Switch Theme:

Necron and Space Marine Codex and upcoming releases discussion  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Locked in the Tower of Amareo





Not coming. App replaced digital books. Not even way to buy for app only like in aos(well that's basically ebook anyway but only readable inside app and cheaper than reqular ebook

2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut




UK

Solidcrash wrote:
Did anyone heard anything about digital enchanted edition Codex? There are only physical book only with datasheet code for w40k app so far.


apparently not being done any more https://www.dakkadakka.com/dakkaforum/posts/list/0/792587.page

make sure you email GW and complain/ask about it as if they get enough pushback they might reconsider it

 
   
Made in gb
Audacious Atalan Jackal



UK

 OrlandotheTechnicoloured wrote:
Solidcrash wrote:
Did anyone heard anything about digital enchanted edition Codex? There are only physical book only with datasheet code for w40k app so far.


apparently not being done any more https://www.dakkadakka.com/dakkaforum/posts/list/0/792587.page

make sure you email GW and complain/ask about it as if they get enough pushback they might reconsider it





 
   
Made in at
Second Story Man





Austria

 Jidmah wrote:

I agree with you in general, and I know this is a popular example, but it's just wrong.
I have build and painted every single one of the ork buggies. I'd even wager that most of them were made by the same guy who originally designed the trukk because the way the motor, the drivers, the wheels and the rollcages are made is extremely similar in style.


Since GW uses Renders to design their Minis, and uses a lot of Copy&Paste to save time, this does not proof that it is the same designer
just that they used existing files as base for the new vehicles instead of making new ones

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Nonsense. They vehicles are completely distinct, yet of similar style. There is exactly zero copy&paste going on.

You are trying too hard to find a problem where there is none.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Powerful Ushbati





United States

Did you guys ever consider that maybe, 40K is just too big of a game, with far too many models and far too many factions + subfactions?

It took me a while, but since I've put all my stuff in boxes and put them away for a year while I try other games, I'm finding a whole world of much better designed and fun to play games out there, most of them for half the buy in.

Maybe Warhammer is just too big.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 Togusa wrote:
Did you guys ever consider that maybe, 40K is just too big of a game, with far too many models and far too many factions + subfactions?
It took me a while, but since I've put all my stuff in boxes and put them away for a year while I try other games, I'm finding a whole world of much better designed and fun to play games out there, most of them for half the buy in.
Maybe Warhammer is just too big.

This thought has occurred to me a couple of times, and I agree. It could do with a way of consolidating factions somehow... like, maybe some kind of core faction book for its worst culprit and then supplements for those that want to dive deeper into a particular subfaction.
...oh, wait.

This message was edited 1 time. Last update was at 2020/10/22 08:17:19


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ch
The Dread Evil Lord Varlak





 Super Ready wrote:
 Togusa wrote:
Did you guys ever consider that maybe, 40K is just too big of a game, with far too many models and far too many factions + subfactions?
It took me a while, but since I've put all my stuff in boxes and put them away for a year while I try other games, I'm finding a whole world of much better designed and fun to play games out there, most of them for half the buy in.
Maybe Warhammer is just too big.

This thought has occurred to me a couple of times, and I agree. It could do with a way of consolidating factions somehow... like, maybe some kind of core faction book for its worst culprit and then supplements for those that want to dive deeper into a particular subfaction.
...oh, wait.


The supplements exist solely to milk the playerbase.
If the core book would've had customizable units, depending upon your subfaction choice, you'd need non of that BS...
but that would require an investment into somewhat diminished returns because the whales are going to buy anyways.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in at
Second Story Man





Austria

yes Warhammer is too big
at least for what it wants to be

in a game like Kill Team, having lots of Mini-Factions that are similar with just different models would be no problem
but having mini-factions in the large game gets difficult as not just 5 different models are needed but different units

it works for Necromunda, yet if every Necromunda faction would need to be playable at 2000 points 40k, you get the same result

 Jidmah wrote:
Nonsense. They vehicles are completely distinct, yet of similar style. There is exactly zero copy&paste going on.
You are trying too hard to find a problem where there is none.


you said it must be the same designer because those parts are similar
yet GW uses renders for design and copy&pastes to make work easier, hence why a lot of large models have the same basic pose

than you tell me that this is not the case because the designs are completely distinct and just a similar style
so it is again not a proof that it is the same designer

you made a claim because of the specific design of some parts, yet that does not proof anything

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Jidmah wrote:

You are trying too hard to find a problem where there is none.


90% of the posts on dakkadakka in a nut shell

Opinions are not facts please don't confuse the two 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 kodos wrote:
 Jidmah wrote:
Nonsense. They vehicles are completely distinct, yet of similar style. There is exactly zero copy&paste going on.
You are trying too hard to find a problem where there is none.


you said it must be the same designer because those parts are similar
yet GW uses renders for design and copy&pastes to make work easier, hence why a lot of large models have the same basic pose

than you tell me that this is not the case because the designs are completely distinct and just a similar style
so it is again not a proof that it is the same designer

you made a claim because of the specific design of some parts, yet that does not proof anything


I don't need to prove anything. I know what I have seen and experienced when building and painting these models and your theory is easily proven wrong, just have a look at the wheels. A style cannot be copy&pasted. At worst, another designer has mimicked the design of old popular vehicles, which is a good thing, not a bad one.

