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Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

I wonder how the Ork Boss on a Squig will compare to the Ork Boss on a warbike.
   
Made in nl
Regular Dakkanaut




 Jidmah wrote:
Sure, I hope for that as well, but it's genuinely difficult to have two units which do the same thing be good at the same time.

I mean, just look across the game we have: Intercessors/Tacticals, Immortals/Warriors, Nobz/MANz, Warp Spiders/Swooping Hawks, KMK/Smashas or all the different variants of LRBT, baneblades or ranged/melee knights.
For every one of those there is always one "best" choice and the other one just becomes irrelevant until the wheel of balance spins again.

I don't think it is impossible to make one unit of slugga boy, one unit of beast snaggas and one unit of shoota boyz a good army, but I also don't think it's likely.

This being by fifth edition playing orks and the tenth ork book , I expect it to be the same as always - there will be this fun and wild time where everyone tries everything for half a year and veteran ork players are randomly catching people off guard with whack lists and winning tournaments. People will be starting threads calling for ork nerfs on random things that aren't even good.

Then the dust settles and we will know what works and what doesn't, as will our opponents. At that point I think there will be some sort of accord that deems a specific combination of snaggas, sluggas and/or shootas as the current best thing. Just like we currently basically all agree that sluggas are best, but 10 shootas mixed are a good idea while in 5th it was shoota boyz or bust.
That will then last until either beast snaggas are "the thing" after a major balance patch or until the next codex.


I think were talking about 2 different things here. I meant the primaris style of takeover with "boys will still be relevant", not their meta position. As far as I understand things, tactical marines are being phased out in favour of primaris marines and will soon even be removed from their codex while boyz will obviously not be phased out and even if they arent good in 9ed, they might luck out in a future edition (and not be removed from their codex before the earth burns).
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Kustom Stompa was a king on local tournament in Prague this weekend

Spoiler:

Player: Jakub "Kubis" Jurník
Factions used: Orks
Starting Command Points: 3
Army Points: 2000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++Patrol Detachment[-5CP, 760pts]++
Clan Kultur: Deathskulls
Extra Gubbins[-3CP]: 2 Extra Shiny Gubbins
+ HQ +
Warboss on Warbike[115pts]: Killsaw, Super Cybork Body
Warboss on Warbike[-1CP, 115pts]: Da Killa Klaw, Da Biggest Boss, Warlord: Brutal but Cunning
+ Troops +
Boyz [85pts]:
. Boss Nob: Big Choppa, Slugga
. 9x Ork Boy W/ Shoota, 1x Tankbust Bomb
Boyz [80pts]:
. Boss Nob: Choppa, Slugga
. 9x Ork Boy W/ Shoota, 1x Tankbust Bomb
+ Fast Attack +
DeffKopta [35pts]: 1x DeffKopta: Twin Big Shoota
Shokkjump Dragstas [-1CP, 330pts]: 3x Shokkjump Dragsta, Kustom Job: Gyroscopic Whirligig
++ Patrol Detachment[-3CP, 390pts]++
Clan Kultur: Evil Sunz
+ HQ +
Weirdboy [-1CP, 75pts]: Da Jump, Visions in the Smoke, Scorched Gitbonez, Warphead
+ Troops +
Boyz [245pts]:
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa, 3x Tankbust Bomb
+ Fast Attack +
DeffKopta [35pts]: 1x DeffKopta: Twin Big Shoota
DeffKopta [35pts]: 1x DeffKopta: Twin Big Shoota
++ Super-Heavy Auxiliary Detachement[-1CP, 850pts]++
Clan Kultur: Evil Sunz
+ Lord of War +
Kustom Stompa [850pts]: Belly Gun, 2x Stompa Lifta-Droppa

This message was edited 1 time. Last update was at 2021/06/14 18:40:35


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:

This being by fifth edition playing orks and the tenth ork book , I expect it to be the same as always - there will be this fun and wild time where everyone tries everything for half a year and veteran ork players are randomly catching people off guard with whack lists and winning tournaments. People will be starting threads calling for ork nerfs on random things that aren't even good.

Then the dust settles and we will know what works and what doesn't, as will our opponents. At that point I think there will be some sort of accord that deems a specific combination of snaggas, sluggas and/or shootas as the current best thing. Just like we currently basically all agree that sluggas are best, but 10 shootas mixed are a good idea while in 5th it was shoota boyz or bust.
That will then last until either beast snaggas are "the thing" after a major balance patch or until the next codex.


