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Made in gb
Moustache-twirling Princeps




United Kingdom

 Midnightdeathblade wrote:
Didn't they just have a new starter set or something in March....?
Pariah Nexus was an expansion (and has now gone OOP).
   
Made in pl
Longtime Dakkanaut





 Captain Joystick wrote:
I think GW has the right idea with the shapes.

They made a point not having the number of sides of any shape represent its corresponding number, meaning you're not going to have any player think hexagon represents five because triangle represent three, etc - no shortcuts memorizing what shape represents what but GW doesn't need to come up with a two-sided shape either.

No, they really don't. Make circle 1, rectangle 2, triangle 3, hexagon 6. There, done, solved with far less confusion and a chance for mistakes.

Kaffis wrote:
Personally, I can see some of the appeal for such a system -- your durability in melee combat has more to do with your skill as a melee combatant, not just what you're wearing. For a personalized system with a tighter focus on individuals, this could be an appealing notion. It also gets away from the difficulty of double-penalizing lightly armored melee glass cannons, by making them run a gauntlet naked to get to combat, and then suddenly still being fragile while in their element, too.

Tell that to meganobz, terminators, aggressors, killa kanz, bullgryns, crusaders, mutilators, etc, etc.

By that standard arco-flagellants and penitent engines are the most durable combatants in 40k, eh?
   
Made in gb
[DCM]
Stonecold Gimster






 Irbis wrote:
 Captain Joystick wrote:
I think GW has the right idea with the shapes.

They made a point not having the number of sides of any shape represent its corresponding number, meaning you're not going to have any player think hexagon represents five because triangle represent three, etc - no shortcuts memorizing what shape represents what but GW doesn't need to come up with a two-sided shape either.

No, they really don't. Make circle 1, rectangle 2, triangle 3, hexagon 6. There, done, solved with far less confusion and a chance for mistakes.


And 1 step further, put the number in the shape.

Seriously though... which moronic game designer decided a 5 sided shape was great for representing the number 6, and a square for 3 when a triangle is also used in the system. It makes me seriously wonder how thought out this version is. I have a feeling they've watched a few 'How to play' videos on other skirmish games and taken what they think are the best ideas and thrown them all thoughtlessly together.

At least it'll save me some money.

My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

 Irbis wrote:

Tell that to meganobz, terminators, aggressors, killa kanz, bullgryns, crusaders, mutilators, etc, etc.

By that standard arco-flagellants and penitent engines are the most durable combatants in 40k, eh?

The impression that I got is your Attack dice will be different than your Defense dice. Arco-flagellants for instance may have many attack dice but near nothing for Defense.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Siygess wrote:
Soo.. Imperial Guard Veteran profile has a lasgun and bayonet, huh? That'll teach me to model my IG veteran models with a mixture of shotguns, autoguns and lasguns..

The good news is that you're probably fine.
That card we see is a specific "loadout" per its keywords.
Spoiler:

Reading from left to right:
Kill Team "faction" is Veteran Guardsman(with Guard symbol), with a superfaction of "Imperium", faction of "Astra Militarum", subfaction of <Regiment>, specific unit is "Trooper Veteran". Next to it are four "paths" that they can take...of which the Trooper Veteran can only take two(Staunch and Scout):
Spoiler:



It lines up with what they say at the bottom:
Lastly, there’s a keyword section at the bottom of the card – familiar to players of Warhammer 40,000 – that lets you quickly see if an operative is affected by rules that target a specific keyword. Next to that is an array of four symbols representing the specialisms your operatives can adopt during a narrative play campaign as you build a kill team of storied heroes. We’ll be taking a much closer look at narrative play in a future article too.


Shotguns might be an unlockable wargear piece or specific to a profile type or any number of things. With WarCry? We have specific cards for specific weapon loadouts. I could easily see that being the case here...especially since we've seen Marksmen, Medics, and Vox Operators.

This message was edited 1 time. Last update was at 2021/07/15 00:49:18


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
Shotguns might be an unlockable wargear piece or specific to a profile type or any number of things.
But it's not on the sprue, so the chances of it being in the rules are minimal.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pragmatic Collabirator



Dayton, OH

 Irbis wrote:
Kaffis wrote:
Personally, I can see some of the appeal for such a system -- your durability in melee combat has more to do with your skill as a melee combatant, not just what you're wearing. For a personalized system with a tighter focus on individuals, this could be an appealing notion. It also gets away from the difficulty of double-penalizing lightly armored melee glass cannons, by making them run a gauntlet naked to get to combat, and then suddenly still being fragile while in their element, too.

