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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Eh. They could have made it so Blood Knights were available in 4s and given a Lord option in the kit.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 NinthMusketeer wrote:
note ​how the regular human of the warband in the last image is the exact same height as the guardsman



Uhhhh... no.

I'll admit that the mini is shorter than the others, but its very dramatically action posed and hunched over - much moreso than the Guardsmen - if it was standing upright it would be as tall as the marine.

Cebalrai wrote:
The new blood knights are noticeably bigger than the previous ones.

Image from Facebook.


Well thats a bummer.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut





I don't buy the 'but it's hunched overrrrr' argument anymore.

It's all about battlefield size and presence. Either it's too big or it's too small, and either way it's up to personal opinion.

In my mind, Warcry models are a lot like Necromunda. They're scaled up to fit a smaller scale game, so I don't mind it.

But, what do I know? They'll likely come out with new guardsmen for 40k that are twice the size of primaris yet still somehow 28mm scale.
   
Made in us
Humming Great Unclean One of Nurgle






Togusa wrote:
 NinthMusketeer wrote:
It IS lame that there is no nightmare-mounted vlord option. I feel like it would not have been difficult to include a special head/weapon/torso in the blood knight kit to make one of the models as a vlord.


The kits aren't really designed for that. You buy 5 blood knights, you get exactly 5 blood knights. The old days where kits could be bashed easily and a captain for example could be built from mixing bits from vanguard and tacticals is gone. No model, no rules. However, I think they'll get an update next year like Lumineth did, adding in a lot more kits. So it's possible that one such kit might arrive in the near future. However, I do believe their is a lord on a Terrorgeist, which is cav and can keep up.
Evocator kit with Knight-Incantor option, Seraphon flyer kit with character options, FEC kits with character options all say hi.


Automatically Appended Next Post:
drbored wrote:
I don't buy the 'but it's hunched overrrrr' argument anymore.

It's all about battlefield size and presence. Either it's too big or it's too small, and either way it's up to personal opinion.

In my mind, Warcry models are a lot like Necromunda. They're scaled up to fit a smaller scale game, so I don't mind it.

But, what do I know? They'll likely come out with new guardsmen for 40k that are twice the size of primaris yet still somehow 28mm scale.
I own both warcry models and empire plastics, I can look at them and tell very clearly they are the same scale. People just like to cherry pick the biggest humans from a warband and put them next to the smallest from another army, instead of actually comparing them to what their WHFB equivalent would be. Marauders are bigger than empire infantry too! Scale creep!

This message was edited 2 times. Last update was at 2021/05/28 03:42:45


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Dakka Veteran





 Kanluwen wrote:
Eh. They could have made it so Blood Knights were available in 4s and given a Lord option in the kit.


But then you have the more common issue that if you don't want the Lord, you have a left over model per box until you have 4x sets.

Easier just to grab the additional model from ebay.

Its annoying, but either way you do it there is an issue.
   
Made in gb
Horrific Hive Tyrant





Its extremely frustrating that they put options in a unit kit to make one model a character, when that doesn't leave you with enough models to actually use in a unit...

So yeah I can make a Knight Incantor, but now I have 4 Evocators I can't use... sure I could ebay an extra model, but thats likely to cost as much as just having bought the character in the first place. It's really dumb.

It would make sense if we could add models one by one to units past the minimum strength and only pay for those models, but that would require a fundamental rework of unit pointing.
   
Made in gb
Longtime Dakkanaut






 Stux wrote:

It would make sense if we could add models one by one to units past the minimum strength and only pay for those models

That's crazy talk!

Who ever heard of such a system?

If it made that much sense, surely GW would have used that system for decades...
   
Made in gb
Fixture of Dakka





Just looking at Lauka Vai's lower body ( behave! ) and with green stuff and a large skull head it could be an alternative model to a Mourngul. Maybe give it green stuff robes and it'll fit right in with the rest of a Nighthaunt army...

Speaking of which, just noticed this amazing conversion of the same kit, although one seems to need a Thunderwolf cavalry wolf head...




 Stux wrote:
Its extremely frustrating that they put options in a unit kit to make one model a character, when that doesn't leave you with enough models to actually use in a unit...

So yeah I can make a Knight Incantor, but now I have 4 Evocators I can't use... sure I could ebay an extra model, but thats likely to cost as much as just having bought the character in the first place. It's really dumb.

