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Made in us
Longtime Dakkanaut





terry wrote:
 AngryAngel80 wrote:
They'd need to be awful strong roots then. Either way in game wise it makes little sense these zombies wouldn't be like strength 5, or toughness 5 or both to carry those tombstones on them. Which is of course over thinking it but when a model is called crap because a proportion is off, or a gun or weapon is off put, this feels like a bigger thing.

So I hope if they use them as a base for new zombies, they leave the tombstones on the base or at home entirely. I'll go back and take a quick look though and see if my opinion changes.

or their ingame strength is lower because they've got to use most of it to carry those tombstones


Man, then wouldn't they make much better minions if the over lord removed the tombstones off them ? We can argue about the semantics of it but I think most reasonable people will just see they wanted them to look over cool. That comes at the cost of who would want to spend that time on a chaff model ? I love zombies but I don't like the mural look on these. So I am just hoping they don't go that direction for new zombie kits at large. As they would be a huge pain to store, transport and pain for a unit you'd need tons of models for in the end.

As a limited use model for a single run game, they are ok I suppose. The bat swarms and zombie rats are aces out the gate for me as is the Vargulf man/woman creature thing.
   
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Longtime Dakkanaut





That’s one reason I think they won’t be how a full kit looks.

That and also, this seems very themed around the setting, rather than generic.
So this has the story of the staking zombies, and the guy raising them specifically, or whatnot.

Then a normal kit if we get a new one, will be more generic *fingers crossed*
   
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Stubborn Dark Angels Veteran Sergeant






As daft as they are, I love the zombies, in fact, the daftness of them is their charm, maybe a little out of place in comparison to all the other models, but awesome all the same. They have that blood bowl, classic orc(k)s design philosophy with them where someone was obviously having a little bit of fun.

I think the aesthetic is potentially that they literally raise out of the ground in front of the heroes as they are moving into areas, maybe instead of them already being deployed, at which point they make a little more sense.

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The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
   
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Zombies and Skellingtons will always be generic, because they are what they are. They can’t really be reinvented.

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I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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Vihti, Finland

 Mr_Rose wrote:
I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?


Yeah pretty much.
   
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So many sadists.
The new zombies in this do look amazing, but I don’t want a full kit of them.
The zombies kit does need an overhaul, but not to be like these ones.

Painting large blocks is painful enough as it is now.
Add in all this extra detail and it’s a nightmare for some of the cheapest mass units in the game.
   
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 Mr_Rose wrote:
I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?


Note how these Zombies were intentionally buried face down and impaled into their coffins to prevent precisely that...and they still managed to rise up and shamble around.

This message was edited 1 time. Last update was at 2021/02/22 10:51:52


 
   
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Jackal90 wrote:
So many sadists.
The new zombies in this do look amazing, but I don’t want a full kit of them.
The zombies kit does need an overhaul, but not to be like these ones.

Painting large blocks is painful enough as it is now.
Add in all this extra detail and it’s a nightmare for some of the cheapest mass units in the game.



This, right here is what I'm talking about. They are fine as a one time thing but painting and storing and setting up tons of them ? No thank you, what started as interest would end in hate trying to paint up say 30 plus of them. You'd become the zombie before you were done.
   
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Cronch wrote:The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
And yet the Skeleton Warriors are as generic as can be, as are the Underworlds/AoS vampires (these Quest ones less so), or several of the heroes in this set, or bat swarms for that matter...

Mad Doc Grotsnik wrote:Zombies and Skellingtons will always be generic, because they are what they are. They can’t really be reinvented.
I was thinking a nice slight deviation from basic zombies would be to have them upgraded by the necromancer - they're too stupid to use weapons and protection well, while still benefitting from their use, so they could for instance have a shield nailed on to their arm, an axe tied into their hand, hands completely replaced by hooks or flails, that sort of thing.

