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![[Post New]](/s/i/i.gif) 2021/08/13 15:40:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:?? if its out in september i would assume it was out in september. Dont think pre order is september and then out oktober. I think its just out in september. GW considers the pre-order date as their release date, which caused quite a few members on this board to completely lose their gak when the buggy "orktober" actually fell into the first weekend of November. So there is a possibility, but not a guarantee that this will happen again.
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This message was edited 1 time. Last update was at 2021/08/13 15:47:32
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/08/13 15:44:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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i see. Well thats a dumb way to do it indeed !
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/08/13 15:50:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Beardedragon wrote:?? if its out in september i would assume it was out in september. Dont think pre order is september and then out oktober. I think its just out in september.
The article says pre-order in September, based on their past ork nonsense, that means out in october (Orktober).
Beardedragon wrote:Exactly.
Dont get me wrong the change from heavy to dakka guns is great because they are now mobile, but it still sucks that they didnt receive anymore shots than what they had before.
They should be, as Grimskul said, 3/4 if not 4/5.
The reason i say 4/5 is because flash Gitz should never have only had 3 shots each, because that means they too, got absolutely nothing out of the loss of dakka dakka rule. They were just flat out nerfed damage wise. being 5 points cheaper dont make that difference okay because they were over priced before, they still are now.
Flash Gitz should have 4 shots standard now.
Yep. I've been saying this since the codex rules started dropping. The loss of DDD seemed like a nerf, than when all the rules were leaked I flat out said it was a nerf for the most part. Lootas were Over priced before, lost 1/5th of their actual shooting (Big shoota isn't as good in any way) and gained basically nothing in return besides being able to move and shoot.
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![[Post New]](/s/i/i.gif) 2021/08/13 16:10:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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!!Goffik Rocker!!
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You place a skrapjet.
You place lootas behind a skrapjet.
You try to look from the point of view how tall and how close should his model be to see lootas behind a skrapjet.
Than try the same thing with overlaying rows of skrapjets - one closer to the enemy, one further to address the space between the edge of the model and it's base.
If the skrapjet will protect lootas from ground infantry and dreadnaughts that are at least 18 away, you can forrgo spending points on trukks and simply buy more skrapjet and lootas.
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This message was edited 1 time. Last update was at 2021/08/13 16:12:08
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![[Post New]](/s/i/i.gif) 2021/08/13 17:04:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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koooaei wrote: You place a skrapjet. You place lootas behind a skrapjet. You try to look from the point of view how tall and how close should his model be to see lootas behind a skrapjet. Than try the same thing with overlaying rows of skrapjets - one closer to the enemy, one further to address the space between the edge of the model and it's base. If the skrapjet will protect lootas from ground infantry and dreadnaughts that are at least 18 away, you can forrgo spending points on trukks and simply buy more skrapjet and lootas. eeh.. scrapjets arent really that tall. no matter what at least some part of your loota will be visible. the only two units we really have that can reliably hide other units are gork/morkanauts and stompas because they are solid. there is no way you will ever be able to hide your infantry models behind buggies. At least not as far as im aware. do understand the enemy just need to see half a milimeter of your model or his base to shoot him. its not difficult.
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This message was edited 1 time. Last update was at 2021/08/13 17:05:34
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/08/13 17:14:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rogue Grot Kannon Gunna
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So, i finally managed to check all the difference between the 8th and 9th codex. It was kind of eye opening realize how MUCH they changed in the codex. A lot of things feels uncalled for and most of buffs and nerfs feels pretty focused on good old units and good new units. Also poor Boyz.
I might do the same for relics and WL. Stratagems feel uncalled for. I'm on mobile in vacation so it might not be the coolest excel you ever seen, but it should be foolproof .
Enjoy:
https://docs.google.com/spreadsheets/d/1MNsy0vPAlLfcO88Xzil7m9BuNUX6cysy7gSuGUhy89c/edit?usp=drivesdk
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![[Post New]](/s/i/i.gif) 2021/08/13 17:26:47
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Image for the combat patrol box is out there.
Doesn't look like a bad purchase to me. Three deffkoptas and a megaboss is good, and a deff dread is always welcome bits box fodder.
:EDIT:
I just found out this image is already over two weeks old, and it's just me only seeing it now
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This message was edited 1 time. Last update was at 2021/08/13 17:29:26
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![[Post New]](/s/i/i.gif) 2021/08/13 17:43:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Yup and the new Combat Patrol box is DOA, at least for me. I don't know who they are marketing to, but the vast majority of ork players do not need more boyz. The new Megaboss is worse in every imaginable way to the new Squigbosses so thats kinda dumb on its own. The only good thing I think is the Koptas...But I already have about 12  at most I might grab some off Ebay to give my models a bit more difference on the table.
