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Made in us
Shadowy Grot Kommittee Memba






 Blackie wrote:
 MajorWesJanson wrote:
 Blackie wrote:
 H.B.M.C. wrote:


At least the Mega-Armoured Warboss is cool, but given his distinct lack of Power Klaw, I guess Ork players are about to lose that option as well. Cool.




That option was already lost to be fair, as the warboss in megarmor doesn't exist anymore since 8th codex. Only lives in legends.

The mega armoured boss' big choppa has only one purpose: to force ork players to buy the model and avoid using the old ghaz model as a reasonable proxy instead. No one has a warboss in megarmor with big choppa. That's why they give it to the new boss.





That's not a warboss in megarmor with a big choppa. It's actually not even a 40k model .

And all the people I know that bought that model to play it as a 40k warboss cut its right arm and replaced it with a power klaw!


I put a Killa Kan arm on him, personally.

....and then a killa kan big shoota.

And then a grot head, the one with the baseball cap.

Suffused with the energies of the Boston Red Sox, Grotzghkhull leads his band of revolooshunaries to glorious victory, DOUBLING the offensive output of all nearby grots!

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Ridin' on a Snotling Pump Wagon






Spearhead or no, I’m not a big fan. It means those who can’t afford the price or just want the Codex are out of luck.

If it’s just a shiny version of the book, and we can buy the regular one on the same day, I’m happier about it.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Shadowy Grot Kommittee Memba






...they do them any time they anticipate a new release will lead to people starting a whole new army.

That's what they're for - a kickstarter to a new army collection.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut





The reason there are no grots in the box is because they didn't make new gretchin for this release. If this was a normal versus box, then we probably would have gotten gretchin. And then someone would complain about having to spend a lot of money on a box that includes a cheap unit like them.

Though I guess you could argue, why include the runtherder in this box?
   
Made in au
Hissing Hybrid Metamorph






 the_scotsman wrote:
 Blackie wrote:
 MajorWesJanson wrote:
 Blackie wrote:
 H.B.M.C. wrote:


At least the Mega-Armoured Warboss is cool, but given his distinct lack of Power Klaw, I guess Ork players are about to lose that option as well. Cool.




That option was already lost to be fair, as the warboss in megarmor doesn't exist anymore since 8th codex. Only lives in legends.

The mega armoured boss' big choppa has only one purpose: to force ork players to buy the model and avoid using the old ghaz model as a reasonable proxy instead. No one has a warboss in megarmor with big choppa. That's why they give it to the new boss.





That's not a warboss in megarmor with a big choppa. It's actually not even a 40k model .

And all the people I know that bought that model to play it as a 40k warboss cut its right arm and replaced it with a power klaw!


I put a Killa Kan arm on him, personally.

....and then a killa kan big shoota.

And then a grot head, the one with the baseball cap.

Suffused with the energies of the Boston Red Sox, Grotzghkhull leads his band of revolooshunaries to glorious victory, DOUBLING the offensive output of all nearby grots!


I made a megaboss using this model, just using some spare Orky bits from other kits.
[Thumb - 4C722F44-59BD-4F4F-8EE0-7893E7F498BF.jpeg]

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 GaroRobe wrote:
The reason there are no grots in the box is because they didn't make new gretchin for this release. If this was a normal versus box, then we probably would have gotten gretchin. And then someone would complain about having to spend a lot of money on a box that includes a cheap unit like them.

Though I guess you could argue, why include the runtherder in this box?


To put a named character in there to ruin any savings advantage multiples of it would provide.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Lawks!

Orks start at T5 now! Grots T4

https://www.warhammer-community.com/2021/05/31/orks-are-some-of-the-toughest-creatures-in-the-galaxy-now-weve-got-the-stats-to-prove-it/











This message was edited 2 times. Last update was at 2021/05/31 12:11:00


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Decrepit Dakkanaut





Biloxi, MS USA

With +1 T to current, Grots would be T3, not 4.

This message was edited 1 time. Last update was at 2021/05/31 12:12:17


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I thought they were S2 T3 currently?

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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Nope, T2.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Ridin' on a Snotling Pump Wagon






For someone still stuck on the old To Wound matrix, how much does the T5 help out?

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Veteran Inquisitorial Tyranid Xenokiller





Cymru

Not feeling it (the t5 boys) seems too much, I wouldn't say they as tough as death guard In the lore as tough as a marine out of armour sure. But 5 is too much.

My P&M Shenanigans (40k mostly atm)

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Longtime Dakkanaut




 JoeRugby wrote:
Not feeling it (the t5 boys) seems too much, I wouldn't say they as tough as death guard In the lore as tough as a marine out of armour sure. But 5 is too much.


What would you rather have had it as? T4 W2?

For me I think the suspension of disbelief is more about the invulnerable save and how much skin is showing. Scars or no scars, a lascannon should be lethal.

This message was edited 1 time. Last update was at 2021/05/31 12:26:32


 
   
Made in fi
Dakka Veteran




Vihti, Finland

 Mad Doc Grotsnik wrote:
For someone still stuck on the old To Wound matrix, how much does the T5 help out?


On average basic guns (lasgun, boltgun) are at S 3-4 bracket and melee being similar so it mean Orks are wounded at 5+ on general now. Big bonus altogether.


   
Made in us
Decrepit Dakkanaut





 Mad Doc Grotsnik wrote:
For someone still stuck on the old To Wound matrix, how much does the T5 help out?

