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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Anyone seen a Blightlords schematic sheet yet?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Longtime Dakkanaut





 H.B.M.C. wrote:
 puma713 wrote:
Disappointed that Contagions is mono-DG. I guess there is a chance that Nurglings are in the book as a selection, but my confidence level is low on that.
Well of course it's mono-DG. Everyone knows that Nurgle Daemons don't spread contagion and, in fact, stop Plague Marines from spreading contagion whenever they show up.



I laughed hard on that, yeah them nurglings always stopping my plague marines from getting stuff done.." Where is my plague sprayer ? I set it right down here...NURGLINGS !!!!! "
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

What base size are Possessed on? 32mm? Wonder if the wound bump will have GW move them to 40mm. Can't think of a non character unit with 3 wounds that's on anything smaller than 40mm.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 Eldarain wrote:
What base size are Possessed on? 32mm? Wonder if the wound bump will have GW move them to 40mm. Can't think of a non character unit with 3 wounds that's on anything smaller than 40mm.


They’re confirmed 3 wounds?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 puma713 wrote:
 Eldarain wrote:
What base size are Possessed on? 32mm? Wonder if the wound bump will have GW move them to 40mm. Can't think of a non character unit with 3 wounds that's on anything smaller than 40mm.


They’re confirmed 3 wounds?

When the new codex launches, the Death Guard will be ignoring one wound guaranteed against any attacks that deal more than 1 Damage. When you consider that Plague Marines, Death Guard Possessed, Blightlord Terminators, and Deathshroud Terminators also gain an additional Wound in the new codex, it makes the legion a true force to be reckoned with. The 2-Damage weapons (super-charged plasma weapons, we’re looking at you) that are the bane of Space Marines of every stripe simply won’t cut it against the Death Guard.*

From the "Disgustingly Resilient" preview.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I thought the initial announcement said all non Scouts were getting it.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Semper wrote:

 ClockworkZion wrote:

I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.


I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?

Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
   
Made in us
Decrepit Dakkanaut




 ClockworkZion wrote:
Semper wrote:

 ClockworkZion wrote:

I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.


I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?

Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.

Entire consolidation of profiles is what's needed, and I'm talking like rolling Tactical Marine options into the Intercessor profile for example.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Keep is a strong word

I'm loathe to sunset units as they represent people's hard work (why it's more difficult than video/card games)

I think you're right it would be good for the health of the game but it needs to be done somewhat even handedly. Taking a hatchet to Dark Eldar repeatedly but leaving Marine bike characters without a kit in game is just going to generate anger and resentment.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Humming Great Unclean One of Nurgle






I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Slayer-Fan123 wrote:
 ClockworkZion wrote:
Semper wrote:

 ClockworkZion wrote:

I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.


I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?

Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.

Entire consolidation of profiles is what's needed, and I'm talking like rolling Tactical Marine options into the Intercessor profile for example.

Nah. Legends the whole Firstborn line. Don't need to stop selling the kits for now, but drop the entire thing.


Automatically Appended Next Post:
 Eldarain wrote:
Keep is a strong word

I'm loathe to sunset units as they represent people's hard work (why it's more difficult than video/card games)

I think you're right it would be good for the health of the game but it needs to be done somewhat even handedly. Taking a hatchet to Dark Eldar repeatedly but leaving Marine bike characters without a kit in game is just going to generate anger and resentment.

Honestly it's one of the reasons I like Legends. You can roll out those old favorites, but active support and rebalancing is off the plate which lets the game lean up a bit and run smoother.


Automatically Appended Next Post:
 NinthMusketeer wrote:
I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.

Yeah, 5 Chaos books (one for each god, and an unaligned book for the rest) would be a good solution. They could even do three different types of detachment bonuses depending on if you are running CSM, Daemons or both.

This message was edited 2 times. Last update was at 2020/12/13 03:32:57


 
   
Made in us
Decrepit Dakkanaut




 ClockworkZion wrote:
Slayer-Fan123 wrote:
 ClockworkZion wrote:
Semper wrote:

 ClockworkZion wrote:

I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.


I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?

Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.

Entire consolidation of profiles is what's needed, and I'm talking like rolling Tactical Marine options into the Intercessor profile for example.

Nah. Legends the whole Firstborn line. Don't need to stop selling the kits for now, but drop the entire thing.


Automatically Appended Next Post:
 Eldarain wrote:
Keep is a strong word

I'm loathe to sunset units as they represent people's hard work (why it's more difficult than video/card games)

I think you're right it would be good for the health of the game but it needs to be done somewhat even handedly. Taking a hatchet to Dark Eldar repeatedly but leaving Marine bike characters without a kit in game is just going to generate anger and resentment.

