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Very polite of you but again it doesn't stop Eldar having a big release. But if they do/don't it doesn't impact your army.
Didn't realise GW have unlimited resources and overhaul multiple factions a year. The odds on Eldar getting a big revamp are very dramatically reduced due to the big necron release waves.
The sheer volume of kits they make each year is staggering, they cover multiple factions for multiple games every year. We saw marines twice and then some, chaos marines, daemons twice, admech, knights, a singular chaos knight, entire sisters range, death guard from scratch, orks and stealer cults alongside some kits for eldar and dark eldar in 8th.
Yes there is capacity for a large eldar release next calendar year.
This message was edited 2 times. Last update was at 2020/09/13 15:52:34
alextroy wrote: *Looks at Indomitus and Command box Necron releases*
*Glances at upcoming Necron releases*
*Rereads post*
So many releases for a Xenos army must be an aberration. We haven't had a meaningful Xenos release like that since Genestealer Cults back in 2019.
Yeah, that is a lot of salt.
I am very happy with the Necron release, but I am a bit perplexed by the idea that a lot of what appears to SM players think that Xenos is some sort of a mega-faction like Space Marines or even Imperium.
I would love nothing more than if GW would allow all of the Xenos races to ally and fight against the encroachment of the Imperium, but as it is now there is very little to no overlap between Xenos factions. A necron release is not going to do me any good if I want to play Craftworlds or Tyranids.
I'm a necron player. Have been from their first codex. I would have rather Eldar been the big focus of the 9th launch with revamped Aspect Warriors etc. I would have been happy if 9th Ed necrons was just plastic pariahs and flayed ones.
At this point I am more inclined to believe Aeldari - at least the Craftworlds - will be squatted sooner rather than later. Personally I wouldn't mind as much of my collection is already old enough to drink and the aging models do not look that great on the tabletop. Could as well just ask them to move out and get a job, those lazy bums.
This message was edited 1 time. Last update was at 2020/09/13 15:56:31
Kanluwen wrote: Death Guard is an interesting choice, as I would personally have gone CSM...but I think that's next year or the year after and will be accompanied by the EC/WE being split out.
I'm personally hoping Death Guard at least see Havocs/Obliterators added to their roster. The new gent being a Daemon Engine buffer promises to be kind of interesting.
DG don't have havocs though, Mortarion firmly believes that infantry should not be carrying heavy weaponry.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Kanluwen wrote: Death Guard is an interesting choice, as I would personally have gone CSM...but I think that's next year or the year after and will be accompanied by the EC/WE being split out.
I'm personally hoping Death Guard at least see Havocs/Obliterators added to their roster. The new gent being a Daemon Engine buffer promises to be kind of interesting.
Death Guard is the oldest Codex right now so I am not that surprised they decided to redo it early on.
I agree that it would be great if more CSM offerings would find their way into the codex. I find it a bit sad that DG players have to resort to FW offerings just to get some decent firepower.
Eldarsif wrote: Interestingly enough there has been an increasing wave of 40k players to AoS in circles I am in; online and offline. I can't complain as I think AoS is a fantastic system and having more players in it is good and healthy.
AoS getting an insane amount of absolutely beautiful models probably helped that trend as well. If there were AoS games in my area, I would probably own an army by now.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
I'm really glad the DG are getting some early attention, they spent 8th with a codex that felt very rushed (Chaos Lord without DR......really?), and very few strategems, and they have a interesting style aesthethic. Considering how the format of 9th suits the DG's strengths, I expect them to be a yardstick for the strength of other codexes.
I am cautiously optimistic about the new Death Guard codex. War of the Spider did wonders to fix some weird issues in the DG codex and has made the playing experience with them much more positive.
Eldarsif wrote: Interestingly enough there has been an increasing wave of 40k players to AoS in circles I am in; online and offline. I can't complain as I think AoS is a fantastic system and having more players in it is good and healthy.
AoS getting an insane amount of absolutely beautiful models probably helped that trend as well. If there were AoS games in my area, I would probably own an army by now.