Pretty much this, I've run skew lists in tournaments with sub par units and won the entire event. 6x 15 Kommandos with Free Burna's/nobz deep striking turn 1 was a blast in 8th That didn't mean Kommandos were broken good, it just meant very few lists could handle 90 Kommandos and 30 Boyz arriving turn 1 in your face (charge range).

Selfcontrol wrote:

The Astartes Chainsword has been buffed to AP-1 while the bolter is still AP0 and Rapid Fire 1. It seems that GW prefers, for "versatile units" (Boyz, CSM squad, etc) to buff their melee options rather than their ranged options.


Yes, but for 2pts extra you get intercessors who do have -1AP and Space Marines get tac doctrine which makes regular bolters AP-1 and Intercessors bolt rifles AP-2. On top of that the intercessor is RF 30' range if they gave that to Orkz it would be RF 18. or to put it another way, useless. If they don't buff shoota boyz in some way they will be useless.

10 shootas all in range get 20 shots, 7.7 hits, 3.85 wounds and 1 dmg against a Marine. 10 choppa boyz will get 30 attcks, 20 hits, 10 wounds and 5dmg against a Marine. Why would you take shootas at all unless they go to 7ppm and you use them for cheap troops?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut




One knock it has though is it now gives up two Bring it Down points as opposed to a Trukk's one.

Although this is less an issue generally, you want to be mindful of not giving up a good kill secondary for a slightly upgraded Trukk.

This message was edited 1 time. Last update was at 2021/06/14 20:26:27


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

tulun wrote:
One knock it has though is it now gives up two Bring it Down points as opposed to a Trukk's one.

Although this is less an issue generally, you want to be mindful of not giving up a good kill secondary for a slightly upgraded Trukk.
good point!

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in fr
Regular Dakkanaut




SemperMortis wrote:

Selfcontrol wrote:

The Astartes Chainsword has been buffed to AP-1 while the bolter is still AP0 and Rapid Fire 1. It seems that GW prefers, for "versatile units" (Boyz, CSM squad, etc) to buff their melee options rather than their ranged options.


10 shootas all in range get 20 shots, 7.7 hits, 3.85 wounds and 1 dmg against a Marine. 10 choppa boyz will get 30 attcks, 20 hits, 10 wounds and 5dmg against a Marine. Why would you take shootas at all unless they go to 7ppm and you use them for cheap troops?


Because we know nothing.

Perhaps because Snagga boyz will be (very) bad at range. Perhaps they will be expensive. Perhaps they will not benefit from Clan rules (ala Flash Gitz). Perhaps Trukks and Trukkboyz will be good and Snagga Boyz being sort of traditionalists, they will be forbidden from using Trukks and other mechanized transports. Or Sanagga Boyz will be overly specialized into killing tanks and monsters and as a result, not as interesting in the current meta than the regular and (probably) cheaper Boyz.

Or perhaps Shootas will be buffed through a combination of Clan Rules, Warlord Traits, stratagems, auras, etc.

There are so many variables which come into play that it is impossible to say with our current level of information what will be good and what will be not.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






pepi55 wrote:
I think were talking about 2 different things here. I meant the primaris style of takeover with "boys will still be relevant", not their meta position. As far as I understand things, tactical marines are being phased out in favour of primaris marines and will soon even be removed from their codex while boyz will obviously not be phased out and even if they arent good in 9ed, they might luck out in a future edition (and not be removed from their codex before the earth burns).


Actually, I don't think trueborn will get the axe. It's just the reality shows me that trueborn aren't appearing on tables unless they can do something primaris can't do or someone is choosing not to run an optimized list. Stuff that used to be everywhere is now sitting in display cases - stern guard, drop pods, rhinos, predators, ironclads, land speeders, and more. People still have these models, they just aren't running them anymore.
This isn't the topic at all though, so let's leave it at that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

i really hope that shoota boys will be a thing. A better thing that is. Right now they are out performed by normal Slugga boys. That kinda sucks. Only really bad moon and maybe evil sunz uses them.


Rapid fire would be cool and longer shooting range, while remaining the ability to advance and shoot.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Grovelin' Grot



Austin

 Jidmah wrote:
pepi55 wrote:
I think were talking about 2 different things here. I meant the primaris style of takeover with "boys will still be relevant", not their meta position. As far as I understand things, tactical marines are being phased out in favour of primaris marines and will soon even be removed from their codex while boyz will obviously not be phased out and even if they arent good in 9ed, they might luck out in a future edition (and not be removed from their codex before the earth burns).


