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![[Post New]](/s/i/i.gif) 2021/07/16 10:18:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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In most of my recent games I only brought a KFF because the morkanaut happens to have one, not because I needed it.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/16 11:00:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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We don’t even know if big Mek w kff exists anymore severely limiting the kff now regardless.
But the main reason people didn’t take the kff last edition was deathskulls made it partially irrelevant. That sounds like it’s gone and given to beast snaggas instead.
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![[Post New]](/s/i/i.gif) 2021/07/16 11:06:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rogue Grot Kannon Gunna
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So, i haven't been posting here since forever. But i kept playing, i went 2-1 and 1-2 at 2 RTT this month with a kustom Stompa and I've been trying EVERYTHING to make Orks work. Honestly we are way behind the curve, trying to be competitive.
I believe 100% of the rumors and I am beyond disbelief that they are nerfing the codex in order to boost the new junk that I, personally, dislike so very much (not wuzrog and mad hair man, they are cool).
This being said, I think we have to listen to the top players and NOT GET ATTACHED. Something will pop up. Some good build will occur, 99% most likely involving the new aos+40k stuff.
Also this is the last straw for me and I will not give GW one single ¢ and print only miniatures from now on. I own 10k of Orks and I be been playing since 2nd Ed, I'm tired to cycle thru those phases of bad bad gameplay, just because they need my money. I will play the game, but on my own way. I already own 6 squigs rider, so yeah .
At last, i believe goffs snaggaz and squigs are very strong, we need to check for points still, but I believe when they say 11 for snaggaz and 35 for squigs. So durability, damage and mobility is kind of better. The problem is the firebase, since right now, we are not top of the foodchain and the new DDD vs assault rules kind of hurt us.
Let's everybody hope for cheap points and some shenanigans for the shooting phase.
Today is time for veichles, which probably means ramshackle for most veichles (the worst duty eternal rule kind, -1D to minimum 1 vs =<S7)
Tomorrow we LL get a full review from guerilla tactics, most likely and Sunday some photocopy should pop around. Untill than, stay strong and keep screaming at the screen. Rage makes us stronger.
*Cue the violins from the titanic*>
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This message was edited 1 time. Last update was at 2021/07/16 11:11:09
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![[Post New]](/s/i/i.gif) 2021/07/16 11:07:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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wait what? where is it written that the new ramshackle is not a, on a 6 you only take 1 damage? to be a -1 damage if you are hit with strength 7 and below? Ive missed that info completely. My last 7 battles have been victories though, with my goff horde with mek gunz mixed with 15 tankbustas from a bad moon patrol ive da jumped forward to wreak havoc. Seemed to do very well against everything really. Hopefully that combo remains something i can use.
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This message was edited 2 times. Last update was at 2021/07/16 11:11:50
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/16 11:13:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rogue Grot Kannon Gunna
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Haven't seen the new powers, but they might be kind of junk. Aaaand showing off i think is just +1 to W. Consider everything you know is dead. For good
Also my meta is kind hypercompetetive, so we don't fare good up here
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This message was edited 1 time. Last update was at 2021/07/16 11:13:35
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![[Post New]](/s/i/i.gif) 2021/07/16 11:14:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Emicrania wrote:Haven't seen the new powers, but they might be kind of junk. Aaaand showing off i think is just +1 to W. Consider everything you know is dead. For good
Also my meta is kind hypercompetetive, so we don't fare good up here
well true we've been in the higher end of middle. But given all the factions available, not all factions will be top tier.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/16 11:24:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rogue Grot Kannon Gunna
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Competitively we are at the lowest since before the codex dropped in 8th at 39%.
We REALLY need a boost.
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![[Post New]](/s/i/i.gif) 2021/07/16 11:30:45
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That might be true for one-trick-ponies like harlequins or custodes, but there is no reason for a faction as varied as orks to not be within the 45-55% spectrum.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/16 11:34:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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It seems to me goff snaggas are looking decent as are a few buggies.
But unless I see something that fixes the issue large units are a detriment now that mob rule is gone.. units of 10 is about is far as I’d go and I’ll probably only do that for goff beast snagga troops.