Tell that to meganobz, terminators, aggressors, killa kanz, bullgryns, crusaders, mutilators, etc, etc.

By that standard arco-flagellants and penitent engines are the most durable combatants in 40k, eh?

I'll be outright shocked if Terminators and Arco-flagellants have the same Df.

Actually, for that matter, Arcos might not even have a terribly high WS -- they might just have an outrageous number of attack dice with a 5+ WS or something. When you're not committed to any stats, and you've got 5 or more values to tune for how scary models are in ranged and melee combat, respectively, you've got a lot of leeway to make those distinctions and end up with a net result that feels appropriate to the qualitative measures of how they play in another system.
   
Made in us
Grisly Ghost Ark Driver






 Midnightdeathblade wrote:
Didn't they just have a new starter set or something in March....?

"Hey! Welcome to Kill Team! This starter set is everythi....Hey! Welcome to the new edition of Kill Team! This starter set is everything you need to play!"
Yes, Pariah Nexus. GW obsoleting rules is nothing new, but that's pretty fast even for them.

Edit: Okay, it was an expansion. Still short shelf life on the new rules.

This message was edited 1 time. Last update was at 2021/07/15 02:19:51


Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in ca
Preacher of the Emperor






 Irbis wrote:
 Captain Joystick wrote:
I think GW has the right idea with the shapes.

They made a point not having the number of sides of any shape represent its corresponding number, meaning you're not going to have any player think hexagon represents five because triangle represent three, etc - no shortcuts memorizing what shape represents what but GW doesn't need to come up with a two-sided shape either.

No, they really don't. Make circle 1, rectangle 2, triangle 3, hexagon 6. There, done, solved with far less confusion and a chance for mistakes.


It's all well and good but how does a rectangle correlate to the number 2?

More importantly, does that satisfy the people whining about it? Or do they move on to something else? Or do they keep complaining about it anyway? People can talk it up all the want but at the end of the day recognizing shape x as completely arbitrary value y is probably the least complicated thing a 40k player would ever need to memorize - and there's a handy chart for those who can't.


 Irbis wrote:
Kaffis wrote:
Personally, I can see some of the appeal for such a system -- your durability in melee combat has more to do with your skill as a melee combatant, not just what you're wearing. For a personalized system with a tighter focus on individuals, this could be an appealing notion. It also gets away from the difficulty of double-penalizing lightly armored melee glass cannons, by making them run a gauntlet naked to get to combat, and then suddenly still being fragile while in their element, too.

Tell that to meganobz, terminators, aggressors, killa kanz, bullgryns, crusaders, mutilators, etc, etc.

By that standard arco-flagellants and penitent engines are the most durable combatants in 40k, eh?


Actually crusaders, bullgryns and any other unit that uses a shield would be a good example of a unit that could perform noticably differently in and out of close combat in a more granular rule system. Likewise a sister repentia, who's eviscerator was conceptualized as an anti-tank weapon aught to have an easier time hitting a killa kan than a flagellant.

This message was edited 1 time. Last update was at 2021/07/15 03:09:55


   
Made in at
Second Story Man





Austria

 Captain Joystick wrote:
I think GW has the right idea with the shapes.

They made a point not having the number of sides of any shape represent its corresponding number, meaning you're not going to have any player think hexagon represents five because triangle represent three, etc - no shortcuts memorizing what shape represents what but GW doesn't need to come up with a two-sided shape either.


this is the point, if they would have understood why and how to use those fixed sizes from ea measurment stick, there would be no need to tell people numbers

look at X-Wing, Legion, Deadzone, or SAGA, there is never anywhere written how many Inches or Centimeters Range 1/2/3/Small/Medium/Large is
it is not needed to know them and to avoid confusion they never tell you

another point is that using those simple ranges is for easy to use and speed up gameplay while instead of moving Range 3 or Long, you move 3 times Circle

yet I don't know how ranges >Penatagon are going to work, will a weapon be 3 times Pentaqon, and how to you measure that because if you have a specific stick with 3 times Pentagon on it, why don't make it Octagon instead, (and maybe we get another 5 symbols for ranges)?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm glad someone made this.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Posts with Authority






Ancestral Hamster wrote:
 Midnightdeathblade wrote:
Didn't they just have a new starter set or something in March....?