Actually, I don't think trueborn will get the axe. It's just the reality shows me that trueborn aren't appearing on tables unless they can do something primaris can't do or someone is choosing not to run an optimized list. Stuff that used to be everywhere is now sitting in display cases - stern guard, drop pods, rhinos, predators, ironclads, land speeders, and more. People still have these models, they just aren't running them anymore.
This isn't the topic at all though, so let's leave it at that.


In other words, "That's a really great point that I disagree with, Pepi. That being the case, I think it's best that we don't talk about it anymore."
   
Made in us
Longtime Dakkanaut




Selfcontrol wrote:
SemperMortis wrote:

Selfcontrol wrote:

The Astartes Chainsword has been buffed to AP-1 while the bolter is still AP0 and Rapid Fire 1. It seems that GW prefers, for "versatile units" (Boyz, CSM squad, etc) to buff their melee options rather than their ranged options.


10 shootas all in range get 20 shots, 7.7 hits, 3.85 wounds and 1 dmg against a Marine. 10 choppa boyz will get 30 attcks, 20 hits, 10 wounds and 5dmg against a Marine. Why would you take shootas at all unless they go to 7ppm and you use them for cheap troops?


Because we know nothing.

Perhaps because Snagga boyz will be (very) bad at range. Perhaps they will be expensive. Perhaps they will not benefit from Clan rules (ala Flash Gitz). Perhaps Trukks and Trukkboyz will be good and Snagga Boyz being sort of traditionalists, they will be forbidden from using Trukks and other mechanized transports. Or Sanagga Boyz will be overly specialized into killing tanks and monsters and as a result, not as interesting in the current meta than the regular and (probably) cheaper Boyz.

Or perhaps Shootas will be buffed through a combination of Clan Rules, Warlord Traits, stratagems, auras, etc.

There are so many variables which come into play that it is impossible to say with our current level of information what will be good and what will be not.


That was against regular boyz with a choppa, not snagga boyz. Those guys will do even more since they are base S5. We don't know their points yet but 10 of them will do 30 attacks, 20 hits, 14ish wounds, For 7ish dmg. So even better than regular Boyz with choppaz. but that is the point. Don't get me wrong, i've played 40k orkz long enough to know GW will gladly screw over an entire weapons system for several editions (Big shoota) just because its lazy and forgets about it. But my hope is that with everything in this game getting more deadly, GW will at least give shootas an extra shot because as stated above, unless they get some major dmg increase, they are functionally worthless when compared to the new Boyz with -1AP who can dish out 3 attacks, 2 hits, 1 wound and 0.5dmg per boy as opposed to the shoota boyz who do 2 shots, 0.78 hits, 0.39 wounds and 0.13dmg per boy.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Regular Dakkanaut



Sheridan, WY

Selfcontrol wrote:
SemperMortis wrote:

Selfcontrol wrote:

The Astartes Chainsword has been buffed to AP-1 while the bolter is still AP0 and Rapid Fire 1. It seems that GW prefers, for "versatile units" (Boyz, CSM squad, etc) to buff their melee options rather than their ranged options.


10 shootas all in range get 20 shots, 7.7 hits, 3.85 wounds and 1 dmg against a Marine. 10 choppa boyz will get 30 attcks, 20 hits, 10 wounds and 5dmg against a Marine. Why would you take shootas at all unless they go to 7ppm and you use them for cheap troops?


Because we know nothing.

Perhaps because Snagga boyz will be (very) bad at range. Perhaps they will be expensive. Perhaps they will not benefit from Clan rules (ala Flash Gitz). Perhaps Trukks and Trukkboyz will be good and Snagga Boyz being sort of traditionalists, they will be forbidden from using Trukks and other mechanized transports. Or Sanagga Boyz will be overly specialized into killing tanks and monsters and as a result, not as interesting in the current meta than the regular and (probably) cheaper Boyz.

Or perhaps Shootas will be buffed through a combination of Clan Rules, Warlord Traits, stratagems, auras, etc.

There are so many variables which come into play that it is impossible to say with our current level of information what will be good and what will be not.


Totally agree with you. Shooting for orks could be completely changed as we know it. There are other ways to increase the effectiveness of weapons than changing their base statline. GW has stated over and over again that 9th ed orks will be complete revamped, yet everyone is shocked when they release a rule or model or combination that favors us.
   
