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![[Post New]](/s/i/i.gif) 2020/12/11 05:28:27
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Walking Dead Wraithlord
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Thing is we only seen just the basic traits and rules.
Already seems more basic rule traits then other armies getting and no mention of core anywhere for those.
We are yet to see any relic, warlord traits stratagems or psyker powers. that will go on top these layered ala SM buffs.
Seems on good track so far.
However GW being GW I wouldn't be surprised if this is as good as its going to get.
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![[Post New]](/s/i/i.gif) 2020/12/11 05:59:25
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Humming Great Unclean One of Nurgle
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puma713 wrote:Nice summary by someone over on the DG FB page:;
Alright kids, settle down. ...
Quite frankly, I don't think anyone starting a post with this sentence is going to have the maturity to write something I care enough to read.
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This message was edited 1 time. Last update was at 2020/12/11 05:59:37
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/12/11 06:22:58
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Regular Dakkanaut
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NinthMusketeer wrote: puma713 wrote:Nice summary by someone over on the DG FB page:;
Alright kids, settle down. ...
Quite frankly, I don't think anyone starting a post with this sentence is going to have the maturity to write something I care enough to read.
I wrote it. It's fine if you don't read it; plenty of people did and enjoyed it. We'll be happy to have the discussion without you.
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![[Post New]](/s/i/i.gif) 2020/12/11 06:27:53
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Virules wrote: NinthMusketeer wrote: puma713 wrote:Nice summary by someone over on the DG FB page:;
Alright kids, settle down. ...
Quite frankly, I don't think anyone starting a post with this sentence is going to have the maturity to write something I care enough to read.
I wrote it. It's fine if you don't read it; plenty of people did and enjoyed it. We'll be happy to have the discussion without you.
I thought it was a well-written and comprehensive look at the change, hence why I shared it here.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/11 06:39:38
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Regular Dakkanaut
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puma713 wrote: Virules wrote: NinthMusketeer wrote: puma713 wrote:Nice summary by someone over on the DG FB page:;
Alright kids, settle down. ...
Quite frankly, I don't think anyone starting a post with this sentence is going to have the maturity to write something I care enough to read.
I wrote it. It's fine if you don't read it; plenty of people did and enjoyed it. We'll be happy to have the discussion without you.
I thought it was a well-written and comprehensive look at the change, hence why I shared it here.
My man
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![[Post New]](/s/i/i.gif) 2020/12/11 06:44:12
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Humming Great Unclean One of Nurgle
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Virules wrote: NinthMusketeer wrote: puma713 wrote:Nice summary by someone over on the DG FB page:;
Alright kids, settle down. ...
Quite frankly, I don't think anyone starting a post with this sentence is going to have the maturity to write something I care enough to read.
I wrote it. It's fine if you don't read it; plenty of people did and enjoyed it. We'll be happy to have the discussion without you.
If your post really is helpful (obviously I don't know) then it is a dam shame you chose to shoot your own credibility in the first four words and rebuild from there.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/12/11 06:52:55
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Longtime Dakkanaut
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That post comes to the same conclusions that most of the people here already had come to.
Infantry became better with the changes.
Big stuff became worse (durability wise).
Honestly I like the fact that the heavy stuff is getting more killy and less though. Seeing DG parking lots just moving onto objectives made for boring games.
Now DG have the most durable infantry in the game to properly operate on the field, while they bring vehicles to get the heavy firepower, which is what vehicles should be for.
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![[Post New]](/s/i/i.gif) 2020/12/11 07:02:12
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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NinthMusketeer wrote:If your post really is helpful (obviously I don't know) then it is a dam shame you chose to shoot your own credibility in the first four words and rebuild from there.
This is a style over substance fallacy writ large. If you'd spent all the time you took going on about their tone reading the post instead, then maybe you could have a productive conversation about it. In other words: Just read it!
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This message was edited 2 times. Last update was at 2020/12/11 07:03:19
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![[Post New]](/s/i/i.gif) 2020/12/11 07:10:46
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Humming Great Unclean One of Nurgle
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H.B.M.C. wrote: NinthMusketeer wrote:If your post really is helpful (obviously I don't know) then it is a dam shame you chose to shoot your own credibility in the first four words and rebuild from there.
This is a style over substance fallacy writ large. If you'd spent all the time you took going on about their tone reading the post instead, then maybe you could have a productive conversation about it.
In other words: Just read it!
Well, I did. Spoletta was right; it was saying things we already knew. And it found an excessively long way to say it, plus chucking in a few disingenuous bits and math mistakes to boot. There is no information or conclusion in there that was not already well established 3 pages ago.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/12/11 07:30:12
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Longtime Dakkanaut
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The proof will be in the pudding of the releases tomorrow of info, and point costs when we get those. The strats and such may help as well but without seeing how it all flows together it will be hard to say this won't over all still be good or at least highly workable.
It does kinda feel like it sucks a bit right now, but that may just be knee jerk reaction from change. I will say if they didn't bake in FNP for pox walkers, unless this is all great after that they are crap which makes me sad as I love me some zombies.
