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![[Post New]](/s/i/i.gif) 2020/10/27 14:39:42
Subject: Necron and Space Marine Codex and upcoming releases discussion
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The Dread Evil Lord Varlak
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i'd be really surprised if such boxes would come to an about equal PL/pts level would be at the same pricepoint...
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/10/27 17:48:29
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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Space Wolf rules preview - including the Hounds of Morkai datasheet.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/10/27 18:00:13
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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Yeah, they are ho hum maybe if they had better than pistols and knives. Also nerfing the crap out of Wolf Priests was not really needed. The Frost Weapon relic is a slightly better master crafted so that isn't bad. I like that the Saga's seem to be different and easier to trigger. And the Black Death is a damage 1 weapon you might actually take. Maybe, probably not.
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![[Post New]](/s/i/i.gif) 2020/10/27 18:23:52
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Chaplain with Hate to Spare
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So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2020/10/27 18:31:45
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Hey, another anti-psyker unit! Just what the game needs! Abhor schabhor, psykers are still dominating everyth....oh wait. Hmm.
Oh well. Dead unit unless the meta changes, nobody's going to take a unit that's total, complete junk against the majority of armies.
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![[Post New]](/s/i/i.gif) 2020/10/27 18:32:39
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
I can see arguments for the Power Sword, it has better AP. But yes, my first thought was claws as well. Automatically Appended Next Post: Oh well. Dead unit unless the meta changes, nobody's going to take a unit that's total, complete junk against the majority of armies.
I will continue to maintain that this is an attempt to foist off poor selling models on those dumb SW players.
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This message was edited 1 time. Last update was at 2020/10/27 18:34:56
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![[Post New]](/s/i/i.gif) 2020/10/27 18:39:24
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ridin' on a Snotling Pump Wagon
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yukishiro1 wrote:Hey, another anti-psyker unit! Just what the game needs! Abhor schabhor, psykers are still dominating everyth....oh wait. Hmm.
Oh well. Dead unit unless the meta changes, nobody's going to take a unit that's total, complete junk against the majority of armies.
You.....you are aware there’s a fair chunk of the player base to whom such things as the meta aren’t really a massive consideration?
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![[Post New]](/s/i/i.gif) 2020/10/27 18:49:24
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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You.....you are aware there’s a fair chunk of the player base to whom such things as the meta aren’t really a massive consideration?
But as a fluffy player, who only reads about meta, who also plays SW, I think this unit is a travesty. Phobos guys don't fit SW aesthetically imo. Their special rules are neat. But not enough to get me to play Reivers, even if I converted non-phobos guys to represent them. Its a waste of rules development time. I don't see any reason other than the one I have stated to make the unit in the first place. Give special Phobos units to Raven Guard they seem to want them.
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![[Post New]](/s/i/i.gif) 2020/10/27 18:50:00
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Stealthy Warhound Titan Princeps
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We're all competitors here man. Top level competitors. I don't even paint my minis. I'm just in this to dominate the competition in this deep, complex, finely balanced cognitive challenge that is 40K.
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![[Post New]](/s/i/i.gif) 2020/10/27 18:59:21
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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JWBS wrote:We're all competitors here man. Top level competitors. I don't even paint my minis. I'm just in this to dominate the competition in this deep, complex, finely balanced cognitive challenge that is 40K.
...the needle in my sarcasm detector just got bent again. I only just got the damned thing fixed!
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/10/27 19:14:51
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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yukishiro1 wrote:Hey, another anti-psyker unit! Just what the game needs! Abhor schabhor, psykers are still dominating everyth....oh wait. Hmm.
Oh well. Dead unit unless the meta changes, nobody's going to take a unit that's total, complete junk against the majority of armies.
It sure does seem like GW was anticipating some super Psyker armies to dominate with how much they've stacked new units and odds against them.
