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2021/05/27 02:35:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Simple, they want snaggas to sell.
We already have boyz/grots, they dont care. GW has shown this behavior several times.
Yup, if their treatment of firstborn vs primaris has shown anything, its that the new stuff will generally have the favour of better rules barring a few outliers.
2021/05/27 03:16:39
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Though the fact that they're gradually phasing out a product line could contribute to that. Though upon saying that it would be interesting if GW tries to phase out the old style ork in favour for this new savage ish ork. Dunno.
2021/05/27 04:58:12
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
cody.d. wrote: Though the fact that they're gradually phasing out a product line could contribute to that. Though upon saying that it would be interesting if GW tries to phase out the old style ork in favour for this new savage ish ork. Dunno.
I don't think it will be immediate, but it will be inevitable IMO, because the current boyz kit is something that old Ork players have in spades already that is often being sold in bulk through resellers like eBay and it's not something GW can sell as readily IMO to newer players in terms of the "new model look".
2021/05/27 08:12:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
There really is no business reason to phase out any plastic kits. They can just leave the mould on a shelf somewhere and just plan another run of boyz for it when stock has run out.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/27 14:50:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Simple, they want snaggas to sell.
We already have boyz/grots, they dont care. GW has shown this behavior several times.
Yup, if their treatment of firstborn vs primaris has shown anything, its that the new stuff will generally have the favour of better rules barring a few outliers.
eeehhhmmmm remember the first release of the new buggies??? 140 points for the ruggatrukk (with less shots if i remember correctly)?? xD
if anything, GW has shown over and over again that they either dont care about orks (as a player faction that is) or they have absolutely no idea on how to balance orks properly
so yeah... my hopes are high and ready to be gob-smacked
This message was edited 2 times. Last update was at 2021/05/27 14:53:14
2021/05/27 14:55:14
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
I'm expecting the era of the 9 point grot.
I honestly just want an Armered Krumpany list to be a bit better without triple killtank. I think a fun design space would be zzap guns autohitting, then having their weird strength stuff.
"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos
2021/05/27 15:10:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I want stronger or more duable characters for Orks. 4 wound weird boys with toughness 4 and a 6 up save? What an absolute joke.
Same for the big mek with KFFs. All ork characters should by standard at least hit very hard, even psykers. Orks are strong, why do they hit like wet noodles sometimes? Big mek with KFF doesnt even have any AP on his weapon..
And the KFF should go back to give invul saves in CC as well.
This message was edited 1 time. Last update was at 2021/05/27 15:11:03
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2021/05/27 15:14:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
heard a rumor (nto confirmed just from a friend in the tournament scene who I know play tested for 9th so maybe a bit of credence). grots 2 for 5 points was tested but not confirmed to being used in codex. Caviat being grots can only be bought in pairs rather than per model.
10000 points 7000 6000 5000 5000 2000
2021/05/27 15:20:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
G00fySmiley wrote: heard a rumor (nto confirmed just from a friend in the tournament scene who I know play tested for 9th so maybe a bit of credence). grots 2 for 5 points was tested but not confirmed to being used in codex. Caviat being grots can only be bought in pairs rather than per model.
I'd be down for that, or just like, buy a 30 man squad for 90 points, like new guardsman stuff
"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos
2021/05/27 15:35:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Simple, they want snaggas to sell.
We already have boyz/grots, they dont care. GW has shown this behavior several times.
Yup, if their treatment of firstborn vs primaris has shown anything, its that the new stuff will generally have the favour of better rules barring a few outliers.
eeehhhmmmm remember the first release of the new buggies??? 140 points for the ruggatrukk (with less shots if i remember correctly)?? xD
if anything, GW has shown over and over again that they either dont care about orks (as a player faction that is) or they have absolutely no idea on how to balance orks properly
so yeah... my hopes are high and ready to be gob-smacked
That's what I meant barring a few outliers. There were only 3 buggies that were decent upon release, the scrapjet, the shokkjump dragsta and the KBB. It's also not a great comparison since they flat out deleted the old buggy/wartrakk datasheet/model since these 6 six new ones effectively replaced it. In the instance where GW wants to phase out models without flat out replacing them, they have done it gradually as they fine tune the new unit over time to slowly become dominant.
Not saying I'm for that btw, but I can see it happening over the course of the next editions.
2021/05/27 15:37:27
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Who knows at this point, they said they should have been out by now so they could just appear outta nowhere.
