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Made in gb
Killer Klaivex




The dark behind the eyes.

There's a Stratagem where if a unit kills an enemy within 6" of a Cronos, they get to count the turn as 5 for the rest of the game, for the purposes of PfP.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut





Tyel wrote:
Actually in a non-meme way suspect the Cronos may see play. Mainly because of how the meta is so much more assault focused - and in turn, DE are likely to be assault focused.

Its probably not an auto-take, and there remain issues of 6" auras versus advance and charge leaps across the table - but 75/85 points (gun's value is probably debatable) for a reroll 1s to wound on various things seems acceptable.
Sure your opponent can go and kill it - but its a not a trivial clear for that many points.

Admittedly people said this back in 8th - and I feel it was comprehensively disproven. But the game was quite different.


I feel similarly. It has utility even if it doesn't smoke units. I don't know if that utility is overkill for some of the choices, but it feels playable.


Automatically Appended Next Post:
 vipoid wrote:
There's a Stratagem where if a unit kills an enemy within 6" of a Cronos, they get to count the turn as 5 for the rest of the game, for the purposes of PfP.


That unit or the cronos?

This message was edited 1 time. Last update was at 2021/03/20 01:11:59


 
   
Made in gb
Lethal Lhamean




Birmingham

Tyel wrote:
Actually in a non-meme way suspect the Cronos may see play. Mainly because of how the meta is so much more assault focused - and in turn, DE are likely to be assault focused.

Its probably not an auto-take, and there remain issues of 6" auras versus advance and charge leaps across the table - but 75/85 points (gun's value is probably debatable) for a reroll 1s to wound on various things seems acceptable.
Sure your opponent can go and kill it - but its a not a trivial clear for that many points.

Admittedly people said this back in 8th - and I feel it was comprehensively disproven. But the game was quite different.

It's probably going to see most use supporting Grotesques, but taking more Grotesques is probably just better. The Succubus gives reroll 1's to wound now as well, costs about the same and is going to kill a hell of a lot more in combat so there's no point in using it to back up Wyches.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Daedalus81 wrote:

Automatically Appended Next Post:
 vipoid wrote:
There's a Stratagem where if a unit kills an enemy within 6" of a Cronos, they get to count the turn as 5 for the rest of the game, for the purposes of PfP.


That unit or the cronos?


I believe it's the unit, not the Cronos.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Sister Vastly Superior





2W t4 3a base hellions looking pretty nice

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Terrifying Doombull




 warmaster21 wrote:
2W t4 3a base hellions looking pretty nice


Good for attracting all those anti-marine weapons, anyway.
Its going to be the big challenge this army is going to face - the meta is already geared up with the guns good at shooting down all the transports and fast attack units.

Efficiency is the highest virtue. 
   
Made in us
Sister Vastly Superior





Voss wrote:
 warmaster21 wrote:
2W t4 3a base hellions looking pretty nice


Good for attracting all those anti-marine weapons, anyway.
Its going to be the big challenge this army is going to face - the meta is already geared up with the guns good at shooting down all the transports and fast attack units.


true, but at least if you wanted you could make them T5 with combat drugs and still have the T drug open for any other unit you might want them on. going to be a tough call on bs2+ reavers with the new heat lances vs bs3+ with T5

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
What now, Dakka?

An immediate errata that fixes the Death Guard Marine and Terminator entries, that's what.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
 Daedalus81 wrote:
What now, Dakka?
An immediate errata that fixes the Death Guard Marine and Terminator entries, that's what.
Dam straight. Though I am a bit amused-confused that Daedalus seems to be under the impression people were saying the same thing would happen to DEldar. There was a very clear "if" in those sentiments.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Sister Vastly Superior





 H.B.M.C. wrote:
 Daedalus81 wrote:
What now, Dakka?

