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![[Post New]](/s/i/i.gif) 2020/10/02 18:44:14
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Hissing Hybrid Metamorph
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Emissary wrote:There's a stratagem for 2 cps that allows ALL the c'tan's attacks to ignore inv saves for that melee phase.
This. Is nuts. I love it.
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![[Post New]](/s/i/i.gif) 2020/10/02 18:44:47
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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unitled wrote:Cynista wrote:The necron nerfs just keep coming boys! They were so overpowered before, thanks GW very cool
What are you even talking about? The core mechanic of the whole army has been revamped to actually, yknow, work
And units themselves have been heavily nerfed or their points are incredibly high
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![[Post New]](/s/i/i.gif) 2020/10/02 18:45:00
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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unitled wrote:
Sasori wrote:
Abilities: With each attack of this weapon, the rules for ignoring injuries cannot be used.
I take it this is for FNP type saves?
Plus stuff like ghaz Automatically Appended Next Post: unitled wrote:Cynista wrote:The necron nerfs just keep coming boys! They were so overpowered before, thanks GW very cool
What are you even talking about? The core mechanic of the whole army has been revamped to actually, yknow, work
Sidestep. For warriors maybe 4-5 extra models if lucky. Rest ignorable.
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This message was edited 1 time. Last update was at 2020/10/02 18:46:02
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/10/02 18:46:52
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Gore-Drenched Khorne Chaos Lord
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Cynista wrote: unitled wrote:Cynista wrote:The necron nerfs just keep coming boys! They were so overpowered before, thanks GW very cool
What are you even talking about? The core mechanic of the whole army has been revamped to actually, yknow, work
And units themselves have been heavily nerfed or their points are incredibly high
Which units have been nerfed?
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![[Post New]](/s/i/i.gif) 2020/10/02 18:49:29
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Anyone wanna translate this?
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![[Post New]](/s/i/i.gif) 2020/10/02 18:49:54
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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Stick of Light
and
Gauss Flashlight
are officially going on every army list from now on.
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![[Post New]](/s/i/i.gif) 2020/10/02 18:53:48
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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Essentially, it has For the Greater Good when Friendly units are charged.
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This message was edited 1 time. Last update was at 2020/10/02 18:54:23
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![[Post New]](/s/i/i.gif) 2020/10/02 18:55:14
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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Dudeface wrote:Cynista wrote: unitled wrote:Cynista wrote:The necron nerfs just keep coming boys! They were so overpowered before, thanks GW very cool
What are you even talking about? The core mechanic of the whole army has been revamped to actually, yknow, work
And units themselves have been heavily nerfed or their points are incredibly high
Which units have been nerfed?
Wraiths have been dunked on and gaining RP doesn't fix it. The models that everyone has at least 6 of. QS has been nerfed (and yes, it has, because of the sheer damage potential of everything these days), Reanimation Protocols are straight up bad for anything with more than 1 wound, so that's a poor argument as noted already. There is really heavy amounts of restrictions built into the entire book. Can't do X if Y etc etc. Void Dragon 350 points!
Don't get me wrong, there's so much content in the codex that you'll be able to put something decent together but a lot of it is dead on arrival IMO
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![[Post New]](/s/i/i.gif) 2020/10/02 18:55:30
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Freaky Flayed One
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It's been like 10 years since I've spoken French, BUT with some leaning on Google Translate:
"
In your Command phase, you can choose a single <DYNASTY> Necron Warriors unit within 6" of this model. If you do, up to D3 units destroyed from the unit Reanimate. Each unit can only be affected by this ability once per phase.
Important note is that when it says they can reanimate, it references the Reanimation Protocols RULE, instead of just having them stand back up. So, similar to the orb, d3 <DYNASTY> Necron Warriors can make RP rolls for that unit, and assumedly you can go back up to starting strength, over time.
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![[Post New]](/s/i/i.gif) 2020/10/02 18:58:02
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Shadowy Grot Kommittee Memba
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Ghost ark can make d3 warriors roll reanimation in the command phase.
New quantum shields confirmed on GA.
Doomstalker can overwatch vs any enemy unit that charges a friendlt unit within 6"
Doomstalker has a 4++ but no Quantum.
