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Made in gb
Killer Klaivex




The dark behind the eyes.

^What Wyldhunt said.

On the character issue, it's not just that auras don't work in transports. If anything, I think that's more of a symptom of a larger issue - no one at GW gives a hoot about Dark Eldar, so no one really takes the time to understand them or to use any real creativity in their design or even just to argue that maybe they shouldn't lose even more wargear options.

Anyway, the real problem with DE characters is that there are so few of them and that they are so limited in their roles. Other factions enjoy psykers, support characters, mini-HQs, melee HQs, ranged HQs, and/or HQs that can be customised to fulfil one or more of these roles (e.g. the Canoness can be built as a ranged HQ, a melee HQ, a support HQ or some combination thereof). However, the Archon - once the most versatile and customisable HQ in the faction - is now just locked as a dull melee HQ, with his only choice being which of the 4 near-identical power weapons you want him to wield. You can no longer take a Blaster to make him a ranged unit. You can no longer give him drugs or armour or swap out his Shadowfield for a Clone Field. He might as well have rolled out of an assembly line.

Haemonculi, too, have fallen far from what they once were. Hell, they've fallen far from what they were even a mere edition ago. They were another highly versatile HQ, with a trove of arcane wargear to choose from. Back in 5th, you also used to be able to take 1-3 mini-Haemonculi in a single HQ slot, so you could take 3 of them and give each one of the mini-artefacts (effectively one-use-only weapons with special effects), putting each one with a different unit to give them some extra bite, plus a Pain Token. Even in 8th, with most of those options now having vanished into the aether, you could at least still give Haemonculi a Liquifier Gun or Hexrifle for a more ranged build. Now, though, even those meagre options have been removed and, just like the Archon, the Haemonculus is now cemented as being a mediocre melee character.

To return to the Archon for a moment, I can even give you an example of how 9th killed what had been my favourite build in 8th. See, amidst the plethora of boring artefacts (which read like a list of standard wargear for other factions), one option stood out as actually looking quite fun - the Soul Seeker. It was an artefact pistol with a wopping 18" range! Pistol 2 S1 AP-1 Dd3 Poison 2+. However, what made it fun was that it could snipe characters and ignored Line of Sight - so, whilst it was pretty weak, there was no escaping it. I combined this with Soul Thirst warlord trait (which felt by far the most appropriate) and the Huskblade, giving the Archon 6 S4 AP-2 Dd3 attacks in melee. So nothing outstanding but not awful. But roll on 9th edition and GW decided that S4 was just too much for the Huskblade - instead it had to be S3. So now if I wanted my Archon to have even mediocre strength, I'd have to swap out his fluffy Warlord trait for one that accomplished nothing save for making his Huskblade a functional fething weapon. Oh, and you remember how I liked the Soul Seeker because it ignored Line of Sight? Guess what GW also removed in 9th.

This is the sort of thing that really bothers me because it just comes across as needlessly petty, it feels like a change born out of spite than anything rooted in balance or flavour.


Also, just to expand on Wyldhunt's point about Dark Eldar no longer feeling fast, I think I can point to a couple of good examples for this. The first is Fleet of Foot. Prior to 8th, all non-Coven Dark Eldar units used to have this as standard (meaning they could run and still charge). But then in 8th, it was just removed outright. Harlequins still got it, and Eldar got to run and still fire their weapons, whilst DE got... nothing. No speed bonus at all. Even in 9th, it's been restored but only in the form of the PfP table - so if DE ever try to ally they instantly forget their racial speed and reflexes.

The second example is the Ravager. In the past, it was unique as being able to move full speed and still shoot all of its weapons without penalty. This advantage was maintained in 8th, as its Heavy Dark Lances/Disintegrators were treated as Assault weapons. So, whilst the vehicles of other races suffered penalties for moving and firing, the Ravager could move at full speed and fire without penalty, and could even Advance and still fire (albeit with a -1 to hit). However, in 9th the rules were changed such that every vehicle in the game could move at full speed and fire all their weapons without penalty. Not only that, but Ravagers no longer count their Heavy weapons as being Assault, so they can no longer Advance and fire them. IOW, not only was every other race given the advantage that used to be unique to Ravagers, Ravagers themselves were actually made less mobile.

I think this is the sort of thing that has really eroded DE's faction identity and playstyle.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka





@Vipoid: They had to nerf Poisoned Tongue now that their obsession isn't just a worse version of Flayed Skull. XD Clearly Vect's agents have gotten to the GW design staff, but don't worry; Malys will have her day!