An immediate errata that fixes the Death Guard Marine and Terminator entries, that's what.


i counter with wych weapons on wyches, 1 of each wych weapon at 10 and 2 of each wych weapon at 20

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Stealthy Warhound Titan Princeps






Wait, people are talking about Lelith fighting, consolidating out, and then piling back in for her second round...
but does her rule let her pile in an extra 3" too? if not, wouldn't she have to consolidate 3" away which means the enemy would be able to just pile in onto her? So she's not avoiding getting hit back at all.

Sorry, I have only seen people reference rules referencing consolidation and not mentioning pile in moves at all.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Pious Palatine





Tacoma, WA, USA

 warmaster21 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
What now, Dakka?

An immediate errata that fixes the Death Guard Marine and Terminator entries, that's what.


i counter with wych weapons on wyches, 1 of each wych weapon at 10 and 2 of each wych weapon at 20
Yep. It appears the Troops choice kit-based options that Plague Marines received was also received by to the Troops choice Wyches. I wonder if Kabalite Warriors and Wracks have similar kit-based options?
   
Made in gb
Fresh-Faced New User




Rihgu wrote:
Wait, people are talking about Lelith fighting, consolidating out, and then piling back in for her second round...
but does her rule let her pile in an extra 3" too? if not, wouldn't she have to consolidate 3" away which means the enemy would be able to just pile in onto her? So she's not avoiding getting hit back at all.

Sorry, I have only seen people reference rules referencing consolidation and not mentioning pile in moves at all.



She gets an extra 3" on her consolidate move and she doesn't have to consolidate towards the nearest enemy unit either so the reason she potentially can't be hit back is because units can only be selected to fight and pile in if they start within Engagement range of an enemy unit or they charged this turn, so if Lelith charges she only has to consolidate out just over 1" away from the unit in order to prevent the unit she just fought from piling in and attacking her back.

Then she can pile back in on her second round of attacks and again consolidate out of combat, meaning she can't be attacked back if you don't want her to be on the turn she charges as long she kills 1 model the first time she attacks.

This also means that she can consolidate 12" away from the unit she just fought if she wants to if she kills one model.

This message was edited 1 time. Last update was at 2021/03/20 05:02:30


 
   
Made in us
Stealthy Warhound Titan Princeps






She gets an extra 3" on her consolidate move and she doesn't have to consolidate towards the nearest enemy unit either so the reason she potentially can't be hit back is because units can only be selected to fight and pile in if they start within Engagement range of an enemy unit or they charged this turn, so if Lelith charges she only has to consolidate out just over 1" away from the unit in order to prevent the unit she just fought from piling in and attacking her back.

Ohh, I missed that little nuance that they needed to be in engagement range. I think I'm too used to Age of Sigmar where if you're in pile in range, you're in engagement range.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Humming Great Unclean One of Nurgle






 warmaster21 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
What now, Dakka?

An immediate errata that fixes the Death Guard Marine and Terminator entries, that's what.


i counter with wych weapons on wyches, 1 of each wych weapon at 10 and 2 of each wych weapon at 20
Ugh.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





So they let scourges take all they want but wyches ? No that is just a step too far, what mad man would ever buy 2!! boxes of wyches, truly only the most clever of player. I guess we can understand to buy multiple boxes of scourges, because they put them in every grouping for DE models ever from now till the end of time. We just can't wrap our pea brains on buying more than one box of troops so we can have the same weapon loadouts in the same squad.

Wargear butchery, or the nurgle effect, I guess a nurgling ate our brain and we just can't figure out to buy more than one troop box at a time.
   
Made in it
Longtime Dakkanaut





I'm starting to think that GW is aiming these changes at troops.

Like, it is fine for them if you can't build a specialized unit the way you want right out of the box, but they want troops to be straightforward.

Just an hypotesis.

By the way, I posted the stratagems in the N&R thread.

Drukhari are looking like Necrons. Nothing that really screams broken, but solid all around.

This message was edited 1 time. Last update was at 2021/03/20 08:54:37


 
   
Made in es
Wicked Wych With a Whip





If our Codex happens to be as the Necrons one, for me it's a win situation.

I'm really happy for the leaks thus far.

