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2020/10/03 18:21:06
Subject: Necron and Space Marine Codex and upcoming releases discussion
nintura wrote: 50 minutes till the salamanders vs necrons game. I dont have much hope for the crons for a couple reasons. 1: Marines. 2: One of the better chapters. 3: Necrons are so different now and so many new units to try though I doubt they'll have the new units
Marines got nerfed in a lot of good places, including Salamanders. They are still going to be good, but I don't think they are going to be as dominant as they were.
nintura wrote: 50 minutes till the salamanders vs necrons game. I dont have much hope for the crons for a couple reasons. 1: Marines. 2: One of the better chapters. 3: Necrons are so different now and so many new units to try though I doubt they'll have the new units
For new units it's not new unit=broken with GW. Yes sometimes it is, sometime it's not. None of the new models in the codex really look like must have. Heavy destroyer meh, void dragon is good but then again nightbringer just might be even better, silent king hardly must have. Doomstalker looks to be best of the new models.
2024 painted/bought: 109/109
2020/10/03 18:32:55
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
Apparently they are taking away the -1s to hit for weapons that are meant to target Aircraft when targeting ground units. So the Stalker is actually going to be a bit insane, as it will have a ton of autocannon shots that just happen to be really good against aircraft (two hit rolls instead of one for each shot, +1 to hit). Same goes for stuff like the Icarus Rocket Pods on Redemptors and Repulsors.
Super Ready wrote: I've realised from the list of restricted units that Space Wolves can now take "normal" Scouts. Something tells me that separate, veteran Wolf Scouts are no longer a thing in rules terms, even if they're still there in lore...
This is Codex: Space Marines, not Codex: Space Wolves.
Wolf Scouts would be in the Space Wolf supplement if they're still a thing.
Oh, I understand that. But I was kind of expecting them not to be able to take normal Scouts at all yet.
If Wolf Scouts end up arriving in the supplement? Then they'll be able to take two kinds of Scouts, which breaks their fluff. I don't see it happening.
Eh. It's not a huge issue, given that Wolf Scouts really only had the one or two special options once GW ceased the statline goofiness.
Automatically Appended Next Post:
casvalremdeikun wrote: Apparently they are taking away the -1s to hit for weapons that are meant to target Aircraft when targeting ground units. So the Stalker is actually going to be a bit insane, as it will have a ton of autocannon shots that just happen to be really good against aircraft (two hit rolls instead of one for each shot, +1 to hit). Same goes for stuff like the Icarus Rocket Pods on Redemptors and Repulsors.
FINALLY!
This message was edited 1 time. Last update was at 2020/10/03 18:38:36
2020/10/03 18:42:19
Subject: Necron and Space Marine Codex and upcoming releases discussion
nintura wrote: 50 minutes till the salamanders vs necrons game. I dont have much hope for the crons for a couple reasons. 1: Marines. 2: One of the better chapters. 3: Necrons are so different now and so many new units to try though I doubt they'll have the new units
For new units it's not new unit=broken with GW. Yes sometimes it is, sometime it's not. None of the new models in the codex really look like must have. Heavy destroyer meh, void dragon is good but then again nightbringer just might be even better, silent king hardly must have. Doomstalker looks to be best of the new models.
This. People like to claim that GW releases OP stuff to drive sales but honestly it's completely random how powerful something is day 1. Eradicators were hilariously busted, bladeguard and outriders were strong but pretty fair, most of the tanks seems pretty crap. It's throwing darts blindfolded with GW.
2020/10/03 18:55:43
Subject: Necron and Space Marine Codex and upcoming releases discussion
nintura wrote: 50 minutes till the salamanders vs necrons game. I dont have much hope for the crons for a couple reasons. 1: Marines. 2: One of the better chapters. 3: Necrons are so different now and so many new units to try though I doubt they'll have the new units
For new units it's not new unit=broken with GW. Yes sometimes it is, sometime it's not. None of the new models in the codex really look like must have. Heavy destroyer meh, void dragon is good but then again nightbringer just might be even better, silent king hardly must have. Doomstalker looks to be best of the new models.
This. People like to claim that GW releases OP stuff to drive sales but honestly it's completely random how powerful something is day 1. Eradicators were hilariously busted, bladeguard and outriders were strong but pretty fair, most of the tanks seems pretty crap. It's throwing darts blindfolded with GW.
And making the shiny, new Monolith a Lord of War isn't going to help sales, either. That choice is rather confusing.
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Reivers got an additional -1 on their pistols for -2 total!
2020/10/03 19:51:20
Subject: Necron and Space Marine Codex and upcoming releases discussion
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Lost their 6's generate extra hits-rule though. But yeah, Reivers are destined to be "meh" it seems.
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2020/10/03 19:54:31
Subject: Necron and Space Marine Codex and upcoming releases discussion
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Reivers got an additional -1 on their pistols for -2 total!
C'tan are insane... this guys deceiver has done sky of falling stars, picking 3 units, then the leadership check power, then paid a cp to do another random ct'an power which rolled the falling stars again.
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Lost their 6's generate extra hits-rule though. But yeah, Reivers are destined to be "meh" it seems.
I’m tempted by them for their new models lose Obsec ability with the Lt that gives +1 charge range.
2020/10/03 20:07:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Lost their 6's generate extra hits-rule though. But yeah, Reivers are destined to be "meh" it seems.
