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Made in us
Longtime Dakkanaut




To be fair 24in shootas does make the 12in shoota half range +1 shot better but I’d still rather have reroll 1s and spam KMB or equivilant. I know the rumor says reroll 1s in melee aura is the warboss aura but I hope it’s reroll all 1s to hit.
   
Made in bg
Regular Dakkanaut




I looked at the WHC entries again and tbh, its not that bad so far... yes, its mostly nerfs so far, but I think they will find a way to make orks good.
   
Made in ca
Gargantuan Gargant






pepi55 wrote:
I looked at the WHC entries again and tbh, its not that bad so far... yes, its mostly nerfs so far, but I think they will find a way to make orks good.


My main concern is for list diversity, because I can see two types of min-max tourney lists but other than that if they keep stuff like lootas/burnas as is and a bunch of other units that need some loving, it'll be a very poor codex overall.
   
Made in us
Flashy Flashgitz




North Carolina

 Grimskul wrote:
pepi55 wrote:
I looked at the WHC entries again and tbh, its not that bad so far... yes, its mostly nerfs so far, but I think they will find a way to make orks good.


My main concern is for list diversity, because I can see two types of min-max tourney lists but other than that if they keep stuff like lootas/burnas as is and a bunch of other units that need some loving, it'll be a very poor codex overall.


This is my feeling too. Would gladly take a B tier codex with plenty of build diversity instead of 1 or 2 lists that push into A tier and the rest of the book is trash.
   
Made in bg
Regular Dakkanaut




Yeah but then again we have only seen about as much of the new codex as two types of min max builds if you get what i mean?

We haven't seen anything besides our troops and some of the new models yet. Maybe our classic bosses will be able to stack special damage auras or something else that makes everything lethal..

Kinda related, but i suspect that all these nerfs to clan traits might be because grots do finally benefit from them?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i mean if were talking highly competitve lists what army has more than 2 options...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dakka Veteran






 Vineheart01 wrote:
i mean if were talking highly competitve lists what army has more than 2 options...


Fair point. I also just had a thought.

Will Beast Snaggas be.... beasts? And thus able to go through walls?
   
Made in us
Longtime Dakkanaut




I think it’s more they snag the beasts not ride them.
   
Made in ca
Gargantuan Gargant








Stats/rules for the new Squig character.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wait wtf one attack from his squig if it rolls a 6 to wound it does 4 MW? jebus....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Battlewagon Driver with Charged Engine





Shame it's unmodified. I'm assuming he'll be able to use the second portion of the snakebites trait for the 1+ to wound being on a squig and all. Cause at T7 he can't use the Transork except in a few niche instances.
   
Made in us
Regular Dakkanaut




Wonder what his own weapon profile is? He looks damn nasty.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

eh all of that stuff is unmodified now. For some reason admech dragoons scared the piss out of them doing 4+ exploding melee...even though they were only "good" and nowhere near "obscenely good" lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Krazed Killa Kan






pepi55 wrote:
Yeah but then again we have only seen about as much of the new codex as two types of min max builds if you get what i mean?

We haven't seen anything besides our troops and some of the new models yet. Maybe our classic bosses will be able to stack special damage auras or something else that makes everything lethal..

Kinda related, but i suspect that all these nerfs to clan traits might be because grots do finally benefit from them?


Well, here's the thing. Most of this has been proven correct so far, right?

https://imgur.com/a/ItWAwVv
https://imgur.com/a/927YwRE

So, that would indicate that warbosses get a +1 to hit in melee aura. Snagga bosses (including named SC) get +1 to hit aura for snaggas.

Pretty much anything outside of these leaks or what's on WHC seems to be pure speculation. We've actually got a ton of information purely because WHC keeps confirming what's in these posts.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in au
Hissing Hybrid Metamorph






My theory is that they’re nerfing/removing rules because they’re buffing unit stats to make Orks simpler and more about pure unit strength.

At least, it’s the only positive theory I have atm lol.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Has been the "purity" bonus for orks been revealed? For not mixing clans

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in au
Hissing Hybrid Metamorph






Not yet no, as far as I know. We haven’t heard much about non-klan army wide rules besides DDD being taken away.

This message was edited 1 time. Last update was at 2021/07/16 06:58:36


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tiberius501 wrote:
My theory is that they’re nerfing/removing rules because they’re buffing unit stats to make Orks simpler and more about pure unit strength.

At least, it’s the only positive theory I have atm lol.


Not completely impossible - the datasheets we have seem rather powerful.

We are also missing what most support characters do (they have clearly changed as much as DG's characters were), most stratagems are unknown and for kustom jobs and psychic powers the leaks only state that they suck, but not what exactly is there.

We also don't know which of the other buggy, mek guns and battlewagon weapons have changed in what way (assault, dakka, heavy, new profiles?), whether nauts got some extras for their LOW status (despite still being the suck, monoliths improved significantly), and we don't know whether we get the ability to buy extra warlord traits, which would be significant buff to fighting characters.

So there is still a lot of unknown stuff that could even the scales.

That said, my mind ins flip-flopping between "this is 7th all over again" and "this is DG codex all over again". I simply refuse to let myself dragged down by all this until I can actually play the codex once or twice.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

One thing i hadnt thought about though is, that we havent seen any of the new Ork rules yet. Like the over all rules like ere we go and dakka dakka.