Thats all I can see thats changed but I dont play crons
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This message was edited 1 time. Last update was at 2020/10/02 18:59:56
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/10/02 18:58:31
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Sasori wrote: H.B.M.C. wrote:So Destroyers have the two gun options, but Heavy Destroyers don't. What?
They're under heavy support.
Automatically Appended Next Post:
H.B.M.C. wrote:So Destroyers have the two gun options, but Heavy Destroyers don't. What?
No, you can take Heavys in a regular destroyer squad like before for +15 points. The Heavys are 70 for either option in ther slot.
Heavies are entirely squatted sadly, no more semiefficent lascannon fire, just a bigger gun in an army that already hurts for anti-vehicle and monster options.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:05:07
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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changemod wrote: Sasori wrote: H.B.M.C. wrote:So Destroyers have the two gun options, but Heavy Destroyers don't. What?
They're under heavy support.
Automatically Appended Next Post:
H.B.M.C. wrote:So Destroyers have the two gun options, but Heavy Destroyers don't. What?
No, you can take Heavys in a regular destroyer squad like before for +15 points. The Heavys are 70 for either option in ther slot.
Heavies are entirely squatted sadly, no more semiefficent lascannon fire, just a bigger gun in an army that already hurts for anti-vehicle and monster options.
You can take the Lokhust Heavy Destroyers in regular squads for +15 point snow.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:05:20
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Hissing Hybrid Metamorph
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So, I’m really bad with forums, could someone link me where these French leaked pics are coming from? I can’t seem to find anything under /necrontyr
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![[Post New]](/s/i/i.gif) 2020/10/02 19:09:37
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Gore-Drenched Khorne Chaos Lord
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Cynista wrote:Dudeface wrote:Cynista wrote: unitled wrote:Cynista wrote:The necron nerfs just keep coming boys! They were so overpowered before, thanks GW very cool
What are you even talking about? The core mechanic of the whole army has been revamped to actually, yknow, work
And units themselves have been heavily nerfed or their points are incredibly high
Which units have been nerfed?
Wraiths have been dunked on and gaining RP doesn't fix it. The models that everyone has at least 6 of. QS has been nerfed (and yes, it has, because of the sheer damage potential of everything these days), Reanimation Protocols are straight up bad for anything with more than 1 wound, so that's a poor argument as noted already. There is really heavy amounts of restrictions built into the entire book. Can't do X if Y etc etc. Void Dragon 350 points!
Don't get me wrong, there's so much content in the codex that you'll be able to put something decent together but a lot of it is dead on arrival IMO
Wraiths went down 1 on their invuln and got fall back and charge back in return, that's not really a nerf. QS is different, not sure it's a nerf for everything, it'll be better against overcharges plasma etc.
RP is worse for multi wound models, but having the chance to use it might be better overall, hard to say. 350 points for a mortal wound spouting combat monster you can't target and still can only lose 3 wounds per phase isn't unfair exactly.
It really doesn't seem that bad, the only worse part so far seems to be the relics.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:09:50
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Killer Klaivex
The dark behind the eyes.
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So going off the relics, Warscythes and the base Staff of Light are still garbage.
Sigh.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/02 19:14:36
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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Quantum deflection now increases the invuln save by 1. That's nice at least.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:17:21
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Freaky Flayed One
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I see a post on reddit saying that all named C'tan are up to 350, and the transcendent is at 270.
Nothing posted beyond that, only that allegedly the named C'tan have unique powers, and "some" do more damage than they did in 8th.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:21:26
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Regular Dakkanaut
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The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:21:39
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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Drakmord wrote:I see a post on reddit saying that all named C'tan are up to 350, and the transcendent is at 270.
Nothing posted beyond that, only that allegedly the named C'tan have unique powers, and "some" do more damage than they did in 8th.
This was posted on the 40k General discussion thread - reposting it here for anyone who hasn't seen it.
It lists some unique C'tan power for the named C'tan. Looks like Gaze of Death is switching to a mortal wounds power attack.
Ghaz wrote:Some images are starting to pop up on /40kg/ on /tg/.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:29:20
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Chalice-Wielding Sanguinary High Priest
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Necronmaniac05 wrote:The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.
