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Made in at
Bounding Assault Marine






Austria, Segmentum Solar


Hello there! This thread will be dedicated to our forays into the game Heavy Gear: Blitz. My girlfriend and I have recently decided to jump into this game because it seemed like an easy start with only few model required and a good rules system that is not too difficult. To start off, we both picked a starter army from the Dream Pod 9 online store that appealed to us visually. My girlfriend Anna picked the Northern City States. While I had initially also planned to get them, I instead went for the Southern territories to keep things interesting.

My girlfriend Anna had a very clear idea of what she wanted her figures paintjob to be like. The main colour was supposed to be pink! While I was admittedly sceptical initially the idea started growing on me when we began bouncing ideas off eachother to come up with a detailed concept for the paintjob. When we had it worked out and I had ordered the appropriate paints, I was actually very much looking forward to painting them. For my army of Southerners, I decided to go with a simpler, more muted grey with some red highlights, as you can see in some of the artwork.

I also prepared some terrain. I had already created a bunch of properly scaled palm tree clusters for this game years ago, and these proved very handy and pretty for our first battles. They were very simple to make: I ordered some 3cm large palm trees from an online seller. I also had some cork board lying around for the bases. For versatility I decided to make clusters of three trees each. I glued the trees down with superglue and added some mixed sand to the bases using PVA glue. Here's the parts prepared for assembly:



Now, lets look at the finished squads I've painted so far. I only painted the first 4 minis each from both boxes because we need these first to play several test games before moving up to the full ruleset. Here's my Southerners:



And here's Anna's Northern GP squad with the rest of our stuff behind them:



Pretty cool with the pink, huh? Anyways, I had a lot of fun painting these. Today, we even played our first test game with the quickstart rules. Anna thoroughly kicked my behind and actually tabled me, but we both had great fun either way. I will post more stuff soon, showing off minis, terrain and even reporting on some of the battles, but for today, that's all I have. I hope some of you are interested in this game and will check in here occasionally. Looking forward to reading your comments! Until next time!





   
Made in gb
Stealthy Grot Snipa






UK

Looks fun, I'll keep an eye on this :-)

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in gb
Legendary Dogfighter





Edinburgh

I think both units look excellent and the terrain is nicely done! Used to play the computer game back in the day, where you could hybridise your ride using different unit parts…

   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar



Hey there! I’m back with some more new stuff! Today, I want to show you some more detailed images of all the minis I have painted for this game so far. Let’s start out with the North. First, we have the Combat Group Leader (CGL), a Headhunter:





Next, an Assault Hunter armed with a Light Snub Cannon. The LSC is a high powered but short ranged weapon which is especially useful for damaging fortifications, but it is also quite dangerous for other gears:





Next on the list, we have a Hunter UC, a gear armed with a Medium Frag Cannon. The MFC is pretty much a gear-sized Shotgun capable of firing either a solid, armor-piercing slug, or a Frag shot that grants a bonus to hit and is devastating versus squads of infantry.





Finally, a regular stock Hunter equipped with a light autocannon and the usual light rocket pack:





Finally, a group shot:



And that’s it for the North. Now, let’s move on to my force of Southerners. First, lets take a look at the CGL, a Command Jäger equipped with a light rocket pack and a light assault cannon:





Next, a Striking Jäger who replaces the LAC with a light Bazooka for a little extra punch:





Next up are two stock Jägers with LACs and LRPs:









And finally, another group shot:



And that’s all of the minis for the GP squads so far. However, since my last post, I’ve assembled some more gears to expand our squads for the next game. I decided to use the more accurate rules from the 3rd edition rulebook to build two 50 TV lists this time. When creating the list, I made sure to incorporate the finished models so we could keep using those, while pushing the army lists to 50 TV just with the new models. Now, unfortunately, I’m by no means experienced in list building, much less so for the game HGB, so if any of you can spot any mistakes I made, I would highly appreciate if you could let me know

To round out Anna’s group of Northerners, I let her pick the loadouts she wanted to get to 50 TV. She picked a stock Jaguar and an Assault Jaguar. She really seems to like these Snub Cannons the North can have These are the models I built for her:

Stock Jaguar:


Assault Jaguar with Medium Snub Cannon:


Now, concerning the Army list, here’s Anna’s Northern Force:

Combat Squad (Primary role: GP, Secondary Role: Strike)
- Headhunter (CGL) 7 TV
- Assault Hunter + MHG 7 TV
- Hunter UC 6 TV
- Hunter 6 TV
- Assault Jaguar + MHG 11 TV
- Jaguar 11 TV

As you can see, I bought a standard upgrade of two medium hand grenades for 2 TV to bring the force to 50 TV exactly.

