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![[Post New]](/s/i/i.gif) 2021/07/14 15:38:27
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
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I want to know how many Bubble Chukkas can I have in an army and how much time it's going to take to shoot them all.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2021/07/14 15:58:49
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
Annandale, VA
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How so? One roll for type, then (sometimes) rolling for shots sounds like it will be faster than rolling for shots, rolling for S, rolling for AP, and rolling for damage, and then actually resolving the attack.
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![[Post New]](/s/i/i.gif) 2021/07/14 16:03:50
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Flashy Flashgitz
North Carolina
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jullevi wrote:I want to know how many Bubble Chukkas can I have in an army and how much time it's going to take to shoot them all.
Rumor is mek guns capped at 3 per unit so you can have 9.
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![[Post New]](/s/i/i.gif) 2021/07/14 16:04:33
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Foxy Wildborne
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catbarf wrote:
How so? One roll for type, then (sometimes) rolling for shots sounds like it will be faster than rolling for shots, rolling for S, rolling for AP, and rolling for damage, and then actually resolving the attack.
Yea my bad, I misremembered them being one of those "roll once for the whole unit" deals before
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/07/14 16:10:17
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
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What......??? How do Ork guns fire fewer shots at close range?? What is the point of the Dakka type at all? Why on earth are rokkit launchas heavy?
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![[Post New]](/s/i/i.gif) 2021/07/14 16:12:26
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Trazyn's Museum Curator
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Blastaar wrote:What......??? How do Ork guns fire fewer shots at close range?? What is the point of the Dakka type at all? Why on earth are rokkit launchas heavy?
You're misreading it, they fire more shots at close range. The first value is what you use for when you are within half range. The second value is for when you are more than half range. Bubble chuckas are still crap. The problem with chuckas is that they were unreliable. So GW fixed the problem by making them unreliable  To be fair, they are more reliable than before, but not as much as they need to be.
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This message was edited 1 time. Last update was at 2021/07/14 16:14:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/14 16:16:36
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Ridin' on a Snotling Pump Wagon
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That’s Bubble Chukkas for you.
Always have been random daft cannons of lols.
RT, your opponent only found out it had worked when the targeted tank fired, and the shot was reflected right back at it.
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![[Post New]](/s/i/i.gif) 2021/07/14 16:18:23
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
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CthuluIsSpy wrote:Blastaar wrote:What......??? How do Ork guns fire fewer shots at close range?? What is the point of the Dakka type at all? Why on earth are rokkit launchas heavy?
You're misreading it, they fire more shots at close range.
The first value is what you use for when you are within half range.
The second value is for when you are more than half range.
Bubble chuckas are still crap.
The problem with chuckas is that they were unreliable. So GW fixed the problem by making them unreliable
To be fair, they are more reliable than before, but not as much as they need to be.
So I am. That makes much more sense.
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![[Post New]](/s/i/i.gif) 2021/07/14 16:20:07
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Oozing Plague Marine Terminator
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Well it's a tough design with Orks. If you make them reliable, people say: they're not fun anymore.
If you make them unreliable, people say: well, that’s garbage
I'd say without points it's impossible to say whether something is worth it.
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This message was edited 1 time. Last update was at 2021/07/14 16:20:37
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![[Post New]](/s/i/i.gif) 2021/07/14 16:23:39
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
Germany
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At least they're not firing on S equal or worse to that of a Gretchin' pistol half the time... So, uh, yay?
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2021/07/14 16:31:42
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Trazyn's Museum Curator
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Mad Doc Grotsnik wrote:That’s Bubble Chukkas for you.
Always have been random daft cannons of lols.
RT, your opponent only found out it had worked when the targeted tank fired, and the shot was reflected right back at it.
Ok that actually sounds hilarious. I wouldn't mind random nonsense like that if you could do insane stuff like that
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/14 16:34:14
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
Annandale, VA
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Sgt. Cortez wrote:Well it's a tough design with Orks. If you make them reliable, people say: they're not fun anymore.
If you make them unreliable, people say: well, that’s garbage
I'd say without points it's impossible to say whether something is worth it.
