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2023/08/05 12:29:38
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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I think that Marshall is a lovely model.
I don’t want to start another army..
But maybe, that could fit into an Empire army for Old World/Fantasy..
Automatically Appended Next Post: And the Manticore is superb too to be fair.
I bet there’s a hefty price for all these though..
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This message was edited 1 time. Last update was at 2023/08/05 12:47:22
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2023/08/05 13:08:54
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Huge Bone Giant
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Overread wrote:I keep hoping that one day GW does a full bright, vibrant knights style army for AoS (or now Old World). I feel like over the years between films, games and even GW we've steadily made the medieval period into the most droll dull and dark era and projected that into fantasy. Gone are the days of gaudy vibrant colours on knights and such. It's all got to be shades of mud.
Aren't Sigmarines shiny enough?
It seems to me that GW uses Hammerhal (the flamey side) as the poster boy of the faction, which naturally results in an industrial look with a fiery color for contrast. One might question whether they should pick that city over another, but if I were to call out a City of Sigmar as the most well known to people with passing familiarity with the setting, I'd say it's Hammerhal. It's mentioned here and there and it had its own Warhammer Quest box. GW is not immune to following trends, but in this case it might just be them building on years of establishing the setting with Hammerhal as a prominent example and choosing it as the poster boy, instead of drawing on outside trends.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2023/08/05 13:22:47
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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GaroRobe wrote:It is a weird pose. But here's a quick tilt of the model to see what it could look like if you remove it from the downward slope. I think it works alright, though the wind movement may be a bit off
I think you're right. Would have to redo the mane, and maybe tweak one of the hind legs, but it should look fine on a flat base.
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2023/08/05 13:36:40
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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His Master's Voice wrote: GaroRobe wrote:It is a weird pose. But here's a quick tilt of the model to see what it could look like if you remove it from the downward slope. I think it works alright, though the wind movement may be a bit off
I think you're right. Would have to redo the mane, and maybe tweak one of the hind legs, but it should look fine on a flat base.
If you can tweak the legs enough so that the horse is rearing up, the marshal's cape makes it a perfect homage to that Napoleon painting
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This message was edited 1 time. Last update was at 2023/08/05 13:36:56
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2023/08/05 17:07:05
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Been Around the Block
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It does give me a war machine vibe though…
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2023/08/05 17:32:44
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Raging Rat Ogre
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I have to hand it to GW...my interest began and ended in Cities of Sigmar with the Anvilguard box set.
Until this. Maybe its my love of the Rackham/Signum aesthetic, maybe its the Manticore, maybe its the color palette chosen but these look great. Definitely picking up the army book...and the Manticore. And maybe the shield guard and BFG.
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This message was edited 2 times. Last update was at 2023/08/05 17:33:35
Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood?
DC:70S+G++M+++B+I-Pat43/f+D++A(WTF)/eWD079R+++T(R)DM+ |
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2023/08/05 19:11:43
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Crafty Bray Shaman
Anor Londo
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Yeah, there's a really big Rackham/Confrontation vibe with some of the new models (Ogre, Whisperblade especially), I have to think that it was intentional, rather than coincidence
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2023/08/05 19:56:29
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Been Around the Block
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Undead_Love-Machine wrote:Yeah, there's a really big Rackham/Confrontation vibe with some of the new models (Ogre, Whisperblade especially), I have to think that it was intentional, rather than coincidence
Ah, yes, that’s what I meant!
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This message was edited 1 time. Last update was at 2023/08/05 19:56:53
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2023/08/05 21:20:22
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Sadistic Inquisitorial Excruciator
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Like Jeremiah Kraye, owner of a fine cavalry tactical rock?
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2023/08/06 02:55:22
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Sinister Chaos Marine
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flaherty wrote:I quite like most of the range, but I love the "Whisperblade."
In an army of over-the-top detailing, it's brilliantly understated. Slight, with just a tip of the sword showing. Brilliant execution of a brilliant executioner!
Yeah its a brilliant model. Worth getting just to have regardless.
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2023/08/07 10:41:17
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Violent Enforcer
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Memnoch wrote: flaherty wrote:I quite like most of the range, but I love the "Whisperblade."
In an army of over-the-top detailing, it's brilliantly understated. Slight, with just a tip of the sword showing. Brilliant execution of a brilliant executioner!
Yeah its a brilliant model. Worth getting just to have regardless.
Personally I think that the Wisperblade (and the cast iron flowerpot helmets) is the weakest of this release.
I appreciate the understated design but hate the narrow shoulders (Arya Stark?) and tiny robber head.
Marshal is awesome but the cape makes it harder to convert into other use.
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2023/08/07 12:49:22
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Regular Dakkanaut
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Overread wrote:I keep hoping that one day GW does a full bright, vibrant knights style army for AoS (or now Old World). I feel like over the years between films, games and even GW we've steadily made the medieval period into the most droll dull and dark era and projected that into fantasy. Gone are the days of gaudy vibrant colours on knights and such. It's all got to be shades of mud.
Doesn’t that already exist in Bretonnia?
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2023/08/07 12:55:15
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Dakka Veteran
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Bretonia is not in AoS though.