So if dakka dakka is gone, maybe its replaced with something else? It would seem very weak that orks only have 1 faction ability and thats a reroll to charges, and it will probably be nerfed because why not, to rerolling both die.

So there might be some more rules we havent seen in that regard. I still hope that one of the rules is the ability to advance and shooting dakka weapons.

Also i feel like the +1 to hit against vehicles with beast snaggas is a weird thing. Hitting isnt the ork problem and one of the beast snaggas seem to be ranged specialized in their entirety. Looking at the squig hog boy, he would hit with strength 6. Most vehicles that are worth going for has toughness 7 or up so i will be wounding on a +5.

Meaning, i wouldnt use, i think, snagga boys for hunting down vehicles because of their low strength. the +1 to hit should have been a +1 to wound instead. at least that way your snagga boys would be able to hunt down vehicles decently.

I understand theres a stratagem that lets you add 1 to wounds but i really feel like this should have just been a beast snagga ability, that they gain +1 to wound, and not +1 to hit. If they are designed to hunt down vehicles, still wounding them on a +5 unless i throw 2 CP out the window, seem stupid. If you need to spend CP to use them for what they are intended, then they dont do their intended role well. Just remove the +1 to hit and add +1 to wound as standard. Then i would be happy and could thus hunt down vehicles and wound them on a +4.

You cant really brag about taking down monsters and vehicles when you only wound on a +5...

This message was edited 5 times. Last update was at 2021/07/16 08:14:37


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in bg
Regular Dakkanaut




Ok but guys, I think the real deal is the mekboi workshop. Think about it... The only unit of which we still havent heard anything and I bet they save the best for last.

Mekboy workshop will be the new top tier pick and it will carry the entire army
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






pepi55 wrote:
Ok but guys, I think the real deal is the mekboi workshop. Think about it... The only unit of which we still havent heard anything and I bet they save the best for last.

Mekboy workshop will be the new top tier pick and it will carry the entire army


Nice try, but they have already announced a replacement

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





i just hope that the koptas are a good kit and usefull

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, they look good, they are one of the few units which can make use of the new rokkit profile and there is a KMB/big bomb combo on one of them.

Everything else is up to points.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
Well, they look good, they are one of the few units which can make use of the new rokkit profile and there is a KMB/big bomb combo on one of them.

Everything else is up to points.


Well, maybee it is time for me to brush away dust from my 2 dakkajets and the burnabomba, finally paint the trucks get me some new boys with shootas and reinvigorate /revive my air waaagh mekband...
I rekon from the initial looks that the weaponry will be somewhat easy to magnetise on the koptas aswell...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Flashy Flashgitz






 Jidmah wrote:
That said, my mind ins flip-flopping between "this is 7th all over again" and "this is DG codex all over again". I simply refuse to let myself dragged down by all this until I can actually play the codex once or twice.

Hold strong brother, rumour around the tracks is Ork codex is the final busted codex. Buggies are the business, apparently. Output from scrapjets has already been increased, so long as you're not advancing. They were already the most shooty of the lot. And lets be serious, T5 9ppm wounds on boys is already enough to get excited about. -1 AP as well? I don't need stratagems, that's already enough for me to know we're on the way up.
   
Made in fr
Mekboy Hammerin' Somethin'






 hollow one wrote:
 Jidmah wrote:
That said, my mind ins flip-flopping between "this is 7th all over again" and "this is DG codex all over again". I simply refuse to let myself dragged down by all this until I can actually play the codex once or twice.

Hold strong brother, rumour around the tracks is Ork codex is the final busted codex. Buggies are the business, apparently. Output from scrapjets has already been increased, so long as you're not advancing. They were already the most shooty of the lot. And lets be serious, T5 9ppm wounds on boys is already enough to get excited about. -1 AP as well? I don't need stratagems, that's already enough for me to know we're on the way up.


Your forgot to mention scrapjets, like all buggies, are rumored to get the ramshackle rule, thus -1 damage against "strengh 7 or lower weapons".

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Flashy Flashgitz






Damn I haven't heard that one, well that's just unnecessarily good.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






True, scrapjets look stupid good now. Extra shoots on the rokkit cannon, possible extra shots on the wing missle, extra shots on the four big shootas...

The buggy I'm most curious about is the squigbuggy though. I'm almost done painting mine

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stabbin' Skarboy





 hollow one wrote:
 Jidmah wrote:
That said, my mind ins flip-flopping between "this is 7th all over again" and "this is DG codex all over again". I simply refuse to let myself dragged down by all this until I can actually play the codex once or twice.

Hold strong brother, rumour around the tracks is Ork codex is the final busted codex. Buggies are the business, apparently. Output from scrapjets has already been increased, so long as you're not advancing. They were already the most shooty of the lot. And lets be serious, T5 9ppm wounds on boys is already enough to get excited about. -1 AP as well? I don't need stratagems, that's already enough for me to know we're on the way up.

If you factor in the kff changes and the rumored changes to a inch of stuff we’re going to be worse off than before lol. The t5 and kff nerf actually just cancel each other out lol.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in us
Flashy Flashgitz






Not being tethered to a KFF tax in both mobility and points, while still getting comparable durability is probably a buff overall mate. We're not a death-ball army.
   
 
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