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Made in us
Evasive Eshin Assassin






Just wondering what gets necrons the best bang for their buck?

Pointswise and dollarwise.

What do i want to bust high toughness and armor?
   
Made in ca
Gargantuan Gargant






I would say that at the moment the consensus is between multiple Doomstalkers supported with a Technomancer with the Control Node to give them +1BS or multiple single units of Heavy Lokhust Destroyers.
   
Made in fr
Longtime Dakkanaut






Again, you might want to look at a tesseract ark, with a main gun that has good anti vehicle mode. 39" range, d6 shots, S8, AP3, d6dam and can fire if the vehicle moved.

It's a lot better than a DDA or DS on low power mode, not quite as good as one on high power.

As another tank buster the lokhust HD had a very powerful gun, with 36" range, S10, AP4(!) and 3d3 damage, generally giving you about 6 wounds per hit. It's one shot but you can take them in squads.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Squadron of Heavy Skorpekh is my preference. They’re pretty mobile, have a decent range, and real punch. Plus they’re easier to keep out of enemy LoS than their slot comparables.

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Evasive Eshin Assassin






Hi matt,
What am i missing...i don't see that gun on the ark
   
Made in gb
Ridin' on a Snotling Pump Wagon






It’s the Forgeworld one.

https://www.forgeworld.co.uk/en-GB/Necron-Tesseract-Ark

I’ve not seen the rules myself, but seems a happy medium between Doomsday Ark and Annihilation Barge.

But, being FW, may not be universally accepted by opponents.

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Made in us
Evasive Eshin Assassin






Ahh... thanks doc
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Doomstalkers are a big target which can usually be targeted from each spot on the board. But with their 4++ save they are rather resilient. They need a Technomancer to improve their shooting.
LHD's have also decent anti-tank weapons and they can be hidden. If you play it smart, deploy the LHD's such that they can only be seen by the targeted unit. When this unit has been destroyed, the enemy has to move units to shoot back.
Doom Scythes are my favorite but they are not that resilient when you consider their pt cost. DDS are not on my list as I don't like the models.

This message was edited 1 time. Last update was at 2020/11/27 08:10:57


Former moderator 40kOnline

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Fresh-Faced New User




Best bang for your buck is the CDS at $40. There's also DDAs, but they're $55 each and a much more complicated build/paint project.

The LHD is $5 cheaper, but I don't see it as better on a 1-to-1 comparison. Two of them equate to the points of a single CDS, but that's $70s for each $40, and Heavy 1 (x2) vs Heavy D6 leaves me preferring the latter. More importantly, while you can hide the LHDs better, the CDS is more resilient when either unit does take a hit, with 6T, 4++, and 12 wounds. Between terrain setup, ignore LOS units, fast units, deep striking units, and strategically reserved units, you can't always hide. Then, instead of losing a gun every 4 wounds, you keep the same ranged firepower until the equivalent of three LHDs go down.

CDSes are difficult to come by ATM though. So individual patience may press you towards the LHDs.
   
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Evasive Eshin Assassin






Any thoughts on the triarch stalker
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

The Triarch Stalker still loses out when compared to other units like a DoomsDay Ark, especially when buffs come into effect.

Stalkers can still be used to assist other such units through, due to their rerolls of 1s to hit effect won anything they hit. You can take the particle shredder for blobs, or the heat ray for heavier targets and the typical flamer template. The twin gauss is probably going to lose out against the shredders reliably on damage, but it does hit targets at farther distances than the other.
Though I'm going to warn you, the Triach Stalker is probably one of the more complicated models that the Necrons have at there disposal.

Though it's not exactly what you want from the question leveled by the thread.
I've always seen the DDA as a means to hit hard and from a nice comfortable range, and the Annihilation Barge as probably one of the better methods for cutting through infantry that the army has at this point.

How about this, what's your playstyle going to be?

This message was edited 2 times. Last update was at 2020/11/28 02:00:38


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in hk
Steadfast Ultramarine Sergeant




I think the only reliable AT for Necron is Ctan Nightbringer. DDA are very unreliable, you might easily kill a tank or monster one time, and failed to inflict any wound the other time. Heavy Destroyer is too weak and easy to kill.
   
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 usernamesareannoying wrote:
Any thoughts on the triarch stalker


I like it in support, for larger games (1750+). I'm not going to take one over another CDS/DDA though. Basically, only after all heavy slots are taken. He can make taking a significant threat down more reliable, but not by much...nor is it likely to put that target down on its own.
   
Made in de
Nihilistic Necron Lord






Germany

DDA is my choice. Yes, its unreliable, thats why i use two. One is none, two is one. If one fails, the other one does the job. Overall they beat LHD, and CDS. The nightbringer isnt the best anti vehicle ctan, thats the void dragon.

This message was edited 1 time. Last update was at 2020/11/28 06:07:43


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 usernamesareannoying wrote:
Any thoughts on the triarch stalker


I've only used one once a few weeks back. I'd just built it & was just itching to have it hit the table. I let my opponent, who's not familiar with Necrons, decide wich main weapon it'd be armed with - based on name only. As in "Hey, wich of these sounds coolest?"
He chose the Heat Ray.
OK, Heat Ray it was....

It looks pretty cool on the table & once finished paint-wise will look better.
I melted a poorly placed St. Celistine with a high powered blast, BBQ'd a charging Repentia squad on overwatch, and then obliterated Celistine again in melee the next turn.
Other than that it sat on the central objective scoring me pts, looking very dangerous, and soaking up fire & hate for a few rounds.

So it did it's job. But it wasn't the most dangerous/effective thing in my list & it didn't actually do much.
The next time I field it I'll randomly pick one of the other main weapons to use.
   
Made in us
Nihilistic Necron Lord






Monolith?

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 AduroT wrote:
Monolith?


not worth the three command points

Opinions are not facts please don't confuse the two 
   
Made in us
Evasive Eshin Assassin






 Oborosen wrote:

How about this, what's your playstyle going to be?


Do be honest with you im not 100 sure.
I have 3 indomitus sets and was thinking warrior heavy.

I like the short range not flayer gun.

Basically im looking to bolster my three sets
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 usernamesareannoying wrote:
 Oborosen wrote:

How about this, what's your playstyle going to be?


Do be honest with you im not 100 sure.
I have 3 indomitus sets and was thinking warrior heavy.

I like the short range not flayer gun.

Basically im looking to bolster my three sets

3x 20 Warriors with reapers would be a decent core, one deep striking and another using the VoD.
Then you would need some anti-tank.
Personal preference here: 2x DDS, 2x Doom Scythes, 3x LHD or 3x Doomstalkers.


Former moderator 40kOnline

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Silly but how do i deepstrike warriors?
   
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Dakka Veteran




Odd counter-proposal... anti-tank's not that important. In 9th, you don't win by killing everything, you win by controlling objectives. That means infantry's king and, if you can kill off their infantry while keeping yours alive, you win. On top of that, most anti-tank options give your opponent victory points for Bring It Down, and giving up points is no bueno.

As such? I'd go with Lokust Heavy Destroyers if you feel the need, but even better is to not even bother... don't take anti-tank at all, just focus on killing grunts and killing them LOTS. With the way Toughness/Armor Values changed, small arms fire can, and will, drag down tanks, and guns like the Gauss Reaper are shockingly good at it, moreso with the right strategems. The one that lets your Gauss weapons auto-wound on a 6 to-hit, for example, fed into 20 Gauss Reaper Warriors is 6 auto-wounding, -2 AP shots right off the top, then around 8 more wounds from the other hits, dishing out 14-ish wounds at -2 save. That's 9 wounds on most vehicles which will cripple, if not kill, them just with normal fire.

Basicly, a bunch of small arms can deal with troopers or tanks. A small number of anti-tank guns can kill tanks but are nigh-useless against troopers.

But, like I said, that's a bit of an outsider view on things. If you gotta get some, Lokust Heavy are the best point for point (but expensive) while Canoptek Doomstalkers are the most versatile and cheapest (and easiest to build!).
   
Made in us
Nihilistic Necron Lord






 usernamesareannoying wrote:
Silly but how do i deepstrike warriors?


If you play Nephrekh Dynasty it has a stratagem that lets you Deep Strike one Core unit for one CP. More importantly you get to paint you guys bright gold.

 
   
Made in ca
Gargantuan Gargant






 AduroT wrote:
 usernamesareannoying wrote:
Silly but how do i deepstrike warriors?


If you play Nephrekh Dynasty it has a stratagem that lets you Deep Strike one Core unit for one CP. More importantly you get to paint you guys bright gold.


To be fair, you can paint anything bright gold, you don't have to explicitly use Nephrekh rules to do that.
   
Made in us
Nihilistic Necron Lord






 Grimskul wrote:
 AduroT wrote:
 usernamesareannoying wrote:
Silly but how do i deepstrike warriors?


If you play Nephrekh Dynasty it has a stratagem that lets you Deep Strike one Core unit for one CP. More importantly you get to paint you guys bright gold.


To be fair, you can paint anything bright gold, you don't have to explicitly use Nephrekh rules to do that.


Heresy!

 
   
Made in us
Fixture of Dakka





Denison, Iowa

I was thinking of using a DoomScythe.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 cuda1179 wrote:
I was thinking of using a DoomScythe.

One is none. Either 2 or 3.
But 3 is hard to get due to detachment limitations.

Former moderator 40kOnline

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NE Ohio, USA

 wuestenfux wrote:
 cuda1179 wrote:
I was thinking of using a DoomScythe.

One is none. Either 2 or 3.
But 3 is hard to get due to detachment limitations.


How do you figure that?
Adding an Auxiliary detachment of 1 flyer only costs 2cp & becomes an option in anything but Combat Patrol lv games.
Likewise, at Incursion+, if I've got the pts to spare for the mandatory 1 HQ/1 Troop I could just take a Combat Patrol & have all kinds of extra slots.
Or I could spend 3cp + xxx? pts & do a second Battalion etc depending upon the types of extra slots (beyond flyer) I desire
And no, I don't see the CP cost involved as a hinderance. Because obviously spending that it's buying me an option I want...
   
Made in us
Regular Dakkanaut




I’ll, mostly, echo the “why bother” comment (army dependent). If you go heavy Warrior list you won’t care about any tanks since you’ll just outscore them while deleting the rest of their army and they have no good shots with their vehicles...barring the rare anti infantry vehicle
   
Made in us
Nihilistic Necron Lord






I will say I miss the days of Scarab anti-tank. Just kind of dissolving a Land Raider was fun. Similar with old Gauss, but that wasn’t quite as satisfying.

This message was edited 2 times. Last update was at 2020/11/29 14:23:34


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Bitharne wrote:
I’ll, mostly, echo the “why bother” comment (army dependent). If you go heavy Warrior list you won’t care about any tanks since you’ll just outscore them while deleting the rest of their army and they have no good shots with their vehicles...barring the rare anti infantry vehicle


I think the keyword in there is "IF".

"IFyou go warrior heavy...."

Well IF you dont... then you might need to worry about that AT.

Myself? I'm partial to the heavy destroyers. But I'm probably a bit biased as I already own a bunch of the old long barreled ones.
My next favorite would be my Doom Scythes as they can get to hard to target areas. That i really like the model also plays into it.
   
 
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