AoS 2.0 has been nothing but excellent with a few pitfalls here and there(*cough* Slaanesh). Feels like there is a clearer picture of what they(GW) want from AoS compared to 40k.
The real test is going to be next year when I expect AoS 3.0 to hit. Will be interesting to see what GW decides to do.
This message was edited 1 time. Last update was at 2020/09/13 16:02:04
ThePorcupine wrote: I feel nauseous looking at this release schedule. There has to be a breaking point, right? The bubble has to burst. Is it when there are 200 marine units? 300? 350?
Holy god in heaven my fething harlequin codex has 8 units.
Like, even if xenos gets a codex, I expect so little. I'm guessing there will be no new units. Maybe 1. Not only do you typically get nothing if you're not marines. You often LOSE units. Every guard regiment that's not cadian or catachan gets discontinued?... What!?....
People always say "making new models is expensive! Just be happy with what you have!" but GW gaks out 60 new marine models every 3 days. Like, they're very very VERY clearly not hurting for money. They can redesign entire armies with the snap of their fingers. Cranking out one or two new models is like lifting a finger to them. They're giving marines dozens of new units nobody ever asked for and the range never needed.
Ugh... I sort of hate every marine player and at the same time feel really bad for them. How gakky would I feel if the game was literally nothing but catering to me in every way imaginable and giving me every busted unit and rule and obscene amounts of coddling and attention.
Don't mind me. Just usual salt.
So here's the thing, I'm a Necron player myself and I still wish that they hadn't given so many new models to Necrons (or at least not so early on, likely at the expense of other factions).
I mean, it's nice that the range is being expanded, but Necrons already had a substantial expansion of their range in 5th, plus all the new models revealed a month or so ago. Did they really need all these new ones as well?
To be clear, I don't object to Necrons getting more models. However, it just seems a bit silly to be giving more models to a faction that already had a perfectly good range, when you've got factions like the aforementioned Harlequins with just 8 models to their name. Or Dark Eldar, which had most of its HQs and characters stripped away and has yet to receive even a single new unit to replace them. Contrast that with Necrons, which (in stark contrast to DE) got to keep all of their new 5th edition HQs, and are now also getting a massive influx of new models.
Now, maybe, *maybe* Harlequins, DE etc. will be getting some attention down the line. However, it seems like it would have been a much better strategy to attend to those neglected factions first. They could still have given Necrons these new models down the line, but in the meantime they already have a far better range than Harlequins or DE.
This message was edited 1 time. Last update was at 2020/09/13 16:12:37
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Eldarsif wrote: At this point I am more inclined to believe Aeldari - at least the Craftworlds - will be squatted sooner rather than later. Personally I wouldn't mind as much of my collection is already old enough to drink and the aging models do not look that great on the tabletop. Could as well just ask them to move out and get a job, those lazy bums.
I find it very hard to believe they'll be squatted. For one - they've been part of the game in both rules and lore for as long as it's existed. To squat them now (as opposed to actual Squats just kinda... "disappearing" in 2nd ed, when the nature of the game was still in very high flux)... it'd cause too big of an uproar, I reckon.
Then there's the fact that we DID get new Jain Zar and Banshees - as small an offering as that was, I shouldn't think they'd have bothered to update them at all if the intent was to let them die off as a faction. I took that release to be a statement of intent - however underwhelming it was - saying "look, we know you're out there, we haven't COMPLETELY forgotten about you, promise".
Lastly, the Aspect Warriors are a bone of contention but there's actually a fair amount of the range that's already in plastic. Farseers, Dire Guardians, all the vehicles and all the Wraith constructs. You can quite happily make an all-plastic Iyanden force that doesn't look horribly dated, so I think there's less work needed to bring Craftworlds up to date than this forum's perception.
My suspicion is that a revamp will also include a lot of new units, as well as updating the old.
This message was edited 1 time. Last update was at 2020/09/13 16:27:30
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
Kanluwen wrote: Death Guard is an interesting choice, as I would personally have gone CSM...but I think that's next year or the year after and will be accompanied by the EC/WE being split out.
I'm personally hoping Death Guard at least see Havocs/Obliterators added to their roster. The new gent being a Daemon Engine buffer promises to be kind of interesting.
