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2021/07/01 16:37:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
So two random questions I don't really see many talking about.
What do you think will happen with Nobz come this edition? We kind of have a weird in between now with Boyz < Snagas < Nobz. I'm assuming Nobz of course will go to T5 and keep their 2 wounds / 4 save, but is that enough to make them worth anything in your eyes?
I think of any GW kit, Nobz are one of my favorites as it comes with so many goodies and has better proportioned orks. I just can never find a decent use for them. S4 basically means S5-6 with all the AP everywhere lol.
__
Other question. I'm building a Mega Dread at the moment. Before I took a break I was hearing they were nasty dreads that'd get in and really mess up anything they got near. Anyone still running them?
2021/07/01 18:40:45
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Keramory wrote: So two random questions I don't really see many talking about.
What do you think will happen with Nobz come this edition? We kind of have a weird in between now with Boyz < Snagas < Nobz. I'm assuming Nobz of course will go to T5 and keep their 2 wounds / 4 save, but is that enough to make them worth anything in your eyes?
I think of any GW kit, Nobz are one of my favorites as it comes with so many goodies and has better proportioned orks. I just can never find a decent use for them. S4 basically means S5-6 with all the AP everywhere lol.
to give you my 2 cents on your first question, i see one of two things happening.
1: Boyz get a somewhat hefty price increase (2-4pts) and become unusable for all intents and purposes. Nobz at the same time receive no price hike and are moved to troops and instead become Gravis style orkz with 2 wounds T5 and a 4+ save. This works to eliminate boyz spam and encourage Ork players to take Nobz instead which would reduce the model count of armies.
Keramory wrote: So two random questions I don't really see many talking about.
What do you think will happen with Nobz come this edition? We kind of have a weird in between now with Boyz < Snagas < Nobz. I'm assuming Nobz of course will go to T5 and keep their 2 wounds / 4 save, but is that enough to make them worth anything in your eyes?
I think of any GW kit, Nobz are one of my favorites as it comes with so many goodies and has better proportioned orks. I just can never find a decent use for them. S4 basically means S5-6 with all the AP everywhere lol.
to give you my 2 cents on your first question, i see one of two things happening.
1: Boyz get a somewhat hefty price increase (2-4pts) and become unusable for all intents and purposes. Nobz at the same time receive no price hike and are moved to troops and instead become Gravis style orkz with 2 wounds T5 and a 4+ save. This works to eliminate boyz spam and encourage Ork players to take Nobz instead which would reduce the model count of armies.
2: nothing. They stay functionally useless.
I use small squads of 5 with big choppas/choppas regularly in evil suns horde. 110 pts for a sacrificial da jump unit that can beat up elite infantry and dreadnaughts pretty damn well. Can fit 2 MSUs for the price of 10 tankbustas + 4 bomb squigs and it's a better option IMHO. They're also a good candidate for morka/gorkanaut transport capacity if you're running those.
This message was edited 2 times. Last update was at 2021/07/01 19:01:59
2021/07/01 19:06:09
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Nobz manly differentiate themselves from similar options by being able to take a lot of gear.
PKs are going to be a lot better with our codex, and depending on how much you have to pay for big choppas and combi-weapons a decked out unit of nobz could actually be something you would want to bring regularly.
Worst case would be GW limiting their options plague marine style - which would not only require about two pages of rules, but also leave you with a very weird unit that can't do anything properly.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/01 20:04:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Nobz manly differentiate themselves from similar options by being able to take a lot of gear.
PKs are going to be a lot better with our codex, and depending on how much you have to pay for big choppas and combi-weapons a decked out unit of nobz could actually be something you would want to bring regularly.
Worst case would be GW limiting their options plague marine style - which would not only require about two pages of rules, but also leave you with a very weird unit that can't do anything properly.
The upside of the Plague Marine option is that there are plenty of big choppas, choppas and klaws in one box that you can still make a vaguely viable melee unit.