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![[Post New]](/s/i/i.gif) 2020/10/27 19:24:25
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Terrifying Doombull
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casvalremdeikun wrote:So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
Seems great to me. It seems odd that they'd wait this long to realize they've got way too many super-special-variant-subtype weapons running around, but any cleaning up of the clutter helps.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/27 19:27:27
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Not as Good as a Minion
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Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker
hence why Wolves need much more anti-psyker units so that TS have no chance fighting them
who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/10/27 19:36:48
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ancient Space Wolves Venerable Dreadnought
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Meh. I’ve got an unassembled reiver sprue from a boxed set, and a Primaris upgrade sprue. Might as well make some of these guys - definitely not buying the box for them though.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2020/10/27 19:41:23
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Jovial Plaguebearer of Nurgle
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JWBS wrote:We're all competitors here man. Top level competitors. I don't even paint my minis. I'm just in this to dominate the competition in this deep, complex, finely balanced cognitive challenge that is 40K.
Well technically, if you truly want to dominate the competition you are forced to paint your minis now but I digress.
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![[Post New]](/s/i/i.gif) 2020/10/27 19:49:00
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:yukishiro1 wrote:Hey, another anti-psyker unit! Just what the game needs! Abhor schabhor, psykers are still dominating everyth....oh wait. Hmm.
Oh well. Dead unit unless the meta changes, nobody's going to take a unit that's total, complete junk against the majority of armies.
You.....you are aware there’s a fair chunk of the player base to whom such things as the meta aren’t really a massive consideration?
The fact that some people might want to use a terrible unit is just fine and more power to them, but it doesn't mean the unit isn't terrible.
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![[Post New]](/s/i/i.gif) 2020/10/27 20:46:35
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Chaplain with Hate to Spare
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Voss wrote: casvalremdeikun wrote:So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
Seems great to me. It seems odd that they'd wait this long to realize they've got way too many super-special-variant-subtype weapons running around, but any cleaning up of the clutter helps.
It allows you to give Primaris stuff Frost weapons, which is neat. I don't like that an army is limited to only one Frost weapon now is all.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2020/10/27 22:20:39
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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casvalremdeikun wrote:So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
Look on the bright side: They didn't turn Frost weapons into a Strat.
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![[Post New]](/s/i/i.gif) 2020/10/27 22:28:10
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Chaplain with Hate to Spare
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H.B.M.C. wrote: casvalremdeikun wrote:So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
Look on the bright side: They didn't turn Frost weapons into a Strat.
This is true. Though it might as well be since there are likely better relics to chose from, making the strat for multiple relics all but necessary. I will miss being able to take multiple frost weapons in a list. Oh well. One can now kitbash a frost axe on that SW Lieutenant.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2020/10/27 22:42:20
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Terrifying Doombull
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casvalremdeikun wrote:Voss wrote: casvalremdeikun wrote:So now one can only include a single frost weapon in their army? Seems kinda dumb. The obvious choice is to put it on twin lightning claws for a ton of attacks.
Seems great to me. It seems odd that they'd wait this long to realize they've got way too many super-special-variant-subtype weapons running around, but any cleaning up of the clutter helps.
It allows you to give Primaris stuff Frost weapons, which is neat. I don't like that an army is limited to only one Frost weapon now is all.
I get that.
I'm just saying that its good that the SW armory isn't 10 entries of 'Frost <weapon type>,' because that's pointless bloat.
I half expected the Hounds to have 'special null bolt pistols' and 'ice knives' to add to the pile of special weapons.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/27 22:46:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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You are asumming that there won't be another frost weapon when this is the same as the "master crafted" b-tier relic but in SW form, and you have still a ton of master crafted weapons in many units profiles.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/10/27 23:06:42
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Commander of the Mysterious 2nd Legion
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kodos wrote:Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker
hence why Wolves need much more anti-psyker units so that TS have no chance fighting them
who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background
if a 1K player is now suddenly unable to win against space wolves because of that one unit then I'd argue that unit really isn't what the problem is
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/10/28 01:37:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Walking Dead Wraithlord
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BrianDavion wrote: kodos wrote:Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker hence why Wolves need much more anti-psyker units so that TS have no chance fighting them who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background if a 1K player is now suddenly unable to win against space wolves because of that one unit then I'd argue that unit really isn't what the problem is But what if he takes 30 reavers and combat squads them into 6 units and puts them into impulsors and rams them forward + DS them? You now have like up to -6 to cast as a 1k son palyer.. I'm not saying this is what you would commonly see, but if you really wanted to toilor then thats a bad day for psyker armies... If stacking to hit modifiers are a problem, all stacking modifiers should be a problem. Again im not saying this like some sort of meta shattering thing and is oviously a gimmick ... But the fact it can be a thing just shows how silly it is..