Sorry, did you just call 24 wounds combined with Living Metal underwhelming...?!
Bear in mind that to do 24 wounds in one go, you'd have to put a LOT of firepower into it... quite likely much of it only wounding it on 6's. In 99% of games it's going to be able to take full advantage of Living Metal turn after turn, so in effect it's more like it's approaching 30 wounds. That's unprecedented - and on the offchance your opponent does kill it outright, the rest of your force gets off scot-free.
That's pretty good going if you ask me.
I will say that from what I've seen so far, the Void Dragon looks like much more of a dangerous, direct threat.
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This message was edited 1 time. Last update was at 2020/10/02 19:31:08
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2020/10/02 19:32:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Super Ready wrote:Necronmaniac05 wrote:The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.
Sorry, did you just call 24 wounds combined with Living Metal underwhelming...?!
Bear in mind that to do 24 wounds in one go, you'd have to put a LOT of firepower into it... quite likely much of it only wounding it on 6's. In 99% of games it's going to be able to take full advantage of Living Metal turn after turn, so in effect it's more like it's approaching 30 wounds. That's unprecedented - and on the offchance your opponent does kill it outright, the rest of your force gets off scot-free.
That's pretty good going if you ask me.
I will say that from what I've seen so far, the Void Dragon looks like much more of a dangerous, direct threat.
THe rest of your forces minus 300-380 points that is. LIving Metal doesn't really do much right? Just a wound a turn?
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![[Post New]](/s/i/i.gif) 2020/10/02 19:32:13
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Gore-Drenched Khorne Chaos Lord
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Super Ready wrote:Necronmaniac05 wrote:The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.
Sorry, did you just call 24 wounds combined with Living Metal underwhelming...?!
Bear in mind that to do 24 wounds in one go, you'd have to put a LOT of firepower into it... quite likely much of it only wounding it on 6's. In 99% of games it's going to be able to take full advantage of Living Metal turn after turn, so in effect it's more like it's approaching 30 wounds. That's unprecedented - and on the offchance your opponent does kill it outright, the rest of your force gets off scot-free.
That's pretty good going if you ask me.
I will say that from what I've seen so far, the Void Dragon looks like much more of a dangerous, direct threat.
Stop bringing your reasonable logic into here. Obviously unless it literally personally nukes your opponents house it's not worth putting on the table top!
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![[Post New]](/s/i/i.gif) 2020/10/02 19:32:58
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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C'tan Powers
Antimatter Meteor: Pick an enemy unit within 24" and visible to a C'tan shard. on a 3-5, deal 3 mortals. A 6 does 3+D3
Time's Arrow: Chose an enemy unit within 18" and visible to a C'tan shard. Roll a D6. If it's greater than a model's wounds characteristic, it is slain.
Sky of Falling Stars: Chose an enemy unit within 24" of a C'tan shard. Roll a D6. 1-5 deals D3 mortals if the number is less than the total number of models in that unit.
Cosmic Fire: Roll a D6 for each enemy unit within 9" of a C'tan shard. On a 4+, deal D3 mortals.
Seismic Assault: Chose an enemy unit within 18" and visible to a C'tan shard. Roll a dice for each model in that unit. For each 6+, deal a Mortal Wound up to 10.
Transdimensional Thunderbolt: Chose an enemy unit within 24" and visible to the C'tan (you cannot chose a character while they are within 3" of enemy models and they are 9 wounds or less). On a 2+, D3 mortals. Plus, roll a D6 for each other enemy unit within 3". On a 4+, they suffer 1 mortal.
Cosmic Madness (Deceiver): Choose a visible enemy unit within 12" and roll a D6. Add the result to the Deceiver's Leadership. Then your opponent rolls a D6 and adds that result to the targeted unit's Leadership. The targeted unit takes MW equal to the difference.
Death Gaze (Nightbringer): Choose a visible enemy unit within 9". Role 3 dice. On each 4+, that unit suffers d3 wounds
Voltaic Storm (Void Dragon): Choose a visible enemy unit within 18" following Look Out Sir rules. Roll a d6; on a 2+, that unit suffers d3 MW. If that unit was a vehicle, it suffers d6 MW. If that unit was a vehicle and it brackets, its wounds characteristic is considered halved for the purpose of bracketing.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:35:59
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Sasori wrote:changemod wrote: Sasori wrote: H.B.M.C. wrote:So Destroyers have the two gun options, but Heavy Destroyers don't. What?