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![[Post New]](/s/i/i.gif) 2021/08/13 18:06:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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!!Goffik Rocker!!
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Megaboas can be very tanky with -1 to wound wt and kybork body.
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![[Post New]](/s/i/i.gif) 2021/08/13 18:14:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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SemperMortis wrote:Yup and the new Combat Patrol box is DOA, at least for me. I don't know who they are marketing to, but the vast majority of ork players do not need more boyz. The new Megaboss is worse in every imaginable way to the new Squigbosses so thats kinda dumb on its own. The only good thing I think is the Koptas...But I already have about 12  at most I might grab some off Ebay to give my models a bit more difference on the table.
I'd say its one of the few better Combat Patrols tbh. The majority of the kits in there are new sculpts, and they're all feasibly useful. I'd say for Ork vets, its really there for bits/variety for units, so it's definitely geared towards new Ork players, but it's definitely a lot better than the old Start Collecting in terms of the units being included since it looks a lot more cohesive this time around.
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![[Post New]](/s/i/i.gif) 2021/08/13 18:17:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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!!Goffik Rocker!!
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Emicrania wrote:So, i finally managed to check all the difference between the 8th and 9th codex. It was kind of eye opening realize how MUCH they changed in the codex. A lot of things feels uncalled for and most of buffs and nerfs feels pretty focused on good old units and good new units. Also poor Boyz.
I might do the same for relics and WL. Stratagems feel uncalled for. I'm on mobile in vacation so it might not be the coolest excel you ever seen, but it should be foolproof .
Enjoy:
https://docs.google.com/spreadsheets/d/1MNsy0vPAlLfcO88Xzil7m9BuNUX6cysy7gSuGUhy89c/edit?usp=drivesdk
Burns boyz strat is 1 cp.
Boyz also got ap1 choppa.
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![[Post New]](/s/i/i.gif) 2021/08/13 18:18:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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SemperMortis wrote:Yup and the new Combat Patrol box is DOA, at least for me. I don't know who they are marketing to, but the vast majority of ork players do not need more boyz. The new Megaboss is worse in every imaginable way to the new Squigbosses so thats kinda dumb on its own. The only good thing I think is the Koptas...But I already have about 12  at most I might grab some off Ebay to give my models a bit more difference on the table.
It isn't too bad a purchase for me. I happen to need 3 koptas, and I'll likely convert the megaboss to be a big old kommander for a kill tank. The deff dread will pad my bits box with heavy weapons and mechanical gubbins.
I'll probably actually still use the boys to try and phase out some of the old Black Reach ones I have knocking about.
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![[Post New]](/s/i/i.gif) 2021/08/13 18:33:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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It’s not a bad patrol box but it’s way down the list of this massive release… after picking up the snagga box and killteam box I’m mostly done til Christmas.. I’ll pick up a Killrig, besstboss on squig, another box of squigriders and the gargant head bunker as xmas presents. But my build and paint backlog is going to take a while.
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![[Post New]](/s/i/i.gif) 2021/08/13 18:33:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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koooaei wrote:Megaboas can be very tanky with -1 to wound wt and kybork body.
And can't you give both of those to a squigboss as well to make him even more tanky?
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![[Post New]](/s/i/i.gif) 2021/08/13 18:48:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Cybork is infantry only, squigboss is a cavalry.
That being said, still pointless. Anything that can actually hurt the mega boss or squigboss wont care about those traits
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/08/13 18:56:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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An odd corner case from me, here... I'm a big fan of kunning shenanigans, like having Boys in reserves to pop out and do things later. Keeps 'em safe from firepower and can be a rude surprised.
Unfortunately, with the new points costs and new Power Levels, they went from 4 for a min squad to 5... previously I could stick 2 into reserve with a single CP, now, that kicks it to 2.
So I need a 4 PL unit to go in there with them. The leading candidate just now is Burna Boys, but Tankbustas, Lootas, a boosta0Blasta, or even a Mek Gun (Surprise!) could do the job.
Kinda torn between Tankies and Burnas. Being able to just step out and lob 5 (6 with pistols) Rokkits at a tnk (on a 5+ mind) is nice, while the Burnas will *clear* an objective from just about anything that ain't Marine.
Not sure.
Thoughts?
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![[Post New]](/s/i/i.gif) 2021/08/13 18:59:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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!!Goffik Rocker!!
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So, you can put ghaz in a wagon. He cN disembark t1 which will add you... What's his base size? I think it's 120 mm which is ~4.72".
4,72 + 7+d6 ends up as relatively reachable even on a 24" Scale. And reliable in missions with 18" Between dz.