Death Guard is the oldest Codex right now so I am not that surprised they decided to redo it early on.
I agree that it would be great if more CSM offerings would find their way into the codex. I find it a bit sad that DG players have to resort to FW offerings just to get some decent firepower.
Kanluwen wrote: Death Guard is an interesting choice, as I would personally have gone CSM...but I think that's next year or the year after and will be accompanied by the EC/WE being split out.
I'm personally hoping Death Guard at least see Havocs/Obliterators added to their roster. The new gent being a Daemon Engine buffer promises to be kind of interesting.
DG don't have havocs though, Mortarion firmly believes that infantry should not be carrying heavy weaponry.
I get that we have a lot of snark going on Dakka, but yeah. I could see Death Guard Havocs making a reappearance either as from the CSM unit crossing over or a pseudo-Havoc unit with plague weaponry.
This message was edited 1 time. Last update was at 2020/09/13 16:30:17
alextroy wrote: Because they can't release something for everyone all the time, unless you want to see a one kit a year faction drip.
First of all, are you kidding? One new kit a year would be FANTASTIC for a lot of races. I would take that in a heartbeat! A new harlequin unit? A new guard unit? Hell yes! This approach would do wonders in eliminating resentment against other armies. After all, everyone is getting theirs. Nobody is being favored. Stuff like sisters is a bit of a special case because GW has ignored them for decades to the point where they basically didn't have an existing model range at all.
But lets try to be more realistic about this. Lets add up all the new units they made in a year and divide it up amongst all the armies to see how many models each army gets per year.
Um... Does someone have a general idea of how many new models got released in any given year of 8th? I'm quite sure there have been enough primaris releases alone to give every army in the game a brand new unit. If all other new releases combined roughly equal the primaris releases I can see 2 new models per year per army, which is wonderful.
There was a list going arround some time back, it was marines codex version, having more then Chaos as a super faction combines, which then tapered out into various xenos with guard beeing the last one having only gotten some limited edition officers.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Eldarsif wrote: At this point I am more inclined to believe Aeldari - at least the Craftworlds - will be squatted sooner rather than later. Personally I wouldn't mind as much of my collection is already old enough to drink and the aging models do not look that great on the tabletop. Could as well just ask them to move out and get a job, those lazy bums.
I find it very hard to believe they'll be squatted. For one - they've been part of the game in both rules and lore for as long as it's existed. To squat them now (as opposed to actual Squats just kinda... "disappearing" in 2nd ed, when the nature of the game was still in very high flux)... it'd cause too big of an uproar, I reckon.
Then there's the fact that we DID get new Jain Zar and Banshees - as small an offering as that was, I shouldn't think they'd have bothered to update them at all if the intent was to let them die off as a faction. I took that release to be a statement of intent - however underwhelming it was - saying "look, we know you're out there, we haven't COMPLETELY forgotten about you, promise".
Lastly, the Aspect Warriors are a bone of contention but there's actually a fair amount of the range that's already in plastic. Farseers, Dire Guardians, all the vehicles and all the Wraith constructs. You can quite happily make an all-plastic Iyanden force that doesn't look horribly dated, so I think there's less work needed to bring Craftworlds up to date than this forum's perception.
My suspicion is that a revamp will also include a lot of new units, as well as updating the old.
Aeldari in general are in a weird spot right now.
- Drukhari is an awfully balanced Codex. Lorewise, one of the most important Wych Cults is helping Yvraine.
- Craftworlds needs half their stuff in plastic. Lorewise, it's only "modern" Phoenix Lord is helping Yvraine.
- Harlequins are 4 hqs and 4 other datasheets. Lorewise, they do whatever they want, so they fit wherever.
- Ynnari have no proper rules, they need to feed on other Aeldari factions. Lorewise, they are the actual meat and potatoes of the race, and A LOT of elves are becoming Ynnari.
I could see a massive overhaul of all the race, like Codex Aeldari + Supplements or something like that. Also Corsairs and Exodites could be a part of it.
Not Online!!! wrote: There was a list going arround some time back, it was marines codex version, having more then Chaos as a super faction combines, which then tapered out into various xenos with guard beeing the last one having only gotten some limited edition officers.
