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Made in us
Dakka Veteran






 Jidmah wrote:


Have tried that list before? When I run that many buggies I regularly run into the issue that they clog up chokepoints and my army goes nowhere.


My Orks are always a buggy heavy, Evil Sunz Speed Freeks army, so I have! In fact I took a similar but less optimized list to the GT last time and it worked out pretty well minus my tendency to, pardon the pun, "see red" and be too aggressive. I even had a Gorkanaut last time and still managed to move around the board just fine.

I took KannonWagons last time so I did not have to maneuver the BW chassis too much but I think I have a handle on the maneuverability.

   
Made in gb
Fresh-Faced New User




Having just played in some 1k friendly games (so small tables and deployment zones) last weekend with a mork and gorkanaut I say go for it buddy, as long as you can get out of your DZ and engage the other army in at least mid table it isn't usually too much of an issue. You sound like you've got the experience and confidence with the list and I think this close to our new book (hopefully !) I'd say to for it and play what seems like fun Good luck with the GT dude !
   
Made in us
Longtime Dakkanaut




I would scrap all the big shootas and save the 50pts for something that can actually...do something. 10 big shootas average 2.5dmg against Space Marines a turn. you are better off taking more boyz than that

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Rampagin' Boarboy





United Kingdom

SemperMortis wrote:
I would scrap all the big shootas and save the 50pts for something that can actually...do something. 10 big shootas average 2.5dmg against Space Marines a turn. you are better off taking more boyz than that


Ditto this. Those 50 points can get you a squad of grots or kommandos which will potentially get you way more VP than the big shootas will.

Otherwise I personally would run the list as Deathskulls to capitalise on the rerolls for the buggies, but you do you.
   
Made in us
Dakka Veteran






 Afrodactyl wrote:
SemperMortis wrote:
I would scrap all the big shootas and save the 50pts for something that can actually...do something. 10 big shootas average 2.5dmg against Space Marines a turn. you are better off taking more boyz than that


Ditto this. Those 50 points can get you a squad of grots or kommandos which will potentially get you way more VP than the big shootas will.

Otherwise I personally would run the list as Deathskulls to capitalise on the rerolls for the buggies, but you do you.


So I won't drop the big shootas from the Bonebreakas for two reasons - One is I just have a habit of some ridiculous luck with big shootas. Like, I've killed Magnus with big shootas after failing to touch him with multiple rokkits and kustom shokk rifles lol. Second, I only have so many Boyz because when I started my Ork Speed Freek army I anticipated Boyz being redone... and here they come. So only have 22 Boyz. Don't have any Kommandos either since they don't fit my style.

However, you gave me an idea and I shuffled some points around elsewhere - mainly dropping the grot oilers and the big shootas off the boyz, and I was able to fit in that squad of grots! So hopefully that'll keep me on a home objective to secure those VPs.

I think that'll work better, thanks!
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

So I played a game against a Necron Silver Tide list and really didn't get many VP. He had 50 Warriors w. Reapers, various support characters, Lord on disco boat, Ghost barge, 2x Doom Stalkers and 3-4 melee destroyers. He played the CC oriented Dynasty, to also make the warriors work in CC.

I had a boss on bike, KFF Mega Mek, 2 Battlewagons w. meganobz and boyz, 2 trukks w. shoota boyz, and a Kannonwagon.


I tried to push into the middle of the board and also into his deployment zone, but got stopped by all the warriors.

The Doom Stalker special rule that gives automatic overwatch is quite nasty

The Meganobz and small boy squads did not have enough attacks to kill the big blobs of 20 warriors off. They came back, and actually finished off my Meganobz in close combat, something that I did not expect!

My Biker boss bounced off his lord in CC, because the Mega Mek had the Killa Klaw. I don't think I'll be splitting out the killing power that much again.
The only effective thing in my army was the Kannonwagon, that manged to roll really well and wipe out the melee Destroyers turn 1!

I also made some game play mistakes, charging his big units, allowing him to pile in on an objective, which cost me a lot of VP in turn 2.
I think I could have won if I had had a better game plan and did not make as many mistakes, but boy I'm glad that he did not play a super competitive Necron list.

This message was edited 1 time. Last update was at 2021/07/07 08:01:52


2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in bg
Regular Dakkanaut




Speaking of tankbustas... What is the go-to loadout for them? is it just a bunch of rokkit launcha bois or is there something specific that makes them good?
   
Made in it
Waaagh! Ork Warboss




Italy

pepi55 wrote:
Speaking of tankbustas... What is the go-to loadout for them? is it just a bunch of rokkit launcha bois or is there something specific that makes them good?


The only updrade worth taking is bomb squigs, which are pretty good and you can max them out if you have the chance. Full re-rolls against vehicles is what makes them good.

