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stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
Thanks Stahly, your reviews are always a great resource, keep it up.
I really appreciate that you do written reviews in a world where most people seem to do video reviews.
Personally, I think I'll skip this release. I like the Imperial Navy models, don't really care about the Kroot, and while I like the terrain I don't love how it goes together.
This message was edited 1 time. Last update was at 2022/09/04 10:39:59
stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
Always enjoy these reviews! I really appreciate the detailed breakdown of the model options in particular.
I am curious about the Scatterguns for th Kroot. I only see two on the sprue, but the list says any Kroot Warrior can have them. I am surprised given how closely GW has been adhering to the sprue contents.
stahly on Breachers wrote:Posing options are limited, legs and torso are linked and arms cannot be freely swapped either...
stahly on Kroot wrote:... posing options are limited, as upper and lower bodies are connected, and with a few exceptions, arms fit only a specific body...
Good thing mono-pose is just a myth, hey?
I am at least glad that this Kroot kit appears to be what will replace the current one. I didn't think it would be.
This message was edited 1 time. Last update was at 2022/09/04 11:18:22
I'm hoping that sometime in the future, we get rules for the new Possessed. Given how powerful they are, maybe the teams could be like the Custodes, with two teams of two models. Obviously, the emphasis would be on melee combat, but I think that there could be an option to give them some very basic pistol weapon, like what the daemons get.
stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
Always enjoy these reviews! I really appreciate the detailed breakdown of the model options in particular.
I am curious about the Scatterguns for th Kroot. I only see two on the sprue, but the list says any Kroot Warrior can have them. I am surprised given how closely GW has been adhering to the sprue contents.
You're right, I missed that. Only two scatterguns on the sprues, and a third strapped to the back of the Stalker. I updated the review accordingly.
stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
H.B.M.C. wrote: So one guy can either have a plasma, melta or the man-portable multi-laser? Those arms don't fit with any other models?
I think if you remove some of the arms pegs you should abe able to find another body where the special weapons will fit, might require a little bit of green stuff filling though.
stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
After reading your review, did you not notice the difficulty of assembling the kits as GMG talked about in his video review?
I did, but after dry-fitting it was pretty obvious to me that adding a few coats of paint would make the tight fit even more difficult, so I masked all the contact points before painting and priming and don't have much of a problem now.
This message was edited 1 time. Last update was at 2022/09/04 13:52:51
stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
Always enjoy these reviews! I really appreciate the detailed breakdown of the model options in particular.
I am curious about the Scatterguns for th Kroot. I only see two on the sprue, but the list says any Kroot Warrior can have them. I am surprised given how closely GW has been adhering to the sprue contents.
You're right, I missed that. Only two scatterguns on the sprues, and a third strapped to the back of the Stalker. I updated the review accordingly.
Oh, my apologies! I didn't mean it as a criticism of your review. I was just surprised when reading the rules for building a Kill Team.
H.B.M.C. wrote: So one guy can either have a plasma, melta or the man-portable multi-laser? Those arms don't fit with any other models?
I think if you remove some of the arms pegs you should abe able to find another body where the special weapons will fit, might require a little bit of green stuff filling though.
stahly wrote: Today I have part two of my Into the Dark review, with high-res sprue pics of both Kill Team and a breakdown of all the weapon and assembly options of both kits. Spoiler: Apart from weapon options you can really just change/pose the heads.
After reading your review, did you not notice the difficulty of assembling the kits as GMG talked about in his video review?
I did, but after dry-fitting it was pretty obvious to me that adding a few coats of paint would make the tight fit even more difficult, so I masked all the contact points before painting and priming and don't have much of a problem now.
Thanks! Still, I‘ll wait until the terrain is sold separately and some more reviews come in. Let‘s me understand better the „not much of a problem“ bit.
Ya I’m waiting to see more of this terrain… I’m not sold on it yet… it seems limited in what I can build and use it for.. I was hoping to integrate it more into zone mortalis terrain or use it in 40K.. but it lacks expandability which is wierd if they are planning to come out with multiple additions and expansions… so I’m just waiting to see where it goes.
Yeah, will be interesting to see where it will go from here. The lore in IttD campaign book suggestes that there are even habitable biospheres inside the Gallowdark. So will it all be just interconnectable 2D boards or will it be a mix of 2D & 3D terrain kits.
Not sure I see myself investing 500+ euros in purely 2D indoors terrain looking too specifically like a space ship. Might get monotonous fast, and the crossover appeal with such terrain for other game systems, dunno. One big plus with KT21 Season 1 terrain was the fact it was all perfectly reusable in 40K/HH..
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Not sure I see myself investing 500+ euros in purely 2D indoors terrain
One thing I've always found funny with GW's "2d" terrain is that it has detailed tops. It doesn't imply an invisible ceiling that was sliced off. It implies freestanding cubicle walls in a giant hall.
This message was edited 1 time. Last update was at 2022/09/04 19:13:32
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
Well I’ve ordered ItD anyway, so I’ll have to make do.
Still unsure on the breachers, but looks like they can be moved on for £45 posted, so that’s a bit back for them anyway.
Snippets from the article today- indirect fire weapons become range-limited to, uh, blue square.