Next, let’s take a look at my expanded list of Southerners. I picked these two models:

Black Mamba:


Long Fang Black Mamba with two linked Medium Rocket Packs:


And here’s my army list:
Combat Squad (Primary role: GP, Secondary Role: Strike)
- Command Jäger (CGL) + Smoke 7 TV
- Striking Jäger 6 TV
- Jäger + LSMG 6 TV
- Jäger + LSMG 6 TV
- Black Mamba 11 TV
- Long Fang Black Mamba 12 TV

For this list, I bought a set of two Light Submachine Gun Sidearms for 1 TV, which I gave to my two stock Jägers. I also bought the “Smoke” upgrade for my CGL for another 1 TV to bring the force to 50 TV, once again.

And that’s all I have to show you for now. I hope you enjoyed this update and I’d love to hear your thought and opinions on what I have done so far. Any input on the list building would also be highly appreciated, as I mentioned before. Thanks for checking this out, stay tuned for more! Until next time






   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Nice job! Have you been able to play much since building up the two forces?
   
Made in jp
Fixture of Dakka





Japan

Makes me think of Votoms, some flash here and there but nicely painted

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

You wouldn't be far off. VOTOMS was a big inspiration for Heavy Gear.
   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

warboss wrote:Nice job! Have you been able to play much since building up the two forces?

Hey warboss! Thanks for your interest in this thread! Unfortunately, I haven't been able to play with my gf since our first game because she started a new job and is studying at uni simultaneously, which means she has been very busy recently. However, I noticed I haven't shared the pictures of the initial game(s) with you yet, so let me fix that right away!

First off, here's some shots of the first test game I played by myself in order to get a rough grasp of the rules:



The Jäger with the markers next to it has already been damaged. I think I ran out of time and couldn't finish the test game, but it was ok because I was able to get a better understanding of the rules.



I actually created a short summary of the QuickStart rules published by DP9 and managed to shorten it to three pages. This helped a lot when we played our first actual game...



... in which Anna thoroughly kicked my a**! In this endgame picture, you can see that all my Southerners have been shot up already by Anna's striking pink force. The student beats the teacher, such is life I guess Still, I can say that we both had a lot of fun playing, and once her busy schedule cools down a bit, we might try to get another game in

Jehan-reznor wrote:Makes me think of Votoms, some flash here and there but nicely painted

Thanks! Glad you like the paintjob You're right, there's some flash left on the models. I didn't feel like cleaning it up because it seemed like it would be a real pain to get in all the crevices, and the overall lackluster quality of the sculpts kind of defeated the point of having a "perfectly clean" mini in my opinion. I was disappointed to see the new plastic sculpts in person because I had painted up some older HG:B metal miniatures a while ago, and they were by far the superior sculpts IMHO. The versatility and customisability of the plastic sprues is a nice plus however, and I already took advantage of that by converting some of the poses on our Gears.





Before I leave, I have one more thing to share with you. I think I already mentioned that I built a custom factory terrain piece from some cardboard packaging material, but haven’t showed the pictures on here yet. So here goes:



As you can see, I added some cardboard tubes, some corrugated card and various bits to the packaging material to turn it into a believable scale model of a factory building.



I added many human- sized doors as well as two large hangar gates which could be used to transport materials (or Gears for example) in and out of the factory.



I decided to make this piece because the packaging material I had found was simply perfect for such a project. It was shaped in such a way that it looked like a complex of multiple buildings connected via small hallways, so all I had to do was add roofs, windows, doors and two chimneys to make the illusion work.



I imagine the four sections of the complex to serve different purposes. One is clearly a large hall housing the assembly line, while the others could be administrative or research buildings. The final block is the waste disposal where the two giant chimney stacks belch smoke into Terra Nova’s atmosphere.





Next, some detail shots of the buildings:









I have the whole thing already sitting right here next to me fully painted, but I haven’t taken pictures of it yet. I’ll see to it asap if you guys are interested.
That’s all I have for you for now. I hope you enjoyed the update and like the stuff I showed you. I’d love to read your opinions on this stuff, so please comment them below
Thanks for checking out this thread! Until next time!