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![[Post New]](/s/i/i.gif) 2021/08/13 19:07:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Wakshaani wrote:An odd corner case from me, here... I'm a big fan of kunning shenanigans, like having Boys in reserves to pop out and do things later. Keeps 'em safe from firepower and can be a rude surprised.
Unfortunately, with the new points costs and new Power Levels, they went from 4 for a min squad to 5... previously I could stick 2 into reserve with a single CP, now, that kicks it to 2.
So I need a 4 PL unit to go in there with them. The leading candidate just now is Burna Boys, but Tankbustas, Lootas, a boosta0Blasta, or even a Mek Gun (Surprise!) could do the job.
Kinda torn between Tankies and Burnas. Being able to just step out and lob 5 (6 with pistols) Rokkits at a tnk (on a 5+ mind) is nice, while the Burnas will *clear* an objective from just about anything that ain't Marine.
Not sure.
Thoughts?
If your goal is to have infantry in reserve to be useful later game, I'd suggest Kommandos, Stormboys or MANz first and foremost.
Kommandos are tanky in cover and are great for their points for holding objectives in cover.
Stormboys are fast and can put themselves in reserves without spending CP.
MANz are tough and good in CC, so you want to keep them out of harm's way until the big guns are tied up and can't insta delete them.
Burnas could be good for coming in to surprise enemy units in your own backfield.
Personally I would want shooting units on the board early to try to get the most out of them. You could argue for tankbustas in reserve until later in the game, but I would want them on the board T2 at the latest.
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![[Post New]](/s/i/i.gif) 2021/08/13 20:10:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Towering Hierophant Bio-Titan
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Jidmah wrote:Beardedragon wrote:?? if its out in september i would assume it was out in september. Dont think pre order is september and then out oktober. I think its just out in september.
GW considers the pre-order date as their release date, which caused quite a few members on this board to completely lose their gak when the buggy "orktober" actually fell into the first weekend of November.
So there is a possibility, but not a guarantee that this will happen again.
With the codex roadmap gap in October (plus BT looking to initially be a single-box release like Beast Snaggas) I'll be surprised if Orks don't see a similar pattern to Sisters releases with waves in Sept / Oct / Nov. GW tend to put most 40k releases early in the month so I expect the Ork codex will be next after the upcoming AOS battletomes, it's just a question of what comes with it and what has to wait.
Grimskul wrote:SemperMortis wrote:Yup and the new Combat Patrol box is DOA, at least for me. I don't know who they are marketing to, but the vast majority of ork players do not need more boyz. The new Megaboss is worse in every imaginable way to the new Squigbosses so thats kinda dumb on its own. The only good thing I think is the Koptas...But I already have about 12  at most I might grab some off Ebay to give my models a bit more difference on the table.
I'd say its one of the few better Combat Patrols tbh. The majority of the kits in there are new sculpts, and they're all feasibly useful. I'd say for Ork vets, its really there for bits/variety for units, so it's definitely geared towards new Ork players, but it's definitely a lot better than the old Start Collecting in terms of the units being included since it looks a lot more cohesive this time around.
Yeah this box is a big factor behind me starting Orks this month. It's rare to see a discount on mostly brand new stuff, especially when I'd use all of it. Ask any Tyranid player about how often they cram the 15+ year old genestealers into a boxed set
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![[Post New]](/s/i/i.gif) 2021/08/13 20:48:55
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Beardedragon wrote:?? if its out in september i would assume it was out in september. Dont think pre order is september and then out oktober. I think its just out in september.
Ouh you naive jounge blood….  I bet 10 original pilsen beer Automatically Appended Next Post:
Absolutely agree
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This message was edited 1 time. Last update was at 2021/08/13 20:54:15
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![[Post New]](/s/i/i.gif) 2021/08/13 20:59:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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Afrodactyl wrote:Wakshaani wrote:An odd corner case from me, here... I'm a big fan of kunning shenanigans, like having Boys in reserves to pop out and do things later. Keeps 'em safe from firepower and can be a rude surprised.
Unfortunately, with the new points costs and new Power Levels, they went from 4 for a min squad to 5... previously I could stick 2 into reserve with a single CP, now, that kicks it to 2.
So I need a 4 PL unit to go in there with them. The leading candidate just now is Burna Boys, but Tankbustas, Lootas, a boosta0Blasta, or even a Mek Gun (Surprise!) could do the job.
Kinda torn between Tankies and Burnas. Being able to just step out and lob 5 (6 with pistols) Rokkits at a tnk (on a 5+ mind) is nice, while the Burnas will *clear* an objective from just about anything that ain't Marine.
Not sure.
Thoughts?