It doesnt sound like theyre getting an overhaul at this time though while Orks are getting one.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/05/27 15:39:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Beardedragon wrote: I would assume the Ork codex came before the Grey knights/thousand sons one? Given we've been shown models and the codex was shown earlier as well.
I'd assume so as well, but it's xenos vs power armor gitz, who are very much the favored flavor of 40k.
"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos
2021/05/27 17:37:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Simple, they want snaggas to sell. We already have boyz/grots, they dont care. GW has shown this behavior several times.
Yup, if their treatment of firstborn vs primaris has shown anything, its that the new stuff will generally have the favour of better rules barring a few outliers.
eeehhhmmmm remember the first release of the new buggies??? 140 points for the ruggatrukk (with less shots if i remember correctly)?? xD if anything, GW has shown over and over again that they either dont care about orks (as a player faction that is) or they have absolutely no idea on how to balance orks properly
so yeah... my hopes are high and ready to be gob-smacked
Wow, I had forgotten about the 140pt Squigbuggy. Honestly, i think all the buggies except the scrapjet look ugly i've only bought scrapjetz so far and my next major purchase isn't going to be buggies its going to be the snaggas which I think look awesome.
Keeping in mind this is based on my opinion, but ugly models with bad stats = low sales and a bad business plan
This message was edited 1 time. Last update was at 2021/05/27 17:38:05
Sluggaloo wrote: So you know I said I was done with Goff horde, done with Gazz and done trying to make WWSWF work with orks? Well I'm going to be trying all of those thins at once!
Spoiler:
Goffs Battalion
HQ1. Gazzy (300)
HQ2. Weirdboy Warphead w/ Da Jump & Warpath (75)
T1. 27 Skarboy Choppa Boys + Nob Big Choppa (229)
T2. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
T3. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
T4. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
E1. 5 Kommandos (45)
E2. 5 Kommandos (45)
E3: Nob Waaagh Banner (88)
E4: Painboy Warlord Brutal but Kunnin w/ Killa Klaw (65)
HS1: MekGunz inc. 6 Smasha Guns (240)
HS2: MekGunz inc. 6 Smasha Guns (240)
TIL Mekgun Smasha guns are great WWSWF choices as all of the original mob have to be killed. So I will bring 12 of them + Gaz to a local TTS tourney. Will let you know how I do
The tourney did not go too well, 120 boys seem like they are not enough screen to protect the mek guns, and they were not as good WWSWFF targetts as I'd hoped. Gazzy also is relatively hard to keep alive. Alas, I await the new codex.
2021/05/27 18:26:04
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Sluggaloo wrote: So you know I said I was done with Goff horde, done with Gazz and done trying to make WWSWF work with orks? Well I'm going to be trying all of those thins at once!
Spoiler:
Goffs Battalion
HQ1. Gazzy (300)
HQ2. Weirdboy Warphead w/ Da Jump & Warpath (75)
T1. 27 Skarboy Choppa Boys + Nob Big Choppa (229)
T2. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
T3. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
T4. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
E1. 5 Kommandos (45)
E2. 5 Kommandos (45)
E3: Nob Waaagh Banner (88)
E4: Painboy Warlord Brutal but Kunnin w/ Killa Klaw (65)
HS1: MekGunz inc. 6 Smasha Guns (240)
HS2: MekGunz inc. 6 Smasha Guns (240)
TIL Mekgun Smasha guns are great WWSWF choices as all of the original mob have to be killed. So I will bring 12 of them + Gaz to a local TTS tourney. Will let you know how I do
The tourney did not go too well, 120 boys seem like they are not enough screen to protect the mek guns, and they were not as good WWSWFF targetts as I'd hoped. Gazzy also is relatively hard to keep alive. Alas, I await the new codex.
My feeling is you have to go hard on either mek gunz or infantry, you split it up a bit by having almost 25% of your list as mek gunz. The list I'm thinking of bringing to an event is
Ghaz (300pts)
Weirdboy w/ Da Jump (75pts)
MA Big Mek w/ KFF, Warlord, Da Kleverest Boss, Grot Oiler, Kustom Shoota, Might is right, Da Killa Klaw (123pts)
Ghaz is just a big mean beatstick who stays close to the boyz to buff them, the Painboy stays next to him the entire game to use medisquig on him as often as possible, the MAKFF Big Mek tags along as well to buff all the boyz nearby AND to act as a second beat stick, 5 attacks (6 on charge) at S12 AP-3, 3D rerolling failed wounds isn't bad. The Oiler is there to be a 5pt ablative wound.