   
Made in us
Grisly Ghost Ark Driver






Ah, now that makes a lot of sense at the smaller scale, I had always struggled with how to use those with 28mm scale. Clearly I just needed to do more smaller-scale gaming!

See what's on my painting table Now painting: Gravis Captain 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Gwyn chan 'r Gwyll wrote:
Ah, now that makes a lot of sense at the smaller scale, I had always struggled with how to use those with 28mm scale. Clearly I just needed to do more smaller-scale gaming!


The current HG is iirc N-scale from the model railroad hobby (1/144th or approximately 12mm). You generally can use 10 or 15mm terrain and get away with it as long as you squint and don't bust out a ruler.


Automatically Appended Next Post:
 FeistyRips wrote:


I actually created a short summary of the QuickStart rules published by DP9 and managed to shorten it to three pages. This helped a lot when we played our first actual game...


Before I leave, I have one more thing to share with you. I think I already mentioned that I built a custom factory terrain piece from some cardboard packaging material, but haven’t showed the pictures on here yet. So here goes:





Have you posted your quicker quick start guide online? It might help other new players. I just took a look at the drivethrurpg section of Blitz and it's a mess with a half dozen old versions of the "current" nuBlitz living rules let alone all the older ones. At least with the living rules, they really need to delete the old versions and just stick with one modern one. No one paid for the living rules pdf so they're not screwing over customers (which was a constant issue exactly with regards to that for them for 20 years!).

I like the factory and think the exterior rough finish is a great look for the typical badlands desert scenario most people play on. Definitely post the finished pics!

This message was edited 1 time. Last update was at 2022/06/23 14:57:08


 
   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

Gwyn chan 'r Gwyll wrote:Ah, now that makes a lot of sense at the smaller scale, I had always struggled with how to use those with 28mm scale. Clearly I just needed to do more smaller-scale gaming!
Thanks for your comment! Regarding scale, I wouldn't say it can't be done for 28mm. Case in point, here's a terrain piece I made for 40k using a larger piece of packaging material as a basis:



If you are interested in seeing more shots of the piece, may I direct you to my terrain thread where I show it off in more detail?

warboss wrote:
Have you posted your quicker quick start guide online? It might help other new players.
Oh I don't know. I'm definitely no rules expert and I'm not even sure I used the correct, up-to-date materials you mentioned because I too found the whole rule downloading process a bit confusing. I'm not sure I would want other people learning stuff from me and possibly learn it wrong I could upload it, but I would strongly advise everyone to either study the rules carefully themselves or get a more experienced player to teach them the game becuase I'm not very reliable with rules ;D

warboss wrote:
I like the factory and think the exterior rough finish is a great look for the typical badlands desert scenario most people play on. Definitely post the finished pics!
Thanks, glad you like it so far! I will post them soon, I promise!

Catch you guys later!


   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar


Hi y’all! As promised, I’m back with pictures of the painted factory terrain. Let’s get right to it:



As usual, I kept the paint scheme quick and simple and used a limited palette so it wouldn’t be overpowering. I counted on the roughness of the cardboard shell to give the terrain piece some texture. I went with a dark grey as the base colour and red with some weathering for the roof. The building in this shot might contain workshops and other specialised work spaces.



In the image above, you can see the largest of the buildings of the factory complex, the working hall containing the assembly lines. It features two large gates for transporting goods in and out, and I modelled one as being opened and one being shut.
When painted, I think it is easier to see what I was going for with the slanted, staggered roofs on this building.



Moving on to an administrative building in this shot. This two-storey building is connected to the others via small hallways.



The main entrance to this administrative building is larger and has some steps leading up to it, while the connecting hallway to the left also features a separate, but smaller door for direct access.
This image also shows the waste disposal section of the factory, with its large double chimneys.
Time for some detailed shots:




A Gear emerges from the factory gate



The large rectangular plate above this gate will eventually become a name board. I’d like to print out some HG:B billboards and signs so I can glue one on there, but I couldn’t find any templates online thus far.