I think people might be jumping the gun a bit. It is a pretty major change to go from totally random stats to randomly picking a profile. The edge cases of one shot at crap stats or six shots at Titan-nuking strength are gone, and there's less range in the variables you still roll for.
The SAG has more randomness but that's seemed pretty popular.
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This message was edited 1 time. Last update was at 2021/07/14 16:34:37
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![[Post New]](/s/i/i.gif) 2021/07/14 16:54:10
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Oozing Plague Marine Terminator
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catbarf wrote:Sgt. Cortez wrote:Well it's a tough design with Orks. If you make them reliable, people say: they're not fun anymore.
If you make them unreliable, people say: well, that’s garbage
I'd say without points it's impossible to say whether something is worth it.
I think people might be jumping the gun a bit. It is a pretty major change to go from totally random stats to randomly picking a profile. The edge cases of one shot at crap stats or six shots at Titan-nuking strength are gone, and there's less range in the variables you still roll for.
The SAG has more randomness but that's seemed pretty popular.
Yeah. I wouldn't be surprised to see a strat that let's you pick the profile for the whole unit...
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![[Post New]](/s/i/i.gif) 2021/07/14 17:04:42
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Confessor Of Sins
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You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.
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![[Post New]](/s/i/i.gif) 2021/07/14 17:46:20
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Regular Dakkanaut
Savannah
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alextroy wrote:You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.
I assume it'll be Assault+, where you get about half of RF on top. Otherwise it fails to represent the whole point of that rule: running forward with the trigger held down.
Not thrilled with the Rokkits moving to Heavy, since the -1 to move penalty will counteract the additional shots and just make you roll an extra time for the RoF d3.
Overall, though, I'd rather have just kept DDD as a rule, but with a 6 being an extra hit, instead. Mostly works out to be the same, saves a step, and you aren't hosed by -1 to hit.
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![[Post New]](/s/i/i.gif) 2021/07/14 17:59:26
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Trazyn's Museum Curator
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alextroy wrote:You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.
Sort of true, but statwise Dakka weapons still tend to have higher rates of fire compared to Rapid Fire, especially past half range.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/14 18:04:19
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Decrepit Dakkanaut
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It's mostly better.
Take the big shoota:
3 shots with old DDD was 1.16 hits
3 shots now is 1 hit or 1.66 at short. That's a pretty nice buff to a 36" gun.
Automatically Appended Next Post: Dendarien wrote:jullevi wrote:I want to know how many Bubble Chukkas can I have in an army and how much time it's going to take to shoot them all.
Rumor is mek guns capped at 3 per unit so you can have 9.
This is a good change considering other incoming buffs. It will help lists lean away from mek gun spam.
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This message was edited 2 times. Last update was at 2021/07/14 18:05:43
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![[Post New]](/s/i/i.gif) 2021/07/14 18:26:19
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
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Dakka weapon is better than DDD if you are within half range. It is worse in that there is nothing if you are not within half range.
Some people likely noticed shootas are 18", half being 9" so no deep striking them in to get lots of shots.
Dakka weapon looks good in that you can advance and get more shots at half range, 30 shoots boys advancing with DDD were scoring 11 hits, now they are likely to score around 15 hits.
The rokkit launcher on a vehicle looks really solid, basically getting twice as many shots as before on average. I think that is the real winner here, along with KMB
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![[Post New]](/s/i/i.gif) 2021/07/14 18:40:36
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Decrepit Dakkanaut
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blaktoof wrote:The rokkit launcher on a vehicle looks really solid, basically getting twice as many shots as before on average. I think that is the real winner here, along with KMB
Yea - this is another piece that helps Orks transition away from Mekgunz if they want to.
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This message was edited 1 time. Last update was at 2021/07/14 18:40:46
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![[Post New]](/s/i/i.gif) 2021/07/14 18:54:31
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
Vihti, Finland
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I really suspect that one of the clan traits is advance + fire and some other ways to improve the shooting.
And if none noticed from article, Gorkanauts gatling gun is glorious 30/20 shot weapon now. Just hope that it stays in Heavy slot...
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![[Post New]](/s/i/i.gif) 2021/07/14 18:57:28
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Ancient Venerable Dreadnought
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Will it be morkanaught & stomped meta???