Weirdboy Da Jumps anyone/everything (cept ghaz) around the table as needed while the boyz bum rush forward with the HQs and Painboy to smack the enemy around. The Kommandos come in from reserve to either hold an objective, perform secondaries or just be annoying. The grots are there to hold the backfield out of LOS and be useless.
As I'm nearing the end of my painting backlog, I'm having trouble deciding what I should purchase next. My favorite lists of 9th so far have been goff and evil suns horde. I'm not too interested in buggies but do occasionally run a mechanized DS list with trukk boyz, deff dreads, morkanaut, and MANZ/grots in a b-wagon. How would you guys rank the following units in terms of *safe* bets to have a place in an army once the codex drops?
Vineheart01 wrote: Simple, they want snaggas to sell.
We already have boyz/grots, they dont care. GW has shown this behavior several times.
Yup, if their treatment of firstborn vs primaris has shown anything, its that the new stuff will generally have the favour of better rules barring a few outliers.
If their ork releases have shown anything, they have a tendency to drop lemons on release.
Sluggaloo wrote: So you know I said I was done with Goff horde, done with Gazz and done trying to make WWSWF work with orks? Well I'm going to be trying all of those thins at once!
Spoiler:
Goffs Battalion
HQ1. Gazzy (300)
HQ2. Weirdboy Warphead w/ Da Jump & Warpath (75)
T1. 27 Skarboy Choppa Boys + Nob Big Choppa (229)
T2. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
T3. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
T4. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)
E1. 5 Kommandos (45)
E2. 5 Kommandos (45)
E3: Nob Waaagh Banner (88)
E4: Painboy Warlord Brutal but Kunnin w/ Killa Klaw (65)
HS1: MekGunz inc. 6 Smasha Guns (240)
HS2: MekGunz inc. 6 Smasha Guns (240)
TIL Mekgun Smasha guns are great WWSWF choices as all of the original mob have to be killed. So I will bring 12 of them + Gaz to a local TTS tourney. Will let you know how I do
The tourney did not go too well, 120 boys seem like they are not enough screen to protect the mek guns, and they were not as good WWSWFF targetts as I'd hoped. Gazzy also is relatively hard to keep alive. Alas, I await the new codex.
I realize KFF is restrictive with 120 boys, but did you consider throwing one in to provide the horde some more durability instead of the waaagh banner?
This message was edited 2 times. Last update was at 2021/05/27 19:22:24
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
2021/05/27 23:47:57
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Ghaz (300pts)
Weirdboy w/ Da Jump (75pts)
MA Big Mek w/ KFF, Warlord, Da Kleverest Boss, Grot Oiler, Kustom Shoota, Might is right, Da Killa Klaw (123pts)
nothing personal against you, but that list makes me want to vomit hard i dont wanna field 180 models i dont wanna field 3 super heavies i dont wanna field 18 mek gunz
i dont wanna to have to pack my things by the end of round 2 just because i didnt min/max a monotone list, when going against a medicore army lead by a medicore opponent...
please for mork and gorks sake... let the snagga release be somethin good...
as i understood it the next codecies are SoB, Orks and then TS and GK my guess would be orks by the end of july
EDIT:
oh btw... i've printed some buggies... but i cant get a hold on any bases..... they're 150x92 right? anyone know where i can get some (EU)?
This message was edited 2 times. Last update was at 2021/05/27 23:51:03
2021/05/28 04:47:57
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
BDBurrow wrote: As I'm nearing the end of my painting backlog, I'm having trouble deciding what I should purchase next. My favorite lists of 9th so far have been goff and evil suns horde. I'm not too interested in buggies but do occasionally run a mechanized DS list with trukk boyz, deff dreads, morkanaut, and MANZ/grots in a b-wagon. How would you guys rank the following units in terms of *safe* bets to have a place in an army once the codex drops?
I'm leaning towards 15 stormboyz and some grots. From the previews of the new secondaries, I'm expecting fast sacrificial MSUs to be mucho valuable.
More wagons with slots for Big shootas and main gun with the magnets seems to be fine. Kannonwagon is very solid option right now, normal BW with Forktress and Deffrolla is great and gunwagon with ZagZap is also not bad at all. And Battlewagon is simply iconic model. Ork equivalent of Landrider.
Nobody has any idea what will works when codex drops and most of the speculation here are just a fun way how give your fantasies some space. Go back in history of this or previous thread and you will see that most of them was always wrong. There is enough time between now to moment when we will see, what is an interesting option from the new codex to make pair of Battlewagons.
And in the long range perspective, there will be a meta with the battlewagons. Sometimes….
