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Made in gb
Regular Dakkanaut




 p5freak wrote:
TheNEWnew wrote:


Where's it say they cant stack bro? I might be being slow but i cant seem to find that rule anywhere?


Core book p. 202.


Ahh right you are! We all wish we had an extra inch where it counts and here it thought I'd found it thanks for the heads up guys

This message was edited 1 time. Last update was at 2021/01/20 15:25:45


 
   
Made in us
Longtime Dakkanaut





Thanks for the suggestions everyone. In addition to the stuff I mentioned yesterday, I just cleaned out my FLGS and grabbed...

2x boxes of Lychguard (are they or Praetorians a smarter build right now?)

The Silent King

Catacomb Command Barge

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Omnipotent Necron Overlord






NewTruthNeomaxim wrote:
Thanks for the suggestions everyone. In addition to the stuff I mentioned yesterday, I just cleaned out my FLGS and grabbed...

2x boxes of Lychguard (are they or Praetorians a smarter build right now?)

The Silent King

Catacomb Command Barge

Praetorians are great / probably better than lych gaurd but I just went for 10 of each. Lych are more tanky and are core for some neat combos. Pretorians are elite killers and are fast but not as durable.

Silent king is great but not mandatory.

I would go ahead and get a Ctan too as they provide fun gameplay.

So many ways to play this army man - just buy everything or buy the stuff you think is coolest. Even the Monolith is quite good if you are into that.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





I actually also got the Shard of the Void Dragon, as I have wanted to paint it ever since I saw it. Ironically, ruleswise, it is the one I least want to actually run.

I know GW shortages are supposed to be awful, but between my FLGS and non-scalper Ebay, I had a surprisingly easy time getting everything I want, thus far.

I definitely blew through my budget though, and am eager to try all this stuff.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

generally the newer stuff isnt that difficult to get, GW prioritizes them.
God forbid you want Spyders though lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut





Let's talk Night Scythes and Prismatic Dimensional Breach for a sec.

The Night Scythe can carry 20 models, but then this stratagem pulls from reserves. So if I so wanted I could put a Technomancer and 10 Lychguard in the Nightscythe and then drop 20 Warriors into reserve.

Then on turn 1 I fly the Night Scythe along my table edge since I can't drop them turn 1 and I just need to keep it safe. Then on turn 2 I pivot and go for their objectives/linebreaker and dump these guys out after I moved. Then on turn 3 I dump the techno and lychguard.

Do I have that right?
   
Made in gb
Furious Fire Dragon




UK

NewTruthNeomaxim wrote:
Thanks for the suggestions everyone. In addition to the stuff I mentioned yesterday, I just cleaned out my FLGS and grabbed...

2x boxes of Lychguard (are they or Praetorians a smarter build right now?)

The Silent King

Catacomb Command Barge


Lychguard are the stronger overall choice right now if you build them with swords and shields. Praetorians are decent units too but are a little more match-up vulnerable, whereas Lychguard have no real situations where they're "bad" (however they are more expensive pointswise)

Either of them can work though, so go with what unit appeals to you the most visually or lore-wise, or even what you might want to include in your list gameplay wise. Praetorians are very much independent units that do their own thing and have a little bit of flexibility in their role, whereas Lychguard can be amplified and buffed to very high levels while essentially being a resilient melee beatstick unit.

Nazi punks feth off 
   
Made in us
Nihilistic Necron Lord






 Daedalus81 wrote:
Let's talk Night Scythes and Prismatic Dimensional Breach for a sec.

The Night Scythe can carry 20 models, but then this stratagem pulls from reserves. So if I so wanted I could put a Technomancer and 10 Lychguard in the Nightscythe and then drop 20 Warriors into reserve.

Then on turn 1 I fly the Night Scythe along my table edge since I can't drop them turn 1 and I just need to keep it safe. Then on turn 2 I pivot and go for their objectives/linebreaker and dump these guys out after I moved. Then on turn 3 I dump the techno and lychguard.

Do I have that right?


Sure? I think I’d rather put nothing in the Nightscythe, put the Lychguard in Reserve, and give the Technomancer a Veil of Darkness to bampf the Warriors over. This way they can all show up at the same time, and using Prismatic Breach on the Lychguard let’s them show up right next to the enemy in easy charge range. I’m planning something similar, but in my version it’s a Monolith and Royal Warden.

 
   
Made in gb
Regular Dakkanaut




So the Prismatic breach looks good on paper but I think is often quite tricky to pull off in practise literally because of the amount of space you have on the board, especially if your aiming for your opponents backfield.

