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Made in us
Terrifying Doombull




AllSeeingSkink wrote:
A new Ogre blog...

https://www.totalwar.com/blog/total-war-warhammer-3-ogre-kingdoms-campaign-mechanics/


Automatically Appended Next Post:
Voss wrote:
 Grey Templar wrote:
Yeah, there is probably a good 25% cutoff to either side and a little below too. Plus I doubt it will quite look like that in-game due to being able to change your perspective. Papers maps are always a little weird compared to the "real" thing.


Yeah, that map is really grossly distorted. I didn't expect it to go so deep into the empire, but so much is squished and stretched that I doubt the campaign map will really look much like that. (Mortal Empires++, on the other hand... Well. They had to make some serious compromises on the current one)

There's also a lot of erroneous assumptions in the video. We know from the Kairos blog that he starts next to Cathay (probably near the Riverlands- his location on his stat screen is 'The Volary- Eastern Steppes'), so closer to Slaanesh's domain, and as far as he could be from the Realm of the Sorcerer). The speculation for Ulthuan and Naggarond seems right out. ME++ is the place for that.

---
Another cool Ogre video though. Love the 'Maw' spell.


I did also notice Khorne was maybe supposed to be a main enemy for Kislev, but in that map you'd have to go through Nurgle to get to Khorne from Kislev.

But we don't know what that map represents, maybe it's mortal empires where things have been shuffled around, maybe there'll be bastions of the different Gods within the lands themselves and you just teleport into the different God's realms rather than physically walking through them.

Portals seems most likely. Hopefully anyway. Walking from the real world into the god's realms is... uh... horribly lorebreaking. Special super heroic individuals can end up there, but armies would be mutating masses of insane flesh long before they get there. And that's not even accounting for places where the ice is suddenly lava and the air is fish with razor sharp claws. Those realms aren't 'islands' surrounded by water, they're playgrounds of the gods buried in the immaterium. At least if they have even a modicum of respect for the setting, they aren't going to do that. (And so far, they've been... reasonably good... about that kind of thing)

But its very clear that the various chaos lords don't start there.


@HBMC- Elder Scrolls Online. It didn't strike me as your kind of thing, to be honest.

This message was edited 1 time. Last update was at 2021/11/06 02:27:53


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Heh. I thought it was some MOBA.

I'm sad that there's no Thundertusk in the unit roster. I'm fearful that we'll spend years waiting for it to arrive, like the Ghorgon.

Maybe though they will be a DLC for Ogres that'll have Golgfag Maneater and come with Bruisers, Yhettes and a few variants of Thundertusks. And Bragg the Gutsman as a Legendary Hero!

This message was edited 1 time. Last update was at 2021/11/06 02:31:42


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





 H.B.M.C. wrote:
I'm sad that there's no Thundertusk in the unit roster. I'm fearful that we'll spend years waiting for it to arrive, like the Ghorgon.

Maybe though they will be a DLC for Ogres that'll have Golgfag Maneater and come with Bruisers, Yhettes and a few variants of Thundertusks. And Bragg the Gutsman as a Legendary Hero!



There was one unit card hidden behind another that I thought might have been a Thundertusk.
   
Made in us
Terrifying Doombull




Ooo. I like the camp mechanic. Its what I wanted for beastmen before the herdstone revamp.

I'm kind of impressed they kept the mercenary aspect for other factions. That's a nice touch, even if it is just Bulls.
And added what looks like an improved version of the Eshin contracts with various factions.


Huh. Overall it looks like they dove into establishing the spirit of the faction. I really like it.


----
Easter Egg- the camp shown off is at Fort Bergbres, the mountain fort SW of Marienberg. Thats... really far from the action in this game.

This message was edited 1 time. Last update was at 2021/11/06 02:50:36


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




Voss wrote:



----
Easter Egg- the camp shown off is at Fort Bergbres, the mountain fort SW of Marienberg. Thats... really far from the action in this game.


The file structure is such that it is relatively simple to implement a preexisting faction into any campaign map. The lack of certain factions in Vortex is literally only because CA hasn't bothered to add them, not because it is difficult to do so.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Terrifying Doombull




trexmeyer wrote:
Voss wrote:



----
Easter Egg- the camp shown off is at Fort Bergbres, the mountain fort SW of Marienberg. Thats... really far from the action in this game.