Gears patrolling around the factory

Finally, here’s a top down shot to show you the inner courtyard created by the surrounding buildings. I wish I had some little 12mm decorations, because some extra details like dumpsters, trash cans or barrels would fit perfectly in here. If I get (or manage to scratch-build) some, It shouldn’t be a problem to add them at a later stage I think.



And that’s all I have to show you for now. Rummaging through my terrain box, however, I noticed there’s still more I need to show you: I built two large plane hangars at the 12mm scale a while ago, and never even posted them here! So that’s something for you to look forward to, I guess!

Alright then, thanks for checking this out! I’m looking forward to reading your comments and feedback as always! Until next time!














   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

Hello there!

I'm back with some pictures to share! Sorry for the lack of updates recently. Over the past 2 years, my girlfriend was pretty busy studying for her master's degree, so unfortunately, we didn't manage to sneak in any HGB games during that time. However, that did not keep me from making some cool new terrain in the meantime, and I'd like to show some of it off tonight:



In the picture above, you can see a variety of new terrain pieces I made or am in the process of making. As you may know, I bought some sheets of fabric online that I use as cheap, impromptu battle mats. Here, I use the beige one because it is a perfect colour to represent desert sand, and it goes really well with my terrain. Furthermore, I created some new mountainous forest bases. These are cool because they offer quick and easy area terrain cover, plus they may offer a good elevated vantage point for shooting depending on where the models are placed on them. They should make for some interesting set pieces and add some interactivity to our future games. The hills were made from Styrofoam, and the edges were burnt with a lighter to create a semi-realistic rock texture. The trees are simple plastic aquarium plants ordered online, and they were glued on with some gaps between them, which allows for models to be placed among the trees, thus facilitating gameplay.



Another new set of terrain pieces you certainly noticed are the small hab buildings. These are supposed to represent small, single-family homes that are used on terra nova to create quick and effective, easily constructible housing. The basis for these was a set of plastic packaging material that may have contained cookies or a similar delicious snack my gf and me had at some point. They featured these really cool textures, and they immediately inspired me to make some terrain from them. I cut them into single pieces, then added some entrances with cardboard. I also added bases with hot glue and construction sand. They were painted up to fit my established desert scheme, and I’m really happy with how they came out and how well they fit with my terrain. They should also make for some nice, interactive terrain, as they could offer cover or be climbed for elevation.



Something else I finished was a radio tower that you may have spotted in the pictures. It is not really that interactive because it doesn’t offer much cover and can’t really be climbed either, but it could be used as objective marker which gives it some utility. The tiny Jäger gear in the background is there just for scale



Right, some new stuff there as well. Seeing, how there are rules in the HGB rulebook for movement on roads, I figured it might also be interesting to have some for our games. Besides, they add some scale and can really help to tie together a table layout, turning what might seem like a random batch of huts into a proper, full-blown settlement. This is just the first test pieces, after that I made many more and also added different shapes like curves, crossroads and T-junctions, which you will get to see a bit further down. I also had some thin craps of grey fabric left, which I tried to use as small foot paths here.



I then decided to populate the small settlement with some gears taking up tactical positions. The doors on the habs really help to sell the scale IMHO, and I must say I really love working with 1:144 scale models because they allow for some bigger projects that still feature lots of cute little details.



The closer you get to model’s eye view, the more the terrain comes to life, and it is what I love most about wargaming.



The settlers here also have a storage tank which may contain water or some other vital resource. This is also a terrain piece that can be used anywhere and for basically anything, so it is versatile and adds some realism to your table. If you look closely, you will see a truck on the road in the background. Sometimes, when me and my gf find the time to go to a flea market, I always keep my eyes peeled for stuff I can use for tabletop gaming and making terrain. The truck in this picture was one such find. It was just the perfect scale, and when I git home, I did some slight modifications to the back, which had a weird peg that needed removing. I glued the tires in place, and then let it dry. Paintjob wise, it was a very simple thing, because all I had to do was add a wash for some grime, and then a drybrush to represent the desert dust. This truck is the perfect size for a gear to use as cover, and it can still be fired over. I’ll have to keep looking to find some more f these, because they really come in handy for adding some scatter terrain and making the gaming table feel more lived-in, so to speak.