2021/05/28 06:22:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Tomsug wrote: Thousand Sons and Grey Knights codexes announced. So with Sisters announced earlier, it is at least 3 new codexes before the Orks.
Orktober?
On other hand, new CA / Field Manual announced with pre-order from this week. So this mix our lists at least.
You might want to re-read that article.
It's AdMech -> Sisters -> Orks -> TS/GK
Automatically Appended Next Post:
RedNoak wrote: oh btw... i've printed some buggies... but i cant get a hold on any bases..... they're 150x92 right? anyone know where i can get some (EU)?
They also have some pretty awesome scenic bases if you feel like spending more money on your base than on the model
Automatically Appended Next Post:
BDBurrow wrote: As I'm nearing the end of my painting backlog, I'm having trouble deciding what I should purchase next. My favorite lists of 9th so far have been goff and evil suns horde. I'm not too interested in buggies but do occasionally run a mechanized DS list with trukk boyz, deff dreads, morkanaut, and MANZ/grots in a b-wagon. How would you guys rank the following units in terms of *safe* bets to have a place in an army once the codex drops?
I'm leaning towards 15 stormboyz and some grots. From the previews of the new secondaries, I'm expecting fast sacrificial MSUs to be mucho valuable.
You're probably right with the stormboyz, though there is still a chance that GW will try to prevent such strategies.
The battlewagon has great potential, as its main problem right now is that there are few units worth transporting. However, flash gits, burnas, beast snagga boyz, nobz or even lootas all might turn into units that you might want to bring again, and at that point a second wagon would be a great asset to your walker list.
Kanz I honestly don't see becoming great. They have a fundamental problem of being a tanky shooting unit with too little dakka that pays a ton of points for melee ability. They can be saved, but I don't think any unit in other 9th edition codices has received in a magnitude that would be necessary to fix them. If you imply malice, anyone who started orks a few editions ago is probably swimming in kanz(top choice in 5th, part of many boxes), so there is little business incentive to make them great again.
Warbikers really are a coinflip. Either they become a decent board control element or they will remain a fast overpriced unit that does nothing well besides moving fast.
This message was edited 4 times. Last update was at 2021/05/28 07:39:10
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/28 11:11:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
They also have some pretty awesome scenic bases if you feel like spending more money on your base than on the model
thx yeah i live in germany, but arent those to big? thought buggy bases were 150mm
found a seller in spain, bit expensive for some mdf but printing bases is a nightmare (especially large ones^^)
2021/05/28 11:33:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: There really is no business reason to phase out any plastic kits. They can just leave the mould on a shelf somewhere and just plan another run of boyz for it when stock has run out.
Well until mould wears out. Those things don't last forever.first details starts to suffer, eventually needs to be done again or retired
Storage and lost production time from changing moulds and not doing better selling also matters.
This message was edited 1 time. Last update was at 2021/05/28 11:34:03
2024 painted/bought: 109/109
2021/05/28 12:06:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
They also have some pretty awesome scenic bases if you feel like spending more money on your base than on the model
thx yeah i live in germany, but arent those to big? thought buggy bases were 150mm
found a seller in spain, bit expensive for some mdf but printing bases is a nightmare (especially large ones^^)
I think you're right. Oddly enough, the GW store says that the snazzwagon is provided on a 170mm base.
Jidmah wrote: There really is no business reason to phase out any plastic kits. They can just leave the mould on a shelf somewhere and just plan another run of boyz for it when stock has run out.
Well until mould wears out. Those things don't last forever.first details starts to suffer, eventually needs to be done again or retired
Considering how we still see the places where they drilled holes in to the moulds on some eldar models, I don't think retirement is a huge issue for those moulds.
Storage and lost production time from changing moulds and not doing better selling also matters.
They will change moulds anyways, and as long as people keep buying, it's worth producing them. It's also not like those moulds are huge, so the storage cost will be next to nothing.
There simply is not reason to retire a plastic mould which has already been developed and paid for.
This message was edited 1 time. Last update was at 2021/05/28 12:11:08
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/28 12:32:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Bases for buggies are hard to find, I also struggled a lot to find a few with the appropriate size. I manged to get some MDF 150mm oval bases off ebay, from a spanish or french shop if I'm not mistaken.
