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![[Post New]](/s/i/i.gif) 2021/01/11 14:38:39
Subject: Codex:Death Guard pre-orders on January 16th (Jan 7th: Plague Companies, all point costs)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Yes, this and the fact he can take one of the Plague Company's warlord traits makes that Droning Trait really attractive. Mortarion running around with a -1T bubble and a half-movement bubble starting at 9". Units won't be able to get away from him.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2021/01/11 14:53:14
Subject: Codex:Death Guard pre-orders on January 16th (Jan 7th: Plague Companies, all point costs)
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Regular Dakkanaut
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Pleased that Chaos Lords and Sorcerers are proper Deathguard now. My OCD always struggled with that.
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![[Post New]](/s/i/i.gif) 2021/01/11 15:04:03
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Deathshroud almost feel like actually being worth 50ppm. And drones with 12 attacks is just vicious. If Blades of Putrefaction remains intact, it will just outright slaughter any marine unit it touches.
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This message was edited 1 time. Last update was at 2021/01/11 15:04:10
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/11 15:13:10
Subject: Codex:Death Guard pre-orders on January 16th (Jan 7th: Plague Companies, all point costs)
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Terrifying Doombull
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Denny wrote:Pleased that Chaos Lords and Sorcerers are proper Deathguard now. My OCD always struggled with that.
Yeah. It made those entries virtually worthless in comparison, and they never felt like part of the army.
They don't even pay much for the boost either (+5 points of vanilla lords and sorcerers). Though the 'malignant plaguecaster' seems to be the only non-terminator sorcerer now.
Most of this looks good.
Unsure I care about the poxwalker changes. They still feel like a chaff unit that's worse at its job. T4 doesn't make up for losing 5+++.
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This message was edited 1 time. Last update was at 2021/01/11 15:13:59
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/01/11 15:16:44
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If there truely are no other changes to poxwalkers, I also see reason to play them outside of getting a cheap third troops unit. It would be quite easy to make them more powerful with stratagems though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/11 15:32:14
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Jidmah wrote:If there truely are no other changes to poxwalkers, I also see reason to play them outside of getting a cheap third troops unit. It would be quite easy to make them more powerful with stratagems though.
Agreed. Upon first inspection, I feel like I'll be running PMs, one unit of MBH, PBC, drones and either terminators or Mortarion.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2021/01/11 15:35:59
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Jovial Plaguebearer of Nurgle
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I reckon there'll be more to Poxwalkers than meets the eye.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/01/11 15:59:52
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Even if there isn't, being able to throw 10 ablative wounds on a backfield objective for 50 points is far from terrible.
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/11 16:00:49
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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Jidmah wrote:Deathshroud almost feel like actually being worth 50ppm.
And drones with 12 attacks is just vicious. If Blades of Putrefaction remains intact, it will just outright slaughter any marine unit it touches.
They are worth it so long as they keep the 4++. We now know that the 2+ WS was to offset the +1 to hit with manreapers so no real gains there.
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![[Post New]](/s/i/i.gif) 2021/01/11 16:25:40
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Regular Dakkanaut
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Max 12 attacks it says.
They have base 4 so this confirms that FBD at least does not have Hateful assault, even though it did have it in current codex.
All signs point to it being gone imo as vehicles have it still for Space Marines
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![[Post New]](/s/i/i.gif) 2021/01/11 16:28:48
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Crazed Spirit of the Defiler
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Point for point I think poxwalkers might be more resilient against the sort of weapons generally used to kill them.
they are equally resilient against a lasgun and marginally weaker against a boltgun, except now you can get three poxies for the cost of two.
With a minimum size unit now costing 50pts rather than 70 they are great for completing actions even if they raise a banner/deploy scramblers in your first turn then die...
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![[Post New]](/s/i/i.gif) 2021/01/11 16:29:28
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Haemonculi Flesh Apprentice
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broxus wrote: Jidmah wrote:Deathshroud almost feel like actually being worth 50ppm.
And drones with 12 attacks is just vicious. If Blades of Putrefaction remains intact, it will just outright slaughter any marine unit it touches.
They are worth it so long as they keep the 4++. We now know that the 2+ WS was to offset the +1 to hit with manreapers so no real gains there.
If there were no hit mod with the cleaving strike it would have been too much. I'm assuming they are at least 3 attacks a piece, so your hitting twice per model on average dice before any rerolls.
The fact that they hit on 2's with the reaping blow is more critical since it prevents them from being bogged down by chaf. Now each guy is getting 5 hits each with a plague weapon.
Don't forget they extend the range of the contagions, so the strength being 7/5 respectively means they are wounding marines and chaf on 2's still rerolling 1's.
They have to have some chance at whiffing.
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This message was edited 1 time. Last update was at 2021/01/11 16:30:04
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![[Post New]](/s/i/i.gif) 2021/01/11 16:49:16
Subject: Codex:Death Guard pre-orders on January 16th (Jan 7th: Plague Companies, all point costs)
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Using Object Source Lighting
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Doesnt the new PM box still sells 7?
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![[Post New]](/s/i/i.gif) 2021/01/11 17:05:11
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Red Corsair wrote:If there were no hit mod with the cleaving strike it would have been too much. I'm assuming they are at least 3 attacks a piece, so your hitting twice per model on average dice before any rerolls.
*points to first post* We know that they will have 4 attacks per model and +1 on the champion.