"Hey! Welcome to Kill Team! This starter set is everythi....Hey! Welcome to the new edition of Kill Team! This starter set is everything you need to play!"
Yes, Pariah Nexus. GW obsoleting rules is nothing new, but that's pretty fast even for them.

Edit: Okay, it was an expansion. Still short shelf life on the new rules.


I think the point of Pariah Nexus was that GW knew they were going to kill the edition. It was a wrap-up expansion for KT1 which brought the Space Marines in line with current stats and some of the new models. So now KT1 is left with core book, elites, commanders, annual 2019 and Pariah Nexus and a few WD extras. I have all of the books and think the complete set is comprehensive enough to keep KT1 players going without further support.

kodos wrote:
 Captain Joystick wrote:
I think GW has the right idea with the shapes.

They made a point not having the number of sides of any shape represent its corresponding number, meaning you're not going to have any player think hexagon represents five because triangle represent three, etc - no shortcuts memorizing what shape represents what but GW doesn't need to come up with a two-sided shape either.


this is the point, if they would have understood why and how to use those fixed sizes from ea measurment stick, there would be no need to tell people numbers

look at X-Wing, Legion, Deadzone, or SAGA, there is never anywhere written how many Inches or Centimeters Range 1/2/3/Small/Medium/Large is
it is not needed to know them and to avoid confusion they never tell you

another point is that using those simple ranges is for easy to use and speed up gameplay while instead of moving Range 3 or Long, you move 3 times Circle

yet I don't know how ranges >Penatagon are going to work, will a weapon be 3 times Pentaqon, and how to you measure that because if you have a specific stick with 3 times Pentagon on it, why don't make it Octagon instead, (and maybe we get another 5 symbols for ranges)?


AFAICT, weapon ranges are no longer a thing in KT2, aside from pistols and certain special weapons like flamers.




   
Made in be
Longtime Dakkanaut





 H.B.M.C. wrote:
 Kanluwen wrote:
Shotguns might be an unlockable wargear piece or specific to a profile type or any number of things.
But it's not on the sprue, so the chances of it being in the rules are minimal.


Since the ruleset will be at last independant from 40k's system, it doesn't matter that much.

As long as it counts as a basic weapon...you can play the shotgun as lasgunn and bayonet with any knife / sword you have on the miniature.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well yes, of course you can always 'counts as'. That's never been in question.

That's not going to trounce no model/no rule though. If shotguns aren't part of the Veteran Guardsmen kit, then they are unlikely to be part of their rules.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
RogueSangre



West Sussex, UK

Looking at the kill team website there are two different factions for Imperial Guard. The first is Veteran Guardsmen which is specific to this new kit. The other faction is standard Inperial Guard and has rules for both regular guards and scions. If the veteran guard faction don’t have access to shotguns (if it’s not on the sprue) then you can play as the imperial guard faction instead.

Orks are the same way, they have a faction for this specific sprue and a faction for pre-existing ork kits.
   
Made in be
Longtime Dakkanaut





Well, we know for sure the Genestealer Cults do have shotguns on their sprues. So we'll see if their weapon profile is any different (or, if I suspect, it will be mixed together with autoguns). If it's not...we'll have our answer.

Besides, so far, we just saw a card and we know nothing about the options. Like usual, wait and see for the full rules before jumping to conclusions.

This message was edited 2 times. Last update was at 2021/07/15 10:01:20


 
   
Made in pl
Longtime Dakkanaut




Yeah, looks like another "modern" GW game with plenty of choices and decisions... Like are you going to roll all these dice with your left or your right hand :]
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Sarouan wrote:
Well, we know for sure the Genestealer Cults do have shotguns on their sprues. So we'll see if their weapon profile is any different (or, if I suspect, it will be mixed together with autoguns). If it's not...we'll have our answer.
And I'm sure Genestealer Cults will get a shotgun option, but we're talking about the Kreigers.

Sarouan wrote:
Besides, so far, we just saw a card and we know nothing about the options. Like usual, wait and see for the full rules before jumping to conclusions.
And we'll also continue to speculate based upon previously demonstrated behaviours and patterns, 'no mode/no rule' being quite a bit example of such behaviour.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

 H.B.M.C. wrote:
 Kanluwen wrote:
Shotguns might be an unlockable wargear piece or specific to a profile type or any number of things.
But it's not on the sprue, so the chances of it being in the rules are minimal.



