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Nevelon wrote: I’d rather have more open rules where you can build things not in the box.
These new dataslates with the convoluted restrictions so it only allows exactly what’s in the box are crazy. Especially when there is no in-game lore to support it.
For units with a ton of options (devastators, havocs) I think 4-of-everything is a bit much to ask. But just one of something is a bit rough. 2 strikes me as a decent compromise.
To be fair, we should expect to be able to outfit our minis however we are allowed to. When I bought my box of Raptors or Havocs. I also brought the unit's dataslate. They can put every option in one box. Is it more expensive for them ? Yes. Does it make it a better product ? Yes. Do they have to do it ? Of course not. But they really should. And we should push for it as much as we can. It's in our interest as customers.
Of course, or they can truncate the units options to the max of 2 of each gun. People only feel contrary because of historical precedent and wanting efficiency above anything else.
The reason people feel "contrary" due to "historical precedent" is because a lot of older players already have models with the current options. Telling them that their current models are suddenly illegal can be very "annoying" to those players.
Not illegal, just can't be used in the same combination.
Not if it's literally "what's in the box". Again, if that approach is taken with basic CSM they'd lose: lascannons and autocannons, as well as combi-weapons, power swords, chainaxes, and lighting claws for the Aspiring Champions. Not to mention not being able to equip a 10 man squad with all bolters or chainswords + pistols. I honestly can't see them taking that approach with CSM, they'll have to take the one they did with first born loyalists and SoB, I.E.: if you can get it from another kit, you can have it. At least for the power armoured units. Terminators might be a different story.
Inclined to agree, I'm not sure I have a feeling on which way they'll go with chosen yet though. It'll be awkward if chosen are stuck in the same weird loadouts as on boxes, it'll basically just make them a marines bits box unit that's rarely fielded.
As long as they have enough "interoperability" (as Alextroy explains above) with the other PA kits to be used as a "bits box", then I'd imagine they get the same treatment. If they're monopose and don't have that interoperability? It could be ugly.
As a non-Eldar player, bit lost on what’s currently been revealed and what hasn’t.
Based on the currently revealed advent rumour engine, what new Eldar kits can we expect to see currently vs the current range? Is there a summary anywhere?
Eldar chainsword, no arguments. But corsair a/o storm guardians/kill team could also be an option.
Looks like we are not 100% in chaos land.
Non-Scorpion chainswords lack the flared tip?
They could be changing the aesthetic to match across the board though if it was Storm Guardians or Corsairs.
Between 40k and AoS rumours it looks like a fair few armies are getting the 5th ed Dark Eldar Glow Up revamp treatment - Eldar, CSM (and Seraphon and Skaven in AoS) which is good as those ranges have some of the oldest models floating about still.
Nevelon wrote: I’d rather have more open rules where you can build things not in the box.
These new dataslates with the convoluted restrictions so it only allows exactly what’s in the box are crazy. Especially when there is no in-game lore to support it.
For units with a ton of options (devastators, havocs) I think 4-of-everything is a bit much to ask. But just one of something is a bit rough. 2 strikes me as a decent compromise.
To be fair, we should expect to be able to outfit our minis however we are allowed to. When I bought my box of Raptors or Havocs. I also brought the unit's dataslate. They can put every option in one box. Is it more expensive for them ? Yes. Does it make it a better product ? Yes. Do they have to do it ? Of course not. But they really should. And we should push for it as much as we can. It's in our interest as customers.
Of course, or they can truncate the units options to the max of 2 of each gun. People only feel contrary because of historical precedent and wanting efficiency above anything else.
The reason people feel "contrary" due to "historical precedent" is because a lot of older players already have models with the current options. Telling them that their current models are suddenly illegal can be very "annoying" to those players.
Not illegal, just can't be used in the same combination.
Not if it's literally "what's in the box". Again, if that approach is taken with basic CSM they'd lose: lascannons and autocannons, as well as combi-weapons, power swords, chainaxes, and lighting claws for the Aspiring Champions. Not to mention not being able to equip a 10 man squad with all bolters or chainswords + pistols. I honestly can't see them taking that approach with CSM, they'll have to take the one they did with first born loyalists and SoB, I.E.: if you can get it from another kit, you can have it. At least for the power armoured units. Terminators might be a different story.
Don't the monopose CSM from the Start Collecting start come with an Autocannon and a Chainaxe? So at least those options won't go away.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
Eldar chainsword, no arguments. But corsair a/o storm guardians/kill team could also be an option.
Looks like we are not 100% in chaos land.
Non-Scorpion chainswords lack the flared tip?
If I was a betting man, I’d be putting my money down on scorpions as well.
I just wanted to bring up the point that they are not the only guys revving up chainswords in the army. Are there any “modern” ones to compare with? I think all the units that use them have never been in plastic. So if they are doing the transition to the new material, it would not be unreasonable to tweak the aesthetics a bit.
With so much that needs be updated in the army, it’s rare we can say “they would not do that one”. The question is the scope of what’s incoming. Last I checked the rumor suggested a not small amount of things, but not complete.
It's gonna be hilarious if this turns out to be just a single monopose Autarch model with one weapon from each aspect temple, strolling around like Doom guy.
xttz wrote: It's gonna be hilarious if this turns out to be just a single monopose Autarch model with one weapon from each aspect temple, strolling around like Doom guy.
I’d take it.
With all the stuff they have shown, it would be like a return of the multipose SM captain kit. So many options to custom craft Your Dude (tm). Or a 6 armed mutant.
Granted, I’d prefer the 1d3+3 kits, or whatever we are up to at this point.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
So is this accurate for an Eldar summary so far
-Rangers
-vehicle (jetbike?) probably a Ranger Unit
-Autarch
-something armed with a Reaper Weapon
-something armed with a chainsword
So is this accurate for an Eldar summary so far
-Rangers
-vehicle (jetbike?) probably a Ranger Unit
-Autarch
-something armed with a Reaper Weapon
-something armed with a chainsword
Something armed with a gun that looks related to DE Shredder or Fusion Gun depending on which camp you sit in.
Nevelon wrote: I’d rather have more open rules where you can build things not in the box.
These new dataslates with the convoluted restrictions so it only allows exactly what’s in the box are crazy. Especially when there is no in-game lore to support it.
For units with a ton of options (devastators, havocs) I think 4-of-everything is a bit much to ask. But just one of something is a bit rough. 2 strikes me as a decent compromise.
Battle Sisters have four of each of their special weapons in a box, and Retributors two of each heavy. That - along with the plethora of unit leader options - should be the standard for each faction.
Striking Scorpion is what I'd guess right off the bat, but someone said kill team up there, and I bet they've got the right idea. Maybe it's just an upgrade sprue for the old guardians, like the tau got for the pathfinders.
TGG wrote: Striking Scorpion is what I'd guess right off the bat, but someone said kill team up there, and I bet they've got the right idea. Maybe it's just an upgrade sprue for the old guardians, like the tau got for the pathfinders.
Nah.
Pathfinders are a relatively new kit, so the upgrade sprue actually makes sense...especially when coupled with Pathfinders being a kind of "special operations" styled group within the Tau army.
Guardians are not anywhere near that new, nor would they really be a thing that would make sense in that vein for Kill Team.
What if it’s like the sister kill team. Like the sisters had junior versions of their hqs, like the medicae, etc. what if it’s an Eldar kill team unit that has one weapon from every existing unit. A dark reaper gun, scorpion sword, and so on. What a tease
While I think this one might not be Striking Scorpions related, I don't think they would devote so many rumour engines to make us think that a huge wave is coming while it was actually fewer than three kits. This would be terrible communication. It it true that they overhype their review streams, but there is not a single rumour engine picture that makes you think "this is clearly unit x" while showing something completely different, not a single one. All pictures there were not obscure and showed a signature part of an unit were actually from that unit. I have checked the whole backlog.
So it would be odd if the reaper launcher and the death spinner at least were not for proper plastic aspect warrior kits.
I'm thinking this and perhaps one or two others are part of a multipart guardian kit, maybe they will have some special weapons rather than the heavy weapon platform?
Ac4155 wrote: As a non-Eldar player, bit lost on what’s currently been revealed and what hasn’t.
Based on the currently revealed advent rumour engine, what new Eldar kits can we expect to see currently vs the current range? Is there a summary anywhere?
Something jetybikey - could be a Vyper, ranger jetbike or Shining Spear aspect warriors
Rangers
Something also rangery that might also be rangers (the coat)
Something rangery than might be Illic nightspear
Maybe Warpspiders (the craftworld blaster)
Maybe Dark Reapers
Maybe Scorpions
Probably an Autarch
Something with a topknot - maybe warp spider exarchy, something rangery, or someone on a jetbike.
Rangers and the rest of the Aspect Warriors would fill out the "massive but incomplete" Eldar update.
Vovin wrote: While I think this one might not be Striking Scorpions related, I don't think they would devote so many rumour engines to make us think that a huge wave is coming while it was actually fewer than three kits. This would be terrible communication. It it true that they overhype their review streams, but there is not a single rumour engine picture that makes you think "this is clearly unit x" while showing something completely different, not a single one. All pictures there were not obscure and showed a signature part of an unit were actually from that unit. I have checked the whole backlog.
So it would be odd if the reaper launcher and the death spinner at least were not for proper plastic aspect warrior kits.
I'll believe it when I see it. If they show us a fusion gun and a lasblaster next, then a theme of showing iconic aspect weapons will make me believe redone aspects a bit more.
Marshal Loss wrote: The Chosen datasheet may well end up being a dumpsterfire but I see no reason not to be excited for the options the box provides.
FWIW the new GSC Neophyte datasheet is not restricted to the number of bits that come with the kit. You can take two of each extra weapon option despite only getting one of each in the box. Perhaps that design philosophy is changing for new codexes?
If so, it changed with the GSC+Custodes.
AdMech had their Skitarii Rangers+Vanguard changed to be 1:10 models for one of each special weapon, no ability to duplicate and 1:10 for Omnispex and Data-Tethers. Ork Kommandos have a similar thing going on IIRC.
It didn't change, the writers have just been applying it randomly as to which armies get the restrictions and which don't.
From what I've noted, GW seems to be limiting non-kit weapon options around designed interoperability.
The First Born Marine Kits are mostly designed to work together, so allowing you to use your Devestator weapons on your Tactical Marines is allows. Same thing with the Battle Sisters Box. It's designed to integrate with the Retributor Kit (Multi-melta and Power Maul) and the Seraphim Kit (Inferno Pistol and Hand Flamer). Therefore those are options.
Given the designed interoperability of the Chaos Space Marine and Havok Kits, it is unlikely CSM will lose access to those weapons.
The problem with this theory is Wyches(which seems to be a common occurrence). It's technically interoperable with all of the other Cult models(even supplying the plastic Succubus with her options) but has this issue.
This message was edited 2 times. Last update was at 2021/12/12 19:58:17
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