Against a canny opponent, no way are they gonna leave you a gap big enough to fit what would be about a third of your army, between the scythe, lychgaurd and warriors (at 2k points) into their backfield.

That said, its certainly not impossible, just pretty tricky, especially in early to mid game.

Using the Night Scythe to quickly push a weak flank and pin your opponent back while providing a real short charge for the lychguard IMO would have more play, especially when then backed by veiling the warriors
   
Made in us
Nihilistic Necron Lord






My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.

 
   
Made in gb
Regular Dakkanaut




 AduroT wrote:
My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.


Yeah that could work, especially if you go first and block off a bunch of the board. Ghost Arks are real good for that sort of thing too 12" move with fly is real nice

The monolith seems so good this edition, i just wish it wasn't a lord of war
   
Made in us
Omnipotent Necron Overlord






 AduroT wrote:
My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.
This works! My main battle plan at this point if I don't bring a ctan.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Proud Triarch Praetorian





 AduroT wrote:
My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.

I don't have my dex to hand right now, but does this mean you can DS the pyramid and then Prismatic Breach in the same turn?

Because I thought you couldn't.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in de
Nihilistic Necron Lord






Germany

 IHateNids wrote:
 AduroT wrote:
My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.

I don't have my dex to hand right now, but does this mean you can DS the pyramid and then Prismatic Breach in the same turn?

Because I thought you couldn't.


Yes, you can.

This message was edited 1 time. Last update was at 2021/01/21 17:55:51


 
   
Made in us
Decrepit Dakkanaut





 AduroT wrote:

Sure? I think I’d rather put nothing in the Nightscythe, put the Lychguard in Reserve, and give the Technomancer a Veil of Darkness to bampf the Warriors over. This way they can all show up at the same time, and using Prismatic Breach on the Lychguard let’s them show up right next to the enemy in easy charge range. I’m planning something similar, but in my version it’s a Monolith and Royal Warden.


Oh - excellent point - thanks!


Automatically Appended Next Post:
TheNEWnew wrote:
So the Prismatic breach looks good on paper but I think is often quite tricky to pull off in practise literally because of the amount of space you have on the board, especially if your aiming for your opponents backfield.

Against a canny opponent, no way are they gonna leave you a gap big enough to fit what would be about a third of your army, between the scythe, lychgaurd and warriors (at 2k points) into their backfield.

That said, its certainly not impossible, just pretty tricky, especially in early to mid game.

Using the Night Scythe to quickly push a weak flank and pin your opponent back while providing a real short charge for the lychguard IMO would have more play, especially when then backed by veiling the warriors


Yea it is definitely a make-a-hole strategy. I need enough shooting to reach the place I want to go on the next turn. A couple Night Scythes for redundancy have reasonable chaff clearing of their own with some arcing. I do like the idea of beachhead of lychguard.

The other upshot is that it will make them lean less into my side of the board.

This message was edited 1 time. Last update was at 2021/01/21 18:05:04


 
   
Made in gb
Regular Dakkanaut




 p5freak wrote:
 IHateNids wrote:
 AduroT wrote:
My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.

I don't have my dex to hand right now, but does this mean you can DS the pyramid and then Prismatic Breach in the same turn?

Because I thought you couldn't.


Yes, you can.


Both the strat and the monoliths DS happen in the reinforcements phase, so as long as you place the monolith first you should be golden.

It certainly seems intended to work that way at least. Picturing that happen is pretty cool from a fluff perspective either way lol
   
Made in us
Decrepit Dakkanaut





 p5freak wrote:
 IHateNids wrote:
 AduroT wrote:
My general plan is more Veiling the Warriors on turn one to try and establish a foothold and clear a landing zone for the Monolith on turn two.

I don't have my dex to hand right now, but does this mean you can DS the pyramid and then Prismatic Breach in the same turn?

Because I thought you couldn't.


Yes, you can.


I thought Prismatic was "before" deepstriking. Oh snap. It is reinforcements. Neat.


Automatically Appended Next Post:
TheNEWnew wrote:
The monolith seems so good this edition, i just wish it wasn't a lord of war


What do you like about it? Last I saw people kind of panned it for being too expensive and vulnerable for what it can do.

This message was edited 2 times. Last update was at 2021/01/21 18:08:11


 
   
Made in gb
Regular Dakkanaut





What do you like about it? Last I saw people kind of panned it for being too expensive and vulnerable for what it can do.


A lot of my enthusiasm for it comes from the new FAQ, its giving up less VP, is now cheaper then the nightbringer and at 24 T8 wounds a decent target for while we stand, especially if you drop it in from reserves.