If your goal is to have infantry in reserve to be useful later game, I'd suggest Kommandos, Stormboys or MANz first and foremost.
Kommandos are tanky in cover and are great for their points for holding objectives in cover.
Stormboys are fast and can put themselves in reserves without spending CP.
MANz are tough and good in CC, so you want to keep them out of harm's way until the big guns are tied up and can't insta delete them.
Burnas could be good for coming in to surprise enemy units in your own backfield.
Personally I would want shooting units on the board early to try to get the most out of them. You could argue for tankbustas in reserve until later in the game, but I would want them on the board T2 at the latest.
Well, Troops are required, and having a set of sluggaboys in reserve to pop out later and defend objectives, or come out later and do teleporter stuff, is handy. Previously I could do it to a pair of Troops, but now I can't, but I might as well put *something* else in reserve with the one unit, so I was looking for something 4 PL to buddy-up with them.
Already have Kommandos and Stormboys for the usual work, this is just trying to figure out one small thing to store alongside the lads.
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![[Post New]](/s/i/i.gif) 2021/08/13 21:06:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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I would like to say, that this way of releasing of the codex is super stupid. What shall Jidmah do now? Hold 2 threads in the same time? De facto you can' t run new orks on tournaments now. So shall we play official tournaments with the torrent rule books or looking on the new stuff and play with the old one?….
… i dont' t expect the answer…
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![[Post New]](/s/i/i.gif) 2021/08/13 21:50:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote:I would like to say, that this way of releasing of the codex is super stupid. What shall Jidmah do now? Hold 2 threads in the same time? De facto you can' t run new orks on tournaments now. So shall we play official tournaments with the torrent rule books or looking on the new stuff and play with the old one?…. … i dont' t expect the answer… I will be starting a new thread soon. I planned to create the thread over the weekend, but I am rather busy, and creating those damn rainbow lists takes a long time As for "can't play at tournament", multiple tournaments will be allowing the new codex (some already have), so I fully expect a complete mess on statistics pages
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This message was edited 2 times. Last update was at 2021/08/13 21:51:22
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/08/13 23:47:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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problem with starting a new thread now is like what 15 things are going to have an asterisk for a footnote saying "Pending faq/eratta..."
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/08/14 00:17:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Vineheart01 wrote:problem with starting a new thread now is like what 15 things are going to have an asterisk for a footnote saying "Pending faq/eratta..."
Also doesn't help that we don't have a sizable chunk of the beast snagga stuff and things like the boss'ead fortification being readily available to highlight their competitive effectiveness.
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![[Post New]](/s/i/i.gif) 2021/08/14 05:32:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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SemperMortis wrote: koooaei wrote:Megaboas can be very tanky with -1 to wound wt and kybork body.
And can't you give both of those to a squigboss as well to make him even more tanky?
beast boss on foot with -half chewed 4+++ , cyborg body 4++ half damage- is another option.
if you get into combat vs character or monster there is alot of damage mitigation there.
or
bad moons "da best armour teef can buy" with "da krushin armour" for a +2 modifier to your normal armour save cancelling out ap-2 weapons
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SMASH |
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![[Post New]](/s/i/i.gif) 2021/08/14 08:46:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vineheart01 wrote:problem with starting a new thread now is like what 15 things are going to have an asterisk for a footnote saying "Pending faq/eratta..."
I'll probably just add a list to the thread. It's possible that GW won't address these issues until after the actual release, and I don't really want to wait that long.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/08/14 10:49:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Jidmah wrote:
……multiple tournaments will be allowing the new codex (some already have), so I fully expect a complete mess on statistics pages 
Yeah, Goonhammer guys gonna see red I guess. And not only them. Imagine the other players playing every week againts different ork codex. For next 2 months?
What will be also interesting is “count as” or “conversions” issue. Because some new units are obviously far from “awailable on the market” so people need to proxy it somehow. Well… how can you proxy on competitive level fair, if you don' t know the true dimensions or even base size of the new models?
Honestly, I like it. It is a true orkysh mess
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![[Post New]](/s/i/i.gif) 2021/08/14 11:04:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I suspect it will be similar to how heavy intercessors have been handled - which means that most top tier events will simply ask you to wait for the actual models.
That said, these threads aren't just about organized event gaming. From what I gather most people have moved to the new codex since the BS update is available.
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This message was edited 1 time. Last update was at 2021/08/14 11:10:02
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/08/14 18:13:52
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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Anyone else notice that the kill rig doesn't have the waaaaggghhh energy rule?
i can't believe i only just noticed it lol
it has it's own special psyker rule that means it doesn't require 20+ models to be around it to cast 2 powers unlike the wirdboy/wurrboy that have the waaagh rule and need 20 bodies around them.
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