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![[Post New]](/s/i/i.gif) 2021/07/19 18:49:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Jidmah wrote: the_scotsman wrote:…..
Just slightly bizarre that we have almost full statlines for every single thing leaked and nobody was like 'lets grab a peek of that ol' core army-wide rules page in full!"
Yeah, it's almost the same pattern as all those shaky mobile pictures from the last year 
What truly bizzare is that most of us will not be able to legaly get this rules for next 4-6 weeks, despite the fact, some of us will get them next week.
So almost nobody will be able play them on tournaments earlier than in September, because of GW recommendation (which is the only thing makes sence in this scenario)…
Good think is, September is almost the Orkotber. So I was almost right….
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This message was edited 3 times. Last update was at 2021/07/19 18:53:50
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![[Post New]](/s/i/i.gif) 2021/07/19 18:58:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Shadowy Grot Kommittee Memba
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now i'm not saying this is an entirely competitive thing...but I am extremely amused by the concept of putting Kaptin Badrukk in a big 'ead boss bunka with a big unit of flash gits standing in front of it, and a ton of gretchins standing in front of them ready to convey grotshields. Pirate fortress ahoy!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/07/19 19:31:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Dendarien wrote: the_scotsman wrote:...maybe the sheer amount of +1 to hit available is an attempt to address the common complaint that orks firepower is halved by just a weeny little -1 to hit rule/strat. if you can get +1 to hit six ways to sunday you can overcome basically any minus to hit gak.
Its still irritating just how much it all stacks up.
-Beast Snaggas rule
-Warboss rule
-Tankbustas
-Many many weapons (wing missiles, gitfinda, anything with Grot Gunner, etcetcetc)
-freebootas kultur
-Waaagh banner
soooooooo much +1 to hit....
It feels like they wanted to not include reroll auras but just didn't know what else to do.
Badrukk does have a reroll 1 aura so it’s not like it’s a taboo feature..
personally I think beastsnaggas should be reroll 1 to hit in melee vs vehicles and monsters as the snagga boss and warboss has a +1 to hit in melee aura already
And the waaagh banner can be changed to +1 to all attacks or reroll failed morale tests like most banner characters do.
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This message was edited 3 times. Last update was at 2021/07/19 19:34:14
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![[Post New]](/s/i/i.gif) 2021/07/19 19:36:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Maddening Mutant Boss of Chaos
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I can't speak to the relative effectiveness, but I can say as a prospective new Ork player who ordered the box, I'm significantly less intimated by the dice management of the new Codex over what I would see in 8E armies and all the re-rolls.
So far I'm thinking a Goff detachment with Trukk boyz or possibly a block of Trukk Nobz, maybe a Trukk Burna party wagon doing flamer drive-bys, some kind of TBD heavy support, and then a detachment based around Squig cavalry starting with the Beast Snagga box. I'm starting from a collection I purchased that included lots of Black Reach bits and some newer kits so I've got plenty of Boyz and Nobz options, like one of every special unit, at least one of every buggy, Trukk, and Battlewagon, and a nice spread of bikers. Seems like mechanized infantry and bikes/squig riders will be the way to go.
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This message was edited 1 time. Last update was at 2021/07/19 19:40:28
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![[Post New]](/s/i/i.gif) 2021/07/19 20:23:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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the_scotsman wrote:now i'm not saying this is an entirely competitive thing...but I am extremely amused by the concept of putting Kaptin Badrukk in a big 'ead boss bunka with a big unit of flash gits standing in front of it, and a ton of gretchins standing in front of them ready to convey grotshields. Pirate fortress ahoy!
well if you think thats amusing try using this stratagem
it has the vehicle key word lol
but might not explode
there is probably a rule that prevents it but i can't be bothered to check l
or just put it on a teleporter for a deep strike full of burner boys
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![[Post New]](/s/i/i.gif) 2021/07/19 20:35:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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Okay, I'm annoyed. My reason for wanting to use regular boyz over snagga gits took another hit.
Snagga power scissors is free. So there's 5-10 points to close the gap in points between Boyz and snaggas. The difference is really only 10-15 points for a unit of 10.
They really want you to use snaggas.
Also, the boss gets a free power klaw and an AP -2 2d attack for free with BS4 on his Shoota, so he's literally better than vanilla warboss. Oh, and a 5+ invulnerable save, because why not. For 5 points more than the vanilla boss.
Downside is that he looks stupid.
So, do I have a dumb looking army that's better, or a clean, classic, steampunk ork army. Decisions.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/19 21:05:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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The Dread Evil Lord Varlak
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TedNugent wrote:Okay, I'm annoyed. My reason for wanting to use regular boyz over snagga gits took another hit.
Snagga power scissors is free. So there's 5-10 points to close the gap in points between Boyz and snaggas. The difference is really only 10-15 points for a unit of 10.
They really want you to use snaggas.
Also, the boss gets a free power klaw and an AP -2 2d attack for free with BS4 on his Shoota, so he's literally better than vanilla warboss. Oh, and a 5+ invulnerable save, because why not. For 5 points more than the vanilla boss.