Made in us
Longtime Dakkanaut




BDBurrow wrote:


Totally agree with you. Shooting for orks could be completely changed as we know it. There are other ways to increase the effectiveness of weapons than changing their base statline. GW has stated over and over again that 9th ed orks will be complete revamped, yet everyone is shocked when they release a rule or model or combination that favors us.


What rule/model have they released that was shocking? New boyz? we've been talking about that likelihood for years, most of us were against it but whatever. Snaggaboyz? Whats new about them really that matters? They basically just took snakebites rules and gave it a S5T5 boy and called it a new unit. The Squig riders? We had Boy boyz decades ago. AP-1 choppas? We had an old choppa rule that said only saves of 4+ allowed against us. Most of this isn't new or surprising, but I am more than willing to be wrong or convinced otherwise. What shoota rules do you think they will come up with that will be game changing for ork boyz shooting without touching the shoota profile?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Regular Dakkanaut



Sheridan, WY

SemperMortis wrote:
BDBurrow wrote:


Totally agree with you. Shooting for orks could be completely changed as we know it. There are other ways to increase the effectiveness of weapons than changing their base statline. GW has stated over and over again that 9th ed orks will be complete revamped, yet everyone is shocked when they release a rule or model or combination that favors us.


What rule/model have they released that was shocking? New boyz? we've been talking about that likelihood for years, most of us were against it but whatever. Snaggaboyz? Whats new about them really that matters? They basically just took snakebites rules and gave it a S5T5 boy and called it a new unit. The Squig riders? We had Boy boyz decades ago. AP-1 choppas? We had an old choppa rule that said only saves of 4+ allowed against us. Most of this isn't new or surprising, but I am more than willing to be wrong or convinced otherwise. What shoota rules do you think they will come up with that will be game changing for ork boyz shooting without touching the shoota profile?


T5 wasn't surprising to you?

I believe DDD will be improved. I believe we will get a version of doctrines. I believe we will get point and choose style buffs from characters such as big meks, painboss, etc. I believe our stratagems will be drastically improved, especially for boyz.

This message was edited 1 time. Last update was at 2021/06/14 22:48:59


 
   
Made in au
Battlewagon Driver with Charged Engine





I'm still betting money that DDD will be additional hit on a 6 rather than an additional roll. With half the rule being made redundant due to 9th (the unmodified 6 always hits part)

Also it'd be a solid bet that shoota boyz could get a buffed version of DDD kind of like how necron warriors get a buffed version of reanimation protocols. Auto hitting on 5s would be kinda nice while not being over the top.
   
Made in au
Commoragh-bound Peer



Brisbane

DDD may be another auto hit rather than a hit roll. Just like the BS3 armies get when they get similar abilities

This message was edited 2 times. Last update was at 2021/06/15 22:58:08


 
   
Made in de
Stinky Spore




Hi fellas,
I just bought myself a Goliath Rockgrinder and wanted to convert it into a looted Battlewagon withouth having the original model at hand.
Only now did i find out, that the Rockgrinder ist about an inch smaller in height/lenght/width (depending on where you find data on these on the internet)
My question is, if converting it into the Battlewagon would be acceptable or should I rather send it back.
(I know that other people are using the Rockgrinder as a Trukk, but i already have enough of those haha)

*edit: misspelling

This message was edited 1 time. Last update was at 2021/06/15 10:09:57


 
   
Made in fi
Locked in the Tower of Amareo





SemperMortis wrote:
10 shootas all in range get 20 shots, 7.7 hits, 3.85 wounds and 1 dmg against a Marine. 10 choppa boyz will get 30 attcks, 20 hits, 10 wounds and 5dmg against a Marine. Why would you take shootas at all unless they go to 7ppm and you use them for cheap troops?


You took just shooting vs melee and that's it?

Shootas have melee attacks as well...You don't just forget melee attacks.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Orktai wrote:
Hi fellas,
I just bought myself a Goliath Rockgrinder and wanted to convert it into a lotted Battlewagon withouth having the original model at hand.
Only now did i found out, that the Rockgrinder ist about an inch smaller in height/lenght/width (depending on where you find data on these on the internet)
My question is, if converting it into the Battlewagon would be acceptable or should I rather send it back.
(I know that other people are using the Rockgrinder as a Trukk, but i already have enough of those haha)


How about using it as a big trakk?

That, or you just bulk it up with other stuff to make it longer and wider. Maybe attach a deff rolla?