So looking at my new Tau codex, there are a lot of choices in there that I really hope make it into the eldar codex. I would love for Autarchs to get an almost word for word copy of the commander's Tactical Acumen rule that lets you pick a unit with which to fall back and still shoot (and ignore to-hit modifiers that turn). The way devilfish can support their passengers (and change said passengers' playstyles) is something I'd love for other basic transports in the game to get. There are a couple options (strats, relics, etc.) that let you dance away from enemy attacks, but they're limited enough to probably avoid being a problem. Mont'ka and Kau'yon strike me as being way more fluffy and mechanically interesting than just about any of the other doctrine slot abilities we've seen, and there's a tiny bit of the crossfire style mechanics the GSC got in there as well.

I'm hoping we see more design choices like these in the upcoming space elf codex and in the game in general. Good stuff.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Walking Dead Wraithlord






Shuriken range bump is "something". Providing battle focus does not change I think its decent but curious who will get it.

Im curious about the pts updates for vehicle updates.

Strands of fate + psychic powers will 99% to suggest Farseers will be an auto take even more than thye have been... With at least 2-3 farseers being taken Zzzzz

Biggest disappointment is warlocks look to have 2W still.

Looking forward to warlord traits and relics

Hope seer council / warlock conclave will be units rather than starts.

Big hits with me -

Shuriken have innate AP - Finally!

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Ancient Ultramarine Venerable Dreadnought





 Argive wrote:
Shuriken range bump is "something". Providing battle focus does not change I think its decent but curious who will get it.

Im curious about the pts updates for vehicle updates.

Strands of fate + psychic powers will 99% to suggest Farseers will be an auto take even more than thye have been... With at least 2-3 farseers being taken Zzzzz

Biggest disappointment is warlocks look to have 2W still.

Looking forward to warlord traits and relics

Hope seer council / warlock conclave will be units rather than starts.

Big hits with me -

Shuriken have innate AP - Finally!


At least unless and until Farseers become 1 per Detach. I'm wondering what they're going to do with warlock/farseer CCW AP. I've been playing with Iyanden and Saim-Hann theme armies. Probably end up Iyanden because it synergizes more with what I've got from various boxed sets, and the new Avatar that I want to include. But if Skyrunner Conclaves got some AP on their witchblades and Saim-Hann Outrider Dets get the same treatment as Ravenwing... hoo boy.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Breton wrote:

At least unless and until Farseers become 1 per Detach. I'm wondering what they're going to do with warlock/farseer CCW AP. I've been playing with Iyanden and Saim-Hann theme armies. Probably end up Iyanden because it synergizes more with what I've got from various boxed sets, and the new Avatar that I want to include. But if Skyrunner Conclaves got some AP on their witchblades and Saim-Hann Outrider Dets get the same treatment as Ravenwing... hoo boy.


The weapon stats are already known:

Witchblade - S:User AP-1 D2 Always wounds on a 2+
Singing Spear - S:User AP0 D3 Always wounds on a 2+
(I think Singing Spear is S9 when thrown, instead of auto-wounding on a 2+.)

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought





 vipoid wrote:
Breton wrote:

At least unless and until Farseers become 1 per Detach. I'm wondering what they're going to do with warlock/farseer CCW AP. I've been playing with Iyanden and Saim-Hann theme armies. Probably end up Iyanden because it synergizes more with what I've got from various boxed sets, and the new Avatar that I want to include. But if Skyrunner Conclaves got some AP on their witchblades and Saim-Hann Outrider Dets get the same treatment as Ravenwing... hoo boy.


The weapon stats are already known:

Witchblade - S:User AP-1 D2 Always wounds on a 2+
Singing Spear - S:User AP0 D3 Always wounds on a 2+
(I think Singing Spear is S9 when thrown, instead of auto-wounding on a 2+.)


Yeah I was thinking something closer to a Master Crafted Power Sword. I get the feeling I'm still going Iyanden

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

My Eldar army is all old models. The 2E Psykers, Aspects, Rangers and Wraithguard are all iconic, while the Eldar Dreadnought is still a good model. My Harlequins are all RT era. I feel bad that I didn't buy more metal Guardians way back when, didn't hunt more of the RT metals, but that's alright. Aside from the Wraithknight, there's nothing that's new. Even if GW updated the sculpts to plastic, I'm done buying, and I'm definitely not replacing anything. If I were to buy anything, it'd be a plastic 2-in-1 Cobra/Scorpion type II. If GW can reproduce FW resin in plastic, they can do so for Eldar Superheavies.

