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![[Post New]](/s/i/i.gif) 2020/08/22 16:17:09
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ancient Space Wolves Venerable Dreadnought
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Yeah, that thing has to go. Fortunately, I haz bitz so it’ll be fine. Just replace it with the optional glowy-bit from the barge prow.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2020/08/22 16:18:53
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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Wha-Mu-077 wrote:So who think a this will be a dual-build kit with The Skoropekh Destroyer Lord?
Nope.
GW does single pose clam pack characters for outrageous prices now.
He's neat but as soon as I read enmitic pistols I kind of sighed. Hopefully they are better then the other versions though.
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![[Post New]](/s/i/i.gif) 2020/08/22 16:48:07
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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Red Corsair wrote: Wha-Mu-077 wrote:So who think a this will be a dual-build kit with The Skoropekh Destroyer Lord?
Nope.
GW does single pose clam pack characters for outrageous prices now.
He's neat but as soon as I read enmitic pistols I kind of sighed. Hopefully they are better then the other versions though.
The Enmitic weapons are a serious concern. The one on the Skorpekh Lord is fine, since it's more of a bonus to his CC oriented. The one on the Lokhust makes zero sense.
I'm holding out for Damage 2 on these....
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![[Post New]](/s/i/i.gif) 2020/08/22 16:59:34
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Grisly Ghost Ark Driver
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It will either need solid ap or do d2 minimum. Unless it's dirt cheap or has some buffing auras for destroyers.
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![[Post New]](/s/i/i.gif) 2020/08/22 17:15:29
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Stealthy Kroot Stalker
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Tyel wrote:"I've been trained in your pistol arts by Billy the Nid".
"Hello there!"
"Inquisitor Clousseau!"
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![[Post New]](/s/i/i.gif) 2020/08/22 17:22:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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You joke, but finally getting a model of Obi Wan Sherlock Clousseau would be AWESOME.
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![[Post New]](/s/i/i.gif) 2020/08/22 17:50:48
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Mr_Rose wrote:
Yeah, that thing has to go. Fortunately, I haz bitz so it’ll be fine. Just replace it with the optional glowy-bit from the barge prow.
Or redo it as an Omniscient Eye, letting him shoot in 360 degrees.
As for pistols, I reckon S6 Ap-1 D1...very maybe 2.
He's not going to be great without some fancy strat.
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![[Post New]](/s/i/i.gif) 2020/08/22 18:28:04
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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Sasori wrote: Red Corsair wrote: Wha-Mu-077 wrote:So who think a this will be a dual-build kit with The Skoropekh Destroyer Lord?
Nope.
GW does single pose clam pack characters for outrageous prices now.
He's neat but as soon as I read enmitic pistols I kind of sighed. Hopefully they are better then the other versions though.
The Enmitic weapons are a serious concern. The one on the Skorpekh Lord is fine, since it's more of a bonus to his CC oriented. The one on the Lokhust makes zero sense.
I'm holding out for Damage 2 on these....
I play GSC and the kellermorph having autostubs that are D2 would make these being damage 1 pretty hilarious and irritating. But honestly I bet it is only D1, we have seen bigger heavier versions already and they are all D1 similar to how tesla scales. Whats more is like tesla emnitic weapons seem to have ap-1 D1 and scale with number of shots and strength and these are clearly pistols, so I am betting they are at most pistol 2 each (12 shots like billy the nid) proabably also S5 and -1.
But remember hes a destroyer and a deathmark, so he will likely have BS2+ and reroll hits via hardwired hatred, and natural 6's to wound most likely cause a mortal wound in addition. He probably also can target characters.
My best guess.
He has 6, 12" range Pistol 2 Strength 5 AP -1 shots that cause a mortal wound in addition on a 6. Can target characters.
Which I think will be fun, but really will depend on his price tag whether or not he will see a lot of play.
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This message was edited 1 time. Last update was at 2020/08/22 18:28:59
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![[Post New]](/s/i/i.gif) 2020/08/22 18:49:58
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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The stream confirmed them to have 6 strength 6 shots "With Some AP"
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![[Post New]](/s/i/i.gif) 2020/08/22 18:56:20
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ancient Chaos Terminator
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Plus assume the shoot again mechanic works like others of a similar vein so he can only shoot again once per kill.