The file structure is such that it is relatively simple to implement a preexisting faction into any campaign map. The lack of certain factions in Vortex is literally only because CA hasn't bothered to add them, not because it is difficult to do so.


It has nothing to do with factions. The camps are named after the nearby settlement, which in this case is the mountain fort between Marienburg and Bretonnia. That has to be on whatever map they're testing out here.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Empire takes up a big chunk of the TWW3 map. Wouldn't be much of a Chaos invasion, or a thematic 'first line of defence' for Kislev, if there was nothing to invade after taking their lands.

AllSeeingSkink wrote:
There was one unit card hidden behind another that I thought might have been a Thundertusk.
It's the Slave Giant I believe.

Either way, Thundertusk was confirmed on Reddit to not be part of the roster.



This message was edited 2 times. Last update was at 2021/11/06 03:24:54


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




Voss wrote:
trexmeyer wrote:
Voss wrote:



----
Easter Egg- the camp shown off is at Fort Bergbres, the mountain fort SW of Marienberg. Thats... really far from the action in this game.


The file structure is such that it is relatively simple to implement a preexisting faction into any campaign map. The lack of certain factions in Vortex is literally only because CA hasn't bothered to add them, not because it is difficult to do so.


It has nothing to do with factions. The camps are named after the nearby settlement, which in this case is the mountain fort between Marienburg and Bretonnia. That has to be on whatever map they're testing out here.


My point was that they could stick any faction on any map that they have made with minimal effort.

This message was edited 2 times. Last update was at 2021/11/06 16:30:08


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ehh, I'm sure they'll add it eventually. There will probably be a general content update 6 months after launch. Every faction getting a few new units.

I'm just ready to send a couple Stonehorns into a massive legion of Empire spearmen followed by a wave of hungry bulls. I really like the Meat mechanic too. Really gets the feel of Ogres going.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm sure once we've got some fleshed out forces (ie. extra LLs) for the four main Chaos factions, and Norsca/Warriors of Chaos have a re-work, and they've added Chaos Dwarfs and maybe Dogs of War, then we'll start to see the TWW1 and TWW2 races get new stuff.

Or they'll split them up, and use the various Chaos DLCs to add in extras, so an Empire vs Khorne DLC (eg. Toddy vs Valkia), a Slaanesh vs Dark Elves one, a Nurgle vs Wood Elves one, a Tzeentch vs Vampire Counts one, or whatever. Then an Ogre vs Dwarfs one to bring in the rest of the missing Ogre units, plus Golgfag as an LL, and have him fighting Grimm Burloksson and his Thunderbarges in the Mountains of Mourn!

This message was edited 1 time. Last update was at 2021/11/06 07:04:50


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Maybe the Chaos dwarf DLC will add Ghark Ironskin into the game. Mecha-Rhinox go!

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut




If they include a Rhinox model at all there will be Rhinox Rider mods out within a month.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Some gameplay...


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Actually lots of gameplay videos:












Some of these include decent looks at the unit cards.

trexmeyer wrote:
If they include a Rhinox model at all there will be Rhinox Rider mods out within a month.
Rhinox Cav are part of the Ogre roster already. They're called Crushers.

This message was edited 2 times. Last update was at 2021/11/08 15:04:08


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





Gameplay of Ogres attacking in the siege rework...


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I do kinda wish they would tone down some of the more silly terrain features. While there is a section of the mountains of mourn that have very large prehistoric skeletons laying around, they're not that big nor are they everywhere in the warhammer world. You can have fantastic scenery, just keep it within reason please.

I personally think it detracts from the battles for these absurdly giant skeletons to be scattered everywhere in the games. Less is more folks.

But loving the unit rosters and footage. Cant wait to play it.

This message was edited 1 time. Last update was at 2021/11/08 16:57:05


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Mighty Vampire Count






UK

Large portion of Ogre roster





Automatically Appended Next Post:



Tzeentch roster

This message was edited 1 time. Last update was at 2021/11/08 20:37:25


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I wish there were "Duels/Challenges" in these games.

Been playing alot of Three Kingdoms lately and I like the duels in that game, even if its a bit sparse and usually a distraction to the main battle. I figured TW: Warhams would have them considering they were a decent part of WHFB mechanics, but alas, nope. Would be pretty damn cinematic too. Could dedicate a branch of skills to dueling, even.