Honestly it's one of the reasons I like Legends. You can roll out those old favorites, but active support and rebalancing is off the plate which lets the game lean up a bit and run smoother.


Automatically Appended Next Post:
 NinthMusketeer wrote:
I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.

Yeah, 5 Chaos books (one for each god, and an unaligned book for the rest) would be a good solution. They could even do three different types of detachment bonuses depending on if you are running CSM, Daemons or both.

I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Slayer-Fan123 wrote:
I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.

People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.
   
Made in us
Decrepit Dakkanaut




 ClockworkZion wrote:
Slayer-Fan123 wrote:
I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.

People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.

Eh, people have been managing to use Primaris to represent their First Born just fine with minor work, and you can always just stick the manlet Marine in the squad with his supposed bodyguards.

It's a non-issue.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Slayer-Fan123 wrote:
 ClockworkZion wrote:
Slayer-Fan123 wrote:
I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.

People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.

Eh, people have been managing to use Primaris to represent their First Born just fine with minor work, and you can always just stick the manlet Marine in the squad with his supposed bodyguards.

It's a non-issue.

Affects line of sight.

We know the Firstborn are slowly being phased out. Just shunt the entire thing to legends, move the kits to direct only and stop hampering the game with a dead model line just because it'll make some people upset when the same company has removed whole unit options out of codexes for far less.

Heck, they used to double dip units in Dark Eldar but removed the elite Kabalite and Wych options despite the fact they were selling double those kits thanks to the double dip. Marine players don't deserve special treatment, and I say that as someone whose Marine faction is Black Templars who have 0 Primaris options.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 alextroy wrote:
If you want to call that handful of Daemon units they included in the codex as being part of the army, go right ahead.
You're saying that something in the Codex isn't part of the army? You realise how daft that sounds.

 alextroy wrote:
They are obviously there to allow you to summon them without owning Codex Chaos Daemons, not because they expect you to include them in your battle-forged army.
That which is presented without evidence...

 alextroy wrote:
I would be less surprised if they are removed from the upcoming codex than if they remain included.
I don't disagree. My issue is that if they stay, they shouldn't cause your army to lose it's special rules. Nothing in your own Codex should prevent you from using your Codex as it is written. By all means include rules that discourage soup lists, but Nurgle daemons in a Deathguard army isn't soup when they're in the fething Codex to begin with.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut




 ClockworkZion wrote:
Slayer-Fan123 wrote:
 ClockworkZion wrote:
Slayer-Fan123 wrote:
I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.

People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.

Eh, people have been managing to use Primaris to represent their First Born just fine with minor work, and you can always just stick the manlet Marine in the squad with his supposed bodyguards.

It's a non-issue.

Affects line of sight.

We know the Firstborn are slowly being phased out. Just shunt the entire thing to legends, move the kits to direct only and stop hampering the game with a dead model line just because it'll make some people upset when the same company has removed whole unit options out of codexes for far less.

Heck, they used to double dip units in Dark Eldar but removed the elite Kabalite and Wych options despite the fact they were selling double those kits thanks to the double dip. Marine players don't deserve special treatment, and I say that as someone whose Marine faction is Black Templars who have 0 Primaris options.

Honestly the size difference isn't that terrible that I wouldn't let my opponent use their Manlets as Primaris. The LOS argument just isn't very good for that miniscule a difference.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

It's enough of one to matter for competetive play.

Legends would let narrative and casual play to still run Firstborn while not shackling the balance of the game as a whole to them.

Marines don't deserve to be special. We've seen units whose models where sold up to the release of a codex be permanently dumped and never returned. We've seen options taken away when they've existed for editions before that. It's time to stop acting like Marines need to be some sacred cow not held to the same rules every other codex is held to.

Legends is already better than most expected for the Firstborn anyways. Far better treatment than other armies got.

This message was edited 1 time. Last update was at 2020/12/13 08:28:31


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 H.B.M.C. wrote:
Dudeface wrote:
Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
 alextroy wrote:
So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
Daemons are in the DG Codex. You guys remember that, right?

 NinthMusketeer wrote:
If my argument was wrong you wouldn't need to twist the truth so much for a rebuttal.
I'm not even certain you addressed my argument to begin with, so...



As I stated earlier, it's horrid that the daemons exist separately in the first place now, give us god books.

Short term, the daemons in the book now also break your faction rules, which is equally stupid, but even if they didn't you still would have no daemons strats, traits or relics etc. You still need to rely on the daemons codex to use them to their fullest.

I can't remember, is there a paragraph spelling out they're included for summoning?
   