Some more buildings in the background. The vent is pretty new, while the multi-story apartment is very old. I think I made it in my teens, when I first found out about heavy gear and bought a small set of models and made just a few terrain pieces. However, I think it is still at least passable. Might try to improve it at some point, but for now, I already have too many projects



Final picture! Here, you can see a lot of my stuff all at once. I tried to build a possible gaming table setup with what I have, but also tried to make it look somewhat realistic and logical, you can see a factory complex in the centre, with all the attached chemical storage tanks, vents and storage Quonset huts. I cut some pieces of fabric to size to place them underneath these buildings, to create the impression of a concrete foundation. Quick and easy, but it helps a lot. You can also see a lot of different pieces of road “tiles” if you will, which are quite quick to make and, being textile, super easy to store. You can place em down and they lie almost perfectly flat on the table, weigh essentially nothing and can be stored and transported pretty much anywhere.

And that’s all I have for the moment! I hope you enjoyed this quick little showcase. I will be posting updates of what else I make, and, If we should find the time to play, I will of course let you know how it went! By the way, I also placed a new order with Dream Pod 9: I got some extra southern miniatures for my southern army, namely an infantry platoon, a set of two Caiman APCs, a set of two southern field guns as well as a Barnaby Gear transport. I'm really looking forward to assemblinng and painting them and maybe using them in a battle at some point.
Alright, thanks a lot for checking this out! I would appreciate any form of input, so feel free to leave a comment and tell me your thoughts! Until next time, stay tuned!





   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

It's good to see more custom terrain and it looks nice. I know you haven't had much time to play but at least you've kept the hobby going consistently in some way and hopefully the play experience will be next. Have they come out with a newer version of the living rulebook since you last played or even downloaded it?
   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

 warboss wrote:
It's good to see more custom terrain and it looks nice. I know you haven't had much time to play but at least you've kept the hobby going consistently in some way and hopefully the play experience will be next. Have they come out with a newer version of the living rulebook since you last played or even downloaded it?


Thanks warboss!!
Yeah, they updated from 3rd Edition to version 3.1, but luckily I get the updates for free as downloads from drivethrurpg.com because I bought the rulebook. Really glad DP9 does it this way, keeps you playing instead of always chasing the newest rules.

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Yeah, that's definitely a positive change and one I applauded when they first floated the idea on the official forums years ago with nublitz. For the first two decades, they forced you to pay for their edition changes every 2-3 years.
   
Made in gb
Stealthy Grot Snipa






UK

Nice to see this back, forgot I'd subscribed to this! Some really cool terrain ideas there :-)

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

warboss wrote:Yeah, that's definitely a positive change and one I applauded when they first floated the idea on the official forums years ago with nublitz. For the first two decades, they forced you to pay for their edition changes every 2-3 years.


Oh wow, that's bad. Good thing they stopped that. I live in Europe, so shipping from Canada is really annoying. It takes like a month or so plus it's expensive. Glad I get access to digital rulebooks.

Skinflint Games wrote:Nice to see this back, forgot I'd subscribed to this! Some really cool terrain ideas there :-)


Thanks Skinflint Games for your reply, so glad you like my stuff! It's so much fun to build your own terrain and get creative.

_




Since posting the last update, I managed to get another terrain piece done. It all started off with some Styrofoam and polystyrene. Here's the result of the initial, quick build:



With this, I am trying to make a set of similar settlement bases which can be used on the gaming table to create bigger settlements when grouped together, but also work alone if needed. It's a duo of simple, mass-produced hab units that can be plopped down pretty much anywhere in the Terra Novan Badlands and provide quick and easy housing for settlers. I added some walls between the houses which can work well as light cover for larger models like the Gears.



I also made a small hill at the front part of the base for some visual variety, and added a set of storage crates next to one of the buildings.



As you can see, the walls are just the right height for some Gears to shoot over and take cover behind. Smaller models like infantry would be completely obscured by the walls, but they also get a archway to allow them to pass through to the other side.



The houses themselves are pretty simple. I added an entrance from a smaller piece of styrofoam into which I carved some detail. I also added simple windows to the houses.
I also managed to get this terrain piece painted recently. Here's what it looks like now:



As you can see, I added some more detail, like a blue tarp covering the storage crates, some hatches leading to the roofs of the houses and some random rocks, The palm trees in the back are not part of the base, they are a seperate terrain piece that can be removed. I placed the terrain piece nextto one of my custom cloth roads and added a truck and the aforementioned trees as clutter.



