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2022/02/28 01:52:55
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
12/15=0,8 it's the relative difference that matters.
I have no clue why Orks is in this conversation
I said -1 to hit or wound hurts them a lot.
Because -1 to hit hurts Orks a lot (-50%) and Custodes a little (-20%).
If the praetors charge Skorpekhs they can eliminate the +1 to wound lance ability with the stratagem, instead of wounding on 2+ they wound on 3+ which is huge! Skorpekh Destroyers can easily survive the charge because of that stratagem. With flayed ones, the minus one to hit makes 33% miss and this time they only have 12 attacks so that once more helps out a lot.
5 Praetors with salvo launchers can destroy 180 pts of Skorpeks in one turn even if you spend 2CP, they only destroy 90 pts of Crono Warriors. Hurricane bolters are the only good horde-clearing tool Custodes have AFAIK, but it is no longer an auto-include because of salvo launchers being upgraded.
I did not understand the broscience comment at first, I gotcha now bro!
vict0988 wrote: If you wanted to prove me wrong one way would be to do 6 games against the same Custodes list using 2 different lists, one list with lots of Chronomancered Warriors and one list with TBs and Flyers.
I never said minus 1 to hit and wound wins you the game.
Just post your experience, I didn't say you needed to win, but a counter list should be a lot better.
2022/02/28 23:37:25
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Man o man......Mathhammer has to be the worst subcreation of the hobby all time.
if you have a 98.68% chance of doing something and a 1.32% chance of not....will you care if about the 98.68% if you roll into the 1.32% category?
Mathhammer is the perfect, "Cool Story Bro" scenario. It's a game that really only cares about the fun parts.
Having said that it doesn't discount those who get off on crunching numbers, but I just can't help feeling a little sad for those who can't see the forest for the trees......and yes, my strawman is fluffy and cute, but I can't take him anywhere in the California summer.
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them.
2022/03/01 05:29:09
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Da-Rock wrote: if you have a 98.68% chance of doing something and a 1.32% chance of not....will you care if about the 98.68% if you roll into the 1.32% category?
Yes, you can play perfectly and lose or make mistakes that win you the game. You cannot know the future, only the probability.
Mathhammer is the perfect, "Cool Story Bro" scenario. It's a game that really only cares about the fun parts.
What?
I just can't help feeling a little sad for those who can't see the forest for the trees.
What big picture am I missing?
2022/03/01 06:34:03
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Manchild 1984 wrote: seems like this channel has a europe vs US divide, time to start a new thread it seems.
This is a debate, I have no ill feelings towards anyone, we are just discussing tactics.
@vict0988 you are missing the point completely but at the same time proving my point for me. Yes, orcs will are hurt more by the stratagem but it doesn't mean it doesn't hurt Custodes. In your example, you have 5 salvo launchers which cost 425 points shoot at a 6 man squad of Skorpekh Destroyers which is 180 points. No, save no need to roll damage just a dead skorpekh, right? If you use the stratagem then they need a 4+ to wound that is a 50% chance of doing nothing! If the dice gods are not interfering and statistics prevail again the Custodes will kill 3 destroyers with one reanimating! 425 points to kill 60 points of a Necron army that is the power of the stratagem.
It is an elite army and when your opponent's 425 point unit goes from supposed to wipe the squad out to only 60 points worth of damage the stratagem is pretty powerful. Not to mention a technomancer reviving the destroyer making the damage even less efficient.
The strongest abilities in the game are re-rolls or +/- to the dice roll-related. That's my opinion and stats say I have a strong case, but it is not set in stone!
This message was edited 2 times. Last update was at 2022/03/02 00:47:17
Yes, orcs will are hurt more by the stratagem but it doesn't mean it doesn't hurt Custodes.
You are not arguing for Custodes being hurt, you are arguing for -1 to hit/wound being a Custodes counter when it is anything but. I am not saying the FO or Skorpekh Stratagems are useless against Custodes or that the units are bad against Custodes, I am saying that -1 to hit is not a counter. You keep forgetting the units that actually have -1 to hit all the time, which should be counters according to your theory of Custodes needing every hit to win the game. Sadly Custodes just don't need every hit to win the game right now, 4/5 hits is plenty to deal with our relatively overcosted Tomb Blades, Canoptek Acanthrites, Flyers and Ophydian Destroyers.
The strongest abilities in the game are re-rolls or +/- to the dice roll-related. That's my opinion and stats say I have a strong case, but it is not set in stone!
I'm not seeing it, Drukhari ran Raiders instead of Venoms, while AdMech and Ork Flyers were OP, it wasn't true for Eldar, Drukhari, Necrons or Space Marines Flyers. The strongest ability is being undercosted, I don't care whether your minis have poop on sticks or golden chainsaws this one trick works every time.
If you use the stratagem then they need a 4+ to wound that is a 50% chance of doing nothing!