It would make sense if we could add models one by one to units past the minimum strength and only pay for those models, but that would require a fundamental rework of unit pointing.


There are two options for that kit...

For such kits I cast the missing pieces or better still, sculpt them. Some parts of a body can be hidden by scenery, which is a feature on many GW models these days. Clever use of kitbashing accessories can also work.

Alternatively, purchase the current Getting Started magazine for £5. This includes the Knight Incantor which is perfect for converting into a 5th Evocator.

This message was edited 2 times. Last update was at 2021/05/28 18:08:03


Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Horrific Hive Tyrant





That's just one example, there are several other kits that do that. And I shouldn't have to kitbash or cast parts to be able to use the models I've bought in army.

I also think it was pretty darn shady of them to put multiple of models in the starter sets that aren't legal unit sizes. 3 Retributors and so on...


Automatically Appended Next Post:
 Lord Damocles wrote:
 Stux wrote:

It would make sense if we could add models one by one to units past the minimum strength and only pay for those models

That's crazy talk!

Who ever heard of such a system?

If it made that much sense, surely GW would have used that system for decades...


Indeed

I dont hate only building units in multiples of the base size inherently. It's just when the numbers of models you end up with don't match those multiples it makes it seem really bad.

Also when you build a list and have like 30 pts left over hah. Sure, I could take an endless spell ill get no use out of I guess...

This message was edited 1 time. Last update was at 2021/05/28 18:12:45


 
   
Made in gb
Fixture of Dakka





 Stux wrote:
That's just one example, there are several other kits that do that. And I shouldn't have to kitbash or cast parts to be able to use the models I've bought in army.

I also think it was pretty darn shady of them to put multiple of models in the starter sets that aren't legal unit sizes. 3 Retributors and so on...


Thats understandable, Stux. Most of the Stormcast unit models I've been collecting from Mortal Realms are sprues from the starter sets and have only one legal unit of five Liberators. Nighthaunts fared far better as a complete army.

Tyranids are a different matter altogether. The warriors and swarmlord kits are fantastic value with a bit of resourcefulness. For only £32.50 one can have a Tyranid Prime and 3 Warriors, and for £35 one has both a Hive Tyrant and Swarm Lord.

Where they got it right is with the Harlequin Troupe. It contains a minimum number of five players for a unit, but also one can either make the sixth Harlequin as either a Troupe Master or another player, which can be added to the unit without concern other than paying the points or power. Alternatively, that last Harlequin provided a complete body to kitbash with into an alternative character such as a Deathjester or Solitaire. Love that kit!

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Stux wrote:


I also think it was pretty darn shady of them to put multiple of models in the starter sets that aren't legal unit sizes. 3 Retributors and so


Sigh....

1) it's a STARTER SET. You know, to get games going quickly, with minimal extra rules. Hence the basic rule pamphlet included.


2) please read the rules (BRB + tome) When you do you'll notice 2 things.
1st, there are two more modes of play other than matched. People do play them.
2nd, the units scroll, under unit size, almost always starts off with "this unit may contain any # of models". This matters (somewhat) in open & narrative play.
   
Made in us
Humming Great Unclean One of Nurgle






 Stux wrote:
Its extremely frustrating that they put options in a unit kit to make one model a character, when that doesn't leave you with enough models to actually use in a unit...

So yeah I can make a Knight Incantor, but now I have 4 Evocators I can't use... sure I could ebay an extra model, but thats likely to cost as much as just having bought the character in the first place. It's really dumb.

It would make sense if we could add models one by one to units past the minimum strength and only pay for those models, but that would require a fundamental rework of unit pointing.
I really understand this viewpoint, but at the same time I would much rather have the option. After all, you can build 5 evocators from the box no matter what, the only difference is if the character option is there. Plus, half the reason is just getting the box checked for GWs no-model-no-rules policy so we can all have a warscroll that we are going to convert characters for anyways.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Powerful Ushbati





United States

 NinthMusketeer wrote:
Togusa wrote:
 NinthMusketeer wrote:
It IS lame that there is no nightmare-mounted vlord option. I feel like it would not have been difficult to include a special head/weapon/torso in the blood knight kit to make one of the models as a vlord.