I think that all the little seperate pieces really help sell the scale, and I'm pretty happy with how it all works together. Adding a final beige drybrush to all terrain pieces really helps tie them all together on the table.



Above you can see one final shot from another angle of the terrain. I still want to add some brown static grass tufts to certain places around the model to add some extra visual interest and break up the ground a bit more, but that'll have to wait until I get to my parents' house to fetch them.
Anyways, I hope you enjoyed what I showed you today. I'm looking forward to your input as always. Stay tuned!





   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

So a while ago I played a solo test game to keep myself at least somewhat up to date on the rules. After a few rolls of the dice, it started to go rather well as I got back into the swing of things. I had fun finally using the squads in a game with some proper terrain, which really added to the atmosphere. Here's what the table setup looked like:















The initial setup saw all Gears of both sides taking cover behind some structures or terrain, slowly advancing towards the enemy while being careful not to get flanked.







Two of the southern Jägers climbed atop a hab building to get a better vantage point for shooting, but in turn made themselves more vulnerable to return fire.



The Assault Hunter with the Snub Cannon is caught out in the open as it crosses the road and gets destroyed. First blood to the South.





The North Combat Group Leader decides to focus his squads fire on one of the Jägers taking cover behind a wrecked truck on the road.



The pilot of the Hunter UC decides to charge around the truck and rush the Jäger, bringing his Medium Frag Cannon to bear on him from point blank range and blowing the Gear apart in a cloud of debris and smoke. Meanwhile, the Command Hunter moves into cover behind the destroyed Gear of his squad mate. The Southerners decide to return the favor and focus fire on the Hunter UC that just poked around the corner.



On the North's left flank, a Hunter that was attempting to flank the Southern gears gets destroyed by enemy fire, and The Hunter UC also gets his comeuppance under a concentrated barrage of southern autocannon rounds.



In the end, there's just one damaged Gear left on either side. Since the North has slightly more TV left due to the remaing Gear being the CGL, the game goes to the North!!



I really enjoyed this little game. The models and the terrain are just super cool, and it's so much fun to imagine the robots clashing in high gritty, impact warfare. Really love the setting, and will definitely keep doing more with this. Maybe I can get more friends into the game as well.....?? Anyways, thanks for cheking out this out! Hope you liked this quick little update and the "battle report"!

Until next time!






This message was edited 1 time. Last update was at 2024/07/19 18:06:45


   
Made in gb
Stealthy Grot Snipa






UK

Looks like fun, will have to check this game out - nice table too :-)

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

 Skinflint Games wrote:
Looks like fun, will have to check this game out - nice table too :-)


Thanks! I highly recommend you do! It has some pretty cool mechanics. I'm only scratching the surface for now, but there's a lot of depth to it. Besides, you probably already have loads of cool terrain for that scale, right?

This message was edited 1 time. Last update was at 2024/07/20 23:09:42


   
Made in at
Bounding Assault Marine






Austria, Segmentum Solar

Hey friends!

After a while of hobby inactivity, I'm back to finishing up my Heavy Gear Blitz backlog. In the past few days, I've been steadily chipping away at the remainder of my Southern Army Starter box. That's when I realized I haven't shared some of the pictures of my terrain with you here on Dakka yet. These terrain pieces have been done for quite a while, so I think it's high time I show them off. Let's get started!

First off, there’s this antenna relay station which you may have seen in other pictures in this post already. I figured I should take some better close-up pictures for more detail:



The relay antenna was built from scratch using carboard, paper, cardstock, some toothpicks and copious amounts of super glue and PVA.



Next up, there’s this simple multi-story building made from cardstock. It’s from back when I first heard about HGB and thus it is very lacklustre in regards to detail, and also doesn’t really fit in with the rest of my stuff. Still, I might bust it out occasionally to fill out a city board if I need to:



Next, we have a sort of vent shaft, implying some sort of underground facility underneath. It makes for some nice scatter terrain and fits with many of the other terrain pieces to allow for some variety.





Then we have this very simple hab building which I believe I also showed in some pictures already. They were made from some packaging material that used to contain cookies or something like that iirc. Looking at them now, I should probably have gone for a slightly different, brown paintjob which matches my new buildings. Oh well.



