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Made in us
Longtime Dakkanaut




Pretty sure they said chapters that already have 8th edition supplements will just be using those.
   
Made in us
Pyromaniac Hellhound Pilot






I rather all of the Chapters have a supplement with special units, characters, equipment, and stratagems in them. I like the idea of having a universal codex.

   
Made in fi
Locked in the Tower of Amareo





kurhanik wrote:
Doohicky wrote:
kurhanik wrote:
Mildly curious how the Spear of the Void Dragon ranged attack could be used. Two questions really:

1) The wording sounds like you could theoretically have friendly fire on, since it doesn't specify making wound rolls against ENEMY units in between.

ie: Target --------- Friendly Unit ---------------Shard of Void Dragon

2) Can this be used theoretically to character snipe? Say an enemy has poorly positioned their units bunched up, so that there is an infantry squad spread out, a character behind them, and then the actual target unit behind the character, but still within 12". The attack states to to "make one wound roll against the target unit, and each other unit this line passes over". Does this take precedence over the Character's protection rule?


ie: Target - Character - Unit in front of Character ---------------------- Shard of Void Dragon



Just curious on thoughts on these cases.


This exact rule already exists on mortarions lantern.
Basically character sniping is one of the main uses and yes you have to be careful not to hit friendlies.


Huh, interesting, I'm honestly not super familiar with Mortarian's abilities so was not aware of that. Interesting, and if that is the case it is a kind of interesting set up. Was mostly curious on the Friendly Fire bit as if the Shard of the Void Dragon ends up being a character, what with its 9 wounds, it could be hard to aim it without hurting your shielding unit.


If you throw spear really hard logical enough it's hitting all on path.

And i doubt c'tans will get character protection anymore. With max 3 per phase that would be near invulnerable c'tans.

Or they better get hefty price hike.

Or we'll play codex:c'tans


Automatically Appended Next Post:
yukishiro1 wrote:
Pretty sure they said chapters that already have 8th edition supplements will just be using those.


Until they get around redoing those anyway. Gw won't be stoppieg pressieg print money button.

This message was edited 1 time. Last update was at 2020/09/28 21:30:54


2024 painted/bought: 109/109 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

tneva82 wrote:
Automatically Appended Next Post:
yukishiro1 wrote:
Pretty sure they said chapters that already have 8th edition supplements will just be using those.

Until they get around redoing those anyway. Gw won't be stoppieg pressieg print money button.

That was my thought too. I suspect it would be towards the end of the edition, when everybody else has had a fair crack of the Codex whip - but... well... we all saw what happened with Psychic Awakening.

Now that I think about it - I really struggle to see how Space Wolves are going to be covered by this new Codex. Primaris, fair enough - but an awful lot of "standard" Marine units are off-limits to them, and it's not like their equivalents are a perfect match.
Grey Hunters are not Tac Marines in the same way that Blood Claws are not Assault Marines and Wolf Scouts aren't just any old Scouts (Long Fangs, I can see being close enough not to really matter). Combine that with a lack of any special units that will no doubt be saved for the supplement, and you're not really playing Space Wolves are you? You're playing The Kinda-Bluey-Grey Marines Chapter.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Longtime Dakkanaut





 Mr Morden wrote:


Many of the "different" units are a single rule and a name away from the standard units....easily handled. Same with some strats.



Some are close(SW Grey Hunters) but others are defiantly not(DW Kill Teams).
   
Made in us
Longtime Dakkanaut





They could squat some of the older units. Already, its difficult to get a lot of the standard firstborn space wolf units. (Although given the terminator on the cover of the book, maybe they're just reboxing it?)

A lot of the other marines have unique units too; deathwing knights, ravenwing, sanguinary guard, death company, all the BA dreadnoughts, etc, so maybe the book will have a dedicated section for each of the big chapters. That could also explain why its so expensive (though I haven't checked if the necron codex was more expensive)
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Billagio wrote:
Will codex-adherent chapters (UM, IH, IF, Sallies etc) be eventually getting their own supplements again or just BA/DA/SW/DW?
Probably, eventually. I wouldn't hold my breath about it happening soon, but I wouldn't be surprised either if they did.
   
Made in ca
Commander of the Mysterious 2nd Legion





likely not anytime soon for chapter supplements but they could come later on. as it is they're going to have to FAQ nearly every weapon relic in the old supplements as suddenly some of the relic swords etc are going to be worse then a vanilla power sword

Opinions are not facts please don't confuse the two 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Will the FAQ include a note to ignore page 63 in each of the existing supplements (or page 79 in the case of the Ultramarines)? Those'd be the "Tactical Objective" pages that appear to have no purpose in 9th.

