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![[Post New]](/s/i/i.gif) 2020/12/14 22:00:49
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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puma713 wrote: Marshal Loss wrote:Nothing unexpected there, just need to wait and see whether they've kept the 4++ or not
Well, their movement is 5". I'd say they're going the way of the Loyalists to a 2+/5++ just like their Relic Terminator Armor.
Well yeah, thus why keeping a 4++ is a subject of discussion in the first place. A relatively safe assumption but not confirmed yet
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This message was edited 1 time. Last update was at 2020/12/14 22:01:47
The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/12/14 22:44:01
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Walking Dead Wraithlord
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I doubt you'll see a 4++ on those.
I wonder if the flail will keep its damage and attack shenanigans.
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![[Post New]](/s/i/i.gif) 2020/12/14 23:03:40
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Nihilistic Necron Lord
The best State-Texas
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Yeah, seems like a pretty big miss there. I'm hoping when the Soulreaper cannon rolls around for Thousand Sons it's damage 2.
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![[Post New]](/s/i/i.gif) 2020/12/14 23:53:18
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Decrepit Dakkanaut
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I don't mind varying heavy weapons being D1, it's specifically that this variant of Autocannon is D1 for whatever reason.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/12/15 03:51:21
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Been Around the Block
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Anyone see anything to confirm whether we will get out ETB kits back in some form? Really sucks to lose them, especially Felthius. Seems like a good time to bring them back in new ways (bundled ETB death guard vs ETB primaris if nothing else).
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![[Post New]](/s/i/i.gif) 2020/12/15 08:07:49
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Boom! Leman Russ Commander
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axotl wrote:Anyone see anything to confirm whether we will get out ETB kits back in some form? Really sucks to lose them, especially Felthius. Seems like a good time to bring them back in new ways (bundled ETB death guard vs ETB primaris if nothing else).
Death Guard Combat Patrol box?
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![[Post New]](/s/i/i.gif) 2020/12/15 08:58:06
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's pretty clear that they axed the ETB kits which were too cost-efficient. Unless you liked the models, there was little reason to buy the expensive all-options box of blightlords or plague marines or even deathshrouds when you could get the ETB sets and convert the few additional special weapons that actually saw play.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/15 11:36:47
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Boom! Leman Russ Commander
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Jidmah wrote:It's pretty clear that they axed the ETB kits which were too cost-efficient. Unless you liked the models, there was little reason to buy the expensive all-options box of blightlords or plague marines or even deathshrouds when you could get the ETB sets and convert the few additional special weapons that actually saw play.
I know I went hack, maim, kill conversion crazy with the multiple ETB Death Guard I obtained through Conquest purchases.
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![[Post New]](/s/i/i.gif) 2020/12/15 16:34:33
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Longtime Dakkanaut
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As did I.
One multi part kit and three ETB provided a lot of variation
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![[Post New]](/s/i/i.gif) 2020/12/16 02:02:08
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Decrepit Dakkanaut
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Ugh, so many special rules.
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![[Post New]](/s/i/i.gif) 2020/12/16 03:15:00
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Dakka Veteran
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Indeed.
And EC and WE legion players are still waiting...
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![[Post New]](/s/i/i.gif) 2020/12/16 03:21:12
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Decrepit Dakkanaut
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For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/12/16 03:49:07
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Dakka Veteran
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Slayer-Fan123 wrote:
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
More the "Can we have our own overpriced codex and new range of miniatures at last?" kind of thing...
But I disgress, this is a DG thread, because DG has a (granted, delayed a bit) new version of their codex...
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![[Post New]](/s/i/i.gif) 2020/12/16 03:56:37
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Slayer-Fan123 wrote:
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
Games Workshop is a publishing company that happens to also sell miniatures.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/16 04:14:08
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Longtime Dakkanaut
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Slayer-Fan123 wrote:
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
You mean kind of like how they rolled all the marines into one codex and then sell all the chapters an additional codex for their stuff, oh sorry not a codex, a " supplement " my bad. I think we know that even if they rolled DG and TS back into the main book it would do nothing to cut down on the number of books they put out, in fact I think it would do the opposite and just lead to even more books pumped out and just calling them supplements but really no one is going to play the faction without the book that has all their flavor and power inside it.
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![[Post New]](/s/i/i.gif) 2020/12/16 06:12:59
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Humming Great Unclean One of Nurgle
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The price point IS a bit steep on books, but at the same time I'd rather pay the price we have now for what we get now than the price we had in the 90s for what we got the 90s. Especially bearing in mind that $20 then is over $30 now because inflation is a thing. We are paying double-ish the price for WAY more than double the content. Until you factor in psychic awakening, I hope they don't do that again.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/12/16 06:36:11
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Daemonic Dreadnought
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3 wound Blightlords...