It's a 25% reduction in damage, you make it sound like it's something more. It's still good for a 1CP Stratagem, but it's only worth using in some circumstances. It might not be worth using if your opponent is only shooting 2 salvo launchers at your Skorpekhs and the rest are fired at SK, then your opponent can fire some other units at your Skorpekhs until they feel confident that even with -1 to wound they can delete the unit without Reanimation in melee. MSU attacking Skorpekhs makes it unlikely that Skorpekhs get to Reanimate because of the silly non-linear way that multi-wound Necrons Reanimate, maybe you can spend an extra 2CP to interrupt with some of your models, but oh-oh reap-blades don't one-shot bikes.
Cauthon wrote: Is anyone running the silent king right now? How many armies force him to hide or die?
S14 that can ignore invulns.. that kind of takes it to a new level.
Silent King is very popular, the price reduction makes him an auto-include IMO, he also combos really well with Flayed Ones and Skorpekhs which are really cheap at the moment.
I know this is going to sound wild but nobody runs Hammerheads AFAIK, I still think it's an OP unit it's just that Tau have more OP units than that.
2022/03/02 06:58:02
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Manchild 1984 wrote: I think Skorpekhs benefit less from the SK because they have reroll 1s to hit.
Wraiths benefit a lot because they hit worse.
SK's Phaeron of Blades ability lets you re-roll wound rolls in melee, Wraiths do benefit more from SK's MWBD, but Skorpekhs hitting on 2s with re-roll 1s and re-roll all wounds is still brutal. Add a Plasmacyte and Stratagems and you start getting multiplicative instead of just additive damage.
SK's Phaeron of Stars ability works for hit rolls in shooting, which is why he doesn't synergize with Lokhust Destroyers.
2022/03/02 10:04:44
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
hi all,
I'm sorry if this is in here already but i want to run an infantry heavy list, immortals, warriors etc...
what should i add for some anti tank heavy fire power?
2022/03/02 13:26:41
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The "glasscannon" option seems to be the heavy lokhust, and even then it's so so. The Doomstalker does less damage, not sure how useful the overwatch is. The Doomsday Ark has quantum shielding, but can be ignored by the opponent.
3 Chronomancers with lances might also be viable in that role.
2022/03/02 14:10:08
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
ive yet to ever get the overwatch thing off for my doomstalkers. For one, everything except lokhusts wanna move every turn and they dont, so they end up being left alone with maybe a small scarab squad for anti-deepstrike purposes. They arent that hard to kill unless your 4++ luck is strong, so generally they just get shot to death. Which is fine, since thats kinda what i brought them for (shoot them not my 3W dudes with the nasty guns)
I'm that player that always brings the distraction unit who CAN do some damage if ignored but generally their purpose is LOOKATME LOOKATME!!
This message was edited 1 time. Last update was at 2022/03/02 15:44:08
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2022/03/02 15:58:04
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
A SK list won first place at a GT this last weekend, using Novohk, 20 Reaper Warriors, 40 Flayed Ones as the main attractions. So that's pretty neat.
This message was edited 2 times. Last update was at 2022/03/02 16:18:11
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2022/03/02 18:02:27
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
its a little odd to me since they're characters but maybe that will work and it keeps up with the foot theme.
1) They'll also benefit from "Look Out Sir".
2) There's no reason not to consider taking other AT units as well - Doom Stalkers/Arks or heavy lokhusts (each has it's own pros/cons)
3) Don't forget about the Doom Scythe.
2022/03/02 22:53:51
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Yes, orcs will are hurt more by the stratagem but it doesn't mean it doesn't hurt Custodes.
You are not arguing for Custodes being hurt, you are arguing for -1 to hit/wound being a Custodes counter when it is anything but. I am not saying the FO or Skorpekh Stratagems are useless against Custodes or that the units are bad against Custodes, I am saying that -1 to hit is not a counter. You keep forgetting the units that actually have -1 to hit all the time, which should be counters according to your theory of Custodes needing every hit to win the game. Sadly Custodes just don't need every hit to win the game right now, 4/5 hits is plenty to deal with our relatively overcosted Tomb Blades, Canoptek Acanthrites, Flyers and Ophydian Destroyers.
When did I say it was a counter? Here is my exact post.
v0iddrgn wrote: Does anyone here know what Custodes' weaknesses are that we can exploit?
They dislike ap 2, making their saves 4+ is huge. Minus 1 to hit or wound stratagems hurt them a lot as each attack is very important for them.
I did not say anything about a direct counter to an entire army. This is my last response in this Custodes debate so you can have the closing statement. You are putting words into my mouth at this point, I have given examples with numbers and you refute them with words.
The strongest abilities in the game are re-rolls or +/- to the dice roll-related. That's my opinion and stats say I have a strong case, but it is not set in stone!
I'm not seeing it, Drukhari ran Raiders instead of Venoms, while AdMech and Ork Flyers were OP, it wasn't true for Eldar, Drukhari, Necrons or Space Marines Flyers. The strongest ability is being undercosted, I don't care whether your minis have poop on sticks or golden chainsaws this one trick works every time.
That is my opinion feel free to voice yours, but Admech has abilities to increase their entire army ws/bs by 1, I wonder if that is the reason why they were able to dominate when they originally came out?
