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Made in si
Foxy Wildborne







If the GSC girl's weapon represents mines she planted all over the board ahead of the battle, why does it have a range

Posters on ignore list: 36

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Made in us
Ancient Venerable Dark Angels Dreadnought





 lord_blackfang wrote:
If the GSC girl's weapon represents mines she planted all over the board ahead of the battle, why does it have a range


Range of device that detonated the bomb?
   
Made in pl
Longtime Dakkanaut




Germany

 lord_blackfang wrote:
If the GSC girl's weapon represents mines she planted all over the board ahead of the battle, why does it have a range


I choose to headcanon as her having an entire backpack full of anti-tank mines, and she's just throwing them like frisbees.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in fi
Locked in the Tower of Amareo





 lord_blackfang wrote:
If the GSC girl's weapon represents mines she planted all over the board ahead of the battle, why does it have a range


The explosives triggered via bluetooth?-)

2024 painted/bought: 109/109 
   
Made in no
Liche Priest Hierophant





Bergen

One of the stratagems is called "A plan geerations in the making". That is a long time to plant bombs.

   
Made in us
Haemonculi Flesh Apprentice






The mine is kind of awful verse infantry. It;s 50/50 per model in range of 3 lol. So they can just toe in with a unit and coin flip to take one mortal.

At least you do have the option to not detonate it based on the wording, but I doubt you would spend a turn planting one over shooting.

Also, why are her IED's worse verse infantry and bikes then verse land raiders? It is also even funnier based on the fact she is facing no monsters or vehicles in the box set lol.

   
Made in no
Liche Priest Hierophant





Bergen

I guess it depends on aa few things. Does it work like a biovore mine? A carpet of biovores could put down a minefield and block movement as you could not go within 1" unless you charged.

   
Made in us
Haemonculi Flesh Apprentice






 Niiai wrote:
I guess it depends on aa few things. Does it work like a biovore mine? A carpet of biovores could put down a minefield and block movement as you could not go within 1" unless you charged.


It says its a marker, which means it isn't a model so they can walk all over the thing if they want unless theres an interaction i am unaware of.

The wording also explicitly states it can detonate at the end of the movement phase but doesn't specify whose, so presumably either, but only in the enemies charge phase which also means they can toe in a charge so less models are threatened, because once they pile in closer the window to explode will be closed. Since it's an action to place the mine, and you can't shoot and perform actions this ability is seeming kind of bad.

Edit: that said, Id be willing to bet theres some 1-2 CP strat that makes the unit busted per usual GW rules design.

This message was edited 1 time. Last update was at 2021/11/01 19:06:33


   
Made in no
Liche Priest Hierophant





Bergen

Perhaps it is a reasonably riced stratagem to pre-game place some.

   
Made in us
Haemonculi Flesh Apprentice






 Niiai wrote:
Perhaps it is a reasonably riced stratagem to pre-game place some.


I was editing something similar to this as you posted, your probably right. Although I hate stratagems as the game moves forward more and more as they seem wildly all over the place and hard to balance with the actual units themselves appropriately.

   
Made in pl
Longtime Dakkanaut





I like how explosion that can easily rip apart tanks and monsters is just D1 (95% of things that are D2 thanks to stupid stat inflation has no business being more deadly than this is). I guess she forgot to ask colt dude next datasheet over how to make absurdly OP weapons better than most relic guns in 40K from literal junk?

Also, we get to add another idiotic, immersion breaking moment to orkstodes - T buff made them twice as durable against these explosions, because unarmored, soft bodies are somehow really resilient to main tactic used in every codex and BL book to dispose of ork masses quickly and easily
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Red Corsair wrote:
The mine is kind of awful verse infantry. It;s 50/50 per model in range of 3 lol. So they can just toe in with a unit and coin flip to take one mortal.

At least you do have the option to not detonate it based on the wording, but I doubt you would spend a turn planting one over shooting.

Also, why are her IED's worse verse infantry and bikes then verse land raiders? It is also even funnier based on the fact she is facing no monsters or vehicles in the box set lol.


Controlling your opponents movements and dictating awkward activations is part of the potential value of the mine, I agree just shooting is likely better though.

But the IED might be a shaped charge intended to take out bigger targets or something, it's just a useful game control mechanic.

But heaven forbid the characters rules are designed with thought for use outside of the release box.
   
Made in us
Haemonculi Flesh Apprentice






Dudeface wrote:
 Red Corsair wrote:
The mine is kind of awful verse infantry. It;s 50/50 per model in range of 3 lol. So they can just toe in with a unit and coin flip to take one mortal.

At least you do have the option to not detonate it based on the wording, but I doubt you would spend a turn planting one over shooting.

Also, why are her IED's worse verse infantry and bikes then verse land raiders? It is also even funnier based on the fact she is facing no monsters or vehicles in the box set lol.


Controlling your opponents movements and dictating awkward activations is part of the potential value of the mine, I agree just shooting is likely better though.

But the IED might be a shaped charge intended to take out bigger targets or something, it's just a useful game control mechanic.

But heaven forbid the characters rules are designed with thought for use outside of the release box.


