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		![[Post New]](/s/i/i.gif)  2021/03/08 13:45:02
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Martial Arts Fiday
 
 
 
 
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									Voss wrote:
 
 If not a release, then a rough window.   I'm putting off buying stuff for other projects because I don't know if this is coming soon  or coming 'you know, whenever.'
  And the weird 40k  schedule isn't helping either.  'We're going to talk about War Zone whatever.'  Great, but...  is there other chaos stuff coming with Be'lakor?  Do I need to get some 'start collectings' before a price rise?  Are there orks before June?  Something, anything?  Bueller?
 
  I mean, I guess I can keep not spending money just in case this comes out before April.  Or in April.  Or maybe May.
  Let me plan my hobby budget, idiots.    
  See, they rely on impulsive purchases for stuff like this. You feel you HAVE to have this so it doesn't really matter when it's released or how much notice you get. But if they put out the newest version of "Captain Blahbiitty blah" then you might fail that Will save and buy it too!
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 "Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!" 
 -Nobody Ever
 
 Proverbs 18:2
 
 "CHEESE!" is the battlecry of the ill-prepared.
 
 
  warboss wrote: GW didn't mean to hit your wallet and I know they love you, baby.   I'm sure they won't do it again so it's ok to purchase and make up.   
 
 
 Albatross wrote:I think SlaveToDorkness just became my new hero.
 
 EmilCrane wrote:Finecast is the new Matt Ward. 
 Don't mess with the Blade and Bolter!
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		![[Post New]](/s/i/i.gif)  2021/03/08 13:57:02
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Wraith
 
 
 
	
	
	
 
 
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									Oh great, we're getting another hot mess 40k box set first.  Very disappointing.
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		![[Post New]](/s/i/i.gif)  2021/03/08 14:02:02
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Longtime Dakkanaut
 
 
 
 
	
	
	
 
 
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									Billicus wrote:Oh great, we're getting another hot mess 40k  box set first.  Very disappointing.
  That's no surprise. This boxset was teased ages ago, way before we even had an inkling of Cursed City. Plus, its just a normal, weekly release kind of set. People will buy it for the sisters and lelith, and then try to sell the DE  half online 
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		![[Post New]](/s/i/i.gif)  2021/03/08 14:16:07
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Decrepit Dakkanaut
 
 
 
 
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									Billicus wrote:Oh great, we're getting another hot mess 40k  box set first.  Very disappointing.
  It pushes potential CC  release dates out past my payday, so I'm OK with it    | 
						
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 2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
 My Pile of Potential - updates ongoing...
 
 
 Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies. 
 
 
  Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
 Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
 
 
 - No reason to keep this here, unless people want to use it for something...tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
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		![[Post New]](/s/i/i.gif)  2021/03/08 23:08:15
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Longtime Dakkanaut
 
 
 
 
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									Every time I think I am done with GW, they drag me back with awesome new releases.
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		![[Post New]](/s/i/i.gif)  2021/03/09 14:08:06
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Owns Whole Set of Skullz Techpriests
 
 
 
 
		
		
	
	
	
	
	 Versteckt in den Schatten deines Geistes.
	
		
 
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		![[Post New]](/s/i/i.gif)  2021/03/09 14:11:51
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   [DCM]
 Chief Deputy Sub Assistant Trainee Squig Handling Intern
 
 
 
 
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									Pretty!
 
 Just release it already!
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		![[Post New]](/s/i/i.gif)  2021/03/09 14:17:08
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Owns Whole Set of Skullz Techpriests
 
 
 
 
		
		
	
	
	
	
	 Versteckt in den Schatten deines Geistes.
	
		
 
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									Or at least tell us when. I've got a month with 3 pay days rather than the usual 2 coming up, and I want to budget for it.
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		![[Post New]](/s/i/i.gif)  2021/03/09 14:17:21
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Rampaging Reaver Titan Princeps
 
 
 
 
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									These look hand drawn. Bravo GW. Better than the Silver Tower computer composites...
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		![[Post New]](/s/i/i.gif)  2021/03/09 14:20:37
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Wraith
 
 
 
 
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		![[Post New]](/s/i/i.gif)  2021/03/09 14:25:01
	     Subject: Re:Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Longtime Dakkanaut
 
 
 
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									Wonder if the tiles are revealed like previous Warhammer Quest or if the map is set at the beginning of the game like in Black Fortress.
 The gateways are a bit underwhelming. Would have love to have plastic models for those. Oh well, it's not like it's hard to find / build.
 