I think they will stay more or less the same (but with the T5) and just stay a toolbox unit that can be kitted to fill out any holes in your list.
2021/07/02 00:10:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I would think the ideal purpose of Nobz is to throw them in transports. Do Snagga Gitz usurp the purpose of them, particularly if they are troops?
It seems like the primary argument against Nobz comes down to the Primaris meta.
How are PKs going to get better? They have consistently released book after book with them being the same cost as a Killsaw and they are strictly inferior to the KS at the same cost. I don't know if GW have done the math on -3 versus -4 AP, but they appear absolutely convinced that they are the same thing. They've had plenty of time to come to the realization, so I increasingly find it unlikely they will come to a sudden epiphany.
As much as I would prefer them being superior or at least equivalent from a modeling standpoint, I don't know that I see it happening.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
2021/07/02 04:51:58
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
TedNugent wrote: I would think the ideal purpose of Nobz is to throw them in transports. Do Snagga Gitz usurp the purpose of them, particularly if they are troops?
It seems like the primary argument against Nobz comes down to the Primaris meta.
There isn't much of a primaris meta anymore though? People are struggling to stop units of 10-20 T3 1W models now and use dedicated anti-tank versus vehicles.
How are PKs going to get better? They have consistently released book after book with them being the same cost as a Killsaw and they are strictly inferior to the KS at the same cost. I don't know if GW have done the math on -3 versus -4 AP, but they appear absolutely convinced that they are the same thing. They've had plenty of time to come to the realization, so I increasingly find it unlikely they will come to a sudden epiphany.
It's fairly safe that PKs will be going to Ap-3 2 DMG while killsaws might possibly get the chainfist treatment (d3 damage, flat 3 vs vehicles).
Either way, GW has put significant effort into solving such auto-takes across all 9th edition codices, so there is good reason to believe that orks will be no different.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/02 07:55:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I don't think nobz will become troops, snaggas are our new troop option. Nobz are and will be the counterpart of SM veterans: elites that can have tons of juicy guns and close combat weapons and "cheap" enough to justify large squads. It's the only unit in our codex that is designed this way, I really doubt GW will change it.
I use small squads of 5 with big choppas/choppas regularly in evil suns horde. 110 pts for a sacrificial da jump unit that can beat up elite infantry and dreadnaughts pretty damn well. Can fit 2 MSUs for the price of 10 tankbustas + 4 bomb squigs and it's a better option IMHO. They're also a good candidate for morka/gorkanaut transport capacity if you're running those.
I vastly prefer tankbustas and to run empty nauts. But I don't think nobz, and biker nobz, are absolute trash. I'd just take meganobz if I want heavy hitters. 3 dudes with double killsaws is 120 points and they're much better than the 110 squad of nobz. More killy and more durable.
This message was edited 1 time. Last update was at 2021/07/02 07:58:58
2021/07/02 11:38:35
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
I will be playing a 1500 pt. ” tournament” in my local meta next week. I will be playing against Ad Mech, Guard and Blood Angels using the WTC 2021 Terrain Maps.