There's a difference between knowing it's coming and seeing it for the first time.
Please don't let them go nuts with the points.
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![[Post New]](/s/i/i.gif) 2020/12/16 07:09:29
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Fixture of Dakka
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techsoldaten wrote:3 wound Blightlords...
There's a difference between knowing it's coming and seeing it for the first time.
Please don't let them go nuts with the points.
I'm just hoping my Aquilon Custodes can keep them at bay. For my other armies? Looks like Long Fangs rocking lascannons are going to be MVP's.
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![[Post New]](/s/i/i.gif) 2020/12/16 07:16:15
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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techsoldaten wrote:3 wound Blightlords... There's a difference between knowing it's coming and seeing it for the first time. Please don't let them go nuts with the points. Deathwing Terminators are 33ppm with sword and bolter, I don't think blightlords will be much more than that.
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This message was edited 1 time. Last update was at 2020/12/16 07:17:43
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/16 08:26:16
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Mighty Vampire Count
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so is EVERY other non Marine sub faction but hey....
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/12/16 08:32:00
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Regular Dakkanaut
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Assuming DG terminators go to 5++ save as expected I would be interested to see if they are actually more or less durable in new edition.
We have
2 wounds, 4++, 5+++
vs
3 wounds, 5++, -1 damage
I think they may be slightly more durable against low to no AP, but less durable against mortal wounds and most high AP weapons
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This message was edited 1 time. Last update was at 2020/12/16 08:33:12
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![[Post New]](/s/i/i.gif) 2020/12/16 08:32:05
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Gore-Drenched Khorne Chaos Lord
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True, I sure hope Codex (not supplement) Bor'Kan is worth the wait.
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![[Post New]](/s/i/i.gif) 2020/12/16 08:54:25
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Doohicky wrote:Assuming DG terminators go to 5++ save as expected I would be interested to see if they are actually more or less durable in new edition.
We have
2 wounds, 4++, 5+++
vs
3 wounds, 5++, -1 damage
I think they may be slightly more durable against low to no AP, but less durable against mortal wounds and most high AP weapons
Outside of edge cases, 2 wounds and 5+++ is roughly the same as 3 wounds, so they essentially now have a -1 damage on top to protect them from d3, 2 damage and 3 damage weapons.
So for 1 damage, they now just always get their average rolls.
Against 2 damage weapons -1 damage is great, but they would suck at killing 3W models anyways
Against 3 damage weapons they are now much more resilient than before
So the 5++ only really matters against AP-3 and up with high damage rolls( d6, 3+d3, d6+2) or when people try to kill them with non-overcharged plasma. Weapons like shuriken cannons might be slightly better at killing them as well.
Effectively forcing opponents to point heavy anti-tank weapons at them has great synergy with our daemon engines, so it's pretty good I guess?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/16 12:51:16
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Deathshroud:
+1WS
+1A
5" move
12" pistol range
2D on scythes instead of d3
-1S (doesn't matter with -1T aura)
Summary provided by Sarges on B&C
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/12/16 13:22:17
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Longtime Dakkanaut
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Jidmah wrote:Effectively forcing opponents to point heavy anti-tank weapons at them has great synergy with our daemon engines, so it's pretty good I guess?
Going to get into points, but you might just not bother with the demon engines.
DG seem to be shaping up as "melta or bust" for having a vaguely efficient way of killing them. Which, points depending - might not be that meta warping if their own damage is very low, but I'm not sure this will be the case.
I guess special weapons could all be very expensive - but the SM/Necron books wouldn't lead you to expecting it.
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![[Post New]](/s/i/i.gif) 2020/12/16 13:23:32
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Krazed Killa Kan
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NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2020/12/16 13:25:14
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Cool changes, though it's likely that Creeping Blight will no longer work for them.
The gauntlets are going to be mean if Motarion's Chosen Sons keep their stratagems.
The stats feel decent for an elite of the elite unit.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/16 13:29:01
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Crazed Spirit of the Defiler
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You can take 7 in a squad at the moment, why would you expect that to be changed is there any precedent for that?
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![[Post New]](/s/i/i.gif) 2020/12/16 13:31:49
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I just play 7 PM in my games anyways. I just like the extra bodies to keep my objectives/special weapons safe.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/16 13:34:07
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Crazed Spirit of the Defiler
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Not sure those stat changes are going to really make much difference to deathshroud. 1" extra movement isn't enough to make them useable. It'll be more interesting to see if cataphracti has indeed gone and they lose the 1/2 advance rule might make them more viable.
Either that or some sort of deepstrike shenanigan strategem that allows them to drop in closer than 9" if they land near a character or something?
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