If you use the stratagem then they need a 4+ to wound that is a 50% chance of doing nothing!
It's a 25% reduction in damage, you make it sound like it's something more. It's still good for a 1CP Stratagem, but it's only worth using in some circumstances. It might not be worth using if your opponent is only shooting 2 salvo launchers at your Skorpekhs and the rest are fired at SK, then your opponent can fire some other units at your Skorpekhs until they feel confident that even with -1 to wound they can delete the unit without Reanimation in melee. MSU attacking Skorpekhs makes it unlikely that Skorpekhs get to Reanimate because of the silly non-linear way that multi-wound Necrons Reanimate, maybe you can spend an extra 2CP to interrupt with some of your models, but oh-oh reap-blades don't one-shot bikes.
I explained the power of these stratagems using math, which forces you to write up a scenario where you discover yourself the power of the stratagem and come to the conclusion it's good! :thumbs-up:
iGuy91 wrote: A SK list won first place at a GT this last weekend, using Novohk, 20 Reaper Warriors, 40 Flayed Ones as the main attractions. So that's pretty neat.
Notable aspects, vis-a-vis the discussion points so far in this thread:
This list beat Custodes, Tau, etc. on its way to the win.
The list features a Canoptek Reanimator
The list features big blocks of Warriors alongside the Flayed Ones
For anti tank, it uses the Lokhust Heavies
Thoughts for how this list could be improved?
2022/03/03 17:35:53
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
iGuy91 wrote: A SK list won first place at a GT this last weekend, using Novohk, 20 Reaper Warriors, 40 Flayed Ones as the main attractions. So that's pretty neat.
Great!
Spoiler:
Battalion - Novokh
HQ Catacombe Command Barge - Voltaic Staff, Enduring Will
Chronomancer - Veil of Darkness, Entropic Lance, Photonic Transubjector
Technomancer - Canoptek Cloak
Lord - Resurrection Orb - Staff of Light, Orb of Eternity, Immortal Pride
TROOPS
20x Necron Warriors - Gauss Reapers
10x Necron Warriors - Gauss Reapers
5x Immortals - Gauss Blasters
ELITES
20x Flayed Ones
20x Flayed Ones
Canoptek Reanimator
HEAVY SUPPORT
3x Lokhust Heavy Destroyers - Gauss Destructor
Supreme Command Detachment
LORD OF WAR
The Silent King (WARLORD)
This message was edited 2 times. Last update was at 2022/03/03 17:38:53
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Just played against Custodes yesterday. Tried to play keep away shooting them to bits on the way in but in the end it all fell apart. 4+ vs MW's is atrocious. I probably won't bother with tournaments if GW doesn't errata that OP garbage.
2022/03/03 23:31:51
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I am thinking about 2 C’tan again now that tau and custodies are more popular, since I think they will both struggle to kill one in a single turn and the C’tan can potentially crush an expensive unit in one turn. Any thoughts on this bones of a list:
Spoiler:
Dynasty: EE to try to stuff tau
HQ:
Chrono
Techno
Overlord
Troops:
20 reapers
10 flayers (to perform actions and hold objectives)
I use Nephrekh for translocation the ability is really underrated being able to advance an auto 6 and move through enemy models and terrain helps me get engaged or retrieve easier, and the 6++ sometimes makes a difference. The deep striking stratagem is also really good. 10 Warriors with 20 shots bs 3 re-rolling because the Silent King catches a lot of people off guard and helps get my secondaries. The Nightbringer is in the list and he does what he does, having a second big threat besides the Silent King helps that way there are more options for their anti-tank weapons.
I don't like the big block of Flayed Ones outside Novokh, split them into 3x6 and consolidate the Warriors into 20 for Stratagem/Veil of Darkness/Reanimation purposes.
I completely forgot the 6++, what a weird dynasty, I can see how that'd be kind of nice on Flayed Ones, but then I'm questioning why you need a Chronomancer.
What are you translocating and why not just take 2x6 Flayed Ones instead of 10 Warriors and then run Novokh? I'd try replacing the Wraiths with Ophydians if you stay Nephrekh, see if they fit your playstyle.
What is thunderbolt good against in your meta?
2022/03/08 01:46:36
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Necrons are getting a new lease of life. They are actually really good into custodes. Literally one of the few good counter matchups against Custodes. Because custodes armies these days don't bring that much horde clearing guns, going for salvos instead. And Necrons get to keep on using their reanimation protocols when fighting custodes. And despite each model counting as 2 models, custodes will still not outnumber a big necron warrior bloc on a point.
A big bloc of necron warriors or flayed ones on an objective point endlessly fighting some custodes while reanimating constantly is a nightmare for the custodes player.
2022/03/08 15:47:31
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
A big bloc of necron warriors or flayed ones on an objective point endlessly fighting some custodes while reanimating constantly is a nightmare for the custodes player.
So you would play the obsec dynasties for the Flayed Ones? I will stick to Novokh I think, better overall.
2022/03/13 08:17:26
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King