Artillery support still functions (although may be reduced in efficacy in some way). I suspect this is to avoid shaking up the balance of teams like veteran guardsmen too much, but it is rationalised as navy assets bombarding the hulk in support. Fair enough.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
Haighus wrote: Snippets from the article today- indirect fire weapons become range-limited to, uh, blue square.
Artillery support still functions (although may be reduced in efficacy in some way). I suspect this is to avoid shaking up the balance of teams like veteran guardsmen too much, but it is rationalised as navy assets bombarding the hulk in support. Fair enough.
Blue Square is 3" and with positioning being one of the most important aspects, that pretty much makes all sorts of indirect weapons that the Veteran Team has unusable. Though it should be noted that torrent, blast and splash get's boosted to 5+ crits. Anyway, I think the +4 Soldiers bonus still far outshines the Strategic Weapons in almost every scenario. Overall I am confident that the Veterans will come out alright in the new season and it certainly is nice to see a reason to take the Grenade Launcher and Demolition Specialists for a change. I would have preferred if every Team would have gotten a designated breacher though. (e.g. the Demolitions expert) The hardest aspect of this season is certainly the complete separation that the battlefield forces on you and it is a major boon to be able to open that up, even if just once per game.
Haighus wrote: Snippets from the article today- indirect fire weapons become range-limited to, uh, blue square.
Artillery support still functions (although may be reduced in efficacy in some way). I suspect this is to avoid shaking up the balance of teams like veteran guardsmen too much, but it is rationalised as navy assets bombarding the hulk in support. Fair enough.
Blue Square is 3" and with positioning being one of the most important aspects, that pretty much makes all sorts of indirect weapons that the Veteran Team has unusable. Though it should be noted that torrent, blast and splash get's boosted to 5+ crits. Anyway, I think the +4 Soldiers bonus still far outshines the Strategic Weapons in almost every scenario. Overall I am confident that the Veterans will come out alright in the new season and it certainly is nice to see a reason to take the Grenade Launcher and Demolition Specialists for a change. I would have preferred if every Team would have gotten a designated breacher though. (e.g. the Demolitions expert) The hardest aspect of this season is certainly the complete separation that the battlefield forces on you and it is a major boon to be able to open that up, even if just once per game.
Indeed. With most games only lasting 4 turning points, mistakes in team positioning will become the main reason for losing battles. Each team getting a breacher of sorts would mitigate that at least to some degree..
Indirect weapons can still be used "directly" btw, so they wont be entirely useless against targets further than BLUE away. I can see a lot more flamers being fielded tho!
This message was edited 3 times. Last update was at 2022/09/07 18:04:47
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
tauist wrote: Yeah, will be interesting to see where it will go from here. The lore in IttD campaign book suggestes that there are even habitable biospheres inside the Gallowdark. So will it all be just interconnectable 2D boards or will it be a mix of 2D & 3D terrain kits.
Not sure I see myself investing 500+ euros in purely 2D indoors terrain looking too specifically like a space ship. Might get monotonous fast, and the crossover appeal with such terrain for other game systems, dunno. One big plus with KT21 Season 1 terrain was the fact it was all perfectly reusable in 40K/HH..
Same. I suspect I can get similar use out of Necromunda terrain (confined walled spaces), and have more general utility (LOS blocking when more spaced out on larger boards).
While tight corridors with no room for anything bigger than a terminator work for some areas of a space hulk, the scale also suggests large, open and multi-level spaces as well. This seems overly limited.
He's saying that wall breaching is a misinterpretation of the rules and as such it will be removed as soon as new FAQ/Erratas get published. Kind of funny since the WH+ batrep by GW (mis)used wall breaching rules!
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Reading the background of IttD, it definitely sounds like the opposition in at least one or two of the follow boxes will be chaos.
There are two cities that are inhabited by cultists, and something seems to have woken up as the hulk has entered realspace and is making everyone go mad. There's several mentions of graffiti along the lines of "make the voices stop!", in one case written in blood after the author bit their own fingers off.
The astropaths and navigators of the Imperial fleet have sickened and are plagued by terrible visions.
Tastyfish wrote: Reading the background of IttD, it definitely sounds like the opposition in at least one or two of the follow boxes will be chaos.
There are two cities that are inhabited by cultists, and something seems to have woken up as the hulk has entered realspace and is making everyone go mad. There's several mentions of graffiti along the lines of "make the voices stop!", in one case written in blood after the author bit their own fingers off.
The astropaths and navigators of the Imperial fleet have sickened and are plagued by terrible visions.
Sounds like a job for the Inquisition... Better call a random 40k unit then.
Kasrkin as imperial storm troopers would be such a disappointment, though that would be mitigated if the Inquisitor turned up in box 3.
There's a quote from a Lugganath Farseer but I think it is focused on Space hulks in general.
I think I should add that there are loads and loads of minor races mentioned, a good sampling of the Tau auxiliaries and a handful that are specific to Gallowdark itself.
Kasrkin are coming. but I'd be prepared for this being Kill Team 2021s version of V2's Rogue Trader. I think we're going to get some odd stuff.
Daemonship crew and perhaps Dark Mech cult perhaps. A combined Chaos cult with like Wyrmblade if we're unlucky.
This message was edited 1 time. Last update was at 2022/09/10 22:20:46