Height isn't that much of an issue since it rarely matters, especially when you have some ork gunners on top.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






zoltan88 wrote:
 Jidmah wrote:
pepi55 wrote:
I think were talking about 2 different things here. I meant the primaris style of takeover with "boys will still be relevant", not their meta position. As far as I understand things, tactical marines are being phased out in favour of primaris marines and will soon even be removed from their codex while boyz will obviously not be phased out and even if they arent good in 9ed, they might luck out in a future edition (and not be removed from their codex before the earth burns).


Actually, I don't think trueborn will get the axe. It's just the reality shows me that trueborn aren't appearing on tables unless they can do something primaris can't do or someone is choosing not to run an optimized list. Stuff that used to be everywhere is now sitting in display cases - stern guard, drop pods, rhinos, predators, ironclads, land speeders, and more. People still have these models, they just aren't running them anymore.
This isn't the topic at all though, so let's leave it at that.


In other words, "That's a really great point that I disagree with, Pepi. That being the case, I think it's best that we don't talk about it anymore."


You really have a grudge against Jidmah... A "cyber grudge"... Seems unhealthy

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in au
[MOD]
Making Stuff






Under the couch

zoltan88 wrote:

In other words, "That's a really great point that I disagree with, Pepi. That being the case, I think it's best that we don't talk about it anymore."


In actual words, the topic here is Orks, not marines.

 
   
Made in dk
Longtime Dakkanaut




Danmark

gak kinda went down in the Ork section suddenly.

Oh well.

While its possible to make a conversion for a big trakk, why tho? Big Trakks are terrible.

That is, they are actually quite decent transports, they are just in the wrong category of a heavy support slot. Im not sure i would suggest creating a big trakk conversion.


But yea if you dont want to make it in to a trukk, id say there are ways to make it in to a battlewagon. maybe find an extra set of tracks to put outside or something im not sure.

To be fair im not even sure a battlewagon 1 inch smaller, narrower and shorter in length is a big problem. but i also dont have a rockgrinder so i dont really know the scale of it.

This message was edited 1 time. Last update was at 2021/06/15 12:23:50


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Gargantuan Gargant






Beardedragon wrote:
gak kinda went down in the Ork section suddenly.

Oh well.

While its possible to make a conversion for a big trakk, why tho? Big Trakks are terrible.

That is, they are actually quite decent transports, they are just in the wrong category of a heavy support slot. Im not sure i would suggest creating a big trakk conversion.


But yea if you dont want to make it in to a trukk, id say there are ways to make it in to a battlewagon. maybe find an extra set of tracks to put outside or something im not sure.

To be fair im not even sure a battlewagon 1 inch smaller, narrower and shorter in length is a big problem. but i also dont have a rockgrinder so i dont really know the scale of it.


Yeah, gak is a bit of an understandment given how many posts of his and others were deleted.

In any case, I agree, if Big Trakks were dedicated transports, I'm not sure if I would really bother with Trukks unless I want to deny 2 VP for Bring it Down, but even then you're probably going to be bringing enough vehicles they'll be close to maxing out that secondary against you anyways.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, I had 7 trukks in the game the other day, and even if I had added two bigtrakks instead, that list would still have sat at a comfortable 9VP for bring it down.

Keep in mind that your opponent doesn't actually want to kill your dumb transports with big shootas and next to no combat ability.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Orktai wrote:
Hi fellas,
I just bought myself a Goliath Rockgrinder and wanted to convert it into a looted Battlewagon withouth having the original model at hand.
Only now did i find out, that the Rockgrinder ist about an inch smaller in height/lenght/width (depending on where you find data on these on the internet)
My question is, if converting it into the Battlewagon would be acceptable or should I rather send it back.
(I know that other people are using the Rockgrinder as a Trukk, but i already have enough of those haha)

*edit: misspelling


Working on it right now. Goliath is fine start, but needs to be enlarged. I used a bigger wheels, extended the back body and make an extension on the front.

Goliath is too solid and too tanky to be anything than Battlewagon. BT and regular Trukk have a Ramshackle, witch I understand as “too soft and full of holes, so overpenetration is possible”. That is not how the Goliath looks like.

WIP incl. the modeling, but the size is now aprox like the battlewagon.


Automatically Appended Next Post:
 Jidmah wrote:
Well, I had 7 trukks in the game the other day, and even if I had added two bigtrakks instead, that list would still have sat at a comfortable 9VP for bring it down.

Keep in mind that your opponent doesn't actually want to kill your dumb transports with big shootas and next to no combat ability.