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This message was edited 1 time. Last update was at 2020/12/11 07:30:38
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![[Post New]](/s/i/i.gif) 2020/12/11 07:39:57
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Regular Dakkanaut
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Why are people assuming rhinos are getting fnp? Nothing has suggested this.
In fact the only mention of any vehicles getting it specifically mentioned Daemon engines only which already have it.
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![[Post New]](/s/i/i.gif) 2020/12/11 08:12:37
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Gore-Drenched Khorne Chaos Lord
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Doohicky wrote:Why are people assuming rhinos are getting fnp? Nothing has suggested this.
In fact the only mention of any vehicles getting it specifically mentioned Daemon engines only which already have it.
Because they're confirmed rolling it out to other units that previously didn't have it and most books these days apply the army rules to the army, not just infantry, bikes and dreads as per current DG.
You could well be right that it doesn't apply to rhinos but I feel there's more suggestion it will.
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![[Post New]](/s/i/i.gif) 2020/12/11 08:15:43
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Also, there currently is a stratagem to give any vehicle DR, so the assumption is fair game.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/11 08:23:30
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Locked in the Tower of Amareo
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Spoletta wrote:That post comes to the same conclusions that most of the people here already had come to.
Infantry became better with the changes.
Big stuff became worse (durability wise).
Honestly I like the fact that the heavy stuff is getting more killy and less though. Seeing DG parking lots just moving onto objectives made for boring games.
Now DG have the most durable infantry in the game to properly operate on the field, while they bring vehicles to get the heavy firepower, which is what vehicles should be for.
Something that's been coming with recent codexes is defenses against big damage weapons are getting weaker while stuff gets extra protection vs low damage weapons.
Necron quantum shield went from practically no effect to dam1-2 weapons and autoignore damage 7+(or 6 with stratagem), marine dreads got -1 damage that's now DR which gives bigger benefit the smaller damage is resulting in 24% damage reduction vs d6 damage, 33% vs d3 damage etc.
Well with core rules favouring vehicles and monsters codexes need to help infantry out anyway
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/12/11 08:34:27
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Plaguelord Titan Princeps of Nurgle
Alabama
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NinthMusketeer wrote:
Well, I did. Spoletta was right; it was saying things we already knew. And it found an excessively long way to say it, plus chucking in a few disingenuous bits and math mistakes to boot. There is no information or conclusion in there that was not already well established 3 pages ago.
That's why I called it a summary. Because many readers won't go back and read 3-4 pages worth of discussion.
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This message was edited 1 time. Last update was at 2020/12/11 08:34:43
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/11 13:44:18
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Decrepit Dakkanaut
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Interesting claim, given earlier in the thread you stated:
Jidmah wrote:Tactical marines and plague marines were the same unit though, and if plague marines were anywhere near "perfectly balanced", they would show up in lists more and not be replaced by nurgle daemons by everyone. Their main use right now is the grenade combo, which I'm absolutely sure will go away.
Apparently this is Schrodinger's comparison, where units both are and are not the same...
* * *
Moving on - I think it is safe to say that Poxwalkers, Plaguebearers and Nurglings (plus anything that interacted with the old DR) will see some form of change. Whether that's FNP for Pox, a second wound for Plaguebearers, or the removal of the DR restriction for Nurglings, I don't know, but there will be some change.
It's an interesting observation from Morty's datasheet that Contagions of Nurgle may cover pgs 62-63 - there is possibility they're just on 63, with DR on 62, given all the Plague Weapons mention referring to pg 62 for their rules. We also know that Warlord traits seem to cover pages 41-43, and that the psychic powers are on pg 51.
Looking at the various previewed special rules, there's no mention of Inexorable Advance or Malicious Volleys on his datasheet - he should have the former, even if the latter has no benefit. Deadly Pathogens not being mentioned makes sense, though I do wonder if he or Typhus are legal targets for those upgrades. DR is obviously there, though not explained in full, and Remorseless doesn't fit for a few reasons.
I can see it as possible that CoN is a catch-all rule like Angels of Death, covering IA, MV and whatever the Contagion abilities are - and maybe even HA and DTtFE - but it'll be interesting to see, one way or another.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/12/11 14:12:11
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Angered Reaver Arena Champion
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Contagion of Nurgle is out.
https://www.warhammer-community.com/2020/12/11/death-guard-rules-preview-part-5-contagions-of-nurgle/
So an aura that applies -1 to Toughness scores with a radius that increases in every round. It appears(so far) that Death Guard will not be receiving any Angels of Death-esque rules.
It does push Death Guard into wanting to be close up and personal, especially early on.
Also, with this final reveal I am sticking to my gun that Plague Marines are going to be 21 points.
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This message was edited 4 times. Last update was at 2020/12/11 14:15:55
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![[Post New]](/s/i/i.gif) 2020/12/11 14:13:21
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Towering Hierophant Bio-Titan
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That sure is a thing
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![[Post New]](/s/i/i.gif) 2020/12/11 14:14:29
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Longtime Dakkanaut
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So the contagion ability is an expanding -1 Toughness aura. Shrug, it is ok but DG are too slow to make this super useful. It makes me feel like the blood angel’s fat and less loved younger brother. The BA are very fast and -1 to wound everything in combat.