The kits aren't really designed for that. You buy 5 blood knights, you get exactly 5 blood knights. The old days where kits could be bashed easily and a captain for example could be built from mixing bits from vanguard and tacticals is gone. No model, no rules. However, I think they'll get an update next year like Lumineth did, adding in a lot more kits. So it's possible that one such kit might arrive in the near future. However, I do believe their is a lord on a Terrorgeist, which is cav and can keep up.
Evocator kit with Knight-Incantor option, Seraphon flyer kit with character options, FEC kits with character options all say hi.


Automatically Appended Next Post:
drbored wrote:
I don't buy the 'but it's hunched overrrrr' argument anymore.

It's all about battlefield size and presence. Either it's too big or it's too small, and either way it's up to personal opinion.

In my mind, Warcry models are a lot like Necromunda. They're scaled up to fit a smaller scale game, so I don't mind it.

But, what do I know? They'll likely come out with new guardsmen for 40k that are twice the size of primaris yet still somehow 28mm scale.
I own both warcry models and empire plastics, I can look at them and tell very clearly they are the same scale. People just like to cherry pick the biggest humans from a warband and put them next to the smallest from another army, instead of actually comparing them to what their WHFB equivalent would be. Marauders are bigger than empire infantry too! Scale creep!


Those are old kits, the last what, two years or less it's become quite clear that they're moving in a total what you see is what you get in terms of bits?
   
Made in gb
Horrific Hive Tyrant





 NinthMusketeer wrote:
 Stux wrote:
Its extremely frustrating that they put options in a unit kit to make one model a character, when that doesn't leave you with enough models to actually use in a unit...

So yeah I can make a Knight Incantor, but now I have 4 Evocators I can't use... sure I could ebay an extra model, but thats likely to cost as much as just having bought the character in the first place. It's really dumb.

It would make sense if we could add models one by one to units past the minimum strength and only pay for those models, but that would require a fundamental rework of unit pointing.
I really understand this viewpoint, but at the same time I would much rather have the option. After all, you can build 5 evocators from the box no matter what, the only difference is if the character option is there. Plus, half the reason is just getting the box checked for GWs no-model-no-rules policy so we can all have a warscroll that we are going to convert characters for anyways.


The one positive for me is that its nice to get a load of character type bits for the bits box. That is nice, compared to just having an easy build type kit


Automatically Appended Next Post:
ccs wrote:
 Stux wrote:


I also think it was pretty darn shady of them to put multiple of models in the starter sets that aren't legal unit sizes. 3 Retributors and so


Sigh....

1) it's a STARTER SET. You know, to get games going quickly, with minimal extra rules. Hence the basic rule pamphlet included.


2) please read the rules (BRB + tome) When you do you'll notice 2 things.
1st, there are two more modes of play other than matched. People do play them.
2nd, the units scroll, under unit size, almost always starts off with "this unit may contain any # of models". This matters (somewhat) in open & narrative play.


I'm sorry, but I've time again seen new players be frustrated at not having models usable for matched play. Yes, technically you can understrength the unit, but that again feels awful. It being a starter set is no excuse, it would be so easy to change around the contents when making units for the sets to give people normal quantities of models.

Handwave it all you want, it's an awful practice.

This message was edited 2 times. Last update was at 2021/05/29 10:47:23


 
   
Made in gb
Fixture of Dakka





They probably will go with full units for the upcoming AoS starters, as they have done with the new 40K sets.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Humming Great Unclean One of Nurgle






I just think having character upgrades as alt-builds in kits is a great way for us to get extra hero options without GW doing a whole extra kit for them. Anyone who is unhappy with the models not matching up in number can simply not assemble the character, just like they can now. It would be an objective improvement over not having the option at all.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




Any reason why the Gravelords don't have endless spells??
   
Made in us
Fixture of Dakka




NE Ohio, USA

zombie_sky_diver wrote:
Any reason why the Gravelords don't have endless spells??


So they can sell us another book in about a year.
   
Made in us
Humming Great Unclean One of Nurgle






ccs wrote:
zombie_sky_diver wrote:
Any reason why the Gravelords don't have endless spells??


So they can sell us another book in about a year.
Well there are battletomes which did not get endless spells and also did not get a new tome in about a year, and there are battletomes which already had endless spells and did get a new tome in about a year (or less), so I do not see any reason to assume as such. What evidence are you looking at to reach your conclusion?

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in no
Liche Priest Hierophant





Bergen

The greatmaw do not have endless spells.

