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Made in ca
Gargantuan Gargant






Yeah, hopefully they give some of the ork transports a little more love this time around. It's been ages since I've been able to effectively try out a battlewagon brigade. Tweak the points a little, make gunwagons BS4+ base (I'd prefer if they just upgunned the killkannon tbh over the periscope rule), make wrecking balls and grabbing klaws actually useful as weapons, and boarding planks should honestly just let occupants inside do a single attack each to enemies in base contact with the battlewagon/trukk.

I could see the reinforced ram coming back to do what the spiked ram does for the big trakk atm, where on a 4+ you deal D3 mortal wounds to an enemy unit within 1" of the trukk after a successful charge.

   
Made in us
Regular Dakkanaut





Seen a probable real first page of the ork points, mostly the hqs.

Points looked identical.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i wouldnt expect the points in CA to change anything, our codex is inbound.
All that would possibly change is something hilariously overpowered. Which is nothing for orks.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Bigdoza wrote:
Seen a probable real first page of the ork points, mostly the hqs.

Points looked identical.


They kind of said that Sister, Orks, TS and GK should not be expecting anything since they originally planned for them to have codices by now.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah the only question regarding them is did they at least have the forethought to "omit" them from the book to avoid the annoyance of "well in the CA they cost X and we know that the CA was supposed to come after this codex even though it didnt end up happening that way sooooo...."

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dakka Veteran




if CA was intended to come after the codex.... shouldnt it include the new pointvalues?
   
Made in au
Battlewagon Driver with Charged Engine





My best guess. They'll only change one unit cost and it'll be the rokkits of the deffkopta.
   
Made in us
Regular Dakkanaut





Seen the ork points in imgur.

Copy paste job for orks looks like.

Still time to unpreorder the mfm lol

   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Bigdoza wrote:
Seen the ork points in imgur.

Copy paste job for orks looks like.

Still time to unpreorder the mfm lol



people buy MFM because of the missions and secondaries. The second book with the points is a useless crap. I don't understand, why they print it on the paper. It is 21st century….

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

New secondaries!

[Thumb - E4D35D1E-D09C-41FA-8E6E-811787165E0B.jpeg]

[Thumb - D35CF6FE-94E8-4FE1-A259-C064117B8824.jpeg]

[Thumb - 9DCC5717-1516-4649-93DC-A5382B8A49B0.jpeg]


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Fresh-Faced New User




It feels like GW are constantly messing the most simple things up. They post an article that Investigate Sites, now Investigate Signals is fixed so that it can start with no enemy units in the center of the battlefield. Lo and behold, the new wording has the exact same issue that the action can't be started unless the center is clear of enemy units.

We're da best. Think diffrent do ya? Come and have a go then, ya runty little wimp!
- Gasgrakh, Goff Nob 
   
Made in us
Regular Dakkanaut



Sheridan, WY

Retrieve Octarius Data is money. 3x kommandos in every list.
   
Made in de
Dakka Veteran




BDBurrow wrote:
Retrieve Octarius Data is money. 3x kommandos in every list.

Yeah... One unit does it on turn one in your quarter and then drop a unit each turn for every other quarter... Could manage do it with 2 kommando mobs thought... Provided you can do it in your zone twice

Btw
... Wtf is wrong with the deploy teleport homer text??
WHOLLY WITHIN 12" OF YOUR OPPONENTS DEPLOEMT ZONE.
did I mention you need to be 12" in your OP Zone?
Because it's really important that you are wholly within 12" of OP's zone, since otherwise you cannot perform the action.
U can only do it IF YOU ARE 12" IN. WHOLLY WITHIN.

...Well, feth it you can also score less points if you are not.
GW at its finest
   
Made in au
Battlewagon Driver with Charged Engine





So the Data secondary could be completed second turn right? 2 units of grots in your table side do it first turn then 2 units of kommandoz do it when they can deep strike the following turn. Can't seem to find anything about it being a once per turn sort of thing.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

cody.d. wrote:
So the Data secondary could be completed second turn right? 2 units of grots in your table side do it first turn then 2 units of kommandoz do it when they can deep strike the following turn. Can't seem to find anything about it being a once per turn sort of thing.


“One infantry unit can start to perform this action…”


Automatically Appended Next Post:
What is interesting is, that new “Scramblers” works on table quaters like Engage. So the synergy with Engage is much more obvious.

New “Domination” requires to hold 3 objectives and more than opponent, which makes it easier to pass on 6Obj missions.

Some changes, but more or less the same story, isn' t it?



Automatically Appended Next Post:
And Deploy Teleport Homers can be done by BIKER unit…. Interesting….

This message was edited 2 times. Last update was at 2021/05/31 10:28:11


 
   
Made in pl
Grovelin' Grot Rigger



Poland

https://www.warhammer-community.com/2021/05/31/orks-are-some-of-the-toughest-creatures-in-the-galaxy-now-weve-got-the-stats-to-prove-it/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=OrkRules310521&utm_term=OrkRules310521

NEWS!
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Sounds like +1 toughness across the board for infantry (and bikers?). And -1AP on the choppas! Yay!