Eldarsif wrote: At this point I am more inclined to believe Aeldari - at least the Craftworlds - will be squatted sooner rather than later. Personally I wouldn't mind as much of my collection is already old enough to drink and the aging models do not look that great on the tabletop. Could as well just ask them to move out and get a job, those lazy bums.
I find it very hard to believe they'll be squatted. For one - they've been part of the game in both rules and lore for as long as it's existed. To squat them now (as opposed to actual Squats just kinda... "disappearing" in 2nd ed, when the nature of the game was still in very high flux)... it'd cause too big of an uproar, I reckon.
Then there's the fact that we DID get new Jain Zar and Banshees - as small an offering as that was, I shouldn't think they'd have bothered to update them at all if the intent was to let them die off as a faction. I took that release to be a statement of intent - however underwhelming it was - saying "look, we know you're out there, we haven't COMPLETELY forgotten about you, promise".
Lastly, the Aspect Warriors are a bone of contention but there's actually a fair amount of the range that's already in plastic. Farseers, Dire Guardians, all the vehicles and all the Wraith constructs. You can quite happily make an all-plastic Iyanden force that doesn't look horribly dated, so I think there's less work needed to bring Craftworlds up to date than this forum's perception.
My suspicion is that a revamp will also include a lot of new units, as well as updating the old.
Aeldari in general are in a weird spot right now.
- Drukhari is an awfully balanced Codex. Lorewise, one of the most important Wych Cults is helping Yvraine.
- Craftworlds needs half their stuff in plastic. Lorewise, it's only "modern" Phoenix Lord is helping Yvraine.
- Harlequins are 4 hqs and 4 other datasheets. Lorewise, they do whatever they want, so they fit wherever.
- Ynnari have no proper rules, they need to feed on other Aeldari factions. Lorewise, they are the actual meat and potatoes of the race, and A LOT of elves are becoming Ynnari.
I could see a massive overhaul of all the race, like Codex Aeldari + Supplements or something like that. Also Corsairs and Exodites could be a part of it.
I firmly believe Kirby wanted to squat Aeldari as we know it, but that was stopped by Roundtree after the disastrous WHFB/AoS debacle.
If you look back there was a clear intent that they wanted to make three Aeldari factions.
* Wraith Aeldari - Remember that time we had a lot of wraith kits and that part of the lore was expanded considerably? Even got a Iyanden supplement.
* Coven Aeldari - A lot of talk about them not wanting to join with the Ynnari and they got their own supplement and stuff. They even provided upgrade kits in the wrack kit to change your Venoms, Raiders, and Ravagers.
* Ynnari Aeldari - Well, they got their heroes and Aspects, Kabals, and Cults seemed to be the forefront of them.
Due to that I imagine the Aeldari went into a design purgatory of their own that they are now trying to fix and there is delay in regards to that.
Not Online!!! wrote: There was a list going arround some time back, it was marines codex version, having more then Chaos as a super faction combines, which then tapered out into various xenos with guard beeing the last one having only gotten some limited edition officers.
Gadzilla666 wrote: Thanks for the honest answer. Here's hoping that gw shares that opinion and starts paying attention to someone else. Hopefully the update for Necrons is a sign of things to come.
I would say GW is paying attention to other factions.
Model/Unit releases that I cared to look up for 8th edition which are NOT Space Marines:
Orks: 12
Custodes: 5
Mechanicus: 12
Eldar: 4
GSC: 17
Tau: 1
Sororitas: 27
Chaos combined: 77 - (Maybe GW should tone down the Chaos related releases to make room for less supported factions )
Some are the same unit with different weapons, some are single troop leaders, some are from these "Heroes booster packs" or whatever.
Necrons overhaul is right around the corner with a bucketload of new miniatures.
New "lieutenant" style heroes for several factions have been teased officially.