 I notice there are different "gateway-like" at the sides of the board showed. Looking like exits / entrances ? One is different from the others. Maybe reinforcements entries ?
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							| This message was edited 1 time. Last update was at 2021/03/09 14:25:39 
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		![[Post New]](/s/i/i.gif)  2021/03/09 15:07:34
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Doombull
 
 
 
	
	
	
 
 
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									 SlaveToDorkness wrote: Voss wrote:
 
 If not a release, then a rough window.   I'm putting off buying stuff for other projects because I don't know if this is coming soon  or coming 'you know, whenever.'
  And the weird 40k  schedule isn't helping either.  'We're going to talk about War Zone whatever.'  Great, but...  is there other chaos stuff coming with Be'lakor?  Do I need to get some 'start collectings' before a price rise?  Are there orks before June?  Something, anything?  Bueller?
 
  I mean, I guess I can keep not spending money just in case this comes out before April.  Or in April.  Or maybe May.
  Let me plan my hobby budget, idiots.    
  See, they rely on impulsive purchases for stuff like this. You feel you HAVE to have this so it doesn't really matter when it's released or how much notice you get. But if they put out the newest version of "Captain Blahbiitty blah" then you might fail that Will save and buy it too!
  If that's what they rely on, they're idiots.  I feel I want  this, not 'have to have' it, so I'm not spending on current projects I could get distracted from.  
  They've set up the exact opposite of impulsive purchases. 
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		![[Post New]](/s/i/i.gif)  2021/03/09 15:20:30
	     Subject: Re:Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Dakka Veteran
 
 
 
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									Sarouan wrote:Wonder if the tiles are revealed like previous Warhammer Quest or if the map is set at the beginning of the game like in Black Fortress.
 
  The gateways are a bit underwhelming. Would have love to have plastic models for those. Oh well, it's not like it's hard to find / build.
 
  I notice there are different "gateway-like" at the sides of the board showed. Looking like exits / entrances ? One is different from the others. Maybe reinforcements entries ?
  the once at the sides could also be spawning points
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		![[Post New]](/s/i/i.gif)  2021/03/09 15:27:48
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Foxy Wildborne
 
 
 
 
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									They're okayish but I get the feeling GW didn't put in a lot of effort on rules and components other than the miniatures.
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 The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.  | 
		
					 
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		![[Post New]](/s/i/i.gif)  2021/03/09 15:49:59
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Longtime Dakkanaut
 
 
 
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									Nothing give that impression.
Yet anyway..
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		![[Post New]](/s/i/i.gif)  2021/03/09 15:52:17
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Wraith
 
 
 
	
	
	
 
 
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									The inconsistent colour grading is a bit off putting, it's like it's nighttime outside but daytime inside.
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		![[Post New]](/s/i/i.gif)  2021/03/09 16:03:12
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Longtime Dakkanaut
 
 
 
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									Billicus wrote:The inconsistent colour grading is a bit off putting, it's like it's nighttime outside but daytime inside.
  I mean.. 
  maybe it is exactly that..?
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		![[Post New]](/s/i/i.gif)  2021/03/09 16:17:11
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Owns Whole Set of Skullz Techpriests
 
 
 
 
		
		
	
	
	
	
	 Versteckt in den Schatten deines Geistes.
	
		
 
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									Maybe some of the indoor areas have lights.
 Crazy, I know...
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		![[Post New]](/s/i/i.gif)  2021/03/09 16:47:40
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Fresh-Faced New User
 
 
 
 
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									In at least two of those rooms you can see sun beams coming in from windows. No torches or candles or anything like that. It really does look like daytime indoors and nightime outdoors. Not sure what to make of that. 
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							| This message was edited 1 time. Last update was at 2021/03/09 16:48:00 
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		![[Post New]](/s/i/i.gif)  2021/03/09 16:59:56
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Auspicious Aspiring Champion of Chaos
 
 
 
 
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									 NephMakes wrote: In at least two of those rooms you can see sun beams coming in from windows. No torches or candles or anything like that. It really does look like daytime indoors and nightime outdoors. Not sure what to make of that. 
  Tyrion beams in mysterious ways?
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 I collect:
 Grand alliance death (whole alliance)
 
 Stormcast eternals
 
 Slaves to Darkness - currently Nurgle but may expand to undivided.
 