They're under heavy support.
Automatically Appended Next Post:
H.B.M.C. wrote:So Destroyers have the two gun options, but Heavy Destroyers don't. What?
No, you can take Heavys in a regular destroyer squad like before for +15 points. The Heavys are 70 for either option in ther slot.
Heavies are entirely squatted sadly, no more semiefficent lascannon fire, just a bigger gun in an army that already hurts for anti-vehicle and monster options.
You can take the Lokhust Heavy Destroyers in regular squads for +15 point snow.
I know, that’s what I was complaining about.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:36:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Hissing Hybrid Metamorph
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For those who’ve seen the Monolith, now that it’s a LoW, will it cost 3CP to add to your list?
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![[Post New]](/s/i/i.gif) 2020/10/02 19:37:38
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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Tiberius501 wrote:For those who’ve seen the Monolith, now that it’s a LoW, will it cost 3CP to add to your list?
Yes. Monoliths are probably Dead on arrival due to this.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:39:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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So according to marine logic, 2 cp is 40 points, so 3 cp is 60 points. So why is it so many points to begin with?
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![[Post New]](/s/i/i.gif) 2020/10/02 19:39:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Hissing Hybrid Metamorph
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Sasori wrote: Tiberius501 wrote:For those who’ve seen the Monolith, now that it’s a LoW, will it cost 3CP to add to your list?
Yes. Monoliths are probably Dead on arrival due to this.
No special rule or anything to mitigate this? :C
Maaaan... I was so looking forward to getting the new one but that really bums me out.
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![[Post New]](/s/i/i.gif) 2020/10/02 19:41:47
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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Super Ready wrote:Necronmaniac05 wrote:The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.
Sorry, did you just call 24 wounds combined with Living Metal underwhelming...?!
Bear in mind that to do 24 wounds in one go, you'd have to put a LOT of firepower into it... quite likely much of it only wounding it on 6's. In 99% of games it's going to be able to take full advantage of Living Metal turn after turn, so in effect it's more like it's approaching 30 wounds. That's unprecedented - and on the offchance your opponent does kill it outright, the rest of your force gets off scot-free.
That's pretty good going if you ask me.
I will say that from what I've seen so far, the Void Dragon looks like much more of a dangerous, direct threat.
It's knight stats without inv saves. And any army worth anything aims to one shot knight.
Since any half decent army one shots knight witq ris they can one shot 2 monoliths.
Oh and no hiding out of los either.
And sorry but what weapon you fire at it that wounds on 6? It's t8. Not t14. You don't shoot bolter at it. Are you supposed to plan opponent be stupid enough to shoot bolters at monolith and lascannons etc at necron warriors? Sorry. I don't like to make plans that depend opponent being such a level of idiocy.
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This message was edited 1 time. Last update was at 2020/10/02 19:44:28
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/10/02 19:43:39
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Regular Dakkanaut
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Super Ready wrote:Necronmaniac05 wrote:The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.
Sorry, did you just call 24 wounds combined with Living Metal underwhelming...?!
Bear in mind that to do 24 wounds in one go, you'd have to put a LOT of firepower into it... quite likely much of it only wounding it on 6's. In 99% of games it's going to be able to take full advantage of Living Metal turn after turn, so in effect it's more like it's approaching 30 wounds. That's unprecedented - and on the offchance your opponent does kill it outright, the rest of your force gets off scot-free.
That's pretty good going if you ask me.
I will say that from what I've seen so far, the Void Dragon looks like much more of a dangerous, direct threat.
We will see i guess. My view is it is hard to screen/hide and in the age of 3 eradicators hitting on 3's, wounding on 4's and doing 4+ 2d6 damage each at -3/-4 AP, while they may not kill it outright they are going to quickly drop its effectiveness such that it will struggle to make a mark. We will see however. Knights, wraithknights and stormsurges all fill the same space and all have an inv (and more wounds in the case of knights).
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