You'll need S10 for a 2+ to wound. So everything from S6-9 will be 3+, while S3-4 will be 5+. Meaning 18 Boltgun hits will cause ~6 wounds rather than ~9 wounds.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

T5 is probably better for orks and the game, offering a different defensive profile and speeding up the game.

Personally it feels wrong to have a T5 1W model. But as I said, T4 W2 even if in my mind is "better", would make orks worse marines in their profile.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

Iracundus wrote:
Spoiler:
 JoeRugby wrote:
Not feeling it (the t5 boys) seems too much, I wouldn't say they as tough as death guard In the lore as tough as a marine out of armour sure. But 5 is too much.


What would you rather have had it as? T4 W2?

For me I think the suspension of disbelief is more about the invulnerable save and how much skin is showing. Scars or no scars, a lascannon should be lethal.


Na for basic boys stay t4 1w

My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in us
Decrepit Dakkanaut





Called it! Love the changes. I didn't expect regular Boyz to get it. AP1 Choppas were inevitable, too. Sooo happy.
   
Made in us
Decrepit Dakkanaut





Hopefully Tyranids get the extra wounds at lower toughness if Orks get fewer wounds at higher toughness as their codex-buff.
   
Made in au
Longtime Dakkanaut




Nurglitch wrote:
Hopefully Tyranids get the extra wounds at lower toughness if Orks get fewer wounds at higher toughness as their codex-buff.


I am hoping the Tyranid big creatures get lots of Wounds and for options to regenerate/heal them, for that feel of alien horror at the creature not only surviving what "should" have killed it but healing in front of its enemies.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Iracundus wrote:
Nurglitch wrote:
Hopefully Tyranids get the extra wounds at lower toughness if Orks get fewer wounds at higher toughness as their codex-buff.


I am hoping the Tyranid big creatures get lots of Wounds and for options to regenerate/heal them, for that feel of alien horror at the creature not only surviving what "should" have killed it but healing in front of its enemies.


I think I’d prefer regen to wound avoidance. Force the enemy to focus their fire.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in au
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
Iracundus wrote:
Nurglitch wrote:
Hopefully Tyranids get the extra wounds at lower toughness if Orks get fewer wounds at higher toughness as their codex-buff.


I am hoping the Tyranid big creatures get lots of Wounds and for options to regenerate/heal them, for that feel of alien horror at the creature not only surviving what "should" have killed it but healing in front of its enemies.


I think I’d prefer regen to wound avoidance. Force the enemy to focus their fire.


There is the reliability aspect. There is 0% of a single 1 Damage weapon dropping your 2+ Wound model, whereas there is a non-zero probability of it if your model has only 1 Wound.
   
Made in fi
Locked in the Tower of Amareo





 JoeRugby wrote:
Iracundus wrote:
Spoiler:
 JoeRugby wrote:
Not feeling it (the t5 boys) seems too much, I wouldn't say they as tough as death guard In the lore as tough as a marine out of armour sure. But 5 is too much.


What would you rather have had it as? T4 W2?

For me I think the suspension of disbelief is more about the invulnerable save and how much skin is showing. Scars or no scars, a lascannon should be lethal.


Na for basic boys stay t4 1w


You would need significant points drop then to help them out. Currently wiping units each turn is snap of a finger

2024 painted/bought: 109/109 
   
Made in gb
Towering Hierophant Bio-Titan






Nurglitch wrote:
Hopefully Tyranids get the extra wounds at lower toughness if Orks get fewer wounds at higher toughness as their codex-buff.


More diverse defensive profiles like this can only be a good thing for the overall meta. Anyone focusing heavily on high-damage weapons to kill Tyranids is gonna get shut down hard by T5 W1 Orks. The opposite will be true for anyone with too many points sunk into high ROF and/or high-strength D1 weapons.

This message was edited 1 time. Last update was at 2021/05/31 13:13:24


 
   
Made in fr
Regular Dakkanaut




Having multiple "defensive profiles" spread across factions is a good thing for the meta in my opinion.

Currently, a lot of armies are either taking "anti-SM" weapons or "anti-Drukhari" weapons and they both have quite opposite defensive profiles.

Adding a new "intermediate" profile (bad save, 1W, but high base Toughness) further makes some weapons more interesting (such as ... the Tesla Carbine !).
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Hmm, I'm a cautiously optimistic.

It will come down to the points in the end I suppose.

S5 Choppas on the Snaggas has potential though, wounding space marines on a 3+ is nice.

This message was edited 1 time. Last update was at 2021/05/31 13:32:25


Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
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Terrifying Doombull




The +1 to hit seems odd to me. I was expecting the snaggas to get +1 to wound against big stuff, it seems far more thematic and useful.

I dread the point costs, though. Don't want to see another increase on boys or snaggas to reach double digits, and wih all these changes, I'm not sure they won't.

Efficiency is the highest virtue. 
   
Made in us
Stabbin' Skarboy



Dirty Jersey

the beast snaggas are cool and all but after seeing the AoS dominion orcs... can we get some of those?! Also making some models cheaper never hurt anyone =3

Follow me on twitter @cerealk195

Add me on league: Cerealkiller195 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

Orks are not getting cheaper, not with T5 upgrade.
   
Made in us
Decrepit Dakkanaut





Heh, what, we're not going to go out and replace 300+ Ork models?!
   
 
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