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"I have traveled trough the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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![[Post New]](/s/i/i.gif) 2020/08/22 19:47:03
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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Sasori wrote:The stream confirmed them to have 6 strength 6 shots "With Some AP"
Oh.... not great, maybe his special rules are solid
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![[Post New]](/s/i/i.gif) 2020/08/22 20:21:46
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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yeah, I am hoping for some kind of overcharge or special rules or Damage 2 base.
These are just way too cool not to use!
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![[Post New]](/s/i/i.gif) 2020/08/22 22:21:33
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Grisly Ghost Ark Driver
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Well often he gets too shot twice, that's effectively D2 in some cases, and D1 when you need that instead.
Shoot marines, kill one, shoot again, kill one more.
Or
Shoot Orks, kill 5, shoot again, kill 5 more.
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![[Post New]](/s/i/i.gif) 2020/08/23 14:28:28
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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Lol at expecting pistol version to get d2 when heavier versions don't have it.
He's there to further ensure nobody plays their light infantry and buys new models to replace them
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/23 17:46:53
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Foxy Wildborne
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And what does it say about the health of the game when a single model with 6 shots hitting on 2+ rerollable and generating additional attacks is deemed worthless without D2...
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2020/08/23 18:01:02
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Stealthy Warhound Titan Princeps
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From my own outsider perspective, the game looks pretty stupid in general tbh. Why so many re-rolls on everything? When I used to play (a very long time ago), you'd hit on a 3, wound on a 3, and they might save. But now there's a re-roll on everything. Seems they want to heavily reduce the chance that anything will fail? Why? I don't want to sound like a Boomer, but was it too upsetting for people when their little soldiers missed their shots?
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![[Post New]](/s/i/i.gif) 2020/08/23 18:24:06
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Adolescent Youth with Potential
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JWBS wrote:From my own outsider perspective, the game looks pretty stupid in general tbh. Why so many re-rolls on everything? When I used to play (a very long time ago), you'd hit on a 3, wound on a 3, and they might save. But now there's a re-roll on everything. Seems they want to heavily reduce the chance that anything will fail? Why? I don't want to sound like a Boomer, but was it too upsetting for people when their little soldiers missed their shots?
Although I'm not as of yet convinced the game is entirely stupid, I like yourself haven't played the game in well over a decade. Agreed, the sheer number of re-rolls is amusing given back in the day, yup, it was one roll. One roll determined if you hit, missed, saved, etc. (I just found my scatter dice...remember those?). Watching some of these online battle reports makes me chuckle as it appears as though there's dozens of rolls for just one unit, and games that used to take an hour, hour and a half now appear to take 3 hours or so. I guess this is considered progress?
But enough about us boomers, we return you to your regularly scheduled program.
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![[Post New]](/s/i/i.gif) 2020/08/23 18:55:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Grisly Ghost Ark Driver
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lord_blackfang wrote:And what does it say about the health of the game when a single model with 6 shots hitting on 2+ rerollable and generating additional attacks is deemed worthless without D2...
Is worthless the current verdict?
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![[Post New]](/s/i/i.gif) 2020/08/23 19:05:00
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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torblind wrote: lord_blackfang wrote:And what does it say about the health of the game when a single model with 6 shots hitting on 2+ rerollable and generating additional attacks is deemed worthless without D2...
Is worthless the current verdict?
With dam1 pretty irrelevant. 6 hits, 4 wounds, 2 past save, 1 dead, 1 extra shot. Gee.
It's only useful against light infantry. That already went irrelevant in 9th
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/23 19:12:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Grisly Ghost Ark Driver
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Is it an extra shot only? I imagined it was a round of shooting
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![[Post New]](/s/i/i.gif) 2020/08/23 19:23:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Foxy Wildborne
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torblind wrote:Is it an extra shot only? I imagined it was a round of shooting
One shot per kill. So you're likely to mow down an IG squad, but not marines.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2020/08/23 22:11:18
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Commander of the Mysterious 2nd Legion
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lord_blackfang wrote:And what does it say about the health of the game when a single model with 6 shots hitting on 2+ rerollable and generating additional attacks is deemed worthless without D2...
It says to me people have to stop insisting a unit is worthless unless it can specificly be tailored to kill Marines.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/08/24 02:24:08
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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BrianDavion wrote: lord_blackfang wrote:And what does it say about the health of the game when a single model with 6 shots hitting on 2+ rerollable and generating additional attacks is deemed worthless without D2...
It says to me people have to stop insisting a unit is worthless unless it can specificly be tailored to kill Marines.