I think people are more biased than they should be - given the numbers - against Marines because they seem to get something every other month
I just had to check this, whilst also going back a bit in time:
Miniatures released so far during 6th, 7th, 8th Ed (so since June 2012)
Space Marines: 170 +16 so far in 9th
Chaos Space Marines: 67
Chaos Demons: 42
Genestealer Cult:34
Orks:30
Necron:7 + 15 so far in 9th
Adeptus Mechanicus:21
Eldar:20
Tau:20
Tyranids:18
Astra Militarum:18
Chaos Knights/Imperial Knights:10
Adeptus Custodes:8
Harlequins:8
Drukhari:7
Grey Knights:1
Adepta Sororitas:?
I rest my case I mean Grey Knights getting one new model in 8 years and Space Marines getting 186...
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Not Online!!! wrote: There was a list going arround some time back, it was marines codex version, having more then Chaos as a super faction combines, which then tapered out into various xenos with guard beeing the last one having only gotten some limited edition officers.
Gadzilla666 wrote: Thanks for the honest answer. Here's hoping that gw shares that opinion and starts paying attention to someone else. Hopefully the update for Necrons is a sign of things to come.
I would say GW is paying attention to other factions.
Model/Unit releases that I cared to look up for 8th edition which are NOT Space Marines:
Orks: 12
Custodes: 5
Mechanicus: 12
Eldar: 4
GSC: 17
Tau: 1
Sororitas: 27
Chaos combined: 77 - (Maybe GW should tone down the Chaos related releases to make room for less supported factions )
Some are the same unit with different weapons, some are single troop leaders, some are from these "Heroes booster packs" or whatever.
Necrons overhaul is right around the corner with a bucketload of new miniatures.
New "lieutenant" style heroes for several factions have been teased officially.
I think people are more biased than they should be - given the numbers - against Marines because they seem to get something every other month
I just had to check this, whilst also going back a bit in time:
Miniatures released so far during 6th, 7th, 8th Ed (so since June 2012)
Space Marines: 170 +16 so far in 9th
Chaos Space Marines: 67
Chaos Demons: 42
Genestealer Cult:34
Orks:30
Necron:7 + 15 so far in 9th
Adeptus Mechanicus:21
Eldar:20
Tau:20
Tyranids:18
Astra Militarum:18
Chaos Knights/Imperial Knights:10
Adeptus Custodes:8
Harlequins:8
Drukhari:7
Grey Knights:1
Adepta Sororitas:?
I rest my case I mean Grey Knights getting one new model in 8 years and Space Marines getting 186...
I imagine many will be shocked to see the eldar figures so high (as much as that is a loose term).
So just going off of those numbers above, I think there's what like.. 37 armies in the game? And sisters have like... 29 units I think? so 512 + 29 = 541. And then we divide that between 37 armies and get 14.6 new units per army every 8 years. Divide that by 8 and you get 1.825 new units per year. So roughly 2 new units per year per army? Sign me the feth up!
I imagine many will be shocked to see the eldar figures so high (as much as that is a loose term).
Real-talk but for me? Those kinds of lists are always suspect. 12 model/unit releases for Mechanicus? That's a...broad metric to have used.
There was the Skorpius, Archaeopter, Pteraxii, Serberys, and the Techpriest Manipulus. That's 5 model kits.
3 of those(Skorpius, Pteraxii, and Serberys) build 2 different unit entries each.
The Archaeopter builds 3 unit entries.
The Manipulus has weapon options but they are not different units.
And then the "21 Adeptus Mechanicus" items under that...well yeah. Their numbers are high because they were a brand new faction on the tabletop. Same goes for Knights, Custodes, and GSC.
You want to make your point?
Pick one or the other.
Not Online!!! wrote: There was a list going arround some time back, it was marines codex version, having more then Chaos as a super faction combines, which then tapered out into various xenos with guard beeing the last one having only gotten some limited edition officers.
Gadzilla666 wrote: Thanks for the honest answer. Here's hoping that gw shares that opinion and starts paying attention to someone else. Hopefully the update for Necrons is a sign of things to come.
I would say GW is paying attention to other factions.