As others said, it's a neat idea for a one-off, but I don't much like the look for a whole group like this. The only practical justification might be that, when clambering to overwhelm their victims, the extra weight might be beneficial in trapping them in place? Overall, it does seem better to just remove the things. It also just seems weird to have headstones or ornaments right over the centre of the grave, and the people being buried right below the ground surface by the looks of things. (If there's a chance they'll come back, I'd rather delay that event by putting them deep underground!) And tree roots that have grown straight through the casket and body while the body only just started decomposing. Though maybe magic can be blamed for that.
   
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Jackal90 wrote:
So many sadists.
The new zombies in this do look amazing, but I don’t want a full kit of them.
The zombies kit does need an overhaul, but not to be like these ones.

Painting large blocks is painful enough as it is now.
Add in all this extra detail and it’s a nightmare for some of the cheapest mass units in the game.


Sums it up perfectly.
And I will enjoy switching the parts and then painting the duplicate tombstones etc different to give a bit of variance.
That works for the first set of repeats.
But once you’d have a third, fourth and so on, big unique pieces become noticeable.

Thankfully if I ever decide to swap out my VC to AoS, I’ve got loads of Mantic zombies already, so that’s the hordes sorted.
   
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 Esmer wrote:
 Mr_Rose wrote:
I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?


Note how these Zombies were intentionally buried face down and impaled into their coffins to prevent precisely that...and they still managed to rise up and shamble around.

I’m thinking, given the pose of the gravedigger guy (on top of an emerging zombie), that these guys had help getting back up, possibly specifically to overcome the staking and other measures.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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England

Or maybe Spade Boy is planning a coup against his vampire overlord?

Zombies that stake the enemy as they charge them could be quite handy at that point.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
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GW hasn't had generic zombies since they redid VC, when they turned them into weaponized scarecrows.
   
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Yeah but at some point it gets silly when you have to keep reinventing the wheel. I already feel like a chucklehead when I order most warhammer stuff these days at my flgs.

" Hey, can I order a box of * insert crazy strange overly long name * ?

" Say what now ? "

Like Deadwalker zombies ? As opposed to live walker zombies ? Aren't they all dead in warhammer by default ? I get they have this boner to copy protect it all, but they are zombies, lets not church it up.

Even if they were weaponized scarecrows, that's still already a generic thing, just not a zombies thing.
   
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 Coenus Scaldingus wrote:
Cronch wrote:The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
And yet the Skeleton Warriors are as generic as can be, as are the Underworlds/AoS vampires (these Quest ones less so), or several of the heroes in this set, or bat swarms for that matter...

skeletons are pre-AoS, and even then, the heavily gothic slant makes them less "genric" than other skelly offerings on the market. They look Warhammer, if that makes sense. As do the vampires (far more feral looking than the usual fop but with fangs trope) etc. The most generic hero in the box is the armored lady, which looks like any other paladin.
   
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 AngryAngel80 wrote:
Yeah but at some point it gets silly when you have to keep reinventing the wheel. I already feel like a chucklehead when I order most warhammer stuff these days at my flgs.

" Hey, can I order a box of * insert crazy strange overly long name * ?

" Say what now ? "

Like Deadwalker zombies ? As opposed to live walker zombies ? Aren't they all dead in warhammer by default ? I get they have this boner to copy protect it all, but they are zombies, lets not church it up.

Even if they were weaponized scarecrows, that's still already a generic thing, just not a zombies thing.


This seems such an odd thing to moan about. I mean, do you have an issue with the term "the living dead"? Or perhaps just Deadwalkers and leave off zombie at the end?
   
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 Inquisitor Gideon wrote:
 AngryAngel80 wrote:
Yeah but at some point it gets silly when you have to keep reinventing the wheel. I already feel like a chucklehead when I order most warhammer stuff these days at my flgs.

" Hey, can I order a box of * insert crazy strange overly long name * ?

" Say what now ? "

Like Deadwalker zombies ? As opposed to live walker zombies ? Aren't they all dead in warhammer by default ? I get they have this boner to copy protect it all, but they are zombies, lets not church it up.