Or will GW release yet another ring-binder quasi-rulebook for "Tactical Objectives", a new type of matched play book that doesn't actually include the Tactical Objectives themselves (other than one sample), but sells them separately as cards.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Why bother? If you choose to use the Missions from a prior versions of the game, the Tactical Objectives are there for you to use. Otherwise, why mention the invalid rules at all?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 alextroy wrote:
Why bother? If you choose to use the Missions from a prior versions of the game, the Tactical Objectives are there for you to use. Otherwise, why mention the invalid rules at all?
Kinda just answered your own question there.

And you have to consider new players as well.

This message was edited 1 time. Last update was at 2020/09/29 05:28:44


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in dk
Regular Dakkanaut




Die I get it right that RP - as far as we know now - no longer seem to work against Psi/ MW caused by Stratagem?
   
Made in gb
Decrepit Dakkanaut







Bossdoc wrote:
Die I get it right that RP - as far as we know now - no longer seem to work against Psi/ MW caused by Stratagem?


The wording appears to only kick in following an attack sequence so... yes? Admittedly, having only skimmed the rulebook so far, I thought offensive psychic powers would have an attack sequence, but apparently not.

See also: vehicle explosions.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Regular Dakkanaut




Yes RP is shooting and close combat only.
   
Made in gb
Mighty Vampire Count






UK

 Billagio wrote:
Will codex-adherent chapters (UM, IH, IF, Sallies etc) be eventually getting their own supplements again or just BA/DA/SW/DW?


Probably with the next wave of Marine releases - there is very little actual rules content in the current supplements and what there is should be able to be updated by FAQs.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Made in fi
Locked in the Tower of Amareo





 Mr Morden wrote:
 Billagio wrote:
Will codex-adherent chapters (UM, IH, IF, Sallies etc) be eventually getting their own supplements again or just BA/DA/SW/DW?


Probably with the next wave of Marine releases - there is very little actual rules content in the current supplements and what there is should be able to be updated by FAQs.


Chapter specific crusade stuff for one.

And of course primary reason is: Money. They are more marine releases for GW to release.

2024 painted/bought: 109/109 
   
Made in gb
Mighty Vampire Count






UK

tneva82 wrote:
 Mr Morden wrote:
 Billagio wrote:
Will codex-adherent chapters (UM, IH, IF, Sallies etc) be eventually getting their own supplements again or just BA/DA/SW/DW?


Probably with the next wave of Marine releases - there is very little actual rules content in the current supplements and what there is should be able to be updated by FAQs.


Chapter specific crusade stuff for one.

And of course primary reason is: Money. They are more marine releases for GW to release.


Oh they will come but I think with the next big wave of Marine models

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Xenomancers wrote:
Umbros wrote:
 Xenomancers wrote:
I think it's good overall to take this slow with the rule. Honestly DG DR is OP as feth. So this had even more potential to be OP. They should basically give DG the same rule if they are to come out at the same time.


I've heard that DR is being replaced with -1 to wound...

That is probably more broken to be honest. WAY too good.


The DG tactics thread has already mathhammered it to be a downgrade in almost every case, especially against mortal wounds.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Loyal Necron Lychguard





 Dysartes wrote:
Bossdoc wrote:
Die I get it right that RP - as far as we know now - no longer seem to work against Psi/ MW caused by Stratagem?


The wording appears to only kick in following an attack sequence so... yes? Admittedly, having only skimmed the rulebook so far, I thought offensive psychic powers would have an attack sequence, but apparently not.

See also: vehicle explosions.

Of note, mortal wounds caused by a shooting or melee attack will still qualy for the RP pool.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Mr Morden wrote:
tneva82 wrote:
 Mr Morden wrote:
 Billagio wrote:
Will codex-adherent chapters (UM, IH, IF, Sallies etc) be eventually getting their own supplements again or just BA/DA/SW/DW?


Probably with the next wave of Marine releases - there is very little actual rules content in the current supplements and what there is should be able to be updated by FAQs.


Chapter specific crusade stuff for one.

And of course primary reason is: Money. They are more marine releases for GW to release.


Oh they will come but I think with the next big wave of Marine models


I suspect if we get a supplement beyond whats announced it'll be a black templars one.

although I could see them releasing new supplements on occasion. thing is GW might not see a need to publish all supplements at the same time. I could see them putting out say.. a new mini for an U;tramarine char, and putting out an ultramarines supplement, while letting ravenguard go unupdated, just for example. I can DEFINATLY see the unification of marine chapters into one codex, not removing the sense of "tiers of marine content" at all.