A unit of 3 will have either 13 S7 AP-3 2 damage attacks hitting on 3s or 26 S5 Ap-1 Attacks hitting on 2s, both re-rolling ones to wound.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/11 17:06:36
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Probably means that Lords of Contagion with a Manreaper & Typhus are going to get some kind of sweep attack as well. Niiiiiiice.
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This message was edited 2 times. Last update was at 2021/01/11 17:06:59
The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/11 17:17:47
Subject: Codex:Death Guard pre-orders on January 16th (Jan 7th: Plague Companies, all point costs)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Right. 3 boxes gets you 2 full units (21, minus one of the Champions).
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2021/01/11 17:22:47
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Fresh-Faced New User
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Execpt there are two max squad size, one in the Field Munatorium field manual faq (5-10), and was in the power rating faq (5-20)
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![[Post New]](/s/i/i.gif) 2021/01/11 17:48:36
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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The chances of Hateful assault still being a thing are becoming less and less.
I mean, 10 attacks per terminator?
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![[Post New]](/s/i/i.gif) 2021/01/11 18:19:24
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Decrepit Dakkanaut
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lare2 wrote:I reckon there'll be more to Poxwalkers than meets the eye.
I doubt that they're Transformers.
An interesting mix of rules, but it is also interesting that neither DttFE nor Hateful Assault got a mention.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2021/01/11 18:30:48
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Regular Dakkanaut
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Dysartes wrote: lare2 wrote:I reckon there'll be more to Poxwalkers than meets the eye.
I doubt that they're Transformers.
An interesting mix of rules, but it is also interesting that neither DttFE nor Hateful Assault got a mention.
DttFE is going to be a stratagem. DG got the equivalent of ATSKNF afterall ("Remorseless") and loyalists also have the equivalent of DttFE as a stratagem (and against Chaos).
Hateful Assault seems to be gone. DG units got an extra Attack anyway therefore I don't care. However I'm wondering if it is something specific to the DG (maybe to represent their relative slowness ?) or something we are gonna see for all CSM.
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![[Post New]](/s/i/i.gif) 2021/01/11 18:58:26
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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Hateful Assault may be gone, but is odd they gave us malicious volleys still. Not to mention ATSKNF. Why so many rules similar to space marine, but just remove one. I think ther is a chance it is still in there, but I just can’t see giving a bloat drone 15 attacks on the charge balanced for 135pts. Then again, Blace Guard Vetrrans and Sanguinary Guard exist.
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This message was edited 1 time. Last update was at 2021/01/11 19:01:02
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![[Post New]](/s/i/i.gif) 2021/01/11 19:04:55
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Humming Great Unclean One of Nurgle
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Custom contagions for crusade!? Interest in the army just doubled.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/01/11 19:11:23
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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Well toughness 4 is better but we still need to see more. Like does typhus buff them further ? With a toughness 5 they might not need a save of any kind to shrug off some damage and for their cost that would be tasty. However we don't know if they will get that or if they will be able to do actions or will keep their immunity to morale do we ?
Still a lot up in the air with the poxies, but the to hit increase while nice isn't a real selling point to me as mostly they will end up as backfield meatpopsicles so long as they can interact with objectives still.
Still feels like a pretty weak starter box though, giving you one unit that can do things and 30 meatpopsicles with typhus. However I'll change that up if he still buffs their toughness or gives them feel no pain that could make the poxies used in certain ways some level of effective still as an offensive weapon, defensive detour which would be much better than simply, some dudes ready to die standing next to their happy meals.
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![[Post New]](/s/i/i.gif) 2021/01/11 19:26:20
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Decrepit Dakkanaut
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Assuming they keep Fearless, Poxwalkers will be a better objective baby sitter than Cultists at minimum.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/01/11 19:47:01
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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I'd agree with that which gives them a use.
However that use alone would make the combat patrol box a real boring and lackluster box. Which is why I am thinking there has to be more we haven't seen or some devil in the details to make them more than just an objective camper unit or that box will end up being a pretty big fail.
I mean who needs one unit who can do something ( plague marines ) and a bunch of objective campers with extremely limited damage output.
For their use though it makes me wonder on the whole picture for them or if they just are a cheap T4 objective camper. Which would be alright but not very exciting.
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![[Post New]](/s/i/i.gif) 2021/01/11 20:00:59
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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I’m curious if poxwalkers and Cultists will get the CORE keyword and if they spread contagions. If so the damage output of Poxwalkers was significantly improved.
Also, curious if they can do actions such as raise banners.
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This message was edited 1 time. Last update was at 2021/01/11 20:33:12
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![[Post New]](/s/i/i.gif) 2021/01/11 20:09:16
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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That is it too, would be nice if poxwalkers could spread contagion, I mean sense would make you think they could or would as they are literally the walking dead killed by a nurgle plague. Logic doesn't need to infringe on GW rules however.
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![[Post New]](/s/i/i.gif) 2021/01/11 20:13:32
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Jovial Plaguebearer of Nurgle
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/01/11 20:20:08
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Longtime Dakkanaut
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I actually spoke the " More than meets the eye " as it would be said in the cartoon. Sad I know, but totally true.
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![[Post New]](/s/i/i.gif) 2021/01/11 21:05:00
Subject: Codex:Death Guard pre-orders on January 16th (Jan11h: Special Rules Article)
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Mutated Chosen Chaos Marine
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So the chimes seems like it might be an interesting include since it adds range to the contagion rule, but 15pts might be too steep. Still haven't said what the Sigil of Decay does.
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This message was edited 3 times. Last update was at 2021/01/11 21:08:27
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