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2021/07/06 19:39:19
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Have tried that list before? When I run that many buggies I regularly run into the issue that they clog up chokepoints and my army goes nowhere.
My Orks are always a buggy heavy, Evil Sunz Speed Freeks army, so I have! In fact I took a similar but less optimized list to the GT last time and it worked out pretty well minus my tendency to, pardon the pun, "see red" and be too aggressive. I even had a Gorkanaut last time and still managed to move around the board just fine.
I took KannonWagons last time so I did not have to maneuver the BW chassis too much but I think I have a handle on the maneuverability.
2021/07/06 22:27:19
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Having just played in some 1k friendly games (so small tables and deployment zones) last weekend with a mork and gorkanaut I say go for it buddy, as long as you can get out of your DZ and engage the other army in at least mid table it isn't usually too much of an issue. You sound like you've got the experience and confidence with the list and I think this close to our new book (hopefully !) I'd say to for it and play what seems like fun Good luck with the GT dude !
2021/07/06 23:31:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I would scrap all the big shootas and save the 50pts for something that can actually...do something. 10 big shootas average 2.5dmg against Space Marines a turn. you are better off taking more boyz than that
SemperMortis wrote: I would scrap all the big shootas and save the 50pts for something that can actually...do something. 10 big shootas average 2.5dmg against Space Marines a turn. you are better off taking more boyz than that
Ditto this. Those 50 points can get you a squad of grots or kommandos which will potentially get you way more VP than the big shootas will.
Otherwise I personally would run the list as Deathskulls to capitalise on the rerolls for the buggies, but you do you.
2021/07/07 03:26:21
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
SemperMortis wrote: I would scrap all the big shootas and save the 50pts for something that can actually...do something. 10 big shootas average 2.5dmg against Space Marines a turn. you are better off taking more boyz than that
Ditto this. Those 50 points can get you a squad of grots or kommandos which will potentially get you way more VP than the big shootas will.
Otherwise I personally would run the list as Deathskulls to capitalise on the rerolls for the buggies, but you do you.
So I won't drop the big shootas from the Bonebreakas for two reasons - One is I just have a habit of some ridiculous luck with big shootas. Like, I've killed Magnus with big shootas after failing to touch him with multiple rokkits and kustom shokk rifles lol. Second, I only have so many Boyz because when I started my Ork Speed Freek army I anticipated Boyz being redone... and here they come. So only have 22 Boyz. Don't have any Kommandos either since they don't fit my style.
However, you gave me an idea and I shuffled some points around elsewhere - mainly dropping the grot oilers and the big shootas off the boyz, and I was able to fit in that squad of grots! So hopefully that'll keep me on a home objective to secure those VPs.
I think that'll work better, thanks!
2021/07/07 07:59:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
So I played a game against a Necron Silver Tide list and really didn't get many VP. He had 50 Warriors w. Reapers, various support characters, Lord on disco boat, Ghost barge, 2x Doom Stalkers and 3-4 melee destroyers. He played the CC oriented Dynasty, to also make the warriors work in CC.
I had a boss on bike, KFF Mega Mek, 2 Battlewagons w. meganobz and boyz, 2 trukks w. shoota boyz, and a Kannonwagon.
I tried to push into the middle of the board and also into his deployment zone, but got stopped by all the warriors.
The Doom Stalker special rule that gives automatic overwatch is quite nasty
The Meganobz and small boy squads did not have enough attacks to kill the big blobs of 20 warriors off. They came back, and actually finished off my Meganobz in close combat, something that I did not expect!
My Biker boss bounced off his lord in CC, because the Mega Mek had the Killa Klaw. I don't think I'll be splitting out the killing power that much again.
The only effective thing in my army was the Kannonwagon, that manged to roll really well and wipe out the melee Destroyers turn 1!
I also made some game play mistakes, charging his big units, allowing him to pile in on an objective, which cost me a lot of VP in turn 2.
I think I could have won if I had had a better game plan and did not make as many mistakes, but boy I'm glad that he did not play a super competitive Necron list.
This message was edited 1 time. Last update was at 2021/07/07 08:01:52
Speaking of tankbustas... What is the go-to loadout for them? is it just a bunch of rokkit launcha bois or is there something specific that makes them good?
2021/07/07 08:41:17
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
pepi55 wrote: Speaking of tankbustas... What is the go-to loadout for them? is it just a bunch of rokkit launcha bois or is there something specific that makes them good?
The only updrade worth taking is bomb squigs, which are pretty good and you can max them out if you have the chance. Full re-rolls against vehicles is what makes them good.
2021/07/07 09:29:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
This. Apart from bomb squigs only decision is klan. Bad moon would be ideal for shoot twice but just for sake of those isn't worth it and multi klan hit by CP change. Deathskull you can use the stratagem to reroll wounds which is fine but other than that just slap in bomb squigs, fire and prepare to lose them. They are pretty much one shot wonders unless they are in battlewagon and quite possibly then too.