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This message was edited 4 times. Last update was at 2020/10/28 01:41:07
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![[Post New]](/s/i/i.gif) 2020/10/28 01:51:30
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Commander of the Mysterious 2nd Legion
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Argive wrote:BrianDavion wrote: kodos wrote:Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker
hence why Wolves need much more anti-psyker units so that TS have no chance fighting them
who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background
if a 1K player is now suddenly unable to win against space wolves because of that one unit then I'd argue that unit really isn't what the problem is
But what if he takes 30 reavers and combat squads them into 6 units and puts them into impulsors and rams them forward + DS them?
You now have like up to -6 to cast as a 1k son palyer..
I'm not saying this is what you would commonly see, but if you really wanted to toilor then thats a bad day for psyker armies...
If stacking to hit modifiers are a problem, all stacking modifiers should be a problem.
Again im not saying this like some sort of meta shattering thing and is oviously a gimmick ... But the fact it can be a thing just shows how silly it is..
this is assuming it stacks, I'm inclined to say it doesn't given the SOS special ability specificly states theirs stack but the Hounds do not.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/10/28 02:05:31
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Walking Dead Wraithlord
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BrianDavion wrote: Argive wrote:BrianDavion wrote: kodos wrote:Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker
hence why Wolves need much more anti-psyker units so that TS have no chance fighting them
who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background
if a 1K player is now suddenly unable to win against space wolves because of that one unit then I'd argue that unit really isn't what the problem is
But what if he takes 30 reavers and combat squads them into 6 units and puts them into impulsors and rams them forward + DS them?
You now have like up to -6 to cast as a 1k son palyer..
I'm not saying this is what you would commonly see, but if you really wanted to toilor then thats a bad day for psyker armies...
If stacking to hit modifiers are a problem, all stacking modifiers should be a problem.
Again im not saying this like some sort of meta shattering thing and is oviously a gimmick ... But the fact it can be a thing just shows how silly it is..
this is assuming it stacks, I'm inclined to say it doesn't given the SOS special ability specificly states theirs stack but the Hounds do not.
RAW doesn't say it doesn't stack so.. Who knows.. As stands under RAW I don't see why it wouldn't stack until FAQ'd otherwise.
Its kind of cool how in my head they would circle the target psyker cordoning them off while they have a seisure clawing their face off.
But I think its silly and unnecessary. Surely you just take runepriests and the relics for anti psyker stuff for characters rather than choppy stuff if you want the "fluff" of anti psyker tools... It just seems another case of having cake and eating it too. :
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![[Post New]](/s/i/i.gif) 2020/10/28 02:36:46
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Fresh-Faced New User
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Castozor wrote:JWBS wrote:We're all competitors here man. Top level competitors. I don't even paint my minis. I'm just in this to dominate the competition in this deep, complex, finely balanced cognitive challenge that is 40K.
Well technically, if you truly want to dominate the competition you are forced to paint your minis now but I digress.
Only if you're a total scrub that can't outscore above the tiebreaker points.
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![[Post New]](/s/i/i.gif) 2020/10/28 04:45:31
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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Argive wrote:BrianDavion wrote: Argive wrote:BrianDavion wrote: kodos wrote:Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker
hence why Wolves need much more anti-psyker units so that TS have no chance fighting them
who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background
if a 1K player is now suddenly unable to win against space wolves because of that one unit then I'd argue that unit really isn't what the problem is
But what if he takes 30 reavers and combat squads them into 6 units and puts them into impulsors and rams them forward + DS them?
You now have like up to -6 to cast as a 1k son palyer..
I'm not saying this is what you would commonly see, but if you really wanted to toilor then thats a bad day for psyker armies...
If stacking to hit modifiers are a problem, all stacking modifiers should be a problem.