Model/Unit releases that I cared to look up for 8th edition which are NOT Space Marines:
Orks: 12
Custodes: 5
Mechanicus: 12
Eldar: 4
GSC: 17
Tau: 1
Sororitas: 27
Chaos combined: 77 - (Maybe GW should tone down the Chaos related releases to make room for less supported factions )
Some are the same unit with different weapons, some are single troop leaders, some are from these "Heroes booster packs" or whatever.
Necrons overhaul is right around the corner with a bucketload of new miniatures.
New "lieutenant" style heroes for several factions have been teased officially.
I think people are more biased than they should be - given the numbers - against Marines because they seem to get something every other month
I just had to check this, whilst also going back a bit in time:
Miniatures released so far during 6th, 7th, 8th Ed (so since June 2012)
Space Marines: 170 +16 so far in 9th
Chaos Space Marines: 67
Chaos Demons: 42
Genestealer Cult:34
Orks:30
Necron:7 + 15 so far in 9th
Adeptus Mechanicus:21
Eldar:20
Tau:20
Tyranids:18
Astra Militarum:18
Chaos Knights/Imperial Knights:10
Adeptus Custodes:8
Harlequins:8
Drukhari:7
Grey Knights:1
Adepta Sororitas:?
I rest my case I mean Grey Knights getting one new model in 8 years and Space Marines getting 186...
I imagine many will be shocked to see the eldar figures so high (as much as that is a loose term).
At least one of those lists is individual models, not units. It makes a big (and deceptive) difference.
One is including each ork buggy as a distinct thing, the other is treating each pair of howling banshee legs as a distinct release.
This message was edited 4 times. Last update was at 2020/09/13 18:00:32
After the dark angels supplement, what is there left to release?
Naughty Marines.
I thought that was this wave since they clearly did a gak in everyone's cereal by having the audacity to exist?
now that's funny
Kanluwen wrote:
Ordana wrote: When people complained about 9th about Marines the answer was that GW would surely release other codexes quickly. Now we know there is only Necrons for 2020.
Necrons, Death Guard, and C: Space Marines plus three supplements.
Those three supplements mean that three codices have been taken out of the release schedule. In case you missed how supplements dropped last year, it was 2 per week with some kits to stagger out rather than frontload the Marine releases...but it remains to be seen whether that part will remain in play for this go-around. There are more kits this time around that are tied to the main Codex rather than supplements(last time it was Phobos LT, Eliminators, Incursor/Infiltrator box, single-pack release of Librarian and Captain in Phobos, Invictor Warsuit, and the Impulsor) which seemed to be how they opted to pad things out as otherwise the supplements were a single character and an upgrade sprue(unless you were Ultramarines, naturally!).
Given the size of Necrons and Marines for releases though? I wouldn't be shocked if these two go into December. Death Guard looks to have just the hero and the terrain piece plus maybe finally a Start Collecting set using the Dark Imperium components.
And oh boy do I have a bridge to sell you if you think front loading all marines now means their will not be drip marine units released throughout 2021...
lol, it's funny because people said that about psychic awakening too...yet the faction that saw the most releases was Mechanicus.
Kanluwen wrote: Death Guard is an interesting choice, as I would personally have gone CSM...but I think that's next year or the year after and will be accompanied by the EC/WE being split out.
I'm personally hoping Death Guard at least see Havocs/Obliterators added to their roster. The new gent being a Daemon Engine buffer promises to be kind of interesting.
DG don't have havocs though, Mortarion firmly believes that infantry should not be carrying heavy weaponry.
I get that we have a lot of snark going on Dakka, but yeah. I could see Death Guard Havocs making a reappearance either as from the CSM unit crossing over or a pseudo-Havoc unit with plague weaponry.
That's not snark, that's actually fluff. This is the reason why Plague Marines always have had a second special weapons instead of a heavy weapon.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
That's not snark, that's actually fluff. This is the reason why Plague Marines always have had a second special weapons instead of a heavy weapon.
Honestly, I only just remember this:
Can the current CSM Havocs just not take Specials? If not, I could see them either getting:
a) A literal "Death Guard Havoc" unit that is strictly special weapons that can't crossover to the main CSM box
OR
b) A unit of 'heavy weapons' that are things that would be set up as plaguespewers or the like.