Opinions are not facts please don't confuse the two 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

The current supplements are fine, no? Will probably get FAQs once the new codex comes out to update weapons, who knows what else the might go over.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Bloodthirsty Bloodletter





https://www.warhammer-community.com/2020/09/29/silent-king-the-rules-of-the-ruler/

Hail to the King

 
   
Made in au
Hissing Hybrid Metamorph






Wow, hail the king you shall! He seems pretty beastly. Concerned about T7 and surviving with movement 8”, but 26 wounds (counting the floaty thingos) and I would assume a 4++ and living metal.
   
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Ridin' on a Snotling Pump Wagon






Menhir’s getting BS 2+ is pretty sweet!

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Inspiring SDF-1 Bridge Officer





Mississippi

*sigh* here we go with the plethora of "Fight first" rules that will start showing up in every codex.

It never ends well 
   
Made in nl
Fresh-Faced New User




Looks like the command protocols have leaked:

Restrictions
- Entire army myst be from same Dynasty (Exclude C'tan, agents, unaligned)
- Must have Necron <NOBLE> as warlord
- Must be a Necron <NOBLE> on the battlefield that turn
- Unit must be within 6" of non-C'tan <CHARACTER> (so... C'tan are still characters)

Choose order of Command Protocols
- This is done AFTER deplyment but BEFORE roll for 1st turn
- Can note down secretly on army rost
- Can lay datacards down in order
- Each turn select one of the two directives (named dynasties have both of 1)

If game goed on longer than 5 turns, the last one continues in effect


Eternal Guardian:
- If didn't move, fall back or advance this BR, gain light cover.
- Can holt steady or set to defend as if in heavy cover

Sudden Storm
+1" movement
- Can do actions and still shoot

Vengeful Stars
- Ranged wound roll of 6 = AP better by 1
- Ranger attacks <half range = ignore cover

Hungry Void
- Melee wound roll of 6 = AP better by 1
- +1S if charged, was charged or made heroic int.

Undying Legions
- Living metal = gain 2 wounds instead of 1
- Re-Roll one die each time the unit makes RP

Concuering Tyrant
- +3" to auras and " Rites of reanimation", Lords will and My will be done
- Fall back and shoot but will be =1 to hit>

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Made in us
Longtime Dakkanaut





 Stormonu wrote:
*sigh* here we go with the plethora of "Fight first" rules that will start showing up in every codex.


Yeah, that’s one of the things in AoS that even AoS players didn’t like very much, and I’m disappointed to see it show up now in multiple places in 40k.
   
Made in us
Dakka Veteran






If this hasn't been posted already, Auspex Tactics has a video with the full breakdown of the Command Protocols.


https://www.youtube.com/watch?v=ERlk0PM8QEQ

[Thumb - CommandProt.jpg]

[Thumb - CommandProt2.jpg]

   
Made in gb
Longtime Dakkanaut




Impact12 wrote:
Looks like the command protocols have leaked:

Restrictions
- Entire army myst be from same Dynasty (Exclude C'tan, agents, unaligned)
- Must have Necron <NOBLE> as warlord
- Must be a Necron <NOBLE> on the battlefield that turn
- Unit must be within 6" of non-C'tan <CHARACTER> (so... C'tan are still characters)

Choose order of Command Protocols
- This is done AFTER deplyment but BEFORE roll for 1st turn
- Can note down secretly on army rost
- Can lay datacards down in order
- Each turn select one of the two directives (named dynasties have both of 1)

If game goed on longer than 5 turns, the last one continues in effect


Eternal Guardian:
- If didn't move, fall back or advance this BR, gain light cover.
- Can holt steady or set to defend as if in heavy cover

Sudden Storm
+1" movement
- Can do actions and still shoot

Vengeful Stars
- Ranged wound roll of 6 = AP better by 1
- Ranger attacks <half range = ignore cover

Hungry Void
- Melee wound roll of 6 = AP better by 1
- +1S if charged, was charged or made heroic int.

Undying Legions
- Living metal = gain 2 wounds instead of 1
- Re-Roll one die each time the unit makes RP

Concuering Tyrant
- +3" to auras and " Rites of reanimation", Lords will and My will be done
- Fall back and shoot but will be =1 to hit>


So majority minor effects that require the player to hem and haw at length about ordering them before the game can start. Lovely.
   
Made in us
Dakka Veteran




I hope that there's some kind of Stratagem to continue a Protocol for a turn, as well as one to switch them up a bit. The learning curve on which one should be used on what turn will be tricky and made harder depending on the foe … someone with turn 1 charge options requires a MUCH different approach than one that'll never engage you in melee willingly, for instance.

Gonna be a challenge, for sure.

(Also, man alive, they're nowhere near as good as marine Doctrines. Wonder if those are getting nerfed to work similarly?)
   
 
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