As for the rules, Eldar seem to have done OK in almost every edition. Clearly someone likes them, but not enough to go all-in on a full range of plastic models.

This message was edited 1 time. Last update was at 2022/02/18 08:48:33


   
Made in pl
Longtime Dakkanaut





 JohnHwangDD wrote:
Even if GW updated the sculpts to plastic, I'm done buying, and I'm definitely not replacing anything.

Removed - rule #1

This message was edited 1 time. Last update was at 2022/02/20 20:35:07


 
   
Made in it
Guarding Guardian



Italy

 Irbis wrote:
 JohnHwangDD wrote:
Even if GW updated the sculpts to plastic, I'm done buying, and I'm definitely not replacing anything.

Removed - rule #1
personally I sold my old models to replace them with new ones, does it count?

This message was edited 1 time. Last update was at 2022/02/20 20:35:26


 
   
Made in au
Longtime Dakkanaut





Well they've done something I've been saying for a while now - made an option for better exarchs.

The leaks have a table that modifies stats if an exarch takes a power, representing them being veterans I assume.

Although it doesn't show dire Avengers in the pic, there were rumours their exarchs would bs and ws 2+, so hopefully there's a bit from the table not visible that says this. It would also be good for the melee focused exarchs to go to ws2+ as well, but we'll have to wait and see.

[Thumb - unknown-43.png]

This message was edited 1 time. Last update was at 2022/02/20 01:41:22


   
Made in us
Fixture of Dakka





Irbis wrote:
 JohnHwangDD wrote:
Even if GW updated the sculpts to plastic, I'm done buying, and I'm definitely not replacing anything.
Removed - rule #1

I kind of get the sentiment though. I'm not avoiding buying new eldar out of spite or anything, but I've had about 12 years in the hobby to flesh out my collection. I'm pretty sure I already have about 30 howling banshees, and the rule of 3 means I can't field more than that. So despite playing the banshee craftworld (Iybraesil), I haven't gotten around to buying the new plastic banshees because that money could go (and has gone) towards fleshing out my smaller armies instead. And a lot of the new models, though very nice and much appreciated, aren't dramatically different in appearance from the ones I have. The new dark reapers look an awful lot like my current dark reapers. The rangers are just new variations on dudes standing around plus the guy with the frisbee gadget. I'm excited about the new models and want to buy them, but anything that I already have three squads of or that doesn't look dramatically different from what I have loses priority over the other options. I'm more excited about the shroud runners than the rangers, for instance, because I already have a bunch of rangers in similar stances to the new ones. I'm more excited about the new avatar than the new guardians (despite owning several avatars and loads of guardians) because the new avatar looks distinctly different from the old avatars and is probably going to be on a significantly larger base. And I'm more excited about the new guardians than the new dark reapers (despite not having 30 dark reapers) because the new guardian poses seem like more of an upgrade (more dynamic) compared to the new reaper poses (pretty much just standing there just like the old sculpts).

Hellebore wrote:Well they've done something I've been saying for a while now - made an option for better exarchs.

The leaks have a table that modifies stats if an exarch takes a power, representing them being veterans I assume.

Although it doesn't show dire Avengers in the pic, there were rumours their exarchs would bs and ws 2+, so hopefully there's a bit from the table not visible that says this. It would also be good for the melee focused exarchs to go to ws2+ as well, but we'll have to wait and see.


I dig it! Wondering if this means the exarch becomes a "better exarch" compared to what we have now, or if the basic "exarch" is just a normal aspect warrior and they've opted to format it oddly. As in, does a fire dragon exarch without an exarch power have 1W or 2W?

This message was edited 1 time. Last update was at 2022/02/20 20:35:39



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in au
Longtime Dakkanaut





According to leaked banshee sheet and the quickplay rules in the new dire Avengers, it seems they're upgraded exarchs.

As in, an older veteran exarch. Whether they give them a new name, or just describe them as older exarchs unsure at the moment.

But if you check out those stats, if you give a banshee exarch a power and take mirror blades, they're making 10 attack rolls a turn which may be at ws2+...
[Thumb - 2nhucfp3nxf81.jpg]

This message was edited 1 time. Last update was at 2022/02/20 20:34:29


   
 
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