Made in is
Angered Reaver Arena Champion





 NinthMusketeer wrote:
I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.


Same. A joint army like in AoS just feel more like a proper army compared to the mini-thing they are going for in 40k.
   
Made in us
Longtime Dakkanaut





Can we please keep this talk to actual Deathguard rumors ?

Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?

I love firstborn marines and think primaris are a dumb cash grab with poop back story, but I don't put that into every thread with power armor just to be heard.

None of that has anything at all to do with Deathguard rumors, please, think of the darn nurglings.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 AngryAngel80 wrote:
Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?

Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.

Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
Dudeface wrote:
Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
 alextroy wrote:
So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
Daemons are in the DG Codex. You guys remember that, right?


Yes, for summoning, and nothing else.


Automatically Appended Next Post:
 H.B.M.C. wrote:
My issue is that if they stay, they shouldn't cause your army to lose it's special rules. Nothing in your own Codex should prevent you from using your Codex as it is written. By all means include rules that discourage soup lists, but Nurgle daemons in a Deathguard army isn't soup when they're in the fething Codex to begin with.


Noting prevents you from using daemons in the same army or even in the same detachment. The only thing that happened is that you now get to decide between from benefiting the great synergy dameons have with DG and the contagions of nurgle.

And it's also worth noting that Necrons, Space Marines and Sisters also lose their army-wide traits if they mix different chapters, dynasties or orders, this really is no different.

This message was edited 2 times. Last update was at 2020/12/13 11:50:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut




 ClockworkZion wrote:


Legends would let narrative and casual play to still run Firstborn while not shackling the balance of the game as a whole to them.


Legends is fully matched-play legal.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ClockworkZion wrote:
 AngryAngel80 wrote:
Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?

Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.

Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.


All kind of discussion about loyalists that is not involving death guard is explicitly off-topic for this thread and therefore violating the forum rules.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Sunny Side Up wrote:
 ClockworkZion wrote:


Legends would let narrative and casual play to still run Firstborn while not shackling the balance of the game as a whole to them.


Legends is fully matched-play legal.

But not all tournaments will allow Legends, thus removing them from comp balance discussion.


Automatically Appended Next Post:
 Jidmah wrote:
 ClockworkZion wrote:
 AngryAngel80 wrote:
Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?

Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.

Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.


All kind of discussion about loyalists that is not involving death guard is explicitly off-topic for this thread and therefore violating the forum rules.

And that is a fair point. Making up claims about people "hating Firstborn" to then try and dunk on Primaris is not.

On a more topical note: do we know if Plague Companies will still be a thing?

This message was edited 1 time. Last update was at 2020/12/13 14:42:45


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ClockworkZion wrote:
On a more topical note: do we know if Plague Companies will still be a thing?


Very likely. The FW book and legends have introduced a <Plague Company> placeholder, and Mortarion's list of warlord traits he can pick from after the game has started have the same name as the seven warlord traits associated with the plague fleets in War of the Spider.

This message was edited 1 time. Last update was at 2020/12/13 15:38:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut




 ClockworkZion wrote:


But not all tournaments will allow Legends, thus removing them from comp balance discussion.


Sure. And by the same measure, tournaments could decide to not allow first-born marines (or super-heavies, or Forge World, or Psykers, or whatever) and achieve the same effect.

Tournaments disallowing Legends proves that you don't need GW to make that call.

This message was edited 1 time. Last update was at 2020/12/13 15:48:37


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Sunny Side Up wrote:
 ClockworkZion wrote:


But not all tournaments will allow Legends, thus removing them from comp balance discussion.


Sure. And by the same measure, tournaments could decide to not allow first-born marines (or super-heavies, or Forge World, or Psykers, or whatever) and achieve the same effect.

Tournaments disallowing Legends proves that you don't need GW to make that call.

You're missing the point that the game would still be balanced around the assumption by GW that Firstborn would still be in the book, so it doesn't fix the balance. Chunking them out instead would go a long way to sorting that issue because then the game isn't being balanced around them.
   
Made in de
Longtime Dakkanaut




 ClockworkZion wrote:

You're missing the point that the game would still be balanced around the assumption by GW that Firstborn would still be in the book, so it doesn't fix the balance. Chunking them out instead would go a long way to sorting that issue because then the game isn't being balanced around them.


The game is not balanced one way or another. Even within the GW product range, 40K isn't the game they write for balanced competitive play. They have stuff like Underworlds and some such for that.

40K is the "get all your toys out for a sunday-afternoon"-product. It's their Minecraft, not their League of Legends, their DnD, not their MtG, the Pacific Crest Trail, not the 200 metre sprint.
   
 
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