Out of interest, have we actually seen all the sprues? Do we know that for definite? Seems to me like although that statcard is "trooper veteran" it's still the basic model because all kill team individuals are vets. Maybe there will be a list of potential loadout options in the rules to pick and choose.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Olthannon wrote:
Out of interest, have we actually seen all the sprues? Do we know that for definite? Seems to me like although that statcard is "trooper veteran" it's still the basic model because all kill team individuals are vets. Maybe there will be a list of potential loadout options in the rules to pick and choose.
During the preview they showed the sprue. People have paused it and shown off the various items. There's a lot there, none of which appear to be shotguns.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in be
Longtime Dakkanaut





 H.B.M.C. wrote:
I'm sure Genestealer Cults will get a shotgun option, but we're talking about the Kreigers.


Are you, though ? Someone talked about their own veteran guards with shotguns, but he didn't say they were kriegers.

Here, the box GW sells will be specifically kriegers. I actually don't remember the Death Korps of Krieg list allowing to have shotguns on their equivalent veteran guards.

Sure, you can always convert a krieger with a weapon option they never had, but that's on you here. If you're talking about generic veteran guards...we have yet to see the options on the Astra Militarum faction as well as the rest of the Veteran Guards.

This message was edited 2 times. Last update was at 2021/07/15 12:21:55


 
   
Made in pl
Longtime Dakkanaut




Germany

https://www.warhammer-community.com/2021/07/15/lasguns-can-kill-from-across-the-board-in-new-kill-teams-deadly-firefights/

Ranged combat preview is up, featuring more of our beloved random shapes

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in si
Foxy Wildborne







Crucially, critical hits can only be blocked by one critical save or two standard saves.


Critical Hit Rules, as the name implies, are only applied to critical successes. The long-las’ MW3 (short for Mortal Wounds 3) rule, for instance, inflicts three automatic wounds for every critical hit rolled before the unfortunate target has any chance to prevent them.


Love the part where saves prevent hits, except critical hits, except critical saves, except critical hits that cause MW. Maybe. On the bright side the author clearly had a stroke while writing this, so we might not be subjected to much more.

This message was edited 1 time. Last update was at 2021/07/15 12:29:45


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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Pragmatic Collabirator



Dayton, OH

Yep, ranged combat looks the way we've been lead to anticipate. Crit saves are interesting, and trading two saves to cancel a crit hit is a solid response to keep stuff like Ork dakka (high volume, bad BS) from just ignoring armor by dint of half its hits being crits.

Torrent and MW on flamers and snipers look solid. Pleased so far, looking forward to seeing what the twist is on melee.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





All guns have unlimited range unless otherwise marked, as was surmised earlier.
Attack dice vs defence dice, cancelling successes is the method, presumably this works much the same in melee since close combat weapons also have Attacks and the to hit value column is marked BS/WS.
Interestingly, critical successes can be countered by regular ones at a 2:1 ratio. Lot of systems like this, the only counter to a crit is another crit.


Can anyone tell for sure if the sniper’s bonus wounds on a crit are cancelled by a critical save? The article implies no.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Longtime Dakkanaut




United Kingdom

'inflicts three automatic wounds for every critical hit rolled before the unfortunate target has any chance to prevent them'

I don't see anything implied about that? its mortal wounds just like the other games.
   
Made in be
Longtime Dakkanaut





Yep, it's quite different from Warcry. Attacker rolls aren't modified by the defender's toughness, the defense is only the number of dice you'll roll for save.

I also like the difference between saves and critical saves : unlike Warcry, where 6 were always unavoidable for the defender. Here, there is a chance : unless it has the MW special rule, which then works like in Warcry. There's absolutely nothing confusing here, unless for people complaining for the sake of complaining against GW.

This message was edited 1 time. Last update was at 2021/07/15 12:36:47


 
   
Made in si
Foxy Wildborne







If you're okay with triple layered hit quality good for you. Remember it next time you "cancel" a critical hit after it's already inflicted damage.

This message was edited 1 time. Last update was at 2021/07/15 12:39:10


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Dakka Veteran





Well it's nice they moved away from Warcry's somewhat math illiterate regular wound to critical wound ratio.
   
Made in be
Longtime Dakkanaut





 lord_blackfang wrote:
If you're okay with triple layered hit quality good for you. Remember it next time you "cancel" a critical hit after it's already inflicted damage.


The article never said it works like that, though. It's your assumption it would.

Wait for the full rules before jumping to conclusions or complaining about GW.
   
 
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