I’m having a hard time deciding my army composition. Here are the units that I have available:
HQs: Warboss on Warbike, Warboss, Weirdboy, Ghazghkull, Big Mek /w KFF, Big Mek /w SAG Troops: 60 Slugga/choppa Boyz, 20 Shoota Boyz, 20 Gretchin
Elites: 10 Kommandos, 6 Meganobz, 5 Tankbustas, 5 Nobz, Painboy
Fast Attack: 3 Deffkoptas, 5 Stormboyz, 2 Shokkjump Dragstas, 2 Megatrakk Scrapjets
Heavy Support: Battlewagon/Bonebreaka/Gunwagon/Kannonwagon, 1 Deff Dread, 2 Mek Gunz
Flyer: 1 Ork Flyer that I can use as any of them
Transport: 2 Trukks
- 2 Gretchin units would be cheap objective holders on my table side
- Weirdboy would Da Jump Boyz and /or Meganobz
- Warboss on Bike as a missile or charging along with Scrapjets
- 2x5 Kommandos + Stormboyz as versatile board control units for objectives and secondaries
- Meganobz as a real threat to opponents valuable units with Da Jump
- Shokkjump Dragstas and Deff Dread (in Tellyporta) for tank hunting
- Megatrakk Scrapjets for their melee capabilities (and also for light vehicle hunting)
- Kannonwagon staying in the backfield for fire support
- The 1 Smasha Gun is a bit of a point filler and can be used to snipe some unguarded characters/elites/vehicles
Possible Secondaries:
1. Engage on All Fronts
2. Retrieve Octarius Data
3. [depending on the mission/opponent]
Do you have any suggestions regarding my list or tactics against these factions? The factions I'm playing against are quite strong against Orks in our local meta, for example, I have found it hard to deal with Guard's and Ad Mech's firepower. Against Blood Angels, I haven't played that much so it's a bit unknown to me.
I'm still quite new to 40k, have been hobbying with my friends since the beginning of 9th edition.
2021/07/02 13:27:21
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
I will be playing a 1500 pt. ” tournament” in my local meta next week. I will be playing against Ad Mech, Guard and Blood Angels using the WTC 2021 Terrain Maps.
I’m having a hard time deciding my army composition. Here are the units that I have available:
HQs: Warboss on Warbike, Warboss, Weirdboy, Ghazghkull, Big Mek /w KFF, Big Mek /w SAG Troops: 60 Slugga/choppa Boyz, 20 Shoota Boyz, 20 Gretchin
Elites: 10 Kommandos, 6 Meganobz, 5 Tankbustas, 5 Nobz, Painboy
Fast Attack: 3 Deffkoptas, 5 Stormboyz, 2 Shokkjump Dragstas, 2 Megatrakk Scrapjets
Heavy Support: Battlewagon/Bonebreaka/Gunwagon/Kannonwagon, 1 Deff Dread, 2 Mek Gunz
Flyer: 1 Ork Flyer that I can use as any of them
Transport: 2 Trukks
- 2 Gretchin units would be cheap objective holders on my table side
- Weirdboy would Da Jump Boyz and /or Meganobz
- Warboss on Bike as a missile or charging along with Scrapjets
- 2x5 Kommandos + Stormboyz as versatile board control units for objectives and secondaries
- Meganobz as a real threat to opponents valuable units with Da Jump
- Shokkjump Dragstas and Deff Dread (in Tellyporta) for tank hunting
- Megatrakk Scrapjets for their melee capabilities (and also for light vehicle hunting)
- Kannonwagon staying in the backfield for fire support
- The 1 Smasha Gun is a bit of a point filler and can be used to snipe some unguarded characters/elites/vehicles
Possible Secondaries:
1. Engage on All Fronts
2. Retrieve Octarius Data
3. [depending on the mission/opponent]
Do you have any suggestions regarding my list or tactics against these factions? The factions I'm playing against are quite strong against Orks in our local meta, for example, I have found it hard to deal with Guard's and Ad Mech's firepower. Against Blood Angels, I haven't played that much so it's a bit unknown to me.
I'm still quite new to 40k, have been hobbying with my friends since the beginning of 9th edition.
A few suggestions:
- The stormboyz will be either hiding and or dead. The two killsaws on the nob are unlikely to be of any help.
- Same for kommadoz, you can skip the klaw by just not getting a nob.
- Put a dreadklaw on the dread, when you face deathguard, -1 damage units or terminators this will make a huge difference.
- A single smasha is unlikely to make a difference, trade it with the savings outlined above for a trukk for your (storm) boyz for extra mobility and a harassing unit.
- In my experience not even 'ard as nails and cybork combined are enough to save a warboss when he is caught out in the open, so I prefer offensive warlord traits and the almighty killa klaw. But feel free to give it a spin and see for yourself.
- There is no reason to not upgrade your weird boy to a warphead.