   
Made in us
Fixture of Dakka




NE Ohio, USA

 NinthMusketeer wrote:
ccs wrote:
zombie_sky_diver wrote:
Any reason why the Gravelords don't have endless spells??


So they can sell us another book in about a year.
Well there are battletomes which did not get endless spells and also did not get a new tome in about a year, and there are battletomes which already had endless spells and did get a new tome in about a year (or less), so I do not see any reason to assume as such. What evidence are you looking at to reach your conclusion?


Coin flip + the basic assumption GW wants to sell me the same book again with minimal additions (see Karidon, & DoK).
It's as valid evidence as anyone else can present for/against something GW might do.
   
Made in gb
Horrific Hive Tyrant





Coin flip is the way to put it, I'd agree that far.

Sometimes they do stuff, sometimes they don't. There is little discernable pattern. I wouldn't be too surprised if it just came down to having model designers spare to work up some spell models at just the right time or not.
   
Made in ca
Longtime Dakkanaut




zombie_sky_diver wrote:
Any reason why the Gravelords don't have endless spells??


Probably because they couldn't make the models in time for the release date and that the summoning mechanic already makes for some sort of equivalent. I think the AoS team was a bit rushed when it came to the Gravelords. They obviously wanted to release all new Death armies in 2nd edition, but with COVID recking plans and deadlines arriving they had to rush the development a bit and cut some corners. When it comes to models, Gravelords are in a very good position. They have enough variety to stand on their own so the absence of endless spells isn't so bad. As for rules issues, they can always be fixed in FAQ or that kind of thing. Plus, in about three or four years, they will probably receive a new book and it's always good to already have a few known missing piece to expend an army.
   
Made in us
Humming Great Unclean One of Nurgle






ccs wrote:
 NinthMusketeer wrote:
ccs wrote:
zombie_sky_diver wrote:
Any reason why the Gravelords don't have endless spells??


So they can sell us another book in about a year.
Well there are battletomes which did not get endless spells and also did not get a new tome in about a year, and there are battletomes which already had endless spells and did get a new tome in about a year (or less), so I do not see any reason to assume as such. What evidence are you looking at to reach your conclusion?


Coin flip + the basic assumption GW wants to sell me the same book again with minimal additions (see Karidon, & DoK).
It's as valid evidence as anyone else can present for/against something GW might do.
Well we can see from the past plenty of prior battletomes without endless spells that have not played out that way, and prior battletomes with endless spells that did. So clearly a battletome being released with endless spells does not prevent GW from performing the action you indicate, nor does releasing a battletome without guarantee it.

So there is no historical precedent or evidence to suggest that conclusion is valid. Again, I ask what are you basing this on? If it is just a theory you made up you can just say so--people come up with their own theories all the time.

Further, DoK was multiple years after their old (first edition) battletome and the KO battletome was a major overhaul that added and dramatically changed a number of mechanics. So those are, objectively, not examples as you claim them to be.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 NinthMusketeer wrote:

Again, I ask what are you basing this on?


I thought I was quite clear on that. Maybe I wasn't? So I'll repeat it to you: Coin flip + the assumption they'll want to sell me a another, slightly changed, book in the nearish future.

 NinthMusketeer wrote:
If it is just a theory you made up you can just say so--people come up with their own theories all the time.


No ! The difference between me & others is I'm not pretending to be able to divine evidence from zero info. My conclusion is just as valid as the next guys paragraphs of reasoning. We both start & end with zero actual info.

 NinthMusketeer wrote:
Further, DoK was multiple years after their old (first edition) battletome and the KO battletome was a major overhaul that added and dramatically changed a number of mechanics. So those are, objectively, not examples as you claim them to be.


1) The original DoK tome is a 2e book.
2e logo, 2018 copyright (2e came out in 2018), PTG pages. I forget what month it landed, but a very early 2e book is still a 2e book.

2) You & I will just have to disagree wether the changes in those books were major/minor/other.
   
Made in us
Lieutenant General





Florence, KY

ccs wrote:
1) The original DoK tome is a 2e book.
2e logo, 2018 copyright (2e came out in 2018), PTG pages. I forget what month it landed, but a very early 2e book is still a 2e book.

The original Daughters of Khaine battletome was a 1st edition battletome that was released in late February 2018. The Age of Sigmar 2nd Edition Core Rules came out in mid-June.