Even if they were weaponized scarecrows, that's still already a generic thing, just not a zombies thing.


This seems such an odd thing to moan about. I mean, do you have an issue with the term "the living dead"? Or perhaps just Deadwalkers and leave off zombie at the end?


GW naming has long passed cool / amusing / satire and has become cringe. I don't "moan" about it, but I definitely cringe when I hear the names spoken out loud in a games store. If they look a bit silly when written down, they sound completely stoopid when you actually hear someone saying them, lol.

This message was edited 1 time. Last update was at 2021/02/22 13:09:03


 
   
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https://www.warhammer-community.com/2021/02/22/the-one-alliance-that-turned-prosperous-mournhold-into-the-cursed-city/


Confirmed Radukar the Wolf is an ogor.
   
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Been Around the Block




On the periphery of giving trademarked names to existing ordinary words: there's a lore snippet on the Cursed City website about how the necromancers "raised the Watch Captain as a Deathrattle to lead the city's Ulfenwatch".

Makes me giggle thinking about children in various Cities of Sigmar learning that there's 206 bones in their Deathrattles in science class.
   
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I'm sure I'm just missing it, but where does it say that? I just see that it says that he's leading the Ogors
   
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I would just assume the guys who do GW's livestreams got it wrong, and this article gets it wrong, and the sculptor heard wrong, and the rulebook inside the box gets it wrong, and any cards related to the character also got it wrong, and the game designer who came up with the character got it wrong, and that this character is in no way an ogre. That's definitely the safer assumption.
   
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PiñaColada wrote:

I'm sure I'm just missing it, but where does it say that? I just see that it says that he's leading the Ogors

This.

This message was edited 1 time. Last update was at 2021/02/22 14:49:49


 
   
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Longtime Dakkanaut







I get that the big bad doesn't look like an ogor we've seen before. But does his elite guard look anything like ogors either? Those are ogors too, right? The Wolf is also pretty massive, especially for a dude not bulked up in armor.
   
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Cronch wrote:
 Coenus Scaldingus wrote:
Cronch wrote:The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
And yet the Skeleton Warriors are as generic as can be, as are the Underworlds/AoS vampires (these Quest ones less so), or several of the heroes in this set, or bat swarms for that matter...

skeletons are pre-AoS, and even then, the heavily gothic slant makes them less "genric" than other skelly offerings on the market. They look Warhammer, if that makes sense. As do the vampires (far more feral looking than the usual fop but with fangs trope) etc. The most generic hero in the box is the armored lady, which looks like any other paladin.
Sorry, meant the new skellies in the Quest box, the "Ulfenwatch" - they're even more generic than the standard Vampire Counts' ones (lacking the gothic imagery). The upcoming AoS vampire and several members of the Underworlds gang are just armoured vampires, albeit admittedly with very unique bats in the hair for the AoS one. The others could have been released by e.g. Reaper Miniatures and nobody would have batted an eyelid. The witch hunter, other noble human, paladin and elf all have little uniqueness to them.
Don't get me wrong, I'm not saying that's a bad thing: I mostly like them precisely for that reason. But it's certainly not true that GW is 100% moving away from "generic" figures, as so many things in this box attest to. Sometimes they release generic skeleton warriors, sometimes they release Elves riding not-kangaroos. Sometimes they release Elves riding horses too. And sometimes those Elves are actually foxes and they ride a tornado instead. It just varies.
   
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Been Around the Block






I think what is more important;
"This was the moment Radukar the Wolf arrived with his fleet,"

Vampirate confirmed!
   
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Longtime Dakkanaut




I'll be honest, people often keep saying "they're generic", but then you go look for those other "generic" models, and 99% of it is bare-bones (literally!)
Like, here's some Reaper skellies:


And just about the only thing connecting them to the guard-skellies shown by GW is the fact that they're skellies, and they have weapons.
   
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In 2004 this was done.




   
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Longtime Dakkanaut




And rackham was anything but generic.
   
 
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