 
   
Made in fi
Locked in the Tower of Amareo





This. Apart from bomb squigs only decision is klan. Bad moon would be ideal for shoot twice but just for sake of those isn't worth it and multi klan hit by CP change. Deathskull you can use the stratagem to reroll wounds which is fine but other than that just slap in bomb squigs, fire and prepare to lose them. They are pretty much one shot wonders unless they are in battlewagon and quite possibly then too.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Bonde wrote:
So I played a game against a Necron Silver Tide list and really didn't get many VP. He had 50 Warriors w. Reapers, various support characters, Lord on disco boat, Ghost barge, 2x Doom Stalkers and 3-4 melee destroyers. He played the CC oriented Dynasty, to also make the warriors work in CC.

I had a boss on bike, KFF Mega Mek, 2 Battlewagons w. meganobz and boyz, 2 trukks w. shoota boyz, and a Kannonwagon.


I tried to push into the middle of the board and also into his deployment zone, but got stopped by all the warriors.

The Doom Stalker special rule that gives automatic overwatch is quite nasty

The Meganobz and small boy squads did not have enough attacks to kill the big blobs of 20 warriors off. They came back, and actually finished off my Meganobz in close combat, something that I did not expect!

My Biker boss bounced off his lord in CC, because the Mega Mek had the Killa Klaw. I don't think I'll be splitting out the killing power that much again.
The only effective thing in my army was the Kannonwagon, that manged to roll really well and wipe out the melee Destroyers turn 1!

I also made some game play mistakes, charging his big units, allowing him to pile in on an objective, which cost me a lot of VP in turn 2.
I think I could have won if I had had a better game plan and did not make as many mistakes, but boy I'm glad that he did not play a super competitive Necron list.


Still sounds like you had a good game, and kannonwagons really are amazing. I hope the gunwagon get boosted to their level.

As for the warboss vs lord thing, you always need to be warry when charging your combat monsters at 4++ characters. Rolling one or two successful rolls above average is not unlikely from a statistics point of view, but they can easily lead to that character surviving and hitting you with whatever nasty combat weapon or pistol they are sporting.
I have become much more aware of this since I play DG because my Typhus is infamous for rolling way above average on his invulnerable saves and regularly slaughtering character that totally should have killed him on average. This regularly costs my marine opponents their game - it doesn't matter if every one of your swings does 10 damage and you get to re-roll everything when I just have to roll four 4+ rolls to ignore you.

So while it is in the nature of orks to charge your biggest boss into the opponent's biggest boss - be aware that this is always gamble and that you might lose your warboss no matter how much more powerful it is than the enemy leader. The competitive was is to fight things that can't just get lucky and survive as easily and only toss your warboss against such characters when he is about to die anyways.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in bg
Regular Dakkanaut




Blackie wrote:
pepi55 wrote:
Speaking of tankbustas... What is the go-to loadout for them? is it just a bunch of rokkit launcha bois or is there something specific that makes them good?


The only updrade worth taking is bomb squigs, which are pretty good and you can max them out if you have the chance. Full re-rolls against vehicles is what makes them good.


tneva82 wrote:This. Apart from bomb squigs only decision is klan. Bad moon would be ideal for shoot twice but just for sake of those isn't worth it and multi klan hit by CP change. Deathskull you can use the stratagem to reroll wounds which is fine but other than that just slap in bomb squigs, fire and prepare to lose them. They are pretty much one shot wonders unless they are in battlewagon and quite possibly then too.


So 5x bomb squigs for a small tankbusta team or is there some kind of balance?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You can only have 2 squigs per 5 tank bustas - but yes, unless you need to fit them in a transport or run out of points, get as many as you can.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 ArmchairArbiter wrote:
I am going out with one last WWAAAGGGGHH! before the new Codex hits. I'm taking this GT more seriously than the last one, which was the first out of COVID restrictions so I was really just using it to get a bunch of games in after a year of minimal gaming.

My list:

Spoiler:


+++ Gazog's Pre-Codex WWAAGGHHH! (Warhammer 40,000 9th Edition) [107 PL, 4CP, 1,984pts] +++

++ Patrol Detachment 0CP (Orks) ++

+ Configuration +

Battle Size: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment Command Cost

+ HQ +

Big Mek W/ Kustom Force Field: Grot Oiler

Warboss on Warbike: Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Power Klaw, Warlord

+ Troops +

Boyz
Ork Boy W/ 'Eavy Weapon: Big Shoota
10x Ork Boy W/ Shoota: 10x Shoota, 10x Stikkbombs

+ Fast Attack +

Boomdakka Snazzwagons
Boomdakka Snazzwagon
Boomdakka Snazzwagon

Kustom Boosta Blastas
Kustom Boosta Blastas
Kustom Boosta Blastas
Kustom Job: Sizzly Rivets