That's not snark, that's actually fluff. This is the reason why Plague Marines always have had a second special weapons instead of a heavy weapon.
Honestly, I only just remember this:
Can the current CSM Havocs just not take Specials? If not, I could see them either getting:
a) A literal "Death Guard Havoc" unit that is strictly special weapons that can't crossover to the main CSM box
OR
b) A unit of 'heavy weapons' that are things that would be set up as plaguespewers or the like.
Not anymore iirc, havocs are actual heavy weapon dudes now.
People are too caught up on names, a death guard pesticide squad with plasma, melta and plague spewers on a 5 man unit etc. And job done.
Not Online!!! wrote: There was a list going arround some time back, it was marines codex version, having more then Chaos as a super faction combines, which then tapered out into various xenos with guard beeing the last one having only gotten some limited edition officers.
I just took a look at the list. Specifically Orkz.
Orkz got 12 releases in 8th according to the list, that includes the buggies (5 mono build models) and ridiculous wartrike, The terrain piece nobody took because it was less than useless, New Ghaz model and a Makari model. If you count each buggy as individual that is 9 releases. They also counted the LE Red Gobbo and for some reason had warbikes in their twice. To my knowledge literally the only thing that changed on warbikes is they got a bigger base...that is it. So at the very least you would need to subtract the 2 warbikes and in my opinion the Red Gobbo since he is legends only. Not much point in releasing a legends only model.
Granted the same might very well be true of every faction Just thought I would point that out.
As far as the main point though, yeah it does get a bit annoying with the Marine releases. releasing 5 flavors of Marines and then Necrons is a bit distasteful, especially after all the complaints GW got about the release schedule in 8th.
Dudeface wrote: People are too caught up on names, a death guard pesticide squad with plasma, melta and plague spewers on a 5 man unit etc. And job done.
That would just a plague marine squad with an extra weapon though and blightlords can already have up to 10 plasma/melta/flamer.
So a special weapon squad is not something I'd consider particularly interesting or needed. The main drive behind asking for havocs is the DG's lack of reliable long-range heavy weaponry, but we should get that on a vehicle, daemon engine or helbrute variant, not an infantry squad.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
SemperMortis wrote: Granted the same might very well be true of every faction Just thought I would point that out.
Yeah. I don't know how the list was drawn up, but there seem obvious mistakes, so its hard to use it to argue anything.
I guess its indicative of how far I've gone from Eldar that I can't really get behind the Eldar Salt.
I mean its perhaps *bad* that there are Eldar kits who won't even get ID'ed to drink and drive - and I know a lot of people hate finecast - but tbh the range largely holds up.
I feel aspect warriors have been cried about before people got broadband - but its hard to sit here and think plastic Dark Reapers or Swooping Hawks are going to completely change how I view Eldar. In the former the helmets are a bit lame, and the latter is a bit "lacking in bling" by modern standards, but that's about it.
Its a similar cry with DE. "gib HQ options pls" - why? Special characters might be nice, but I really cannot see how the faction changes at all if you give say an Archon a skyboard or jetbike and voila, he's move 14-18 instead of 8". He still does the same old thing and has the same old problems. I feel DE really need more units, especially if they are going to live under this 3 factions in one army annoyance (or really 4 factions, but the 4th gets no special rules because clearly mad overpowered).
The thing about big rollouts is that they encourage you to buy a whole new army. I can't believe anyone thought "you know what, I'll build a whole new DE army" on the back of new Incubi and no-longer Preying Mantis man. And then the issue is that many of us with DE armies have, at some point over the years, bought some incubi to play with, because the finecast models (or even older) weren't so awful.
They'd be much better off - from me anyway - Harlequinising say Mandrakes. New units, HQ options, a whole 4th DE subfaction that plays in a somehow different way. Essentially a collection of models you could, in extremis, play by itself. Rather than say just "plastic mandrakes" - targeting the small subset of existing DE players who might buy Mandrakes but have not already bought older models and are therefore unlikely to replace them.
Which is why I think the new Necron roll out is sensible. It will likely encourage a lot of people to start a Necron army from scratch - and there's a huge range to get your teeth into for a couple of years.