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Made in fi
Dakka Veteran





I want to know how many Bubble Chukkas can I have in an army and how much time it's going to take to shoot them all.

That place is the harsh dark future far left with only war left. 
   
Made in us
Longtime Dakkanaut




Annandale, VA

 lord_blackfang wrote:
 Wha-Mu-077 wrote:
Wow it still sucks, just in a brand new way!


But at least it takes 3 times longer to resolve!


How so? One roll for type, then (sometimes) rolling for shots sounds like it will be faster than rolling for shots, rolling for S, rolling for AP, and rolling for damage, and then actually resolving the attack.

   
Made in us
Flashy Flashgitz




North Carolina

jullevi wrote:
I want to know how many Bubble Chukkas can I have in an army and how much time it's going to take to shoot them all.


Rumor is mek guns capped at 3 per unit so you can have 9.
   
Made in si
Foxy Wildborne







 catbarf wrote:
 lord_blackfang wrote:
 Wha-Mu-077 wrote:
Wow it still sucks, just in a brand new way!


But at least it takes 3 times longer to resolve!


How so? One roll for type, then (sometimes) rolling for shots sounds like it will be faster than rolling for shots, rolling for S, rolling for AP, and rolling for damage, and then actually resolving the attack.


Yea my bad, I misremembered them being one of those "roll once for the whole unit" deals before

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Dakka Veteran




What......??? How do Ork guns fire fewer shots at close range?? What is the point of the Dakka type at all? Why on earth are rokkit launchas heavy?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Blastaar wrote:
What......??? How do Ork guns fire fewer shots at close range?? What is the point of the Dakka type at all? Why on earth are rokkit launchas heavy?

You're misreading it, they fire more shots at close range.
The first value is what you use for when you are within half range.
The second value is for when you are more than half range.

Bubble chuckas are still crap.
The problem with chuckas is that they were unreliable. So GW fixed the problem by making them unreliable
To be fair, they are more reliable than before, but not as much as they need to be.

This message was edited 1 time. Last update was at 2021/07/14 16:14:39


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






That’s Bubble Chukkas for you.

Always have been random daft cannons of lols.

RT, your opponent only found out it had worked when the targeted tank fired, and the shot was reflected right back at it.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Dakka Veteran




 CthuluIsSpy wrote:
Blastaar wrote:
What......??? How do Ork guns fire fewer shots at close range?? What is the point of the Dakka type at all? Why on earth are rokkit launchas heavy?

You're misreading it, they fire more shots at close range.
The first value is what you use for when you are within half range.
The second value is for when you are more than half range.

Bubble chuckas are still crap.
The problem with chuckas is that they were unreliable. So GW fixed the problem by making them unreliable
To be fair, they are more reliable than before, but not as much as they need to be.


So I am. That makes much more sense.
   
Made in de
Oozing Plague Marine Terminator





Well it's a tough design with Orks. If you make them reliable, people say: they're not fun anymore.
If you make them unreliable, people say: well, that’s garbage
I'd say without points it's impossible to say whether something is worth it.

This message was edited 1 time. Last update was at 2021/07/14 16:20:37


 
   
Made in pl
Longtime Dakkanaut




Germany

At least they're not firing on S equal or worse to that of a Gretchin' pistol half the time... So, uh, yay?

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Mad Doc Grotsnik wrote:
That’s Bubble Chukkas for you.

Always have been random daft cannons of lols.

RT, your opponent only found out it had worked when the targeted tank fired, and the shot was reflected right back at it.


Ok that actually sounds hilarious. I wouldn't mind random nonsense like that if you could do insane stuff like that

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




Annandale, VA

Sgt. Cortez wrote:
Well it's a tough design with Orks. If you make them reliable, people say: they're not fun anymore.
If you make them unreliable, people say: well, that’s garbage
I'd say without points it's impossible to say whether something is worth it.


I think people might be jumping the gun a bit. It is a pretty major change to go from totally random stats to randomly picking a profile. The edge cases of one shot at crap stats or six shots at Titan-nuking strength are gone, and there's less range in the variables you still roll for.

The SAG has more randomness but that's seemed pretty popular.

This message was edited 1 time. Last update was at 2021/07/14 16:34:37


   
Made in de
Oozing Plague Marine Terminator





 catbarf wrote:
Sgt. Cortez wrote:
Well it's a tough design with Orks. If you make them reliable, people say: they're not fun anymore.
If you make them unreliable, people say: well, that’s garbage
I'd say without points it's impossible to say whether something is worth it.


I think people might be jumping the gun a bit. It is a pretty major change to go from totally random stats to randomly picking a profile. The edge cases of one shot at crap stats or six shots at Titan-nuking strength are gone, and there's less range in the variables you still roll for.

The SAG has more randomness but that's seemed pretty popular.


Yeah. I wouldn't be surprised to see a strat that let's you pick the profile for the whole unit...
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.
   
Made in us
Regular Dakkanaut




Savannah

 alextroy wrote:
You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.


I assume it'll be Assault+, where you get about half of RF on top. Otherwise it fails to represent the whole point of that rule: running forward with the trigger held down.

Not thrilled with the Rokkits moving to Heavy, since the -1 to move penalty will counteract the additional shots and just make you roll an extra time for the RoF d3.

Overall, though, I'd rather have just kept DDD as a rule, but with a 6 being an extra hit, instead. Mostly works out to be the same, saves a step, and you aren't hosed by -1 to hit.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 alextroy wrote:
You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.

Sort of true, but statwise Dakka weapons still tend to have higher rates of fire compared to Rapid Fire, especially past half range.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut





Kebabcito wrote:
For me, super big nerfs to dakka


It's mostly better.