I don’t think the codex will be useless but there is a few issues that really need to be feedback on the faq. As they severely limit orks movement while doubling down on melee. I can not stress enough how bad that is for us.
1) allow Dakka weapons to have assault wpn movement rules
2) tankbustas need to ignore movement penalties w heavy
3) allow reroll 1 or both dice for charges
4) allowing buggies and Mek gun units to split after deployment
5) I’d also recommend the +1 to hit melee veh/mon on beast snaggas be changed to +1 to wound since most orks already hit in melee in 2-3 and it’s redundant with +1 hit aura on warboss… I much prefer reroll 1 to all hits aura on warboss But either change would work. Heck nob with waaagh banner is +1 to hit melee!! How many stacking +1 to hits do we need it’s redundant like the devs paid no attention to what they were doing!
6) I’d really like to see adv and charge on both turns of waaagh. And for evil suns to get +1 to charge roll again!
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This message was edited 5 times. Last update was at 2021/07/16 16:19:44
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![[Post New]](/s/i/i.gif) 2021/07/16 11:35:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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Emicrania wrote:So, i haven't been posting here since forever. But i kept playing, i went 2-1 and 1-2 at 2 RTT this month with a kustom Stompa and I've been trying EVERYTHING to make Orks work. Honestly we are way behind the curve, trying to be competitive.
I believe 100% of the rumors and I am beyond disbelief that they are nerfing the codex in order to boost the new junk that I, personally, dislike so very much (not wuzrog and mad hair man, they are cool).
This being said, I think we have to listen to the top players and NOT GET ATTACHED. Something will pop up. Some good build will occur, 99% most likely involving the new aos+ 40k stuff.
Also this is the last straw for me and I will not give GW one single ¢ and print only miniatures from now on. I own 10k of Orks and I be been playing since 2nd Ed, I'm tired to cycle thru those phases of bad bad gameplay, just because they need my money. I will play the game, but on my own way. I already own 6 squigs rider, so yeah .
At last, i believe goffs snaggaz and squigs are very strong, we need to check for points still, but I believe when they say 11 for snaggaz and 35 for squigs. So durability, damage and mobility is kind of better. The problem is the firebase, since right now, we are not top of the foodchain and the new DDD vs assault rules kind of hurt us.
Let's everybody hope for cheap points and some shenanigans for the shooting phase.
Today is time for veichles, which probably means ramshackle for most veichles (the worst duty eternal rule kind, -1D to minimum 1 vs =<S7)
Tomorrow we LL get a full review from guerilla tactics, most likely and Sunday some photocopy should pop around. Untill than, stay strong and keep screaming at the screen. Rage makes us stronger.
*Cue the violins from the titanic*>
Maybe time for a break from the game? As you know being a veteran player basing happiness around waiting for rules is a fools errand. You never know though, it might turn out alright.
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This message was edited 1 time. Last update was at 2021/07/16 11:35:18
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![[Post New]](/s/i/i.gif) 2021/07/16 12:02:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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gungo wrote:We don’t even know if big Mek w kff exists anymore severely limiting the kff now regardless.
But the main reason people didn’t take the kff last edition was deathskulls made it partially irrelevant. That sounds like it’s gone and given to beast snaggas instead.
regular kff ork big mek is not sold anymore, big mek in mega armor with kff is still an option in the meganobz box. I am hoping they remake the kff bg mek in plastic like the ssag but maybe since the sold so many in 4th and 5th everybody has one they are not incentivised by possible sales
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![[Post New]](/s/i/i.gif) 2021/07/16 12:05:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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With these leaks I start being a bit concerned about orks durability. Getting +1T was supposed to make orks tougher but if KFF is reduced to 6++ and light vehicles/walkers don't act as single units once deployed the army seems way less resilient now.
Single units firing a few melta shots could now wipe entire squadrons.
Infantry and biker/cavalry models should do fine, but vehicles need some way to reduce/prevent damage now. Last thing I want is another set of rules that pushes for greentides.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:07:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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My point is I think the crutch of the kff big Mek is gone from the rules.