It doesn't really deter enemy movement though. It still requires a 4+ to even hit it's intended target (vehicles or monsters) and once you use it you lose it lol. Verse infantry it's laughably poor since as I already wrote, it rolls hits based on models within 3" and only in specific phases. So even verse chaf like guardsmen, they can move move move in the shooting phase and sit right on top of it and you can't detonate it lol. Any strat for additional movement (fire and fade etc) or psychic power just embarrasses it. Thats poor rules design in general IMO.

Heaven forbid they write rules that actually function in general.

This message was edited 1 time. Last update was at 2021/11/01 19:27:40


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It doesn't say that you cannot replant the mine that I can see?

Just that once you use it, it's gone.

I'm going to be extremely interested to see how GSC handle the number of characters they have. If AdMech is anything to go by, there might be certain characters able to be taken with no slot requirement.
   
Made in at
Boom! Leman Russ Commander





She'll probably go in HS what with her obvious anti-vehicle focus and GSC currently having one HS option that isn't on-loan from the Guard.
   
Made in gb
Longtime Dakkanaut




Barring the revelation she's a combat monster for some reason, if she's about 50 points she's probably good/auto-include. If 80+ you'd probably never bother.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Red Corsair wrote:
Spoiler:
Dudeface wrote:
 Red Corsair wrote:
The mine is kind of awful verse infantry. It;s 50/50 per model in range of 3 lol. So they can just toe in with a unit and coin flip to take one mortal.

At least you do have the option to not detonate it based on the wording, but I doubt you would spend a turn planting one over shooting.

Also, why are her IED's worse verse infantry and bikes then verse land raiders? It is also even funnier based on the fact she is facing no monsters or vehicles in the box set lol.


Controlling your opponents movements and dictating awkward activations is part of the potential value of the mine, I agree just shooting is likely better though.

But the IED might be a shaped charge intended to take out bigger targets or something, it's just a useful game control mechanic.

But heaven forbid the characters rules are designed with thought for use outside of the release box.


It doesn't really deter enemy movement though. It still requires a 4+ to even hit it's intended target (vehicles or monsters) and once you use it you lose it lol. Verse infantry it's laughably poor since as I already wrote, it rolls hits based on models within 3" and only in specific phases. So even verse chaf like guardsmen, they can move move move in the shooting phase and sit right on top of it and you can't detonate it lol. Any strat for additional movement (fire and fade etc) or psychic power just embarrasses it. Thats poor rules design in general IMO.

Heaven forbid they write rules that actually function in general.
The die roll gets a +2 versus Biker, Monster and Vehicle models, so it hits on a 2+ against the primary target. Taking 4 MW on a 2+ will make we think twice about going over there.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So... umm... do Custodes really need a super-fighty HTH character?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
So... umm... do Custodes really need a super-fighty HTH character?


You know that's not how this works. Sculptor made a sword guy in layers and layers of.. leather?*... and the codex writer had to come up with something for sword guy to do.


*I'm honestly not convinced there isn't just a standard primaris marine in power armor buried under all that... stuff.

Efficiency is the highest virtue. 
   
Made in au
Longtime Dakkanaut





The rules for Sword Guy are like Exarch powers, only good...

It would be nice to see Exarchs and Phoenix lords with even half that ability...

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
You know that's not how this works. Sculptor made a sword guy in layers and layers of.. leather?*... and the codex writer had to come up with something for sword guy to do.
Yep. You're right. Forgot what I was talking about for a moment there.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Denison, Iowa

 Sasori wrote:
I think with the Blade Champion being revealed to use blade stances and nothing like Litanies, that kills that 4chan rumor?


IDK, It would be a bit humorous if all these special rule tacked on top of other rules too, making this guy a total beatstick blender.
   
Made in us
Haemonculi Flesh Apprentice






 alextroy wrote:
 Red Corsair wrote:
Spoiler:
Dudeface wrote:
 Red Corsair wrote:
The mine is kind of awful verse infantry. It;s 50/50 per model in range of 3 lol. So they can just toe in with a unit and coin flip to take one mortal.

At least you do have the option to not detonate it based on the wording, but I doubt you would spend a turn planting one over shooting.

Also, why are her IED's worse verse infantry and bikes then verse land raiders? It is also even funnier based on the fact she is facing no monsters or vehicles in the box set lol.


Controlling your opponents movements and dictating awkward activations is part of the potential value of the mine, I agree just shooting is likely better though.

But the IED might be a shaped charge intended to take out bigger targets or something, it's just a useful game control mechanic.

But heaven forbid the characters rules are designed with thought for use outside of the release box.


It doesn't really deter enemy movement though. It still requires a 4+ to even hit it's intended target (vehicles or monsters) and once you use it you lose it lol. Verse infantry it's laughably poor since as I already wrote, it rolls hits based on models within 3" and only in specific phases. So even verse chaf like guardsmen, they can move move move in the shooting phase and sit right on top of it and you can't detonate it lol. Any strat for additional movement (fire and fade etc) or psychic power just embarrasses it. Thats poor rules design in general IMO.

Heaven forbid they write rules that actually function in general.
The die roll gets a +2 versus Biker, Monster and Vehicle models, so it hits on a 2+ against the primary target. Taking 4 MW on a 2+ will make we think twice about going over there.