2024 painted/bought: 109/109
2021/07/07 09:32:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Bonde wrote: So I played a game against a Necron Silver Tide list and really didn't get many VP. He had 50 Warriors w. Reapers, various support characters, Lord on disco boat, Ghost barge, 2x Doom Stalkers and 3-4 melee destroyers. He played the CC oriented Dynasty, to also make the warriors work in CC.
I had a boss on bike, KFF Mega Mek, 2 Battlewagons w. meganobz and boyz, 2 trukks w. shoota boyz, and a Kannonwagon.
I tried to push into the middle of the board and also into his deployment zone, but got stopped by all the warriors.
The Doom Stalker special rule that gives automatic overwatch is quite nasty
The Meganobz and small boy squads did not have enough attacks to kill the big blobs of 20 warriors off. They came back, and actually finished off my Meganobz in close combat, something that I did not expect!
My Biker boss bounced off his lord in CC, because the Mega Mek had the Killa Klaw. I don't think I'll be splitting out the killing power that much again.
The only effective thing in my army was the Kannonwagon, that manged to roll really well and wipe out the melee Destroyers turn 1!
I also made some game play mistakes, charging his big units, allowing him to pile in on an objective, which cost me a lot of VP in turn 2.
I think I could have won if I had had a better game plan and did not make as many mistakes, but boy I'm glad that he did not play a super competitive Necron list.
Still sounds like you had a good game, and kannonwagons really are amazing. I hope the gunwagon get boosted to their level.
As for the warboss vs lord thing, you always need to be warry when charging your combat monsters at 4++ characters. Rolling one or two successful rolls above average is not unlikely from a statistics point of view, but they can easily lead to that character surviving and hitting you with whatever nasty combat weapon or pistol they are sporting.
I have become much more aware of this since I play DG because my Typhus is infamous for rolling way above average on his invulnerable saves and regularly slaughtering character that totally should have killed him on average. This regularly costs my marine opponents their game - it doesn't matter if every one of your swings does 10 damage and you get to re-roll everything when I just have to roll four 4+ rolls to ignore you.
So while it is in the nature of orks to charge your biggest boss into the opponent's biggest boss - be aware that this is always gamble and that you might lose your warboss no matter how much more powerful it is than the enemy leader. The competitive was is to fight things that can't just get lucky and survive as easily and only toss your warboss against such characters when he is about to die anyways.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/07 10:05:49
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
pepi55 wrote: Speaking of tankbustas... What is the go-to loadout for them? is it just a bunch of rokkit launcha bois or is there something specific that makes them good?
The only updrade worth taking is bomb squigs, which are pretty good and you can max them out if you have the chance. Full re-rolls against vehicles is what makes them good.
tneva82 wrote:This. Apart from bomb squigs only decision is klan. Bad moon would be ideal for shoot twice but just for sake of those isn't worth it and multi klan hit by CP change. Deathskull you can use the stratagem to reroll wounds which is fine but other than that just slap in bomb squigs, fire and prepare to lose them. They are pretty much one shot wonders unless they are in battlewagon and quite possibly then too.
So 5x bomb squigs for a small tankbusta team or is there some kind of balance?
2021/07/07 10:17:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
You can only have 2 squigs per 5 tank bustas - but yes, unless you need to fit them in a transport or run out of points, get as many as you can.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/07 10:17:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
ArmchairArbiter wrote: I am going out with one last WWAAAGGGGHH! before the new Codex hits. I'm taking this GT more seriously than the last one, which was the first out of COVID restrictions so I was really just using it to get a bunch of games in after a year of minimal gaming.
I do not have any tankbustas sadly, and I do not like the roflcoptas. Just as a heads up. Otherwise there would be two trukks full of tankbustas.
I wish you good luck. From my experience, you would find:
One flyer will be dead 50% before it do anything. One Burna Bommer do not kill anything. It is just scary and annoying. I kick them of my list and it was a big move forward.
Snazzwagoj is pretty useless imho.
Too many buggies. Too many vehicles with same speed, same range and big base = traffic jam.
No heavy long range fire. You need it. SMGs or Kannonwagons.
I don ´t see any benefit of beeing Evil Sunz. Simple switch to Deathskulls makes it much more dangerous.
I don ´ t see the plan for secondaries. You have just 2 infantry units and bigmek. How are you gonna score the secondary VPs?
This message was edited 3 times. Last update was at 2021/07/07 12:52:04
Jidmah wrote: You can only have 2 squigs per 5 tank bustas - but yes, unless you need to fit them in a transport or run out of points, get as many as you can.
Oh, right okay. I got some spare boys with rokkit launchas so all thats left is getting my hands on some squigs for kitbashing... sounds like a fun project
Automatically Appended Next Post: Those Kannonwagons... Are they just battlewagons with the kannons on top? I cant seem to find anything on GW's or FW's webshop
This message was edited 2 times. Last update was at 2021/07/07 10:40:09
2021/07/07 10:44:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Bonde wrote: So I played a game against a Necron Silver Tide list and really didn't get many VP. He had 50 Warriors w. Reapers, various support characters, Lord on disco boat, Ghost barge, 2x Doom Stalkers and 3-4 melee destroyers. He played the CC oriented Dynasty, to also make the warriors work in CC.