This message was edited 1 time. Last update was at 2021/05/30 19:22:19


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Humming Great Unclean One of Nurgle






ccs wrote:
 NinthMusketeer wrote:

Again, I ask what are you basing this on?


I thought I was quite clear on that. Maybe I wasn't? So I'll repeat it to you: Coin flip + the assumption they'll want to sell me a another, slightly changed, book in the nearish future.

 NinthMusketeer wrote:
If it is just a theory you made up you can just say so--people come up with their own theories all the time.


No ! The difference between me & others is I'm not pretending to be able to divine evidence from zero info. My conclusion is just as valid as the next guys paragraphs of reasoning. We both start & end with zero actual info.

 NinthMusketeer wrote:
Further, DoK was multiple years after their old (first edition) battletome and the KO battletome was a major overhaul that added and dramatically changed a number of mechanics. So those are, objectively, not examples as you claim them to be.


1) The original DoK tome is a 2e book.
2e logo, 2018 copyright (2e came out in 2018), PTG pages. I forget what month it landed, but a very early 2e book is still a 2e book.

2) You & I will just have to disagree wether the changes in those books were major/minor/other.
I have something to admit; I knew from the start this theory has no basis in reality. But I wanted to know how you had arrived at it, and your responses have been informative so I thank you for that.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

As someone who used to play Vampire Counts, back when AoS was WHFB, I can't say Soulblight has given me a reason to take my army off the shelf.

As far as I can see, every issue I had with Vampires in AoS is still there. In fact, Vampire Lords have actually gotten worse in their own battletome, which is impressive given how abysmal they were already.

Hey, remember those models that used to be among the strongest in the game? You know, the ones that combined impressive melee statlines with powerful spellcasting and vampire abilities? Yeah, now they're just Lv1 wizards with pitiful defensive profiles and melee that's mediocre at best. Oh, and now you get no options at all. No flight. No blood chalice. Nothing.

Boy, what a thrilling unit to lead my army. Truly the possibilities are endless.

But of course, I'm not meant to be using them for that, am I? Because like everything in AoS units are only allowed to be worth a damn if they're the size of a 3-story building. Alas, Vampires are only worth a damn if they have a mount glued to their buttocks.

Also, I fear I find most of the relics and general traits to be uninspired at best.

Sadly, it seems what little creativity there was went into the special characters, which I have zero interest in. Some of the models are nice (very nice, in fact) but I hate special characters and I hate the increasing degree to which both 40k and AoS are focussing on them.

All in all, whatever its merits, it's just too far removed from the army I'd want to play.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in se
Fresh-Faced New User




Hi!

I ordered the new Zombies, Skeletons and Blood Knights but havent recevied them yet, so I decided to start working on some storage and transportation.

Could anyone please help me with the scale on some of the new miniatures so that I can continue with my foamcutting.

Thanks in advance
   
Made in us
Powerful Pegasus Knight






 vipoid wrote:
As someone who used to play Vampire Counts, back when AoS was WHFB, I can't say Soulblight has given me a reason to take my army off the shelf.

As far as I can see, every issue I had with Vampires in AoS is still there. In fact, Vampire Lords have actually gotten worse in their own battletome, which is impressive given how abysmal they were already.

Hey, remember those models that used to be among the strongest in the game? You know, the ones that combined impressive melee statlines with powerful spellcasting and vampire abilities? Yeah, now they're just Lv1 wizards with pitiful defensive profiles and melee that's mediocre at best. Oh, and now you get no options at all. No flight. No blood chalice. Nothing.

Boy, what a thrilling unit to lead my army. Truly the possibilities are endless.

But of course, I'm not meant to be using them for that, am I? Because like everything in AoS units are only allowed to be worth a damn if they're the size of a 3-story building. Alas, Vampires are only worth a damn if they have a mount glued to their buttocks.

Also, I fear I find most of the relics and general traits to be uninspired at best.

Sadly, it seems what little creativity there was went into the special characters, which I have zero interest in. Some of the models are nice (very nice, in fact) but I hate special characters and I hate the increasing degree to which both 40k and AoS are focussing on them.

All in all, whatever its merits, it's just too far removed from the army I'd want to play.


Same exact thoughts, this army doesnt work for me anymore and it just sucks that it does. It just feels terrible and non sensical.

Also, they aren't Vampires, they are SoulBlep Blebloplop TM.
   
 
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