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![[Post New]](/s/i/i.gif) 2021/07/14 19:01:29
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Terrifying Doombull
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CthuluIsSpy wrote: alextroy wrote:You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.
Sort of true, but statwise Dakka weapons still tend to have higher rates of fire compared to Rapid Fire, especially past half range.
It seems to vary wildly by the weapon. I'm sure someone will math it all out at some point.
The real upside is it cuts down on some pointless dice rolling and fishing for 6s.
But honestly, it seems like streamlining, but not something to actually get excited about.
blaktoof wrote:The rokkit launcher on a vehicle looks really solid, basically getting twice as many shots as before on average. I think that is the real winner here, along with KMB
Yeah, on vehicles its a broad improvement. On infantry...
WarCom wrote:But what they lack in accuracy they’ve always made up for in rate of fire and raw enthusiasm – a tactical approach the Orks themselves have dubbed ‘dakka’.
I love GW's inability to remember past editions at all.
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This message was edited 1 time. Last update was at 2021/07/14 19:02:27
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/07/14 19:33:05
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Decrepit Dakkanaut
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30 shots is a lot, but not that much when it comes to BS5. It will only kill a small handful of vanguard without some additional support. It's a model that has to punch, shoot, and be near a KFF to get the most out of it.
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![[Post New]](/s/i/i.gif) 2021/07/14 19:34:37
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Fresh-Faced New User
PNW
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It might be OP but it would be awesome if Rokkit Kannons were added to Mek Guns.
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![[Post New]](/s/i/i.gif) 2021/07/14 19:41:04
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Ancient Venerable Dreadnought
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Daedalus81 wrote:
30 shots is a lot, but not that much when it comes to BS5. It will only kill a small handful of vanguard without some additional support. It's a model that has to punch, shoot, and be near a KFF to get the most out of it.
It was more a poke at Xenomancers worst fears made manifest.....
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![[Post New]](/s/i/i.gif) 2021/07/14 19:41:13
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Waaagh! Ork Warboss
Italy
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Daedalus81 wrote:
This is a good change considering other incoming buffs. It will help lists lean away from mek gun spam.
Absolutely. And to be fair 9 mek gunz is still A LOT of mek gunz.
Very few people actually own the models to spam mek gunz properly. 10-18 mek gunz has never been real, despite Smasha Gunz being ultra undercosted and spammable on paper since 3 years, becuase you know those things cost 50$ per model.
The real difference is that now 4-6 mek gunz eat up two heavy support slots, which is a significant change.
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![[Post New]](/s/i/i.gif) 2021/07/14 19:44:56
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Fresh-Faced New User
PNW
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Trimarius wrote: alextroy wrote:You have to give GW points for trying to upsell Dakka when it a cut-rate Rapid Fire.
I assume it'll be Assault+, where you get about half of RF on top. Otherwise it fails to represent the whole point of that rule: running forward with the trigger held down.
Not thrilled with the Rokkits moving to Heavy, since the -1 to move penalty will counteract the additional shots and just make you roll an extra time for the RoF d3.
Overall, though, I'd rather have just kept DDD as a rule, but with a 6 being an extra hit, instead. Mostly works out to be the same, saves a step, and you aren't hosed by -1 to hit.
Rokkits and KMB have blast now so at least when targeting units of 6+, you have max attacks.
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![[Post New]](/s/i/i.gif) 2021/07/14 19:49:40
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Decrepit Dakkanaut
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DA termies without -1D better look out.
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![[Post New]](/s/i/i.gif) 2021/07/14 22:03:23
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Fireknife Shas'el
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I’m just hoping that they remembered to add “Dakka weapons also count as assault” in the codex, because at the moment, that’s not what it says. So good luck getting into half range when you can’t advance and shoot…
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![[Post New]](/s/i/i.gif) 2021/07/14 22:38:39
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Battlewagon Driver with Charged Engine
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I know it's niche but the shoota changes and the additional T do buff shoota trukk boys nicely. Though sadly you can't jump a big unit and use the full power of shootaz. Unless More Dakka lets you use the higher dakka profile at long range, assuming DDD is no longer a thing of course.
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