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This message was edited 1 time. Last update was at 2020/12/11 14:15:16
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![[Post New]](/s/i/i.gif) 2020/12/11 14:17:18
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Notice that the Contagions text seems to indicate that Nurgle's Gift is not the only Contagion in the book.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/11 14:20:18
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Gore-Drenched Khorne Chaos Lord
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puma713 wrote:
Notice that the Contagions text seems to indicate that Nurgle's Gift is not the only Contagion in the book.
"This unit gains the following ability" I.e. not select one of the following suggests thats it, don't get your hopes up.
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![[Post New]](/s/i/i.gif) 2020/12/11 14:24:46
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Dudeface wrote: puma713 wrote:
Notice that the Contagions text seems to indicate that Nurgle's Gift is not the only Contagion in the book.
"This unit gains the following ability" I.e. not select one of the following suggests thats it, don't get your hopes up.
The whole box about Contagion Abilities seems to indicate otherwise. The language suggests that Nurgle's Gift isn't the only (Contagion). Otherwise, why have an entire block about Contagion Abilities, and qualify Nurgle's Gift as a (Contagion)?
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/11 14:26:27
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Archmagos Veneratus Extremis
On the Internet
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Honestly I like it. Makes enemy melee more skittish about coming in range, makes DG better vs T7-8 since they can hit S6 and 8 pretty easy and might give Rhinos a places as a cheap troop hauler that casts an aura after dropping off it's cargo making the cargo's shooting stronger.
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This message was edited 1 time. Last update was at 2020/12/11 14:26:43
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![[Post New]](/s/i/i.gif) 2020/12/11 14:33:39
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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puma713 wrote:
The whole box about Contagion Abilities seems to indicate otherwise. The language suggests that Nurgle's Gift isn't the only (Contagion). Otherwise, why have an entire block about Contagion Abilities, and qualify Nurgle's Gift as a (Contagion)?

Mortarion's datasheet seems to use the same wording. There are some named Plagues that are Warlord Trait equivalents apparently, maybe they are counted as Contagions?
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![[Post New]](/s/i/i.gif) 2020/12/11 14:36:30
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Dakka Veteran
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ClockworkZion wrote:Honestly I like it. Makes enemy melee more skittish about coming in range, makes DG better vs T7-8 since they can hit S6 and 8 pretty easy and might give Rhinos a places as a cheap troop hauler that casts an aura after dropping off it's cargo making the cargo's shooting stronger.
But you lose access to all Allies for this rule and DG is SLOW as hell without making use of few Nurgle Daemon units (*cough* Nurglings)
Totally not convinced
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![[Post New]](/s/i/i.gif) 2020/12/11 14:40:23
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Longtime Dakkanaut
Annandale, VA
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Dudeface wrote: puma713 wrote:
Notice that the Contagions text seems to indicate that Nurgle's Gift is not the only Contagion in the book.
"This unit gains the following ability" I.e. not select one of the following suggests thats it, don't get your hopes up.
It may be particular characters or units having other Contagions in lieu of the default Nurgle's Gift, or maybe subfactions will unlock them. I have to agree though that the wording practically screams that Nurgle's Gift isn't the only one.
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This message was edited 1 time. Last update was at 2020/12/11 14:41:02
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![[Post New]](/s/i/i.gif) 2020/12/11 14:43:54
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Archmagos Veneratus Extremis
On the Internet
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KurtAngle2 wrote: ClockworkZion wrote:Honestly I like it. Makes enemy melee more skittish about coming in range, makes DG better vs T7-8 since they can hit S6 and 8 pretty easy and might give Rhinos a places as a cheap troop hauler that casts an aura after dropping off it's cargo making the cargo's shooting stronger.
But you lose access to all Allies for this rule and DG is SLOW as hell without making use of few Nurgle Daemon units (*cough* Nurglings)
Totally not convinced
I just mentioned Rhino Rush which would increase the army's overall movement.
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![[Post New]](/s/i/i.gif) 2020/12/11 14:45:19
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Fixture of Dakka
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Wargear stratagems could add some contagions as well.
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![[Post New]](/s/i/i.gif) 2020/12/11 14:47:43
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Krazed Killa Kan
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H.B.M.C. wrote:I can't wait for Plague Marines to be 28 points each. It's divisible by 7, which is Nurgle's sacred number.
Well, so is 21.. and I would pay THAT in a heartbeat.. lol
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2020/12/11 14:51:35
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 10th: Disgustingly Resilient)
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Crazed Spirit of the Defiler
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Bloat drones move 10" and carry assault weapons, one of which Autohits and both happen to be the new sweet spot of S6. Can probably easily be getting them within 3" of whatever you want to get wounds through on in turn two.
They are going to be very useful with the new codex.
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