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2023/08/07 13:03:35
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Decrepit Dakkanaut
UK
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Technically it is - - - - - its just in the minds of the Flesheaters
But yeah that is indeed my point. GW has the gritty gothic dark Cities of Sigmar and the metallic bright Stormcast - but there's no high fantasy King Arthur inspired Knights and such faction. There's no Bretonnia (yes I know its also influenced by the French as well).
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2023/08/07 13:06:47
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Terrifying Wraith
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Are we thinking CoS preorder is likely to be 19th?
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2023/08/07 13:17:30
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Nobody knows. The army set should have, if going off existing patterns, already been released to make sure Cities gets a full release in autumn.
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2023/08/07 13:24:35
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Decrepit Dakkanaut
UK
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Not to mention there's a surge of Tyranid and Space Marine content and we also had GW ready to launch the new epic game - though that has been delayed.
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2023/08/07 14:01:28
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Locked in the Tower of Amareo
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Kanluwen wrote:
Nobody knows. The army set should have, if going off existing patterns, already been released to make sure Cities gets a full release in autumn.
August set,rest september/october works just fine.
Or sept&october(
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2024 painted/bought: 109/109 |
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2023/08/07 15:56:40
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Regular Dakkanaut
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\Edit: nevermind.
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This message was edited 1 time. Last update was at 2023/08/07 15:57:39
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2023/08/07 21:00:23
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Dakka Veteran
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Overread wrote:
Technically it is - - - - - its just in the minds of the Flesheaters
But yeah that is indeed my point. GW has the gritty gothic dark Cities of Sigmar and the metallic bright Stormcast - but there's no high fantasy King Arthur inspired Knights and such faction. There's no Bretonnia (yes I know its also influenced by the French as well).
In my opinion the new CoS infantry is more like bretonnia man at arms than gritty empire troops.
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2023/08/07 23:43:25
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Ridin' on a Snotling Pump Wagon
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They’re kind of a mix of both.
I’m appreciating the overall rugged look. The blackpowder weapons are a step back compared to the older Empire range, but these are crusading forces. Ones away from home with uncertain supply lines. So a less complicated and rugged design being preferred does make sense.
Likewise the pot helms appear to be Ankh Morpork Standard Issue One Size Fits None type gear. Mass produced, the wearer needing a gambeson or other padding to ensure a better fit.
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2023/08/07 23:47:56
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Decrepit Dakkanaut
UK
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I think the powder weapons on a few units are the only thing that makes me confused. IF just because there seems to be a huge technological divide within the faction - steam engines at one end and advanced rifles; then a few units running around with almost "my first boomstick" guns.
It's the only thing that's a bit puzzling.
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2023/08/07 23:53:11
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Ridin' on a Snotling Pump Wagon
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Mix of ease of training and ease of maintenance is my guess. The same principle as the not-so-humble Lasgun.
And let’s not rule out “we made them this different to encourage new sales to existing armies”.
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2023/08/08 03:29:02
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Fighter Pilot
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Hi - I have never played Fantasy or AoS but this army is quite excellent IMO.
I look at this army, and I see a Forge World's defenders - the Manticore is a Genetors Cult-Meme made tangible, right?
But, as intended in their fantasy setting they are a visually striking addition to AoS. Everything I look at is a joy to see.
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2023/08/08 09:57:20
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Dakka Veteran
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Imho the new arkebuses make sense because it has a higher calibre which is better against big fantasy threads like giants.
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2023/08/08 18:51:35
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Ridin' on a Snotling Pump Wagon
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New article
https://www.warhammer-community.com/2023/08/08/cities-of-sigmar-bring-your-stronghold-with-you-with-the-castelite-formation/
Cannon seems OK. Armour-piercing doesn’t strike me as especially useful, having mostly inferior damage rolls. But I guess the -4 when you really need it will probably tip the balance, as no chance of a save with the Damage being smeared around is better than leaving them that 6+.
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This message was edited 1 time. Last update was at 2023/08/08 18:52:29
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2023/08/08 19:17:50
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Locked in the Tower of Amareo
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2 blip of rend vs 0.5 damage
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2024 painted/bought: 109/109 |
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2023/08/08 21:26:19
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Decrepit Dakkanaut
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That Cannonball statline feels like a slap in the face considering what they did to the Salamander.
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This message was edited 1 time. Last update was at 2023/08/08 21:29:36
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2023/08/09 01:14:25
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Humming Great Unclean One of Nurgle
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Out of casual curiosity I was running some numbers, statistically speaking...
-Cannonball is the best choice only if grapeshot is out of range and the target has a 5+ save or worse.
-Armour Piercing shot is better if grapeshot is out of range and the target has a 4+ or better, or at any range if the target has a 3+ or better.
-Grapshot is the superior choice if it is in range and the target has a 4+ or worse.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2023/08/09 02:15:22
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Boosting Black Templar Biker
Minnesota
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I love the look of these models, they're really neat. A brand new army that'll look fantastic on the board.
24" is the worst god damn decision GW made for AoS. LET ME SHOOT THINGS. (TBC, i'm speaking to ranges as a whole for many, MANY factions)
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This message was edited 1 time. Last update was at 2023/08/09 02:16:18
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