I also like the movement tricks it can pull, plus I'm generally a fan of using vehicles to block part of the board for a turn or two

On top of that its an iconic necron model that I wish was still a heavy support
   
Made in gb
Dakka Veteran




My bigger issue with the Monolith is that it doesn't get Dynasty benefits if it's run at just 1.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

The Monolith being a LoW, not getting dynasty benefits, and losing FLY in boards that are much more terrain tense, has lost a ton of it's appeal. It's actually got a fair amount of firepower, and is even a CC threat. It's just not enough to make up for the LoW issue.

I'd be a lot more open to playing it if it wasn't a LoW, but alas, here we are. To date, the Monolith and the Terrain piece are the only Necron models to not have been sold out online at the GW at some point. That kind of paints a picture and hope it makes GW considering making an Errata for it at some point, though unlikely.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Nihilistic Necron Lord






Germany

Darsath wrote:
My bigger issue with the Monolith is that it doesn't get Dynasty benefits if it's run at just 1.


The biggest issue is that it doesnt have FLY, which makes it pretty much immobile. A fuel pipe or barricade stops it dead in its tracks, the monolith cannot end its move on top of it, because of unstable position.
   
Made in de
Fresh-Faced New User




Hey Guys,

I play another game next week against Orcs. Our Lists are fix now and I just wanted to share his and my list. :-)

His List:
Spoiler:

HQ:
Big Mek
Kaptin Badrukk

Troops:
20 Gretchin
19 Gretchin
10 Gretchin

Fast Attack:
5 Deffkopta
4 Warbiker (1 Boss Nob)

Heavy:
10 Flash git (1 Kaptin)
15 Lootas (1 Spanner)
3 Mek Gunz

Flyer
1 Burner-bommer
1 Dakkajet


My List will be:
Spoiler:

Patrol Detachment 0CP (Necrons)
Configuration
Detachment Command Cost
Dynasty Choice
Selections: Dynasty: Szarekhan
No Force Org Slot
Dynastic Advisor
Technomancer
Selections: Canoptek Control Node, Rarefied Nobility, Warlord Trait (Codex 4): Thrall of the Silent King
HQ
Catacomb Command Barge
Selections: Gauss Cannon, Hand of the Phaeron, Staff of Light, Warlord, Warlord Trait (Szarekhan): The Triarch's Will
Chronomancer
Selections: Aeonstave
Troops
Immortals
Selections: 5x Immortal, Tesla Carbine
Necron Warriors
13x Necron Warrior (Gauss Flayer)
Selections: 13x Gauss Flayer
Elites
C'tan Shard of the Void Dragon
Selections: Power of the C'tan: Sky of Falling Stars
Heavy Support
Canoptek Doomstalker
Canoptek Doomstalker
Patrol Detachment -2CP (Necrons)
Configuration
Battle Size
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Dynasty Choice
Selections: Dynasty: Szarekhan
HQ
Royal Warden
Selections: Dynastic Heirlooms, Relic: Veil of Darkness
Skorpekh Lord
Troops
Necron Warriors
20x Necron Warrior (Gauss Flayer)
Selections: 20x Gauss Flayer
Elites
Skorpekh Destroyers
Selections: Skorpekh Destroyer (Reap-Blade)
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers
Heavy Support
Canoptek Doomstalker


My Plan is to shoot the Flyers as fast as possible and then focus on the bikes and Defkopta. After that he is pretty slow and I hope to get the rest done easy. The 20 Warrior troup is supported by the Royal Warden. And to grap a backfield objective turn 2-3. depends how fast he is moving forward and if I get the right spot. My C‘tan wants to fight the Mek Guns.

I hope my Plan is not that bad. Do you got some tips for me?
Thanks anyway.
   
Made in gb
Furious Fire Dragon




UK

For something that is meant to be a close range assault transport vehicle, being so huge and not having FLY basically kills it.

Nazi punks feth off 
   
Made in de
Regular Dakkanaut





Gesundheit wrote:
Hey Guys,

I play another game next week against Orcs. Our Lists are fix now and I just wanted to share his and my list. :-)

His List:
Spoiler:

HQ:
Big Mek
Kaptin Badrukk

Troops:
20 Gretchin
19 Gretchin
10 Gretchin

Fast Attack:
5 Deffkopta
4 Warbiker (1 Boss Nob)

Heavy:
10 Flash git (1 Kaptin)
15 Lootas (1 Spanner)
3 Mek Gunz

Flyer
1 Burner-bommer
1 Dakkajet


My List will be:
Spoiler:

Patrol Detachment 0CP (Necrons)
Configuration
Detachment Command Cost
Dynasty Choice
Selections: Dynasty: Szarekhan
No Force Org Slot
Dynastic Advisor
Technomancer
Selections: Canoptek Control Node, Rarefied Nobility, Warlord Trait (Codex 4): Thrall of the Silent King
HQ
Catacomb Command Barge
Selections: Gauss Cannon, Hand of the Phaeron, Staff of Light, Warlord, Warlord Trait (Szarekhan): The Triarch's Will
Chronomancer
Selections: Aeonstave
Troops
Immortals
Selections: 5x Immortal, Tesla Carbine
Necron Warriors
13x Necron Warrior (Gauss Flayer)
Selections: 13x Gauss Flayer
Elites
C'tan Shard of the Void Dragon
Selections: Power of the C'tan: Sky of Falling Stars
Heavy Support
Canoptek Doomstalker
Canoptek Doomstalker
Patrol Detachment -2CP (Necrons)
Configuration
Battle Size
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Dynasty Choice
Selections: Dynasty: Szarekhan
HQ
Royal Warden
Selections: Dynastic Heirlooms, Relic: Veil of Darkness
Skorpekh Lord
Troops
Necron Warriors
20x Necron Warrior (Gauss Flayer)
Selections: 20x Gauss Flayer
Elites
Skorpekh Destroyers
Selections: Skorpekh Destroyer (Reap-Blade)
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers
Heavy Support
Canoptek Doomstalker


My Plan is to shoot the Flyers as fast as possible and then focus on the bikes and Defkopta. After that he is pretty slow and I hope to get the rest done easy. The 20 Warrior troup is supported by the Royal Warden. And to grap a backfield objective turn 2-3. depends how fast he is moving forward and if I get the right spot. My C‘tan wants to fight the Mek Guns.

I hope my Plan is not that bad. Do you got some tips for me?
Thanks anyway.


Grot shield only works when the grot are the colsest unit. Try to weil the warriors in a position where you can avoid it. Also. Do not shoot from the front to the orks until you clear the grtos as you would be wounding t4 rather than 2.
Also. Grots fail morale by just looking at them. Better to take out a few from each unit to force the ld check. They are ld 4.

Focus the bomber as it can deal 3MW in 6" in a kamikaze attack (and bomb the warriors while at it).

Flash gits have only 24" range but can be extended to 36" for 2cp.

For go the smashas.
   
Made in gb
Regular Dakkanaut




 p5freak wrote:
Darsath wrote:
My bigger issue with the Monolith is that it doesn't get Dynasty benefits if it's run at just 1.


The biggest issue is that it doesnt have FLY, which makes it pretty much immobile. A fuel pipe or barricade stops it dead in its tracks, the monolith cannot end its move on top of it, because of unstable position.


Oh yeah dont get me wrong, the monolith still has plenty of problems to fix before it becomes a truly competitive choice, but since the FAQ I'm much happier to give it a go especially locally. It's actually pretty killy after all

And you never know, GW have been pretty attentive so far this addition, if they want to sell a bunch they might just slap FLY on it again. Heres hoping anyway
   
Made in us
Omnipotent Necron Overlord






You deepstrike it and try to pull a turn 2 charge. Not having fly is not an issue in the least. Or you just start in on the table and use it for area denial and fire support. It's special rules have not been of much use to me as of yet but it has certainly won some games just by blowing things off the table. 24 wounds 2+ save is actually really durable. It's melee is automatic and awesome. I've only played it with mini deathrays too - with gauss I think it might actually perform better for 20 points cheaper.

I'm working on getting my second assembled so I can run with silent king and then they will get dynasty traits. Seems pretty dirty.

This message was edited 1 time. Last update was at 2021/01/22 16:50:45


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Nihilistic Necron Lord






I wish the portal still reactivated Resurrection Protocols...

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Interesting discussion about prismatic dimensional breach.

However, Night Scythe and Monolith are not the most competitive choices.

Moreover, I've seen too often (from a Necron player in our group) that the VoD-gating of a 10 men Lychguard incl. Lord fails to survive long enough.
So this is not an option for me.

I'm more interested to ''gate'' two large Warrior units with reapers wrecking havoc in the enemy deployment zone.
Any ideas how to accomplish this with VoD but without prismatic breach?

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Nihilistic Necron Lord






Play Nephrekh. Veil one blob of twenty Warriors with the character of your choice. Use the Nephrekh Strategem to Deep Strike additional blobs for 1 CP a piece.

 
   
Made in gb
Regular Dakkanaut




Yeah this seems to be the only other option for cheap movement tactics for warriors (it saves you a CP when compared to reserving 20 warriors normally) outside of what we've already discussed.

Otherwise there's always things with innate DS like ophydians and flayed ones

   
 
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