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		![[Post New]](/s/i/i.gif)  2021/03/09 17:11:37
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Dakka Veteran
 
 
 
 
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									 lord marcus wrote:  NephMakes wrote: In at least two of those rooms you can see sun beams coming in from windows. No torches or candles or anything like that. It really does look like daytime indoors and nightime outdoors. Not sure what to make of that. 
  Tyrion beams in mysterious ways?
  Tyrion melts steel beams?!
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		![[Post New]](/s/i/i.gif)  2021/03/09 17:17:13
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Wraith
 
 
 
	
	
	
 
 
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									 H.B.M.C. wrote: Maybe some of the indoor areas have lights.
 
  Crazy, I know...
  Yeah sure, but they're drawn in such a way as to suggest shafts of bright daylight coming in through windows.   Automatically Appended Next Post:  NephMakes wrote: In at least two of those rooms you can see sun beams coming in from windows. No torches or candles or anything like that. It really does look like daytime indoors and nightime outdoors. Not sure what to make of that. 
  Yeah this. 
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							| This message was edited 1 time. Last update was at 2021/03/09 17:17:34 
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		![[Post New]](/s/i/i.gif)  2021/03/09 17:44:25
	     Subject: Re:Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Kinebrach-Knobbling Xeno Interrogator
 
 
 
 
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									I'm wondering if they are reversible, with day-time on one side and night-time on the other,  as the night time one with the flowerbed is the same shape (flipped) as the daylight one with the skull and cross-swords on the floor. It might be that each map is set up either daytime or night-time, and they are just trying to show off the tiles by mixing them?
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		![[Post New]](/s/i/i.gif)  2021/03/09 17:45:42
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Dakka Veteran
 
 
 
 
	
	
	
 
 
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									They're purposefully colored different to differentiate them. Indoor tones are different because they have different light sources and the artists understand this because they have years more formal study and training than the average dakkanaut who doesn't.
 Probably the tiles will represent both day and night, so they just went with something atmospheric. The light through the windows could be the sun, or it could also be the moon. This is why the light from the windows is a neutral whitish color. The moon isn't blue, it doesn't shine blue light.
 
 I like the tiles though, I think they look really good and have some real inspiration behind them.
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		![[Post New]](/s/i/i.gif)  2021/03/09 17:57:09
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   [DCM]
 Chief Deputy Sub Assistant Trainee Squig Handling Intern
 
 
 
 
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									Lighting.
 If you’re hunting Vampires, do try to do it in daylight. It is advisable.
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		![[Post New]](/s/i/i.gif)  2021/03/09 18:03:09
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Wraith
 
 
 
	
	
	
 
 
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									They've all got the same light source for the most part - the sun. They probably are reversible, but that makes it a weird choice to take the photo with the indoor ones clearly on the daylight side and the outdoor ones on night.
 
 That whole "they have years of study you don't" thing is laughable, any idiot can see what I'm talking about, it is jarring as hell.
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		![[Post New]](/s/i/i.gif)  2021/03/09 18:22:15
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   [DCM]
 Chief Deputy Sub Assistant Trainee Squig Handling Intern
 
 
 
 
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									I like it. For a 2D play area (I’m sure some champion of the people will create stl files for 3D gaming), it offers a clear delineation between indoor and outdoor locations.
 And it’s clear the city is meant to be crowded and higgledy piggledy. I dunno if anyone else has been to Brighton, but it’s very much like The Lanes. Twisting, winding, super narrow alleys and streets.
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		![[Post New]](/s/i/i.gif)  2021/03/09 18:26:05
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Twisted Trueborn with Blaster
 
 
 
	
	
	
 Shropshire
 
 
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									If the outdoors are meant to be night, why do they have shadows?
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 "Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
 "You mean Games Workshop?" Mongrels
 
 "Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction
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		![[Post New]](/s/i/i.gif)  2021/03/09 18:26:37
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Dakka Veteran
 
 
 
 
	
	
	
 
 
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									I doubt the tiles are reversible for day/night. But who knows after all.
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		![[Post New]](/s/i/i.gif)  2021/03/09 18:45:16
	     Subject: Warhammer Quest: Cursed City -  LotMR preview page 18 full box contents revealed | 
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						|   Terrifying Wraith
 
 
 
	
	
	
 
 
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									Leggy wrote:If the outdoors are meant to be night, why do they have shadows?
  Because at night, sunlight reflects off the moon, this tends to be represented in art by soft light with a blue tint. But I haven't had the years of art school necessary to know that so this comment must be a figment of your imagination
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