If you couldn't get it, I post the Cult of Strife extra rules from the book of Rust:


Warlord traits:

gain one additional attack for every attack that didnt get to the inflicted damage stage

reroll wound rolls

-1 to hit and wound rolls

Relics:

relic agoniser: ap-3, d1, poisoned (4+), select one enemy unit within engagement range, that unit can’t fall back (no vehicles/monsters)

garland of spite: select one enemy model, halve the attacks characteristic of that model until end of fight phase. Additionally autohits that model.

relic glaive: s+2, ap-5, d2 - gain +1 to wound against units with a leadership of 8 or more. Suffer 1 mortal wound if you didnt target any models with leadership 8+

dark lotus toxin: +1 to S and D characteristics of all weapons of this model

Stratagems:

2/3cp reroll wounds for cult of strife unit (3cp if 11+ models)

dance of death 1cp - use in movement/charge phase. models can move horizontally through terrain or other models for movement, advance, fall back and charging until end of turn

invigorated by evisceration 1cp - use this when a cult of strife unit destroys an enemy unit. That unit gains a 4+ invuln until start of your next turn.

Blade well placed 2cp - additional -1AP until end of fight phase

Deadly Exemplar 1cp - when succubus unit destroys character/monster unit, brides of death ability becomes board wide reroll 1’s to hit

Flawless approach 1cp - enemy units cannot fire overwatch or set to defend against this unit

Pick them apart 2cp - fall back shoot and charge.

hekatrix of the crucible 1cp - basically give a hekatrix one of several relics!

This message was edited 2 times. Last update was at 2021/03/20 10:02:00


The Bloody Sails
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
Though I am a bit amused-confused that Daedalus seems to be under the impression people were saying the same thing would happen to DEldar. There was a very clear "if" in those sentiments.
Yeah, that confused me to. It's like he's going "Ha! See? It wasn't that?", like we wanted it to be that way. The fact that it isn't is good.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Stubborn White Lion




Eh there were plenty of people who were anticipating it with glee.
   
Made in au
Longtime Dakkanaut





So for me there are 2 really important special rules that drazhar has that suggest phoenix lords will finally be better represented.

Eternal warrior: 4++
Ancient warrior: -1 to damage min 1

If the phoenix lords have these they'll finally be closer to what they should be.

I'm also hoping that the base profile drazhar has will be theirs as well

   
Made in gb
Longtime Dakkanaut





Are the scourges GW just emailed me about new?
   
Made in ca
Angered Reaver Arena Champion





Goonhammer has a review up and is very positive about the book.

https://www.goonhammer.com/codex-drukhari-9th-edition-the-goonhammer-review/?fbclid=IwAR32jSKCr-60kKz-Pe9_P15j_EcKYKSl7E7OurhUA-wiF5RXefTMsglpqhg



Automatically Appended Next Post:
mrFickle wrote:
Are the scourges GW just emailed me about new?


No.

This message was edited 1 time. Last update was at 2021/03/20 10:53:13


 
   
Made in gb
Longtime Dakkanaut





 Hellebore wrote:
So for me there are 2 really important special rules that drazhar has that suggest phoenix lords will finally be better represented.

Eternal warrior: 4++
Ancient warrior: -1 to damage min 1

If the phoenix lords have these they'll finally be closer to what they should be.

I'm also hoping that the base profile drazhar has will be theirs as well

As long as the Phoenix Lords get new models.
I might have a reason to take them,
   
Made in us
Decrepit Dakkanaut





Spoletta wrote:
I'm starting to think that GW is aiming these changes at troops.

Like, it is fine for them if you can't build a specialized unit the way you want right out of the box, but they want troops to be straightforward.

Just an hypotesis.

By the way, I posted the stratagems in the N&R thread.

Drukhari are looking like Necrons. Nothing that really screams broken, but solid all around.