I really want to have 7 Big Trakks on the table. It would looks amazing!
[Thumb - B17BAA69-1971-4EB9-AA85-5E78573F8236.jpeg]

[Thumb - CFC73A8C-8289-42FE-8457-821C0868F3DD.jpeg]

[Thumb - C1205A26-8255-4F56-B692-061523EE28DC.jpeg]

This message was edited 3 times. Last update was at 2021/06/15 14:31:16


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That wagon is beautiful

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




BDBurrow wrote:


T5 wasn't surprising to you?

I believe DDD will be improved. I believe we will get a version of doctrines. I believe we will get point and choose style buffs from characters such as big meks, painboss, etc. I believe our stratagems will be drastically improved, especially for boyz.


Is T5 surprising to me? No, i've been talking about it since last year and said its an ideal solution to the durability issue with boyz.
https://www.dakkadakka.com/dakkaforum/posts/list/1710/790345.page#10965062


I hope DDD goes to auto hit since the current mechanic is both clunky and mostly useless. a 16.6% chance to get a 33% chance to hit works out to a buff of....5.53% 100 shots before was 33.3 hits, with DDD it becomes 38.8 If DDD just goes to extra hits it becomes basically a swingy BS4 which is what orkz should be I think. But even with that buff it still won't be enough for shoota boyz to be considered good, especially compared to a -1AP choppa. The DDD buff AND +1 shots would let 10 shoota boyz go from 20 shots and 7.78 hits (20 shots and 10 hits with buffed DDD) to 30 shots and 15 hits. Thats going from 1.29dmg to a space marine to 1.66 (DDD) and 2.5 (DDD and +1 shots). The scary part is that means it woudl still take 8 shoota boyz to kill a single Marine with those buffs.

As far as Doctrines...maybe, but going from 8th and early 9th, GW seems hesitant to give orkz any real buffs to shooting. We get Freebootas which is situational but pretty good (I ran it in a tournament recently), Bad Moonz, which is reroll 1s...which is literally DDD just on the other side of the spectrum, And finally you get Deffskullz which is just reroll 1 hit/wound per unit per phase which basically becomes reroll hits for a Rokkit and the nobz CC weapon. But hey, if they do i'll be pleasantly surprised so long as it doesn't come with a corresponding debuff or bad price increase The other stuff, god I hope but I'm not holding my breath.

tneva82 wrote:
SemperMortis wrote:
10 shootas all in range get 20 shots, 7.7 hits, 3.85 wounds and 1 dmg against a Marine. 10 choppa boyz will get 30 attcks, 20 hits, 10 wounds and 5dmg against a Marine. Why would you take shootas at all unless they go to 7ppm and you use them for cheap troops?


You took just shooting vs melee and that's it? Shootas have melee attacks as well...You don't just forget melee attacks.


Fair point Tneva, but those shoota boyz will suck in comparison to choppa boyz in CC. a single boy would get 2 attacks, 1.33 hits, 0.66 wounds and 0.22dmg, a Choppa boy is going to 3 attacks, 2 hits, 1 wound and 0.5dmg, literally more than double. Shooting wise, if the shoota doesn't get a significant buff its absolutely better with its +6 range and 2 shots, but at the same token those choppa boyz also get to shoot in CC compared to the shoota boyz who don't. Its not 100% better in every circumstance, but i'll gladly take 0.5dmg in CC per boy over 0.13dmg per boy at range and 0.22 in CC.




 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Regular Dakkanaut




UK

Orktai wrote:
Hi fellas,
I just bought myself a Goliath Rockgrinder and wanted to convert it into a looted Battlewagon withouth having the original model at hand.
Only now did i find out, that the Rockgrinder ist about an inch smaller in height/lenght/
My question is, if converting it into the Battlewagon would be acceptable or should I rather send it back.
(SNIP)
*edit: misspelling


I made mine longer & wider, and added an extra pair of wheels for a Mekwagon.
[Thumb - 2D405341-6A92-4632-A3D6-B27A66BC9400.jpeg]

   
Made in us
Regular Dakkanaut



Sheridan, WY

Is T5 surprising to me? No, i've been talking about it since last year and said its an ideal solution to the durability issue with boyz.
https://www.dakkadakka.com/dakkaforum/posts/list/1710/790345.page#10965062


   
Made in us
Longtime Dakkanaut




Can anyone tell if the new boys are on 24mm or 32mm bases
   
 
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