The army doesn't need help killing GEQ, especially when it's more expensive than a Guardsman itself.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/24 05:55:58
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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BrianDavion wrote: lord_blackfang wrote:And what does it say about the health of the game when a single model with 6 shots hitting on 2+ rerollable and generating additional attacks is deemed worthless without D2...
It says to me people have to stop insisting a unit is worthless unless it can specificly be tailored to kill Marines.
It's not even marines anymore. In 9th you either are multi wound or super durable otherway around or you are irrelevant. This model is edition too late. What it's good at killing is no more relevant worry.
It would at least bare minimum need to be extra shot per unsaved damage. Now it's just another hint "don't take light infantry" for those deaf enough to miss gw's yell
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/24 06:18:40
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Commander of the Mysterious 2nd Legion
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Man we don't even have stats for this yet and people are already claiming it's worthless
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/08/24 06:25:58
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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Well we know the key ones. Are you really thinking WS or LD is going to make a difference?-) Or that it's going to have super hyper mega h2h weapon and rather than shooting you are going to charge into melee slaughtering 10 primaris in a heartbeat?-)
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/24 07:19:59
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Gore-Drenched Khorne Chaos Lord
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tneva82 wrote:Well we know the key ones. Are you really thinking WS or LD is going to make a difference?-) Or that it's going to have super hyper mega h2h weapon and rather than shooting you are going to charge into melee slaughtering 10 primaris in a heartbeat?-)
Why does it even have to? It's meant for popping out and clearing 10 man guard/grot/gaunts etc. Units that are sat on objectives. You keep saying "oh but light infantry is dead", well I hate to break it to you but many armies have no choice but to put light infantry on objectives since they're the only troop choices for their armies.
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![[Post New]](/s/i/i.gif) 2020/08/24 07:36:56
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Hellacious Havoc
The Realm of Hungry Ghosts
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dr_sarcasm wrote:JWBS wrote:From my own outsider perspective, the game looks pretty stupid in general tbh. Why so many re-rolls on everything? When I used to play (a very long time ago), you'd hit on a 3, wound on a 3, and they might save. But now there's a re-roll on everything. Seems they want to heavily reduce the chance that anything will fail? Why? I don't want to sound like a Boomer, but was it too upsetting for people when their little soldiers missed their shots?
Although I'm not as of yet convinced the game is entirely stupid, I like yourself haven't played the game in well over a decade. Agreed, the sheer number of re-rolls is amusing given back in the day, yup, it was one roll. One roll determined if you hit, missed, saved, etc. (I just found my scatter dice...remember those?). Watching some of these online battle reports makes me chuckle as it appears as though there's dozens of rolls for just one unit, and games that used to take an hour, hour and a half now appear to take 3 hours or so. I guess this is considered progress?
But enough about us boomers, we return you to your regularly scheduled program.
If you're highly competitive, you hate randomness because you can't predict your results. The more re-rolls you get, the more 'solvable' the game becomes. That's my theory, anyhow. I do like using my Flawless Host Dark Apostle to re-roll all my *hits* in order to fish for 6s, though, but that's probably because it's a perversion of the aforementioned mitigation of randomness, haha!
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Bharring wrote:At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life. |
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![[Post New]](/s/i/i.gif) 2020/08/24 08:03:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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tneva82 wrote:Well we know the key ones. Are you really thinking WS or LD is going to make a difference?-) Or that it's going to have super hyper mega h2h weapon and rather than shooting you are going to charge into melee slaughtering 10 primaris in a heartbeat?-)
A linked strat could certainly add a bit more utility. Whilst I think it's been given a strange niche (necron's aren't really short on anti-light infantry with tesla etc), and probably far from an auto include, if it's close to regular skorpek destroyer price - 40pts and had something that either applied penalties to hit, movement or maybe even morale on a unit it shot at, it might find a place.
It has a 63% chance of causing at least two wounds on a MEq, so if there's something decent that keys of that and it's cheap enough...
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![[Post New]](/s/i/i.gif) 2020/08/24 08:31:51
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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If it was 40 points its an auto-include every day of the week. Maybe some negativity on attrition/grind them down - or assassinate if its a character - but you'd take 3, go clear out backfield objectives. Its a fire and forget missile at that points cost.
Given Billy the Nid is 80 points though, and this model's relative size and bulk, I'd be very surprised. I think something in the 100-120 range is more likely - with some reasonably potent defenses. Which is where you get into issues, because there is only so many ways you can square killing 7 guardsmen, or a single marine, with that points cost, unless there are considerable additional special rules.
But its too early to tell really.
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