This message was edited 2 times. Last update was at 2021/07/02 13:29:26
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/02 15:09:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I use small squads of 5 with big choppas/choppas regularly in evil suns horde. 110 pts for a sacrificial da jump unit that can beat up elite infantry and dreadnaughts pretty damn well. Can fit 2 MSUs for the price of 10 tankbustas + 4 bomb squigs and it's a better option IMHO. They're also a good candidate for morka/gorkanaut transport capacity if you're running those.
The problem with Nobz is they are the opposite of durable, the 4+ save just doesn't cut it for a 17pt model, a 19pt Assault intercessor has better movement, ballistic skill, LD -1AP on basic weapon and Save The only thing the Nob has over the assault intercessor is S5 and more attacks AFTER the first round of combat.
I don't think anyone believes Ork boyz are doing great in terms of dmg, but for about the same price as those 5 nobz you could instead take 12 boyz and a Nob with Big Choppa. And while they don't do as much dmg to elite infantry/vehicles as 5 nobz they do have a much bigger board presence and believe it or not, are actually tougher to remove thanks to the plethora of D2 weapons running around in the game today...kinda like Big choppas
Honestly I think we only have a two weeks before the leaks start coming and upend a lot of the current ork codex and change which units work best.. there is a substantial amount of completely new units already previewed and some fundamental changes that touches upon every ork unit… where units like nobs and bikers and other less then ideal 9th edition units sit after may end up changing. This is already more then a normal new codex revamp.
2021/07/02 16:17:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gungo wrote: Honestly I think we only have a two weeks before the leaks start coming and upend a lot of the current ork codex and change which units work best.. there is a substantial amount of completely new units already previewed and some fundamental changes that touches upon every ork unit… where units like nobs and bikers and other less then ideal 9th edition units sit after may end up changing. This is already more then a normal new codex revamp.
Well of course, every single edition since I can remember GW has done a 180 on units being good for the most part. Look at our poor beloved killakanz and warbikers
Orks are the exception to that rule. Killakanz havnt been good since Vehicles got wounds, at best they were "usable" before the 7th edition codex just butchered them.
We have several units that have been completely useless for quite awhile. Which is really weird since GW is known to mega-buff stuff that isnt selling at all and nerfbat stuff that sold like wildfire
Im hopeful for killkanz but i highly doubt anything is going to help them. Snaggas are the focus atm, not grots, and until grots are the focus i dont expect jack for them
This message was edited 1 time. Last update was at 2021/07/02 16:31:10
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/07/02 16:36:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Orks are the exception to that rule.
Killakanz havnt been good since Vehicles got wounds, at best they were "usable" before the 7th edition codex just butchered them.
We have several units that have been completely useless for quite awhile. Which is really weird since GW is known to mega-buff stuff that isnt selling at all and nerfbat stuff that sold like wildfire
Im hopeful for killkanz but i highly doubt anything is going to help them. Snaggas are the focus atm, not grots, and until grots are the focus i dont expect jack for them
It is kind of funny that an Ork boy is now as tough as a Kill Kan. Maybe Kans will go up in toughness at the very least...
Do you think dreads will get -1 damage like their SM counterpart?
2021/07/02 16:46:50
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Orks are the exception to that rule.
Killakanz havnt been good since Vehicles got wounds, at best they were "usable" before the 7th edition codex just butchered them.
We have several units that have been completely useless for quite awhile. Which is really weird since GW is known to mega-buff stuff that isnt selling at all and nerfbat stuff that sold like wildfire
Im hopeful for killkanz but i highly doubt anything is going to help them. Snaggas are the focus atm, not grots, and until grots are the focus i dont expect jack for them
It is kind of funny that an Ork boy is now as tough as a Kill Kan. Maybe Kans will go up in toughness at the very least...
Do you think dreads will get -1 damage like their SM counterpart?
Rumour has it that ramshackle is -1 damage if the STR of the weapon coming is is 7 or less.