Take the big shoota:

3 shots with old DDD was 1.16 hits
3 shots now is 1 hit or 1.66 at short. That's a pretty nice buff to a 36" gun.




Automatically Appended Next Post:
 Dendarien wrote:
jullevi wrote:
I want to know how many Bubble Chukkas can I have in an army and how much time it's going to take to shoot them all.


Rumor is mek guns capped at 3 per unit so you can have 9.


This is a good change considering other incoming buffs. It will help lists lean away from mek gun spam.

This message was edited 2 times. Last update was at 2021/07/14 18:05:43


 
   
Made in us
Longtime Dakkanaut





Dakka weapon is better than DDD if you are within half range. It is worse in that there is nothing if you are not within half range.

Some people likely noticed shootas are 18", half being 9" so no deep striking them in to get lots of shots.

Dakka weapon looks good in that you can advance and get more shots at half range, 30 shoots boys advancing with DDD were scoring 11 hits, now they are likely to score around 15 hits.

The rokkit launcher on a vehicle looks really solid, basically getting twice as many shots as before on average. I think that is the real winner here, along with KMB
   
Made in us
Decrepit Dakkanaut





blaktoof wrote:
The rokkit launcher on a vehicle looks really solid, basically getting twice as many shots as before on average. I think that is the real winner here, along with KMB


Yea - this is another piece that helps Orks transition away from Mekgunz if they want to.

This message was edited 1 time. Last update was at 2021/07/14 18:40:46


 
   
Made in fi
Dakka Veteran




Vihti, Finland

I really suspect that one of the clan traits is advance + fire and some other ways to improve the shooting.


And if none noticed from article, Gorkanauts gatling gun is glorious 30/20 shot weapon now. Just hope that it stays in Heavy slot...
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Will it be morkanaught & stomped meta???
   
Made in us
Terrifying Doombull




 CthuluIsSpy wrote:
 alextroy wrote:
You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.

Sort of true, but statwise Dakka weapons still tend to have higher rates of fire compared to Rapid Fire, especially past half range.


It seems to vary wildly by the weapon. I'm sure someone will math it all out at some point.
The real upside is it cuts down on some pointless dice rolling and fishing for 6s.

But honestly, it seems like streamlining, but not something to actually get excited about.

blaktoof wrote:The rokkit launcher on a vehicle looks really solid, basically getting twice as many shots as before on average. I think that is the real winner here, along with KMB

Yeah, on vehicles its a broad improvement. On infantry...



WarCom wrote:But what they lack in accuracy they’ve always made up for in rate of fire and raw enthusiasm – a tactical approach the Orks themselves have dubbed ‘dakka’.

I love GW's inability to remember past editions at all.

This message was edited 1 time. Last update was at 2021/07/14 19:02:27


Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut





Racerguy180 wrote:
Will it be morkanaught & stomped meta???


30 shots is a lot, but not that much when it comes to BS5. It will only kill a small handful of vanguard without some additional support. It's a model that has to punch, shoot, and be near a KFF to get the most out of it.
   
Made in us
Fresh-Faced New User



PNW

It might be OP but it would be awesome if Rokkit Kannons were added to Mek Guns.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 Daedalus81 wrote:
Racerguy180 wrote:
Will it be morkanaught & stomped meta???


30 shots is a lot, but not that much when it comes to BS5. It will only kill a small handful of vanguard without some additional support. It's a model that has to punch, shoot, and be near a KFF to get the most out of it.
It was more a poke at Xenomancers worst fears made manifest.....
   
Made in it
Waaagh! Ork Warboss




Italy

 Daedalus81 wrote:


This is a good change considering other incoming buffs. It will help lists lean away from mek gun spam.


Absolutely. And to be fair 9 mek gunz is still A LOT of mek gunz.

Very few people actually own the models to spam mek gunz properly. 10-18 mek gunz has never been real, despite Smasha Gunz being ultra undercosted and spammable on paper since 3 years, becuase you know those things cost 50$ per model.

The real difference is that now 4-6 mek gunz eat up two heavy support slots, which is a significant change.

 
   
Made in us
Fresh-Faced New User



PNW

 Trimarius wrote:
 alextroy wrote:
You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.


I assume it'll be Assault+, where you get about half of RF on top. Otherwise it fails to represent the whole point of that rule: running forward with the trigger held down.

Not thrilled with the Rokkits moving to Heavy, since the -1 to move penalty will counteract the additional shots and just make you roll an extra time for the RoF d3.

Overall, though, I'd rather have just kept DDD as a rule, but with a 6 being an extra hit, instead. Mostly works out to be the same, saves a step, and you aren't hosed by -1 to hit.



Rokkits and KMB have blast now so at least when targeting units of 6+, you have max attacks.
   
Made in us
Decrepit Dakkanaut





DeathSkullz_MekBoss wrote:

Rokkits and KMB have blast now so at least when targeting units of 6+, you have max attacks.


DA termies without -1D better look out.
   
Made in gb
Fireknife Shas'el





Leicester

I’m just hoping that they remembered to add “Dakka weapons also count as assault” in the codex, because at the moment, that’s not what it says. So good luck getting into half range when you can’t advance and shoot…

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in au
Battlewagon Driver with Charged Engine





I know it's niche but the shoota changes and the additional T do buff shoota trukk boys nicely. Though sadly you can't jump a big unit and use the full power of shootaz. Unless More Dakka lets you use the higher dakka profile at long range, assuming DDD is no longer a thing of course.
   
 
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