Downside is that he looks stupid.
So, do I have a dumb looking army that's better, or a clean, classic, steampunk ork army. Decisions.
Why not use count as and kitbash a Target squig on it?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2021/07/19 21:14:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Guys sorry if that was covered already, but can you call more than one waagh (different waaghs) per game ? Or must you choose between all three types, and that one waagh is the only one you will be doing this game ?
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/19 21:21:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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addnid wrote:Guys sorry if that was covered already, but can you call more than one waagh (different waaghs) per game ? Or must you choose between all three types, and that one waagh is the only one you will be doing this game ?
You can only call one since it's based on who your warlord is. Ghaz lets you have both abilities but it happens at the same time, so functionally you'll only ever have it occur once a game.
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![[Post New]](/s/i/i.gif) 2021/07/19 22:02:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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addnid wrote:Guys sorry if that was covered already, but can you call more than one waagh (different waaghs) per game ? Or must you choose between all three types, and that one waagh is the only one you will be doing this game ?
in the preview they said ... "A Waaagh! or Speedwaaagh! can be called once per battle"
and gaz can call ..... "A Great Waaagh! can also only be called once per battle, but it combines the effects of both a Waaagh! AND and Speedwaaagh!"
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![[Post New]](/s/i/i.gif) 2021/07/19 22:07:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Ok thanks guys ! So as I need the waagh for my stormboyz, I will forgo the speed waagh I think, and use kanz and mek gunz just to pretend I have a very logical battle plan  (kanz and mek gunz are not ork so no waagh benefit for them)
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/19 22:28:36
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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one thing i am gonna look for when i eventually get the codex is the rule for named characters
maybe its wishful thinking, but i really hate that rule, i hope they forget to put it in
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![[Post New]](/s/i/i.gif) 2021/07/19 22:29:00
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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I feel like one of the warboss in mega armor or beastboss on squigosaur are auto takes. Both are insanely strong for their points cost.
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This message was edited 1 time. Last update was at 2021/07/19 22:29:33
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![[Post New]](/s/i/i.gif) 2021/07/19 22:29:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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I am disappointed they didn't bother changing or buffing the grotzooka at all now that rokkits got those extra shots. Especially since Big Shootas themselves are arguably better in terms of consistency with 5 shots at 18" versus the 2D3 of the grotzooka (though at admittedly somewhat higher strength). I would have liked the Grotzooka to be AP-1 or +1 to wound against infantry or something.
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![[Post New]](/s/i/i.gif) 2021/07/19 22:34:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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addnid wrote:Ok thanks guys ! So as I need the waagh for my stormboyz, I will forgo the speed waagh I think, and use kanz and mek gunz just to pretend I have a very logical battle plan  (kanz and mek gunz are not ork so no waagh benefit for them)
dude waaagh! is literally listed as an ability on their profile - they have the vehicle key word for speed waaaagh xD
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![[Post New]](/s/i/i.gif) 2021/07/19 22:38:59
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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So, how often have you guys had the discussion about how the white squig is the most broken character ever?
God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/19 22:45:14
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Jidmah wrote:So, how often have you guys had the discussion about how the white squig is the most broken character ever? God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks. I find it comes a lot of the hyperbole from people who are non-Ork players and feel threatened that their perception of flimsy Ork HQ's don't match with the given ruleset. People are so used to seeing the tanky/damage dealing HQ's be guys like Custodes Bike Captains and SM smash captains for so long that anything veering from the norm makes them REEEE online. I don't give most 40k youtubers much recognition when it comes to their takes for Orks, a lot of them aren't Ork vets or just hype up the leaks (either positive/negative) for the clicks. I've seen a fair bit come up on reddit as well. Overall, I feel like it's about damn time we got a character that can hold his own in CC besides Ghazzy.
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This message was edited 1 time. Last update was at 2021/07/19 22:45:38
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![[Post New]](/s/i/i.gif) 2021/07/19 22:45:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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Jidmah wrote:So, how often have you guys had the discussion about how the white squig is the most broken character ever?
God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks.
heh i have been looking at it....in depth, drawing plans to boost him with first of gork or something.
if he is the warlord he comes back to life with his trait XD
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![[Post New]](/s/i/i.gif) 2021/07/19 22:47:35
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Jidmah wrote:So, how often have you guys had the discussion about how the white squig is the most broken character ever?
God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks.
I think he's a little overhyped TBH. Locks you to snakebites, doesn't get a whole lot from the kultur himself, and I'm not terribly excited by the WLT from snakebites.
I like the regular squig boss since you can kustomize him propa like.
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![[Post New]](/s/i/i.gif) 2021/07/19 22:50:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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Mozrog is specifically excluded, allowing you to take him without preventing the detachment from becoming a clan detachment, similar to Ghazghkull Thraka (also in the same list).
You can take him in any detachment, he just probably won't be able to take the clan rules. Which is fine because Snakebites doesn't do that much for a T7 model.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/19 22:51:54
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Jidmah wrote:So, how often have you guys had the discussion about how the white squig is the most broken character ever?