+ Heavy Support +

Bonebreaka: 4x Big Shoota, Grot Rigger
Kustom Job: Red Rolla

Bonebreaka: 4x Big Shoota, Grot Rigger
Kustom Job: Forktress

+ Flyer +

Burna-bommer

++ Patrol Detachment -2CP (Orks) ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment Command Cost

+ HQ +

Deffkilla Wartrike

Warboss on Warbike: Power Klaw

+ Troops +

Boyz: Tankbusta Bombs
Boss Nob: Big Choppa, Slugga
Ork Boy W/ 'Eavy Weapon: Big Shoota
10x Ork Boy W/ Shoota: 10x Shoota, 10x Stikkbombs

+ Fast Attack +

Megatrakk Scrapjets
Kustom Job: Korkscrew
Megatrakk Scrapjet
Megatrakk Scrapjet

Shokkjump Dragstas
Kustom Job: Gyroscopic Whirligig
Shokkjump Dragstas
Shokkjump Dragstas

Created with BattleScribe (https://battlescribe.net)


Any thoughts?

I do not have any tankbustas sadly, and I do not like the roflcoptas. Just as a heads up. Otherwise there would be two trukks full of tankbustas.


I wish you good luck. From my experience, you would find:

One flyer will be dead 50% before it do anything. One Burna Bommer do not kill anything. It is just scary and annoying. I kick them of my list and it was a big move forward.

Snazzwagoj is pretty useless imho.

Too many buggies. Too many vehicles with same speed, same range and big base = traffic jam.

No heavy long range fire. You need it. SMGs or Kannonwagons.

I don ´t see any benefit of beeing Evil Sunz. Simple switch to Deathskulls makes it much more dangerous.

I don ´ t see the plan for secondaries. You have just 2 infantry units and bigmek. How are you gonna score the secondary VPs?

This message was edited 3 times. Last update was at 2021/07/07 12:52:04


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in bg
Regular Dakkanaut




 Jidmah wrote:
You can only have 2 squigs per 5 tank bustas - but yes, unless you need to fit them in a transport or run out of points, get as many as you can.


Oh, right okay. I got some spare boys with rokkit launchas so all thats left is getting my hands on some squigs for kitbashing... sounds like a fun project


Automatically Appended Next Post:
Those Kannonwagons... Are they just battlewagons with the kannons on top? I cant seem to find anything on GW's or FW's webshop

This message was edited 2 times. Last update was at 2021/07/07 10:40:09


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

 Jidmah wrote:
 Bonde wrote:
So I played a game against a Necron Silver Tide list and really didn't get many VP. He had 50 Warriors w. Reapers, various support characters, Lord on disco boat, Ghost barge, 2x Doom Stalkers and 3-4 melee destroyers. He played the CC oriented Dynasty, to also make the warriors work in CC.

I had a boss on bike, KFF Mega Mek, 2 Battlewagons w. meganobz and boyz, 2 trukks w. shoota boyz, and a Kannonwagon.


I tried to push into the middle of the board and also into his deployment zone, but got stopped by all the warriors.

The Doom Stalker special rule that gives automatic overwatch is quite nasty

The Meganobz and small boy squads did not have enough attacks to kill the big blobs of 20 warriors off. They came back, and actually finished off my Meganobz in close combat, something that I did not expect!

My Biker boss bounced off his lord in CC, because the Mega Mek had the Killa Klaw. I don't think I'll be splitting out the killing power that much again.
The only effective thing in my army was the Kannonwagon, that manged to roll really well and wipe out the melee Destroyers turn 1!

I also made some game play mistakes, charging his big units, allowing him to pile in on an objective, which cost me a lot of VP in turn 2.
I think I could have won if I had had a better game plan and did not make as many mistakes, but boy I'm glad that he did not play a super competitive Necron list.


Still sounds like you had a good game, and kannonwagons really are amazing. I hope the gunwagon get boosted to their level.

As for the warboss vs lord thing, you always need to be warry when charging your combat monsters at 4++ characters. Rolling one or two successful rolls above average is not unlikely from a statistics point of view, but they can easily lead to that character surviving and hitting you with whatever nasty combat weapon or pistol they are sporting.
I have become much more aware of this since I play DG because my Typhus is infamous for rolling way above average on his invulnerable saves and regularly slaughtering character that totally should have killed him on average. This regularly costs my marine opponents their game - it doesn't matter if every one of your swings does 10 damage and you get to re-roll everything when I just have to roll four 4+ rolls to ignore you.

So while it is in the nature of orks to charge your biggest boss into the opponent's biggest boss - be aware that this is always gamble and that you might lose your warboss no matter how much more powerful it is than the enemy leader. The competitive was is to fight things that can't just get lucky and survive as easily and only toss your warboss against such characters when he is about to die anyways.