I actually disagree, Reivers have some intreasting uses, they now impose a flat -2 to LDR and remove obsec of any enemy unit within 3 inches. IIRC they can also prevent units from taking actions, they're not going to be killing a ton of stuff but I can see potential for them being a behind the lines spoiler.
This message was edited 1 time. Last update was at 2020/10/03 20:07:37
Opinions are not facts please don't confuse the two
2020/10/03 20:34:41
Subject: Necron and Space Marine Codex and upcoming releases discussion
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Lost their 6's generate extra hits-rule though. But yeah, Reivers are destined to be "meh" it seems.
Crimson wrote: So one thing that bugs me unreasonably much: apparently the Incursors got AP -1 for their tiny knives yet they couldn't give Reivers' knives that?
Lost their 6's generate extra hits-rule though. But yeah, Reivers are destined to be "meh" it seems.
I actually disagree, Reivers have some intreasting uses, they now impose a flat -2 to LDR and remove obsec of any enemy unit within 3 inches. IIRC they can also prevent units from taking actions, they're not going to be killing a ton of stuff but I can see potential for them being a behind the lines spoiler.
Those are all Strats though.
This message was edited 1 time. Last update was at 2020/10/03 20:35:02
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/10/03 21:54:58
Subject: Necron and Space Marine Codex and upcoming releases discussion
watching this vid and it's just dumb. A gravis captain starts at 7 wounds? goes to 8 with the relic that ALSO gives +1 toughness and an auto 2+ save? 8 wounds at toughness 6? really?
nintura wrote: watching this vid and it's just dumb. A gravis captain starts at 7 wounds? goes to 8 with the relic that ALSO gives +1 toughness and an auto 2+ save? 8 wounds at toughness 6? really?
Be a Salamander, go for 8 toughness.
2020/10/03 22:11:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
nintura wrote: watching this vid and it's just dumb. A gravis captain starts at 7 wounds? goes to 8 with the relic that ALSO gives +1 toughness and an auto 2+ save? 8 wounds at toughness 6? really?
.
Hmmm. I feel the need to point out that some of that already existed in the current codex. The 7 wound gravis profile certainly did, and while that specific combination wasn't available (in the base codex), 3++ saves are also just gone, so a lot of shenanigans are as well.
And that you need to pay 40 points for the Chapter Master upgrade to get access to that relic.
And gravis captains (and therefor the Chapter Master) are _really_ limited in their gear choices, which reduces their offensive output a lot.
Also given the offensive output of weapons now... trying to tank things out with your Warlord is far from the most broken thing you can do (and likely won't be very successful)
This message was edited 2 times. Last update was at 2020/10/03 22:13:40
Efficiency is the highest virtue.
2020/10/03 22:13:06
Subject: Necron and Space Marine Codex and upcoming releases discussion
Voss wrote: Also given the offensive output of weapons now... trying to tank things out with your Warlord is far from the most broken thing you can do (and likely won't be very successful)
He’d get Eradicated.
2020/10/03 22:25:54
Subject: Necron and Space Marine Codex and upcoming releases discussion
nintura wrote: watching this vid and it's just dumb. A gravis captain starts at 7 wounds? goes to 8 with the relic that ALSO gives +1 toughness and an auto 2+ save? 8 wounds at toughness 6? really?
Be a Salamander, go for 8 toughness.
Yep, he does. That's how he's playing it I believe.
I disagree. I hate the new 'If NOT X, then you can Y, or else Z' thing they have going on, I had to read some stuff multiple times to see what negative conditionals really meant.
Also, no model no rule stupid is back, say primaris captain can have a bolter and power fist, but only if he is DA. Hello? GW? Ever heard of Deathwatch? Who are now in same book? Seeing the DA guy likely went through it, why the frak they can't take him after pad swap? And why is any chapter change an issue at all, all he needs to be Black Templar is pad/helmet swap, why BT can't take that loadout?
I thought they would relax this idiocy after unsold chapter specific minis were mass dumped in loot boxes, but alas, it would be too smart...
2020/10/03 22:34:25
Subject: Necron and Space Marine Codex and upcoming releases discussion
nintura wrote: watching this vid and it's just dumb. A gravis captain starts at 7 wounds? goes to 8 with the relic that ALSO gives +1 toughness and an auto 2+ save? 8 wounds at toughness 6? really?
There isa WLT for sallies that adds +2 toughness on top of that.
The worst offender so far in the marine book is duty eternal stock on all dreads... That is just stupid.
nintura wrote: watching this vid and it's just dumb. A gravis captain starts at 7 wounds? goes to 8 with the relic that ALSO gives +1 toughness and an auto 2+ save? 8 wounds at toughness 6? really?
.
Hmmm. I feel the need to point out that some of that already existed in the current codex. The 7 wound gravis profile certainly did, and while that specific combination wasn't available (in the base codex), 3++ saves are also just gone, so a lot of shenanigans are as well.
And that you need to pay 40 points for the Chapter Master upgrade to get access to that relic.
And gravis captains (and therefor the Chapter Master) are _really_ limited in their gear choices, which reduces their offensive output a lot.
Also given the offensive output of weapons now... trying to tank things out with your Warlord is far from the most broken thing you can do (and likely won't be very successful)
having only 1 captain per detachment is also huge. It stops the triple smash fether BS. Or at least makes it very hard to pull.
This message was edited 1 time. Last update was at 2020/10/03 22:50:16