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Holy gak.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut



Sheridan, WY

Yea, me thinks boyz will still be good!
   
Made in gb
Regular Dakkanaut




think the AP-1 on choppa's is actually a bigger talking point than the T5.
You will still be picking up handfuls of orks with a dustpan and brush every turn at T5.

I'm just hoping that if we get a points increase on boys it's only a single point which I think would be reasonable for the extra point of toughness and finally some AP.

   
Made in de
Fresh-Faced New User




Pickled_egg wrote:
think the AP-1 on choppa's is actually a bigger talking point than the T5.
You will still be picking up handfuls of orks with a dustpan and brush every turn at T5.

I'm just hoping that if we get a points increase on boys it's only a single point which I think would be reasonable for the extra point of toughness and finally some AP.



My guess is

T5 --> +1 point

AP -1 choppa --> +1 point


for a total of 10 point boyz. This leaves some room for snaggas to be better at some tasks without being OP.

I like the though but bad armor approach they take with orks.
   
Made in dk
Longtime Dakkanaut




Danmark

Im sad that big choppas remain the same and didnt get -2ap

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Dakka Veteran




OMG choppaz are finally -1 ap !!!
and snaggaz are str 5! still missing my extra attack but i am greatful for the rest

i really dont care about the T5 nor the 6++ but its noice to have

still a bummer that bigchoppaz arent ap -2 thought... would've been a nice scaling of the weapons
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Hmmm, on one side it seems I gonna lost my teeth because codex obviously comes in June - not in Orktober. On other hand, codex comes in June. So it' s a win situation anyway

Point cost and maximum size of the snaga squads will be a very interesting topic!


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Aaaand some CA point costs. I don' t see any changes yet…

https://www.reddit.com/r/WarhammerCompetitive/comments/noj7u0/2021_munitorum_field_manual/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

This message was edited 2 times. Last update was at 2021/05/31 14:51:21


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Regular Dakkanaut




 Tomsug wrote:
Hmmm, on one side it seems I gonna lost my teeth because codex obviously comes in June - not in Orktober. On other hand, codex comes in June. So it' s a win situation anyway

Point cost and maximum size of the snaga squads will be a very interesting topic!



I wouldn't count on it, they've confirmed the AoS Dominion set will be coming out in June, so I anticipate the schedule is like this: Sisters (landing mid June) > Dominion > AoS3.0 releases (end of June) > Orks. Probably looking at July. Still earlier than I anticipated.

Ho boy though, T5 Orks, the T7 Warboss on Warbike is making more sense now. And of course ap on choppas is great news, though it was probably the bare minimum needed to keep boyz from falling behind the durability creep.
   
Made in pl
Grovelin' Grot Rigger



Poland

I am wondering if snaggas stats, means that goff skar boyz will be gone.
   
Made in us
Regular Dakkanaut



Sheridan, WY

enni wrote:
Pickled_egg wrote:
think the AP-1 on choppa's is actually a bigger talking point than the T5.
You will still be picking up handfuls of orks with a dustpan and brush every turn at T5.

I'm just hoping that if we get a points increase on boys it's only a single point which I think would be reasonable for the extra point of toughness and finally some AP.



My guess is

T5 --> +1 point

AP -1 choppa --> +1 point


for a total of 10 point boyz. This leaves some room for snaggas to be better at some tasks without being OP.

I like the though but bad armor approach they take with orks.


I think they stay at 8 ppm based off of recent codexes. Ad mech rangers and vanguard improved considerably and went from 9 to 8 pts. I think it's entirely possible boyz still go down to 7 pts.
   
Made in us
Longtime Dakkanaut




Pickled_egg wrote:
think the AP-1 on choppa's is actually a bigger talking point than the T5.
You will still be picking up handfuls of orks with a dustpan and brush every turn at T5.

I'm just hoping that if we get a points increase on boys it's only a single point which I think would be reasonable for the extra point of toughness and finally some AP.



If boyz go up in price at all it will be basically a minor durability boost at best.

10 boyz ATM are 80pts, at T4 6+ save they take 24 S4 hits to kill. 24 hits, 12 wounds, 10 dmg, 10 dead Orkz.
9 Boyz at 9ppm are 81pts, at T5 6+ save they take 31.5 hits to kill. 32.5ish hits, 10.83wounds, 9dmg, 9 dead orkz. So they get 1/3rd tougher to kill pt for pt. I'm also worried about the -1AP since GW seems to like handing out abilities which ignore the 1st AP of a weapon right now. That White Scars list I mentioned in the past had like half his army with storm shields which basically ignore the 1st AP.



Those prices are all exactly the same as they are right now.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in fi
Fresh-Faced New User





Finland

This is also a great way to make Trukk Boyz decent objective holders. If they give anything nice to shootas, they’ll be even better
   
 
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