U got the Morkanaut, wazbom and big Mek in mega armor.. that’s it
There is essentially no easy way to include it anymore. And the only way to get mass invuls is with beast snaggas since it’s also been removed from deathskulls.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:08:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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soo.. you were right. new ramshackle gives -1 damage when not using strength 8 and above weapons.
Which affects mek gunz and killa kanz too. And as you said, gorkanauts and morkanauts are now lord of war.. with 24 wounds.
But the stompa seemingly goes down to 675 points
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/16 12:13:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Blackie wrote:With these leaks I start being a bit concerned about orks durability. Getting +1T was supposed to make orks tougher but if KFF is reduced to 6++ and light vehicles/walkers don't act as single units once deployed the army seems way less resilient now.
Single units firing a few melta shots could now wipe entire squadrons.
Infantry and biker/cavalry models should do fine, but vehicles need some way to reduce/prevent damage now. Last thing I want is another set of rules that pushes for greentides.
Greentide is dead… no unending green tide strat, no +1 atk on 20+ models, no mob rule and turning breaking heads into a strat… there is zero incentive to use greentide and large mobs are a severe detriment.
Goff beast snaggas are your durability. They have 6++ again, they have +1 toughness and they have str6 on charge with exploding 6s with additional hits… hopefully these are troops. I still want to see the new painboss rules to see if he adds anything better then a 6+ fnp.
I’m more concerned with moving buggies in groups they are so huge it’s hard to keep them in cohesion..
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This message was edited 1 time. Last update was at 2021/07/16 12:15:35
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![[Post New]](/s/i/i.gif) 2021/07/16 12:15:23
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Been Around the Block
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Gorkanauts and Morkanauts confirmed LOW
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![[Post New]](/s/i/i.gif) 2021/07/16 12:26:28
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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Honest question, how many sub-8S weapons are multi damage?
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![[Post New]](/s/i/i.gif) 2021/07/16 12:31:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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Wait, how do we know there isn’t going to be rules on boyz for extra attacks or strats for it?
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![[Post New]](/s/i/i.gif) 2021/07/16 12:33:38
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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New kommandos got more expensive AND they no longer have native deep strike. Not sure how I feel about this. Stormboyz might replace them if they still have their basic deep strike move.
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This message was edited 2 times. Last update was at 2021/07/16 12:34:23
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![[Post New]](/s/i/i.gif) 2021/07/16 12:34:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Tiberius501 wrote:Wait, how do we know there isn’t going to be rules on boyz for extra attacks or strats for it?
Based on the leaked discord and screenshots which have all been confirmed true with every new community article..
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![[Post New]](/s/i/i.gif) 2021/07/16 12:37:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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My entire army just got that ramshackle rule.... and it would have saved me during the tournament I was just in. I like it. Suck on that Drukhari flamer POS.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:37:19
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Grimskul wrote:
New kommandos got more expensive AND they no longer have native deep strike. Not sure how I feel about this. Stormboyz might replace them if they still have their basic deep strike move.
Lol they had 1 role… late game cheap Objective grabber.. however thier loadout is completely changing so we will see. Interested to see if zagstruk or snikrot changed as well.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:37:40
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Yeaaaaah, the 6 wound boost isn't good enough when we miss out of Klan traits (I guess the only good thing is that our klan traits kinda suck now for them barring maybe DS, so it's not THAT bad) and Ramshackle is basically irrelevant for them since you'd be shooting S8+ weapons at these guys anyways. Wonder if they buffed up the KMZ for the Morkanaut. Throw in the lack of a good invuln from the KFF nerf and I'm not sure what GW was thinking after the whole Monolith debacle.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:39:04
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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Man. Seriously. They nerfed EVERYTHING.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:42:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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gungo wrote: Tiberius501 wrote:Wait, how do we know there isn’t going to be rules on boyz for extra attacks or strats for it?
Based on the leaked discord and screenshots which have all been confirmed true with every new community article..
I don’t think they’ve mentioned special rules or strats. They’ve just mentioned some changes and the sub faction specific stuff. We don’t really know anything about the majority of the units, or our strats yet.