Blightlord Termies got hit


Automatically Appended Next Post:
 Denegaar wrote:

gain one additional attack for every attack that didnt get to the inflicted damage stage


That's pretty friggin neat


Automatically Appended Next Post:
 H.B.M.C. wrote:
 NinthMusketeer wrote:
Though I am a bit amused-confused that Daedalus seems to be under the impression people were saying the same thing would happen to DEldar. There was a very clear "if" in those sentiments.
Yeah, that confused me to. It's like he's going "Ha! See? It wasn't that?", like we wanted it to be that way. The fact that it isn't is good.


People said a lot of thing wouldn't happen like 6/11 transports, bloodbrides, trueborn, etc. It's easier to be pessimistic and pleasantly surprised, I guess? Which is a valid stance to have, because GW hasn't been consistent in the past, but I felt like they've been building consistency through 8th despite several stumbles.




Automatically Appended Next Post:
Love these, too. So many boats.

Rapid Acceleration 1 CP

Select a transport wholly within of battlefield edge. End of movement phase. Remove it and place it in strategic reserve.

Assassin's Debarkation 1 CP

Reinforcement step. choose 1 transport. Units inside can disembark, must must remain 9" away from enemies

Aethersails 1CP

Raider or Ravager advances +8 inches instead of rolling

Shock Prow 1 CP

Select a Shock Prow Model. After finishing a charge move, deal d3 mortals to a vehicle on a 2+. OR if non vehicle, roll a d6 for each model within engagement range, dealing a mortal to the unit when rolling equal or above their toughness

Potent MetalToxin 2CP

Shooting or fight phase. Poisoned weapons affect vehicles, but not titanic units.

This message was edited 4 times. Last update was at 2021/03/20 12:48:31


 
   
Made in us
Shadowy Grot Kommittee Memba






Well, with an extremely thorough read through the drukhari codex, I am...honestly really impressed. The codex appears to have many different interesting builds and answers to various opponents. The custom and core traits are well balanced barring a few duds, and the unit roster is extremely tight internally, theres almost nothing that seems useless in EVERY setup.

Beasts are maybe at the weakest theyve ever been, save for maybe clawed fiends as a super cheap scorer, and GW has neatly executed another "flyer shuffle" where they make one just straight up better than the other, but it seems like there is legitimately just a ton you can do with the codex.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in at
Longtime Dakkanaut




I'm honestly very happy for dark eldar players, most things I've heard and seen from the new codex seem really cool and useable.

I'm curious though. What's the final verdict on the new lelith hesperax? Is she worth fielding against anything other than GEQ?
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Tiberias wrote:
I'm honestly very happy for dark eldar players, most things I've heard and seen from the new codex seem really cool and useable.

I'm curious though. What's the final verdict on the new lelith hesperax? Is she worth fielding against anything other than GEQ?


She is very tricksy, and is certainly better than she appeared at first glance. The real question is whether she is better that the other available (and excellent) Succubus options, of which there are surprisingly many.

VAIROSEAN LIVES! 
   
Made in us
Decrepit Dakkanaut





 harlokin wrote:
Tiberias wrote:
I'm honestly very happy for dark eldar players, most things I've heard and seen from the new codex seem really cool and useable.

I'm curious though. What's the final verdict on the new lelith hesperax? Is she worth fielding against anything other than GEQ?


She is very tricksy, and is certainly better than she appeared at first glance. The real question is whether she is better that the other available (and excellent) Succubus options, of which there are surprisingly many.


Lelith might see use, but not until after the other Master Succubus slots are used up. I'd probably just proxy her as a regular Succubus unless I was after multiple detachments of wyches.
   
Made in us
Fixture of Dakka






 alextroy wrote:
 warmaster21 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
What now, Dakka?

An immediate errata that fixes the Death Guard Marine and Terminator entries, that's what.


i counter with wych weapons on wyches, 1 of each wych weapon at 10 and 2 of each wych weapon at 20
Yep. It appears the Troops choice kit-based options that Plague Marines received was also received by to the Troops choice Wyches. I wonder if Kabalite Warriors and Wracks have similar kit-based options?



Nope Wracks and Kabals stayed the same compare to 8th.

   
 
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