Yep! My Boss had brutal but cunning, but the +1 DMG from the WL trait did not make such a big difference since he saved against all my my charge attacks at 3 DMG (Killsaw). His Necron Lord then had the -1DMG relic, so my Boss was basically down to 1 DMG per attack after the first combat round. After swinging at each other for three full rounds, his lord killed my Warboss, who took the lord with him because of the Fight one last time after death stratagem.

In hindsight, I should have used my mobility to hit his more vulnerable units and then clear up the warriors and Lord afterwards instead of just charging straight into the 20 strong warrior units!

This message was edited 1 time. Last update was at 2021/07/07 10:45:41


2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Try these:
https://bitsofwar.com/gnaws/196-gnaws-herd.html


Automatically Appended Next Post:
pepi55 wrote:
Automatically Appended Next Post:
Those Kannonwagons... Are they just battlewagons with the kannons on top? I cant seem to find anything on GW's or FW's webshop


This gun here slots perfectly into the rear compartment of a battlewagon when you take the roof off, turning it into a kannonwagon.
https://www.forgeworld.co.uk/en-GB/Ork-Supa-Kannon

Or, you just build a fancy cannon yourself that is roughly long enough.

This message was edited 2 times. Last update was at 2021/07/07 10:46:59


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in bg
Regular Dakkanaut




Thanks! those are all great. I was looking at the gloomspite gitz squig herd.

Im very tempted to try and kitbash a supa kannon myself, but thanks for the link to the actual product, I thought it would be an entire vehicle. Still useful as a reference for the kitbashing.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Some rule previews: https://www.warhammer-community.com/2021/07/07/5-ways-the-beast-snaggas-prove-squigs-arent-just-for-biting-people/

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




I know y’all are talking about bomb squigs but considering the rules of the old bomb squig compared to the NEW bomb squig previewed yesterday. I have a feeling the old bomb squig is going away and being replaced. https://www.warhammer-community.com/2021/07/07/5-ways-the-beast-snaggas-prove-squigs-arent-just-for-biting-people/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40K&utm_content=40kbeastsnaggas06072021&fbclid=IwAR06S73K7lSmRP9P3Z9C7mMyT_iVwOKdXbtD4oZqFQLrhKQifG5emmrmNmE
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not surprised about the nerf, maybe they get cheaper in the process.

I fully expect tank bustas to get a massive hit, primarily from being forced to take tank hammers and rokkit pistols.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in bg
Regular Dakkanaut




yeah almost as if the models are no longer used? "reduced by one" sounds almost like a battlescribe uptick of the likes of super cybork body.

Smasha 'ead sounds very cool though. I think it might be a pts upgrade for the snagga nobs.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Smasha 'Ead im guessing is the leader's ability not the whole unit (i forget if squigriders are all nobs or not)
Its per model, if all of them did that holy crap thats a lot of mortals on the charge.

New bomb squig rule is pathetic. D3 is of course fickle and often doesnt do much, even if it is mortals and not wounds, but the bigger issue is the wording seems to block you from unloading all bombsquigs at once.

Also that squig shadow is 100% the chariot thing at the end of the article. Strange they called it a Squiggoth though...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




I'm dumb, can someone explain the new squig bomb rules?

The overwatch portion mentioning charging in parenthasies confuses me
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

its overwatch rules, which have to target the unit thats actively charging right now.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
Smasha 'Ead im guessing is the leader's ability not the whole unit (i forget if squigriders are all nobs or not)
Its per model, if all of them did that holy crap thats a lot of mortals on the charge.

The smasha 'ead is a character model, probably elite.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
its overwatch rules, which have to target the unit thats actively charging right now.


It's shoot or overwatch.

TBH, now that it can hit fly models, this is probably a buff if it goes down to 5 ppm.

2+ to do d3 mortals to something like a raider is clutch.
   
Made in us
Regular Dakkanaut




Ah I'm a derp. They added that to clarify so you couldn't declare overwatch and hit a random unit not charging thats also within 12.

Can't say I'm a fan of the fairly recent paragraph rules they now have... but I get why they need them
   
Made in bg
Regular Dakkanaut




wait I also dont get the bombsquig nerf? it sounds like this is only specific to overwatch and that you can still unload all squigs at once during normal shooting
   
Made in ca
Longtime Dakkanaut




No, it's a single squig per activation.

So if bad moons keep shoot twice, you could activate two squigs per turn.

Honestly, this is not a nerf. Too much good gak is fly -- the fact that bomb squigs couldn't hit Jump Infantry, jet bikes, flying vehicles (you know.. wave serpents, raiders...), always sucked.

This also gets around invuls. If it's like 5 points, I think you take one.
   
Made in hk
Regular Dakkanaut




Hong Kong

The rule specifies "Once per turn....unit can release one", so even for bad moons shooting twice I don't think the second time they can release another squig.
   
 
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