I could see all Ork vehicles getting ramshackle, so if this is true.. sort of?
2021/07/02 19:37:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
In unrelated news and I hate to quote BOLS…
But I’ll be darn surprised if there isn’t a big Mek model included in this wave…. Especially with a new ork meganob and big Mek action figure coming!
If that's real and Taco Bell of Lost Souls isn't clickbaiting like they usually are, I'd be actually very interested in grabbing those. Would be fun counts as stompas xD
2021/07/03 00:03:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Rumour has it that ramshackle is -1 damage if the STR of the weapon coming is is 7 or less.
I could see all Ork vehicles getting ramshackle, so if this is true.. sort of?
I won't complain if its a free buff, but my vehicles aren't worried about taking dmg from S7 or less, its the damn melta, obliterating my vehicles that is the problem, that and the Plasma. If that is a real rule its going to be mostly useless in my area.
Rumour has it that ramshackle is -1 damage if the STR of the weapon coming is is 7 or less.
I could see all Ork vehicles getting ramshackle, so if this is true.. sort of?
I won't complain if its a free buff, but my vehicles aren't worried about taking dmg from S7 or less, its the damn melta, obliterating my vehicles that is the problem, that and the Plasma. If that is a real rule its going to be mostly useless in my area.
this is secondhand info, so take it with a grain of salt.
But yeah, it's largely a nerf imo. the current ramshackle when combined even with a 6++ is actually shockingly powerful. a Deathskull trukk has a 11/36 (IE: just under 33%) chance of either taking 0-1 damage from any attack that comes its way currently. That's actually *nuts* for a cheap ass vehicle like a trukk.
The ideal guns against our cheapo vehicles are probably autocannon like vehicles, but we do live a meta of sisters, dark lances, chicken walkers... where str 8+ anti tank weapons are plentiful, common, and deadly.
2021/07/03 13:25:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
That version of Ramshackle does practically nothing (because I assume, like all damage reduction rules, it still caps at minimum 1 damage). Sincerely hope it's not real.
2021/07/03 21:34:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Orks 5000p
2021/07/04 13:23:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
See it being read many times, but have no replies.
Would sincerely appreciate any advice to get my WAAAAGGH! kickin’.
Lack experience with 40k for at least a decade, so any help would be great.
FYI- Have a lot more models; MANz, Trukks, TBs, Battlewagons, tons of Boyz, Pain Boy, Dakka Jet, Gorkanaut, etc. that can be called in. No Buggies, Lootas, Boyz or Burna Boyz in my Army collection yet.
Da Groxx
Da Groxx, WarBoss of the Da Aff-Kicka Korps (DAKK)
2021/07/04 19:29:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
See it being read many times, but have no replies.
Would sincerely appreciate any advice to get my WAAAAGGH! kickin’.
Lack experience with 40k for at least a decade, so any help would be great.
FYI- Have a lot more models; MANz, Trukks, TBs, Battlewagons, tons of Boyz, Pain Boy, Dakka Jet, Gorkanaut, etc. that can be called in. No Buggies, Lootas, Boyz or Burna Boyz in my Army collection yet.
Da Groxx
Posted a list for you bud, sadly, you are using the old points costs from 8th.
I am going out with one last WWAAAGGGGHH! before the new Codex hits. I'm taking this GT more seriously than the last one, which was the first out of COVID restrictions so I was really just using it to get a bunch of games in after a year of minimal gaming.
ArmchairArbiter wrote: I am going out with one last WWAAAGGGGHH! before the new Codex hits. I'm taking this GT more seriously than the last one, which was the first out of COVID restrictions so I was really just using it to get a bunch of games in after a year of minimal gaming.
I do not have any tankbustas sadly, and I do not like the roflcoptas. Just as a heads up. Otherwise there would be two trukks full of tankbustas.
Have tried that list before? When I run that many buggies I regularly run into the issue that they clog up chokepoints and my army goes nowhere.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.