2021/05/28 12:56:51
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Ghaz (300pts)
Weirdboy w/ Da Jump (75pts)
MA Big Mek w/ KFF, Warlord, Da Kleverest Boss, Grot Oiler, Kustom Shoota, Might is right, Da Killa Klaw (123pts)
nothing personal against you, but that list makes me want to vomit hard i dont wanna field 180 models i dont wanna field 3 super heavies i dont wanna field 18 mek gunz
i dont wanna to have to pack my things by the end of round 2 just because i didnt min/max a monotone list, when going against a medicore army lead by a medicore opponent...
please for mork and gorks sake... let the snagga release be somethin good...
as i understood it the next codecies are SoB, Orks and then TS and GK my guess would be orks by the end of july
EDIT:
oh btw... i've printed some buggies... but i cant get a hold on any bases..... they're 150x92 right? anyone know where i can get some (EU)?
Haha, I can understand that feeling entirely. If you want to run Mek gunz id suggest running a buggy list with them. They are all within 1 Toughness of one another and saves are all roughly similar. The biggest thing I try to do with my lists is not give my opponent a good target for some of his weapons. Even the most competitive SM list will have some anti-horde as well as anti-vehicle weaponry, so its nice when they have to waste a plasma shot or a melta shot into a horde of boyz. The boy is still going to die mind you, but there is a bit of satisfaction in knowing that your opponent just killed your 8pt boy with a weapon that costs more than it
Blackie wrote: Bases for buggies are hard to find, I also struggled a lot to find a few with the appropriate size. I manged to get some MDF 150mm oval bases off ebay, from a spanish or french shop if I'm not mistaken.
Kromlech / bitsofwar offer buggiesized bases.
2021/05/28 13:55:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Could' not find any 150mm bases on their site... just 120 or 170 :/
Blackie wrote: Bases for buggies are hard to find, I also struggled a lot to find a few with the appropriate size. I manged to get some MDF 150mm oval bases off ebay, from a spanish or french shop if I'm not mistaken.
yeah i think i found the same store... its about 20€ for 6 bases and two week delivery... well better than nothing i guess
maybe its GW ingenious way to counter 3d printing, make dubious individual gargantuan bases no one wants to print xD
G00fySmiley wrote: heard a rumor (nto confirmed just from a friend in the tournament scene who I know play tested for 9th so maybe a bit of credence). grots 2 for 5 points was tested but not confirmed to being used in codex. Caviat being grots can only be bought in pairs rather than per model.
I'd be down for that, or just like, buy a 30 man squad for 90 points, like new guardsman stuff
that doesnt sound very pratical... we already have swarms... snotlings would be cool though
just let gretchin advance and still do actions or give them a -1 hit naturally, or built in grot shields, you could also make them kinda immune to morale by giving runtherds appropiate rules, or let them repair vehilcles like meks... so many ways to fix gretchin... because unlike guardsman they have 0 offensive potential, balancing them shouldnt be hard
of course easiest way is to make em 4ppm but that wont happen...
This message was edited 3 times. Last update was at 2021/05/28 14:05:17
2021/05/28 14:31:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
More wagons with slots for Big shootas and main gun with the magnets seems to be fine. Kannonwagon is very solid option right now, normal BW with Forktress and Deffrolla is great and gunwagon with ZagZap is also not bad at all. And Battlewagon is simply iconic model. Ork equivalent of Landrider.
Nobody has any idea what will works when codex drops and most of the speculation here are just a fun way how give your fantasies some space. Go back in history of this or previous thread and you will see that most of them was always wrong. There is enough time between now to moment when we will see, what is an interesting option from the new codex to make pair of Battlewagons.
And in the long range perspective, there will be a meta with the battlewagons. Sometimes….
You're probably right with the stormboyz, though there is still a chance that GW will try to prevent such strategies.
The battlewagon has great potential, as its main problem right now is that there are few units worth transporting. However, flash gits, burnas, beast snagga boyz, nobz or even lootas all might turn into units that you might want to bring again, and at that point a second wagon would be a great asset to your walker list.
Kanz I honestly don't see becoming great. They have a fundamental problem of being a tanky shooting unit with too little dakka that pays a ton of points for melee ability. They can be saved, but I don't think any unit in other 9th edition codices has received in a magnitude that would be necessary to fix them. If you imply malice, anyone who started orks a few editions ago is probably swimming in kanz(top choice in 5th, part of many boxes), so there is little business incentive to make them great again.
Warbikers really are a coinflip. Either they become a decent board control element or they will remain a fast overpriced unit that does nothing well besides moving fast.
Those are really good points about the wagons. I absolutely love playing transport heavy lists as well. Barreling across the board with open-topped vehicles filled with inaccurate dakka just feels so orky.
15 stormboyz and a battlewagon it is!
This message was edited 1 time. Last update was at 2021/05/28 15:30:38