I had a boss on bike, KFF Mega Mek, 2 Battlewagons w. meganobz and boyz, 2 trukks w. shoota boyz, and a Kannonwagon.
I tried to push into the middle of the board and also into his deployment zone, but got stopped by all the warriors.
The Doom Stalker special rule that gives automatic overwatch is quite nasty
The Meganobz and small boy squads did not have enough attacks to kill the big blobs of 20 warriors off. They came back, and actually finished off my Meganobz in close combat, something that I did not expect!
My Biker boss bounced off his lord in CC, because the Mega Mek had the Killa Klaw. I don't think I'll be splitting out the killing power that much again.
The only effective thing in my army was the Kannonwagon, that manged to roll really well and wipe out the melee Destroyers turn 1!
I also made some game play mistakes, charging his big units, allowing him to pile in on an objective, which cost me a lot of VP in turn 2.
I think I could have won if I had had a better game plan and did not make as many mistakes, but boy I'm glad that he did not play a super competitive Necron list.
Still sounds like you had a good game, and kannonwagons really are amazing. I hope the gunwagon get boosted to their level.
As for the warboss vs lord thing, you always need to be warry when charging your combat monsters at 4++ characters. Rolling one or two successful rolls above average is not unlikely from a statistics point of view, but they can easily lead to that character surviving and hitting you with whatever nasty combat weapon or pistol they are sporting.
I have become much more aware of this since I play DG because my Typhus is infamous for rolling way above average on his invulnerable saves and regularly slaughtering character that totally should have killed him on average. This regularly costs my marine opponents their game - it doesn't matter if every one of your swings does 10 damage and you get to re-roll everything when I just have to roll four 4+ rolls to ignore you.
So while it is in the nature of orks to charge your biggest boss into the opponent's biggest boss - be aware that this is always gamble and that you might lose your warboss no matter how much more powerful it is than the enemy leader. The competitive was is to fight things that can't just get lucky and survive as easily and only toss your warboss against such characters when he is about to die anyways.
Yep! My Boss had brutal but cunning, but the +1 DMG from the WL trait did not make such a big difference since he saved against all my my charge attacks at 3 DMG (Killsaw). His Necron Lord then had the -1DMG relic, so my Boss was basically down to 1 DMG per attack after the first combat round. After swinging at each other for three full rounds, his lord killed my Warboss, who took the lord with him because of the Fight one last time after death stratagem.
In hindsight, I should have used my mobility to hit his more vulnerable units and then clear up the warriors and Lord afterwards instead of just charging straight into the 20 strong warrior units!
This message was edited 1 time. Last update was at 2021/07/07 10:45:41
pepi55 wrote: Automatically Appended Next Post: Those Kannonwagons... Are they just battlewagons with the kannons on top? I cant seem to find anything on GW's or FW's webshop
Or, you just build a fancy cannon yourself that is roughly long enough.
This message was edited 2 times. Last update was at 2021/07/07 10:46:59
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/07 10:55:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Thanks! those are all great. I was looking at the gloomspite gitz squig herd.
Im very tempted to try and kitbash a supa kannon myself, but thanks for the link to the actual product, I thought it would be an entire vehicle. Still useful as a reference for the kitbashing.
2021/07/07 13:31:26
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/07 13:33:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Not surprised about the nerf, maybe they get cheaper in the process.
I fully expect tank bustas to get a massive hit, primarily from being forced to take tank hammers and rokkit pistols.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/07 13:41:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Smasha 'Ead im guessing is the leader's ability not the whole unit (i forget if squigriders are all nobs or not)
Its per model, if all of them did that holy crap thats a lot of mortals on the charge.
New bomb squig rule is pathetic. D3 is of course fickle and often doesnt do much, even if it is mortals and not wounds, but the bigger issue is the wording seems to block you from unloading all bombsquigs at once.
Also that squig shadow is 100% the chariot thing at the end of the article. Strange they called it a Squiggoth though...
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/07/07 14:07:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Vineheart01 wrote: Smasha 'Ead im guessing is the leader's ability not the whole unit (i forget if squigriders are all nobs or not)
Its per model, if all of them did that holy crap thats a lot of mortals on the charge.
The smasha 'ead is a character model, probably elite.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/07 14:49:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
wait I also dont get the bombsquig nerf? it sounds like this is only specific to overwatch and that you can still unload all squigs at once during normal shooting
2021/07/07 15:19:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
So if bad moons keep shoot twice, you could activate two squigs per turn.
Honestly, this is not a nerf. Too much good gak is fly -- the fact that bomb squigs couldn't hit Jump Infantry, jet bikes, flying vehicles (you know.. wave serpents, raiders...), always sucked.
This also gets around invuls. If it's like 5 points, I think you take one.
2021/07/07 15:35:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
The rule specifies "Once per turn....unit can release one", so even for bad moons shooting twice I don't think the second time they can release another squig.