Again im not saying this like some sort of meta shattering thing and is oviously a gimmick ... But the fact it can be a thing just shows how silly it is..
this is assuming it stacks, I'm inclined to say it doesn't given the SOS special ability specificly states theirs stack but the Hounds do not.
RAW doesn't say it doesn't stack so.. Who knows.. As stands under RAW I don't see why it wouldn't stack until FAQ'd otherwise.
Its kind of cool how in my head they would circle the target psyker cordoning them off while they have a seisure clawing their face off.
But I think its silly and unnecessary. Surely you just take runepriests and the relics for anti psyker stuff for characters rather than choppy stuff if you want the "fluff" of anti psyker tools... It just seems another case of having cake and eating it too. :
Fyi core rule says same named aura abilities don't stack.
If it was non-aura "pick unit, it suffers -1 to cast" that would stack.
So unless datasheet specifically says they stack(overriding core rules) no -6.
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This message was edited 1 time. Last update was at 2020/10/28 04:51:21
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/10/28 04:54:44
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Walking Dead Wraithlord
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tneva82 wrote: Argive wrote:BrianDavion wrote: Argive wrote:BrianDavion wrote: kodos wrote:Answer is much more simple, Thousand Sons are the Arch Enemy of Wolves, and every Thousand Sons is a Psyker
hence why Wolves need much more anti-psyker units so that TS have no chance fighting them
who cares if Wolves would play against any other faction, that is not fluffy and no one plays battles that are not according to the background
if a 1K player is now suddenly unable to win against space wolves because of that one unit then I'd argue that unit really isn't what the problem is
But what if he takes 30 reavers and combat squads them into 6 units and puts them into impulsors and rams them forward + DS them?
You now have like up to -6 to cast as a 1k son palyer..
I'm not saying this is what you would commonly see, but if you really wanted to toilor then thats a bad day for psyker armies...
If stacking to hit modifiers are a problem, all stacking modifiers should be a problem.
Again im not saying this like some sort of meta shattering thing and is oviously a gimmick ... But the fact it can be a thing just shows how silly it is..
this is assuming it stacks, I'm inclined to say it doesn't given the SOS special ability specificly states theirs stack but the Hounds do not.
RAW doesn't say it doesn't stack so.. Who knows.. As stands under RAW I don't see why it wouldn't stack until FAQ'd otherwise.
Its kind of cool how in my head they would circle the target psyker cordoning them off while they have a seisure clawing their face off.
But I think its silly and unnecessary. Surely you just take runepriests and the relics for anti psyker stuff for characters rather than choppy stuff if you want the "fluff" of anti psyker tools... It just seems another case of having cake and eating it too. :
Fyi core rule says same named aura abilities don't stack.
If it was non-aura "pick unit, it suffers -1 to cast" that would stack.
So unless datasheet specifically says they stack(overriding core rules) no -6.
Ah, good point. Fair enough.
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![[Post New]](/s/i/i.gif) 2020/10/28 06:35:48
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Commander of the Mysterious 2nd Legion
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So, comparing them to SOS, (which is IMHO the only really comparable unit)
SOS has M7, W3, BS3. S3, T3, W1 A2,
Wargear wise the unit has 5 bolt guns, or 5 flamers, or 5 Greatswords (+2S, AP -3, D3 damage)
they have psyk out grenades (S2 grenades, with d3 attacks that deal a mortal wound to a psyker or deamon on a 6 to hit)
their special rules are: re-roll wounds vs Psykers
and psykic abominations: subtract 1 from psykic tests or deny the witch for enemy models within 18 inch of the sisters (this stacks to a max of -4) and they themselves can't be targeted for psykic attacks.
over all, I'd say they are VERY VERY comparable. the sisters range in price from 12-18 PPM depending on wargear.
now, I'll preface this by noting unless I was in a heavy psyker meta I'd proably not bother with EAITHER of these two units, unless I wanted some cheap bodies for my custodes. as for what's better... honestly, assuming the Hounds have a reivers points cost and GW's not asking us to pay a stupid points cost for them, reivers are the same cost as the great sword SOS.
I THIIIINK for their points the sisters hit slightly harder on average,
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/10/28 16:16:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Fresh-Faced New User
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This message was edited 1 time. Last update was at 2020/10/28 16:16:10
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