God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks.
It's weird seeing people lose their minds over a model that just does the damage it was already doing +1 in mortals.
I think it's a good model, but it's certainly not as bonkers as everyone seems to think it is. It's also actually got to get to combat, so there's that.
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![[Post New]](/s/i/i.gif) 2021/07/19 22:55:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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kingbbobb wrote: Jidmah wrote:So, how often have you guys had the discussion about how the white squig is the most broken character ever?
God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks.
heh i have been looking at it....in depth, drawing plans to boost him with first of gork or something.
if he is the warlord he comes back to life with his trait XD
spirit of gork aswell
actually come to think of it how would that even work out, it says in addition to normal damage ?
never mind, i guess its referring to normal squig riders
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This message was edited 5 times. Last update was at 2021/07/19 23:11:54
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![[Post New]](/s/i/i.gif) 2021/07/19 23:15:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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TedNugent wrote:Mozrog is specifically excluded, allowing you to take him without preventing the detachment from becoming a clan detachment, similar to Ghazghkull Thraka (also in the same list).
You can take him in any detachment, he just probably won't be able to take the clan rules. Which is fine because Snakebites doesn't do that much for a T7 model.
Fair enough - I forgot all special characters have the Ghaz rule now too which is nice.
I think I'd prefer to still just build my own and give him a klan trait that helps with something.
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![[Post New]](/s/i/i.gif) 2021/07/19 23:17:55
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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Dendarien wrote: Jidmah wrote:So, how often have you guys had the discussion about how the white squig is the most broken character ever?
God, I wish I could send RL bomb squigs to youtubers talking stupid stuff about orks.
I think he's a little overhyped TBH. Locks you to snakebites, doesn't get a whole lot from the kultur himself, and I'm not terribly excited by the WLT from snakebites.
I like the regular squig boss since you can kustomize him propa like.
It might be the strongest warlord trait in the codex. Throw in a painboss and you can potentially heal him back to 6 wounds after death.
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This message was edited 1 time. Last update was at 2021/07/19 23:19:42
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![[Post New]](/s/i/i.gif) 2021/07/19 23:22:34
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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personally i think the kill rig might be broken, it has the character keyword so it can do stupid stuff like take relics lol
like beast mantle
give it a warlord trait
in addition to casting fist of gork, being affected by auras that affect characters etc - its totally broken XD
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![[Post New]](/s/i/i.gif) 2021/07/20 00:10:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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I mean like the deffkilla wartrike has been a character forever and it’s no where near broken
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![[Post New]](/s/i/i.gif) 2021/07/20 00:15:57
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Shadowy Grot Kommittee Memba
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kingbbobb wrote:personally i think the kill rig might be broken, it has the character keyword so it can do stupid stuff like take relics lol
like beast mantle
give it a warlord trait
in addition to casting fist of gork, being affected by auras that affect characters etc - its totally broken XD
its pretty similar to something akin to a lord discordant. SUUUUUUUUUUUUUPER scary on paper, but in practice, you do kind of..have to get it across the board...
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/07/20 00:34:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont see the killrig shenanigans being broken, merely strong as hell.
Its not character protected due to how many wounds it has and the usual trio of melta BS marines have will still wreck its day barring some awesome 4++ luck via badmoonz warlord trait
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/20 02:00:06
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Is it just me or does this codex feel like GW spent 99% of their time writing Beast Snaggaz and than phoned in the rest of hte codex. Just about all our "new" non-beast snaggaz stratagems are old abilities that we have to pay CP to use now. our best Strats are all gone, our old army rules are so heavily nerfed they are ridiculous. I know we will be fine by buying the new hotness, but i'm a bit disappointed with how crap most of the rules are.
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![[Post New]](/s/i/i.gif) 2021/07/20 03:08:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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gungo wrote:I mean like the deffkilla wartrike has been a character forever and it’s no where near broken
Deffkilla is a bargain bin warboss on a trike.
The Kill Rig is legitimately a bonebreaka and can be a psyker.
Kinda different.
Easy fix with a FAQ to be fair.
SemperMortis wrote:Is it just me or does this codex feel like GW spent 99% of their time writing Beast Snaggaz and than phoned in the rest of hte codex. Just about all our "new" non-beast snaggaz stratagems are old abilities that we have to pay CP to use now. our best Strats are all gone, our old army rules are so heavily nerfed they are ridiculous. I know we will be fine by buying the new hotness, but i'm a bit disappointed with how crap most of the rules are.
I'm simply annoyed by the beast snaggas. The most annoying thing is definitely faction locked warlord traits, strategems and relics. And even auras are silo'd. As some have said, including the "annoying Youtuber" complaining about Wortzog, it's beginning to look like the obnoxious transport restrictions on Primaris Space Marines all over again.
They definitely feel like they have taken over certain things in the codex. For no apparent reason, either.
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This message was edited 3 times. Last update was at 2021/07/20 03:14:36
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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