Sure sure, 2+ to do 1 whole mortal to a bike unit at the expense of shooting to plant that bomb..... wow amazing. And in regard to vehicles and monsters it's cute, but then again why is the other player in a rush to drive up to her again?

Theres no fog of war here, your opponent has perfect information on the mine, and they wrote the rules in such a way that it's laughably easy to counter. Thats kind of my main problem with it, I wish they had just given her mine rules like aircraft bombs, you know the rules where you roll X number of dice equal to models in the unit up to a maximum of some number. Because the way it is designed now, they can just work around it way too easily and unlike aircraft that fly over and drop it where they want she has to hope they run onto it.

I still bet theres some strat to make it work, but as I said earlier I prefer rules that don't require stategems to save them.




   
Made in us
Boom! Leman Russ Commander





It's hard to get excited about possibly doing 4 MW to a vehicle when having Psykers doing that on anything is pretty normal these days

Atm people aren't taking Kelermorphs at 80. If she's in the 50pt range I could see her being used as a filler when there's some points left over, but anything 70+ and she's gathering dust in most lists I expect.

This message was edited 1 time. Last update was at 2021/11/02 02:37:01


 
   
Made in no
Liche Priest Hierophant





Bergen

Somebody pointed out you roll a dice per model on the mine. Not per unit. So with unit coherence you might get 5 rolls for instance. Not good, but certainly better. It can also blow up your own unit. But they will die anyway if you get charged.

   
Made in de
Hardened Veteran Guardsman




Knee deep in bone ash, gore and mud

 Red Corsair wrote:
Dudeface wrote:
 Red Corsair wrote:
The mine is kind of awful verse infantry. It;s 50/50 per model in range of 3 lol. So they can just toe in with a unit and coin flip to take one mortal.

At least you do have the option to not detonate it based on the wording, but I doubt you would spend a turn planting one over shooting.

Also, why are her IED's worse verse infantry and bikes then verse land raiders? It is also even funnier based on the fact she is facing no monsters or vehicles in the box set lol.


Controlling your opponents movements and dictating awkward activations is part of the potential value of the mine, I agree just shooting is likely better though.

But the IED might be a shaped charge intended to take out bigger targets or something, it's just a useful game control mechanic.

But heaven forbid the characters rules are designed with thought for use outside of the release box.


It doesn't really deter enemy movement though. It still requires a 4+ to even hit it's intended target (vehicles or monsters) and once you use it you lose it lol. Verse infantry it's laughably poor since as I already wrote, it rolls hits based on models within 3" and only in specific phases. So even verse chaf like guardsmen, they can move move move in the shooting phase and sit right on top of it and you can't detonate it lol. Any strat for additional movement (fire and fade etc) or psychic power just embarrasses it. Thats poor rules design in general IMO.

Heaven forbid they write rules that actually function in general.


While the damage output can be debated, your point about the movement is plain wrong. It doesn't say that your enemy needs to have charged, just that it's the end of the Charge Phase, and that one ist after Shooting (move move move) and Psychic. So if your enemy moves up on the mine in any of those, you can still blow it up in the Charge Phase. Don't forget the H in IMHO.
   
Made in us
Boom! Leman Russ Commander





 Niiai wrote:
Somebody pointed out you roll a dice per model on the mine. Not per unit. So with unit coherence you might get 5 rolls for instance. Not good, but certainly better. It can also blow up your own unit. But they will die anyway if you get charged.

What're the odds of getting more than one vehicle in 3" at the same time though? Good when it happens, but it seems like one of those things that'd be so rare you'd not be factoring it in when deciding whether or not to take her.
   
Made in fi
Locked in the Tower of Amareo





 Arbitrator wrote:
 Niiai wrote:
Somebody pointed out you roll a dice per model on the mine. Not per unit. So with unit coherence you might get 5 rolls for instance. Not good, but certainly better. It can also blow up your own unit. But they will die anyway if you get charged.

What're the odds of getting more than one vehicle in 3" at the same time though? Good when it happens, but it seems like one of those things that'd be so rare you'd not be factoring it in when deciding whether or not to take her.


Seeing he's talking about unit coherency...well either it's unit of vehicles(where it does apply due to having to stay close to others due to...well COHERENCY) or he's talking about units of infantry.

This message was edited 1 time. Last update was at 2021/11/02 09:24:34


2024 painted/bought: 109/109 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Voss wrote:
 H.B.M.C. wrote:
So... umm... do Custodes really need a super-fighty HTH character?


You know that's not how this works. Sculptor made a sword guy in layers and layers of.. leather?*... and the codex writer had to come up with something for sword guy to do.


*I'm honestly not convinced there isn't just a standard primaris marine in power armor buried under all that... stuff.


Didn't they say on the stream that it's the same armour as the jetbike guys?
   
Made in fi
Locked in the Tower of Amareo





If you can't see multiple features shared between other custodes rather than marines maybe book time with nearest ophthalmologist

Just because guy is big, armoured and wields a sword doesn't make him space marines.

2024 painted/bought: 109/109 
   
 
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