Oh, and I made quite a few of those:





Two more quick pieces of terrain I made were these fuel/water storage tanks. They were assembled from two identical roll on lids each:



Then, there’s these simple quonset huts that were made from some more pieces of random packaging material (I don’t remember what it came from as my girlfriend gave them to me). These work well as barracks and are quite lore accurate, considering such buildings also appeared in the first Heavy Gear video game.



Next, we have this truck, a simple but realistic piece of scatter terrain for the gears to take cover behind. As you can surely tell, this is a matchbox vehicle I had lying around and which just so happened to be pretty much the perfect scale for HGB. I added some quick details with a wash and subsequent drybrush, which also helps tie it in with the rest of my terrain.



A long time ago, I also made these very simple storage tanks. These were originally also -you guessed it- packaging material. I’m pretty sure these ones used to contain 4 mini – mochis from our local asian supermarket. I quickly… ahem… disposed of … the treats to turn the containers into more wargaming terrain. These terrain pieces are a bit old and have unfortunately suffered some damage to their paintjob. I may repaint parts of them, as I think they might look better if the tanks were a different colour to the concrete bases. We’ll see.



A newer, bigger project were these hills/elevated terrain pieces. These are also super quick and simple to make. I used about a 1-inch thick sheet of Styrofoam, broke or cut it into some irregular shapes, then sealed and textured the edges by burning them with a lighter (outside, making sure not to inhale the undoubtedly super healthy fumes). The top surfaces were textured with PVA glue and sand and everything was finished with my usual paint recipe for desert terrain.



The advantage of these hills is that they are very modular and allow for some custom terrain to be assembled by stacking them. I also made a few with ramps leading up, meaning gears don’t necessarily have to climb to get up onto them. Looking at what I have, I think I might still need a few more and certainly bigger pieces to help me fill out an interesting gaming board.







Next are these large hangar bays which I made quite a long time ago. They are supposed to be large enough to store aircraft, tanks or gears inside them. I built them from some large cardboard tubes which I cut in half and then added some detail to:





A rather new addition to my terrain collection are these sets of stone heads, a lore friendly design which will those of you familiar with the Heavy Gear universe will probably instantly recognize. The stone heads were all carved individually from Styrofoam by hand and put onto bases in groups of three (yeah, sorry DP9, I ain’t paying 27 bucks plus shipping for some basic scatter terrain ).



I painted them up to match the colour of the rocks I mentioned earlier. I’m pretty happy whith how they turned out. They add a lot of character to the table, they are iconic for the setting, and they were rather easy to make as well. Wins all around











The final thing I want to show off tonight are these sets of wooded hills which I also made not too long ago. I basically followed the recipe I had used for the rock formations, but then added some plastic “trees” to them.



These forested hills are perfect to spruce up a gaming table as they are rather large, add some height variation and climbable surfaces, and also offer cover to miniatures standing either within or behind them. I also added some details to them in the shape of some cave entrances dotted around the cliff faces here and there.



I made 3 pieces in total, which is ok for the moment. However, I would like to make some regular forest terrain (minus the elevation) at some point as well, and I might add some more forested hills while I’m at it. Some more shots of the finished terrain:



The little caves and rocks strewn around the terrain really add character to the finished pieces IMHO, as they make for some interesting scenic shots and allow your imagination to run wild:





I painted around the bases of the trees with some greenish brown paint to symbolize fallen leaves and decaying plant matter. I’m not sure whether I succeeded, but I can definitely say that it looked weird without any sort of colour gradient, so I left it like that for now.















Finally, a group shot of all three pieces together. While they do seem rather large, I still need more big terrain pieces if I want to fill out a nice-looking table. At some point, this also becomes a matter of storage space if you want to have a variety of different, matching gaming boards. I’ll have to think about how to tackle this problem eventually, but I should be fine for a while.





And that concludes this update! I still have more terrain to show you which I will do in the next couple of days, and I’m also almost done on my Southern Army, so that will get an update eventually too. Until then, I just want to say thanks for checking this out and I hope you will stay tuned for more! I would very much appreciate your input on the stuff I showed off today, and I’d love to hear your experiences regarding the game HG:B, whether you think this looks interesting or you’re already a dedicated, long-time fan of the setting. Until next time!








   
Made in de
Road-Raging Blood Angel Biker





Frankfurt, Germany

Can't believe I never saw this until now. The robots are cool, like if Macross had a child with Battletech. I like the pink ones.

This message was edited 1 time. Last update was at 2025/06/19 21:39:58


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