Kind of frustrating when I see an enemy hero/lord in this game and send my killy hero/lord after him/her/it and they get lost in a big blob of a unit, instead of doing what I sent them to do.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




That settlement battle (khorne vs ogres) is a huge changeup. So much to defend, but also so many choke points.

Could have done without the complaining about 'non-professional' play, though.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




It wasn't just non professional, it was flat out bad. That first Burning Head cast was pointless.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Terrifying Doombull




It was also irrelevant.

The point was to show off the maps and models, not for commentators to get caught up in nit-picking 'quality of play' with old magic lores (or anything else)

Someone to skip next time and focus on people who will actually pay attention and focus on showing off the new stuff. Yes, its a set recording, but their stable of advertisers can focus on the important stuff, like the state of the game.

This message was edited 3 times. Last update was at 2021/11/09 01:29:42


Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
It was also irrelevant.

The point was to show off the maps and models, not for commentators to get caught up in nit-picking 'quality of play' with old magic lores (or anything else)

Someone to skip next time and focus on people who will actually pay attention and focus on showing off the new stuff. Yes, its a set recording, but their stable of advertisers can focus on the important stuff, like the state of the game.


Which one are we complaining about?

In Legend's one it was basically a joke, because he was initially talking as if he was playing it, but most viewers probably noticed the misuse of spells which would be very uncharacteristic of him.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, that's the way Legend is. Of course he's not actually blaming the community guy for his play-style. He knows that the aim is to show stuff off.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
Voss wrote:
It was also irrelevant.

The point was to show off the maps and models, not for commentators to get caught up in nit-picking 'quality of play' with old magic lores (or anything else)

Someone to skip next time and focus on people who will actually pay attention and focus on showing off the new stuff. Yes, its a set recording, but their stable of advertisers can focus on the important stuff, like the state of the game.


Which one are we complaining about?

In Legend's one it was basically a joke, because he was initially talking as if he was playing it, but most viewers probably noticed the misuse of spells which would be very uncharacteristic of him.


milkandcookiesTW ( the OK vs Khorne video HBMC posted). He approached the whole thing as if it were a MP competitive event (which to be fair, is what he usually does). Rather than a CA PR guy vs AI to show off the new game.
My reaction is a little bit the MP feedback focus thing again, which is useless in this case because these numbers aren't final and the CA guy's 'play' (good or bad) has no impact on the game.

This message was edited 1 time. Last update was at 2021/11/09 16:00:07


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Indypride is a caster. That's the way he always talks. I don't think he's judging the player either.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Indypride is a caster. That's the way he always talks. I don't think he's judging the player either.


I don't care if he's judging the player, just that he's wasting time on casting the game as if its PvP match rather than focusing on the units, abilities, maps, reinforcement points and structures, or anything relevant to TW3.

When the stable gets their advance copies and can play each other in actual matches, that will be fine and appropriate, but its wasted time for a small set of preview videos.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




The latest patch to Warhammer 2 introduced an ability called Wayfarer. Volkmar provides it to certain units. It gives 200% Acceleration and Deacceleration. Lance for Bretonnian Knights gives 40/40. I haven't seen this ability discussed much at all. It makes cavalry MUCH more response. I've been tooling around with a 100/100 version of Lance and it feels much smoother to use for cycle charging.

I wonder if we'll see more of it in Warhammer 3 with Kislev cavalry.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Terrifying Doombull




https://www.totalwar.com/blog/who-is-skrag-the-slaughterer-warhammer-3/

We meet up with him around the Grey Mountains, so, far from the Ogre Kingdoms themselves, but if the nations of men are looking to the north, well, that’s an opportunity to fill that cauldron up!


So... yeah. Skrag's all the way down at the far edge of the TW3 map, apparently, with the Empire to chew on (and Bretonnia, if the map extends further)


Greasus, on other hand, gets a cart pushed by only a pair of gnoblars. Apparently animating dozens wasn't viable.

Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

A big old palenquin with dozens of gnobbos would probably not have looked good on more uneven terrain anyway. It would have been an animators nightmare.

I suppose the irony is that Greasus represents the least fit member of the Ogre kingdoms pushed around by the 2 most fit #rippedGnobbos

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut







Interesting stuff, but what's with the EPIC voiceover?

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
 
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