A trukk, a KBB and a snazzwagon have the same style. They way the wheels are done, the way certain parts of the motors look and their bits are cut, the wheels, the rollcages, the same odd way driver seats are made, as well as the steering wheel, exhausts, chains and metal teeth ornaments. The bits or part are neither copies nor rescales of each other, and you can clearly tell the difference of the technology used to create those models, but they still feel very similar.

If I had to guess, there are 3-4 different designers/teams creating ork vehicles - the person who did the naut, battlewagon, kans, dreads and the squig buggy, one person who made the trukk, KBB and snazzwagon, one who created the bommers, dakka jets, wartrike, warbikers and the scrapjet and one who created the wazzbom, mek guns, SJD, SAG and MANz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They probably have a library of assets they can re-use for 3D sculpting. I mean, why remake a bolt pistol again when it's already done?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
They probably have a library of assets they can re-use for 3D sculpting. I mean, why remake a bolt pistol again when it's already done?


Sure, and they also do that with the buggies - for example, multiple of them have very similar suspension (that's why you can mix&match wheels), the saw blades on the squig buggy and the SJD are the same and all the big shootas are very similar.

The stuff I'm talking about has nothing to do with that though. An asset library doesn't create six completely differently shaped exhaust pipes or creates scrapjet hull which looks completely different but builds exactly like a dakkajet.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rampaging Chaos Russ Driver





Albany, NY

 H.B.M.C. wrote:
They probably have a library of assets they can re-use for 3D sculpting. I mean, why remake a bolt pistol again when it's already done?


To be fair they did plenty of that when actually sculpting the models, too. There's plenty of pics in White Dwarf of new mini greens that are half a plastic Marine cut up with new details. I actually pulled out the issue where the plastic Giant debuted recently and there's an article touting it as one of the last 'traditionally sculpted' models with a little spread by Jervis about the new digital sculpting technology they were using. What a trip.

   
Made in us
Battlewagon Driver with Charged Engine





BrianDavion wrote:
 Jidmah wrote:

You are trying too hard to find a problem where there is none.


90% of the posts on dakkadakka in a nut shell


The other 10% is people complaining that 40k sucks and is unfun but spend a lot of their time on a 40k forum

This message was edited 1 time. Last update was at 2020/10/22 14:58:20


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in fi
Dakka Veteran






Speaking about complaining about GW...

Did anyone else Preorder a Necron codex from GW directly?
My order has been on "pending" with no change since I put it in.
I waited the pre-requisite 7 business days after the Monday when the codex was released to contact customer support and I got an auto-generated message back that it would take them 10 business days to respond to my message.

Anyone else having a similar experience?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Didn't preorder the Necron Codex, but did order a Faramir, Madril, and Damrod set from them at the same time you're mentioning. It took a good chunk of time.

My tracking info came via UPS instead of FedEx as usual...so there might be something going on that end.
   
Made in at
Second Story Man





Austria

Cryptek of Awesome wrote:
Speaking about complaining about GW...

Did anyone else Preorder a Necron codex from GW directly?
My order has been on "pending" with no change since I put it in.
I waited the pre-requisite 7 business days after the Monday when the codex was released to contact customer support and I got an auto-generated message back that it would take them 10 business days to respond to my message.

Anyone else having a similar experience?


not with 9th Edi Codex but previous ones
GW explained it to me that Pre-Orders are proceeded into an Order the Monday after the release weekend and if the initial stock at the local GW depot runs out of books before your pre-order proceeds you have to wait for restock which can take up to 6 months

and was told that it was my fault as I did not use "pick up at GW store" for my pre-order and they can do nothing about it

so good luck to you and hope that it is something different

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Terrifying Doombull




Cryptek of Awesome wrote:
Speaking about complaining about GW...

Did anyone else Preorder a Necron codex from GW directly?
My order has been on "pending" with no change since I put it in.
I waited the pre-requisite 7 business days after the Monday when the codex was released to contact customer support and I got an auto-generated message back that it would take them 10 business days to respond to my message.

Anyone else having a similar experience?


Mine didn't leave their warehouse until the tuesday or wednesday afterwards, then took over a week to get to me. (And maddeningly, the Doomstalker I also ordered wasn't in the box, though I've been charged for it, so now I'm waiting on their currently horrible customer service (no phone calls, emails have an estimated 10 day wait time for a response). I'm a bit hacked off about the whole thing to be honest. I get the Covid-distancing delays in the warehouse, but not customer service. At least not to the point of killing phone service entirely and limiting email service to this degree. Those jobs can be naturally socially distanced.

And when I checked the customer service page, all of this (no phone calls, 10 day response time) was up front, and blamed on Covid.

But honestly there is zero utility in 'preordering' if it takes this long and is this messed up.

This message was edited 2 times. Last update was at 2020/10/22 16:56:31


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

Call centres aren't easily socially distanced because originally they were tightly packed rooms full of operators. Suddenly going down to a fraction of staff and not always having the facilities to allow home phone-ins to work (even if you can get it setup to dial their home number, they might not have an online computer system setup that allows the operator to be able to deal with your problem).

