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![[Post New]](/s/i/i.gif) 2021/02/20 16:25:46
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ancient Venerable Dark Angels Dreadnought
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So I'm definitely going to have to add some terrain to the side of these boards, just to give it some 3D imagery. Perhaps the mausoleum will be a great piece to start with.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:26:23
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Foxy Wildborne
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PiñaColada wrote:How well did the "AI" work in Blackstone? I seem to remember people weren't all that impressed but this game would be more interesting if you and all your friends could play co- op rather than have a GM of sorts IMO. If it squanders the experience however then it's probably better that someone just takes the plunge and plays the bad boys.
Dice roll and flowchart with the usual range from "rush into gunfire" to "fall back for no reason".
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/02/20 16:29:14
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
Germany
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Danny76 wrote:42 enemies..
10 skeletons, 10 zombies.
6 animals, 3 vampire, 2 ogres,
5 characters.
What 6 am I missing..?
Automatically Appended Next Post:
Or is it 6 rats 6 bats?
They might be doubled?
Automatically Appended Next Post:
It’s two sets of 5 for skeletons and zombies, as some poses match..
So likely that..
If you literally just looked at the image you'd see that's not true and all ten have unique poses
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2021/02/20 16:31:11
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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To me this looks fantastic. Love all the models, especially the heroes. And the game looks pretty great as well. As mentioned I’m a bit disappointed in the lack of art on some of the cards, but I’ll have to judge it when it’s in my grubby mitts.
I’m currently trying to push $20 bills through my monitor but they’re not going in, and the game is likewise for some reason not coming out. Gonna contact GW customer service and see what’s wrong.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:32:19
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Thermo-Optical Hac Tao
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Wha-Mu-077 wrote:Danny76 wrote:42 enemies..
10 skeletons, 10 zombies.
6 animals, 3 vampire, 2 ogres,
5 characters.
What 6 am I missing..?
Automatically Appended Next Post:
Or is it 6 rats 6 bats?
They might be doubled?
Automatically Appended Next Post:
It’s two sets of 5 for skeletons and zombies, as some poses match..
So likely that..
If you literally just looked at the image you'd see that's not true and all ten have unique poses
No they don’t. Both the skeletons and zombies are 5 poses with different parts to make them look different. That’s exactly how a lot of these board game sprues work (Blackstone Fortress was exactly the same, 2 repeated sprues for the baddies with extra parts to differentiate them). Glass houses and all that...
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This message was edited 1 time. Last update was at 2021/02/20 16:34:14
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![[Post New]](/s/i/i.gif) 2021/02/20 16:34:29
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Battlewagon Driver with Charged Engine
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lord_blackfang wrote:PiñaColada wrote:How well did the "AI" work in Blackstone? I seem to remember people weren't all that impressed but this game would be more interesting if you and all your friends could play co- op rather than have a GM of sorts IMO. If it squanders the experience however then it's probably better that someone just takes the plunge and plays the bad boys.
Dice roll and flowchart with the usual range from "rush into gunfire" to "fall back for no reason".
It's not contextual at all? Like, this bruiser is already in melee range so he'll stay there and swing? Are there unique charts for the different datasheets or a one-size fits none situation? If it ends up being that simplistic then that doesn't sound too tempting...
So was it fun to play the GM or did you just feel like you're missing out on the real game?
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![[Post New]](/s/i/i.gif) 2021/02/20 16:38:45
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stoic Grail Knight
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Skeletons and vampire/werewolf guys are very cool. A couple of the heroes are cool.
Balancing act zombies look stupid.
The rest are pretty meh. The components look downright lazy.
I have zero faith that GW can deliver anything better than a barely passable dice chucker in terms of gameplay experience.
I'll pass unless the price is downright reasonable.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:41:59
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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ImAGeek wrote: Wha-Mu-077 wrote:Danny76 wrote:42 enemies..
10 skeletons, 10 zombies.
6 animals, 3 vampire, 2 ogres,
5 characters.
What 6 am I missing..?
Automatically Appended Next Post:
Or is it 6 rats 6 bats?
They might be doubled?
Automatically Appended Next Post:
It’s two sets of 5 for skeletons and zombies, as some poses match..
So likely that..
If you literally just looked at the image you'd see that's not true and all ten have unique poses
No they don’t. Both the skeletons and zombies are 5 poses with different parts to make them look different. That’s exactly how a lot of these board game sprues work (Blackstone Fortress was exactly the same, 2 repeated sprues for the baddies with extra parts to differentiate them). Glass houses and all that...
Indeed so.
And the 2 sets of 5 was in answer to a post above me.
But yeah see my last post explaining all the poses and how they come together.
With perhaps less attitude too..
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![[Post New]](/s/i/i.gif) 2021/02/20 16:44:08
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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I didn't get BSF, though I have watched Ash at GMG play a bunch of it, and seen other reviews, and it's been pretty widely approved of. Silver Tower was tedious and lame, but they've clearly brought the game a long ways. I wasn't sold on the symbol dice at first, but I mean, using a D6 ain't exactly calculus.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:47:14
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Using Object Source Lighting
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Was there any dates announced?
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![[Post New]](/s/i/i.gif) 2021/02/20 16:51:04
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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No.
Within three months as always.
But with the full reveal.
I’d say preorder March 13th.
(As we know releases up to then)
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![[Post New]](/s/i/i.gif) 2021/02/20 16:51:15
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Utilizing Careful Highlighting
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Looks fantastic!
I think, sculpt-wise, the heroes have the edge on the baddies (That Ogre Merc...), but there's a lot of gems in the box.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:51:26
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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frankelee wrote:I didn't get BSF, though I have watched Ash at GMG play a bunch of it, and seen other reviews, and it's been pretty widely approved of. Silver Tower was tedious and lame, but they've clearly brought the game a long ways. I wasn't sold on the symbol dice at first, but I mean, using a D6 ain't exactly calculus. In silver Tower attack either have fixed damage, or have d3/ d6 damage. Which mean hero damage output are different and predictable. In BSF crit = 3 damage, no crit = 1 damage. if I didn't get crit, I deal damage for ants, and waste several turn. if enemies got a crit on me, it's pretty much became un-fun for the rest of the experdition. How do we circumvent this ridiculously bad dice base system? Oh yeah put the big robot at the front because he can recover wound from crit attack!!! And all he'll be doing is spending dice (he got less action dice) to heal, and ...wait for it, he need a crit to heal a wound from crit. Whoever controlling the robot sure have a fun time. It's a garbage and boring mechanic.
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This message was edited 2 times. Last update was at 2021/02/20 16:52:42
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![[Post New]](/s/i/i.gif) 2021/02/20 16:59:30
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Joined the Military for Authentic Experience
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I really like the look of the tiles, and the minis are all gorgeous. I didn't pick up Blackstone Fortress in the end because I didn't like the look of the tiles and some of the baddies, but I'm gonna get this. Not that I needed more fantasy dungeon fare or mad detailed heroes.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:08:12
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Krazed Killa Kan
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I am not sold on the zombies, but the skeletons, rats, bats are all great
Why are the zombies nailed to the tombstones on the backs? it looks off to me, personally.
I hope they release these figures seperately for people like myself who are only interested in SOME of the figures.. unless the gameplay is astounding and I must have it.. (who am I kidding)
EDIT- also the objective token with the raven on the pillar, holding a key.. that should solve one of the photos, yes?
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This message was edited 1 time. Last update was at 2021/02/20 17:10:19
2+2=5 for sufficiently large values of 2.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:13:25
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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We don't know the "whys" of the zombies having their tombstones staked in. Troke brought up some of the superstitions of the real world, where the dead are staked into their graves to prevent them from coming back.
Doesn't seem to work here though.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:20:55
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Chopstick wrote: frankelee wrote:I didn't get BSF, though I have watched Ash at GMG play a bunch of it, and seen other reviews, and it's been pretty widely approved of. Silver Tower was tedious and lame, but they've clearly brought the game a long ways. I wasn't sold on the symbol dice at first, but I mean, using a D6 ain't exactly calculus.
In silver Tower attack either have fixed damage, or have d3/ d6 damage. Which mean hero damage output are different and predictable.
In BSF crit = 3 damage, no crit = 1 damage. if I didn't get crit, I deal damage for ants, and waste several turn. if enemies got a crit on me, it's pretty much became un-fun for the rest of the experdition.
How do we circumvent this ridiculously bad dice base system? Oh yeah put the big robot at the front because he can recover wound from crit attack!!! And all he'll be doing is spending dice (he got less action dice) to heal, and ...wait for it, he need a crit to heal a wound from crit. Whoever controlling the robot sure have a fun time.
It's a garbage and boring mechanic.
GW did get a little stuck on that crit damage, Warcry suffers from the same problem. But the fact is symbol dice are just numerical dice with the roll to hit preprogrammed on them. Which is why they use different types of dice to give them different odds. Sounds like variable damage for regular and crits and multiple attack types would solve your problems. Perhaps they'll implement something better for this game.
It is a GW game still, so... we're hoping for a B here at best in terms of rules.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:21:26
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Kanluwen wrote:We don't know the "whys" of the zombies having their tombstones staked in. Troke brought up some of the superstitions of the real world, where the dead are staked into their graves to prevent them from coming back.
Doesn't seem to work here though. 
I guess it would work if they were vampires haha.
Reminds me of some Warhammer Fantasy lore. In Sylvannia, the dead are buried face down, so if they reanimate, they don't claw their way up
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![[Post New]](/s/i/i.gif) 2021/02/20 17:31:24
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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GaroRobe wrote: Kanluwen wrote:We don't know the "whys" of the zombies having their tombstones staked in. Troke brought up some of the superstitions of the real world, where the dead are staked into their graves to prevent them from coming back.
Doesn't seem to work here though. 
I guess it would work if they were vampires haha.
Reminds me of some Warhammer Fantasy lore. In Sylvannia, the dead are buried face down, so if they reanimate, they don't claw their way up
Given they have their gravestone on their back, it's clear they were buried face down as well as being staked.
Guess that shows how powerful the necroquake was...or that the help of the Gravedigger boss to open their grave is well needed. I get the feeling from the miniature that's what he actually does - just open the grave so that they can get out, for they seem already reanimated in the ground but can't get out alone...
Either way, this is "small details" like this on the miniatures that suggest a really horrifying setting in the background.
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This message was edited 1 time. Last update was at 2021/02/20 17:32:40
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![[Post New]](/s/i/i.gif) 2021/02/20 17:31:51
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Yeah I think all that lore is taken from the real world. They would cut the heads off the dead, destroy the hearts, bury them facing down, include knots of rope to distract them. Seems like they could pin the dead down with their tomb covering, except these are very strong zombies apparently.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:33:29
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Crafty Goblin
Hamburg
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I love the Vermeer homage zombie. Not even shiny pearl earrings protect you from being staked to your grave and ressurrected into undead servitude nonetheless.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:33:50
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Bloodtracker
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Anyone know what the secret envelope is?
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![[Post New]](/s/i/i.gif) 2021/02/20 17:35:41
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Drugs.
Or a PPE Contract from the U.K. Government.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:35:42
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ancient Space Wolves Venerable Dreadnought
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PiñaColada wrote: lord_blackfang wrote:PiñaColada wrote:How well did the "AI" work in Blackstone? I seem to remember people weren't all that impressed but this game would be more interesting if you and all your friends could play co- op rather than have a GM of sorts IMO. If it squanders the experience however then it's probably better that someone just takes the plunge and plays the bad boys.
Dice roll and flowchart with the usual range from "rush into gunfire" to "fall back for no reason".
It's not contextual at all? Like, this bruiser is already in melee range so he'll stay there and swing? Are there unique charts for the different datasheets or a one-size fits none situation?
Each hostile type had their own table of behaviours divided into columns based on relative locations of players. Melee types tended to be more aggressive but all the possible situations still included all possible actions, just that some were more likely than others.
They could have done with special “location” behaviour tables for dudes set to guard a widget.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2021/02/20 17:36:16
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Certainly like Blackstone Fortress...a piece of hidden background for every hero when they finally manage to get to the end of their quest.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:41:12
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Battlewagon Driver with Charged Engine
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I don't think the zombies are strong enough to rise from their graves on their own, seeing as they're pinned and facing down, but Gorslav is literally modelled ripping one up so the people probably had the right idea. They just didn't count on the gravekeeper undoing their precautions
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This message was edited 1 time. Last update was at 2021/02/20 17:42:04
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![[Post New]](/s/i/i.gif) 2021/02/20 17:44:14
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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PiñaColada wrote:I don't think the zombies are strong enough to rise from their graves on their own, seeing as they're pinned and facing down, but Gorslav is literally modelled ripping one up so the people probably had the right idea. They just didn't count on the gravekeeper undoing their precautions
Which is certainly why it's important to kill the boss so that the threat in Corpe-gardens is significantly lower.
The miniatures are telling a story already. They really did a great work here.
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![[Post New]](/s/i/i.gif) 2021/02/20 17:46:59
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Veteran Wolf Guard Squad Leader
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I loved playing Blackstone Fortress, so this is a must buy for me. From looking at the hero cards in the teasers, looks like the mechanics might be a little different. My only gripe about BSF, was all the dice rolling for the hostiles reaction tables, and then rolling for attacks and then saves. When you had like 16 of the traitor guardsmen on the board, rolling for each individual dude for what he did got tedious fast lol. Otherwise, I really enjoyed it. Very much a Gloomspite-light sort of game.
Reward lore/gameplay card for beating the core game. Blackstone fortress and all the expansions had a sealed envelope too.
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Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
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![[Post New]](/s/i/i.gif) 2021/02/20 18:00:45
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Bloodtracker
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Sarouan wrote:
Certainly like Blackstone Fortress...a piece of hidden background for every hero when they finally manage to get to the end of their quest.
jaredb wrote:
Reward lore/gameplay card for beating the core game. Blackstone fortress and all the expansions had a sealed envelope too.
Yeah I thought it was something like that but i didnt get blackstone fortress so i wasn't sure. Thanks.
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![[Post New]](/s/i/i.gif) 2021/02/20 18:24:10
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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jaredb wrote:I loved playing Blackstone Fortress, so this is a must buy for me. From looking at the hero cards in the teasers, looks like the mechanics might be a little different. My only gripe about BSF, was all the dice rolling for the hostiles reaction tables, and then rolling for attacks and then saves. When you had like 16 of the traitor guardsmen on the board, rolling for each individual dude for what he did got tedious fast lol. Otherwise, I really enjoyed it. Very much a Gloomspite-light sort of game.
Reward lore/gameplay card for beating the core game. Blackstone fortress and all the expansions had a sealed envelope too.
Behaviour Tables are optional beyond the single player experience. Just need a spare person to DM.
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