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This message was edited 1 time. Last update was at 2021/07/16 12:42:29
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![[Post New]](/s/i/i.gif) 2021/07/16 12:42:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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gungo wrote:
Greentide is dead… no unending green tide strat, no +1 atk on 20+ models, no mob rule and turning breaking heads into a strat… there is zero incentive to use greentide and large mobs are a severe detriment.
For greentides I mean lists made mostly of infantries. It doesn't matter if those lists are based on 4x30, 6x20 boyz or 4x20 boyz and 2x10+ snaggas, plus the scoring MSU specialists, that's the exact same thing. +1A is granted by the waaagh, which is actually a great buff since mobs of boyz tipycally don't fight more than a turn per game and now they can get the +1A even if they're not 20+. From what I see relying on lots of bodies seems to be the way GW wants us to play.
Nauts are LoWs, kustom jobs are gone or reduced to bland upgrades, no 5++ for vehicles, no more overkill on single cheap light vehicles. Of course we lack the whole picture but that's a significant amount of nerfs to vehicles and nothing to balance those nerfs except maybe a few "reduce damage by 1" here and there.
I'm not concerned about damage output, everything seems to be buffed, something even significantly, and I'm sure GW will give us powerful tools to enhance weapons/units, but the +1T across the army was supposed to be the first step in order to make the units more durable and armywise it doesn't look like that's what we'll actually get.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:43:16
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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Grimskul wrote:
Yeaaaaah, the 6 wound boost isn't good enough when we miss out of Klan traits (I guess the only good thing is that our klan traits kinda suck now for them barring maybe DS, so it's not THAT bad) and Ramshackle is basically irrelevant for them since you'd be shooting S8+ weapons at these guys anyways. Wonder if they buffed up the KMZ for the Morkanaut. Throw in the lack of a good invuln from the KFF nerf and I'm not sure what GW was thinking after the whole Monolith debacle.
somehow i am hoping the big mek kff and the wazboom blasta jet get better kff rules like a mega kff or something idk. probably will nto but you never know hell gw can call it a dakka kff for all i care as logn as its better than a 6++ problem with our big stompy robots already is lack of good saves means a couple of melta shots or las cannons delete them
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![[Post New]](/s/i/i.gif) 2021/07/16 12:43:49
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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gungo wrote: Grimskul wrote:
New kommandos got more expensive AND they no longer have native deep strike. Not sure how I feel about this. Stormboyz might replace them if they still have their basic deep strike move.
Lol they had 1 role… late game cheap Objective grabber.. however thier loadout is completely changing so we will see. Interested to see if zagstruk or snikrot changed as well.
GW wants to sell their shiny new toys, I think they'll think about a way to make them at least useful.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:44:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rogue Grot Kannon Gunna
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What a fething shitshow. For real. The worst part is that I'm 100% sure they are doing it for pushing the sale of those new obnoxious piece of junk.
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![[Post New]](/s/i/i.gif) 2021/07/16 12:45:30
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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G00fySmiley wrote: Grimskul wrote:
Yeaaaaah, the 6 wound boost isn't good enough when we miss out of Klan traits (I guess the only good thing is that our klan traits kinda suck now for them barring maybe DS, so it's not THAT bad) and Ramshackle is basically irrelevant for them since you'd be shooting S8+ weapons at these guys anyways. Wonder if they buffed up the KMZ for the Morkanaut. Throw in the lack of a good invuln from the KFF nerf and I'm not sure what GW was thinking after the whole Monolith debacle.
somehow i am hoping the big mek kff and the wazboom blasta jet get better kff rules like a mega kff or something idk. probably will nto but you never know hell gw can call it a dakka kff for all i care as logn as its better than a 6++ problem with our big stompy robots already is lack of good saves means a couple of melta shots or las cannons delete them
Yeah, melta and the new D3+3 weapons are what I'm concerned about. If they made Gorka/Morkanauts and Stompas T9, I'd give them some leniency since that would be an actual move in the right direction (most LoW's should head in that direction IMO, for real superheavies at least) but I reaaaally doubt it since GW have capped themselves at T8.
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