Online could be the same thing in that yes staff can work from home, but the software isn't built to work from home.


Another aspect is that GW's customer service system is likely getting WAY more calls/contacts than normal. So its a double hit of far more use of something that is operating under-staffed.

Plus GW is likely hoping to ride it out without having to invest a huge amount rebuilding their customer service system when in a year or so going back to the "old way" is perfectly safe and normal.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




That's their problem to figure out. And at six months into the pandemic, it should have been.

'Screw it, we'll just dump staff and continue to make customer service worse for the customer' isn't an acceptable strategy at this point. And certainly won't be for the next year or so it will take to clean up this mess.

Efficiency is the highest virtue. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Cryptek of Awesome wrote:
Speaking about complaining about GW...

Did anyone else Preorder a Necron codex from GW directly?
My order has been on "pending" with no change since I put it in.
I waited the pre-requisite 7 business days after the Monday when the codex was released to contact customer support and I got an auto-generated message back that it would take them 10 business days to respond to my message.

Anyone else having a similar experience?


not I but I had my copy shipped to my local GW store

Opinions are not facts please don't confuse the two 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 Overread wrote:
Call centres aren't easily socially distanced because originally they were tightly packed rooms full of operators. Suddenly going down to a fraction of staff and not always having the facilities to allow home phone-ins to work (even if you can get it setup to dial their home number, they might not have an online computer system setup that allows the operator to be able to deal with your problem).
Online could be the same thing in that yes staff can work from home, but the software isn't built to work from home.

This might have been a valid excuse for the first 2, maybe 3 months. But I can confidently say that if GW haven't gotten their call centre IT sorted to work remotely by now, they're either grossly incompetent at it (or their third party is), or they just don't care enough.
I'd be willing to bet it's a combination of the two.

Speaking from my experience working for an IT services provider in the UK - with an office of our own in Nottingham, no less! - that had all of our customers' servicedesks up and running to full service again in a matter of weeks.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I third this. Having the majority of people in a call center operate from homeoffice is not a hard thing to do at all, and there has been more than enough time to find, buy and implement a solution by now.

I think the actual reason for the call center is going under might be an unprecedented amount of problems with the release and that they might simply not be staffed for such a huge amount of issues. My last company had a decent support team which usually managed to clear out all issues by the end of the day, but if there was a major problem with the software it usually took them a week or two to catch up.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





no chronomancer this week... im so heartbroken

My trader feedback on other websites

http://www.overclock.net/u/193949/eosgreen
http://www.ebay.com/usr/questionmarks
 
   
Made in ca
Commander of the Mysterious 2nd Legion





eosgreen wrote:
no chronomancer this week... im so heartbroken


\sadly necrons are proably linked to the space marine release, so expect a slow ass release schedule over the next 3-4 months. welcome to our hell :(

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut





BrianDavion wrote:
eosgreen wrote:
no chronomancer this week... im so heartbroken


\sadly necrons are proably linked to the space marine release, so expect a slow ass release schedule over the next 3-4 months. welcome to our hell :(


WHY WOULD THEY RELEASE EVERYTHING ELSE AND ANNOUNCE IT THEN!?!?

My trader feedback on other websites

http://www.overclock.net/u/193949/eosgreen
http://www.ebay.com/usr/questionmarks
 
   
Made in us
Terrifying Doombull




BrianDavion wrote:
eosgreen wrote:
no chronomancer this week... im so heartbroken


\sadly necrons are proably linked to the space marine release, so expect a slow ass release schedule over the next 3-4 months. welcome to our hell :(


Its two characters and a 5 man box (wish it were ten, but given the unit size is still 5-20, I expect 5). That's literally all that's left. It doesn't need to be 'linked' to anything. They can just put this codex to bed.*
The 'week 4' necron releases are small enough to be tossed in with anything else.


*[If they'd gone all out and redone the c'tan and basic destroyers, they honestly could've taken a couple years hiatus]

This message was edited 1 time. Last update was at 2020/10/24 05:04:00


Efficiency is the highest virtue. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

BrianDavion wrote:
eosgreen wrote:
no chronomancer this week... im so heartbroken


\sadly necrons are proably linked to the space marine release, so expect a slow ass release schedule over the next 3-4 months. welcome to our hell :(

It's everyone's hell. They should have released all the loyalists and Necrons stuff quickly and gotten on to other factions. I can at least understand the models, but the loyalist supplements should have been dropped in one go, that way all loyalist chapters would be on roughly equal footing from the get go instead of being forced to wait, and they could have moved up the release schedule for everyone else. Instead everyone has to wait, wait, wait.....
   
Made in fi
Locked in the Tower of Amareo





That goes against gw's goal of getting impulse buys from players. If they release all at once there are people who can"t afford to buy all at once. If you spread it people have time to recharge wallet and gets hit by hype at full strength and buy more than intended. Majority of sales come怀in first few months. They don't want to weaken that

2024 painted/bought: 109/109 
   
 
Forum Index » News & Rumors
Go to: