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They can and will release new edition whenever it suits them. 40k 10th will be out 2023 whether or not all have got 9e codex.
You and I are not in disagreement. I am not implying that GW will wait to update all armies before releasing 10th, I'm saying that if GW pushes out all the army updates THIS FAST, it's inevitable that 10th is coming.
If GW hypothetically updates every army in 9th, it will only be a matter of weeks before 10th drops, as there is no way GW is going to let the game "stagnate" and damage their sales (despite how wonderful it would be to have time to get used to a change of edition or army before immediately getting hit with the newest power creep)
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This message was edited 1 time. Last update was at 2022/01/07 22:08:31
Agreed, bit of a kick in the teeth of Drukhari players IMO, now they will need to buy a second codex to use them, assuming that its still a soupable option for them in the first place. Also a bit startling that they would reintroduce the concept of codex supplements only to seemingly not utilize them for factions other than space marines.
Can someone tell me what Edition Harlequins were present in the Dark Eldar Codex and when they were removed because AFAIK they were in the 6th Ed Craftworlds Codex then got their own release in 7th Ed. Was it 5th or 4th? Because if not then DE having to buy multiple Codexes to use Harlequins is not a new thing and people should stop acting like it's a betrayal on GW's part.
Also, Drukhari can't be taken in the same Detachment as non-Drukhari Aeldari without them also being Ynarri (say that 10 times fast).
Harlequins were present in the 5th edition codex for Drukhari. Removed for 7th.
Gert wrote: Can someone tell me what Edition Harlequins were present in the Dark Eldar Codex and when they were removed because AFAIK they were in the 6th Ed Craftworlds Codex then got their own release in 7th Ed. Was it 5th or 4th?
Nazrak wrote: If they'e folded Harlequins back in, I'll be delighted.
I'm just confused about it.
I mean... I like fewer books and fewer teeny-tiny subfactions.
But not too long ago, Harlies were in both Craftworlds and Dark Eldar.
Then they got their own book and weren't in either (despite working with both, fluffwise and on the table)
Now they're... not in Dark Eldar, but will be in Craftworlds. That's just... gakky.
Its like they didn't plan out the edition and what they were going to do with the, for lack of better word, stray subfactions. (See the guard datasheets being removed from GSC, which is more like Dark Eldar without Harlies rather than Craftworlds with Harlies). Makes me wonder about Chaos Cultists, to be honest (since there are rumors about range expansion there).
Anyway, mid edition paradigm shift screws over an earlier release again. Nothing new, I guess. But no guard in GSC makes me wonder if DE will ever get harlies back directly.
As a DE player, it's doubly frustrating because taking Harlequins now makes us lose PfP. Meanwhile, even if Eldar count them as allies, they still get to keep Battle Focus on all their units (losing out only on the extra rule this new book is giving them).
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
They can and will release new edition whenever it suits them. 40k 10th will be out 2023 whether or not all have got 9e codex.
You and I are not in disagreement. I am not implying that GW will wait to update all armies before releasing 10th, I'm saying that if GW pushes out all the army updates THIS FAST, it's inevitable that 10th is coming.
If GW hypothetically updates every army in 9th, it will only be a matter of weeks before 10th drops, as there is no way GW is going to let the game "stagnate" and damage their sales (despite how wonderful it would be to have time to get used to a change of edition or army before immediately getting hit with the newest power creep)
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May I introduce you to psychic awakenings? They fill the void after the books are done, don't worry.
Rihgu wrote: Harlequins were present in the 5th edition codex for Drukhari. Removed for 7th.
Ok, so they were no longer able to be taken as units from the Dark Eldar Codex 7 years ago. So very much not a recent thing that Harlequins aren't in the newer Drukhari books and not a big deal as people are making it out to be.
Spoiler:
This message was edited 1 time. Last update was at 2022/01/07 22:24:00
Rihgu wrote: Harlequins were present in the 5th edition codex for Drukhari. Removed for 7th.
Ok, so they were no longer able to be taken as units from the Dark Eldar Codex 7 years ago. So very much not a recent thing that Harlequins aren't in the newer Drukhari books and not a big deal as people are making it out to be.
Spoiler:
They were also taken out of the Craftworld book at about the same time they were removed from the DE book though, because they were spun out into their own codex. So they were in both for roughly the same amount of time. Like, by that logic it’s been 7 years since they were in a Craftworld Eldar book either. I really don’t get your point.
I’ve just looked and Dark Eldar didn’t get a 6th edition codex. So Harlequins were removed from both books in the same edition, 7th.
This message was edited 4 times. Last update was at 2022/01/07 22:48:15
They were also taken out of the Craftworld book at about the same time they were removed from the DE book though, because they were spun out into their own codex. So they were in both for roughly the same amount of time. Like, by that logic it’s been 7 years since they were in a Craftworld Eldar book either. I really don’t get your point.
Agreed, bit of a kick in the teeth of Drukhari players IMO, now they will need to buy a second codex to use them, assuming that its still a soupable option for them in the first place. Also a bit startling that they would reintroduce the concept of codex supplements only to seemingly not utilize them for factions other than space marines.
So I asked how long it had been since Harlequins had been in the DE Codex. It's my opinion that framing the inclusion of Harlequins in CWE and not in DE as some kind of gross injustice is just flat-out silly when for the past 7 years you've needed to buy 2 Codexes to use them together anyway.
At least now you have one Codex with CWE, Harlequins, and Ynarri so if you do want to run a mixed/Ynarri army you need to get just 2 Codexes instead of 3 + a White Dwarf that you might get a hold of. Honestly, if I were a betting gentlemen, I wouldn't be surprised to see all the Aeldari in the one Codex with all the rules to use them as individual armies or as mixed Ynarri forces.
This message was edited 1 time. Last update was at 2022/01/07 22:49:59
I wish they had not merged Harlequins back in. When they spun them out into their own Codex, it led to the creation of the most background for Harlequins since Rogue Trader days. For the same reason, that is why I think Corsairs and Ynnari should have their own Codex, because that would allow for their fleshing out in terms of background.
Bosskelot wrote: It's pretty easy to tell when rumours/leaks are legit nowadays because the intermediaries who bring them are much better at verifying them. The Advent Calendar leaks were only released because the discord server owner had received other information from the leaker that turned out to be true beforehand. Valrak too has ways to verify who he is getting his information from. There's a leaker on the r/Eldar subreddit who is now being taken seriously because he posted about ALL of this stuff like 5 months ago, including naming the Shroud Runners. The Advent Leaks were also verified by several other youtubers who essentially said the majority of it was true, or matched up with stuff they'd seen/been able to verify.
If it's just some random dude or Faeit or obvious photoshop filters to make it look like a phone cam pic then yeah, take it with a huge grain of salt. But for the past 2-3 years we've had consistent leaks and rumours from very reliable sources and everything about the Advent leak pointed to it being completely legit.
Yeah, in hindsight it is pretty obvious that the stuff is correct.
But given the information the general public (and not some insider group of playtesters and people with connection to them) had, it wasn't obvious.
1) Sure, Valrak has at least one reliable source. But he also makes videos about fabricated gak rumours like the ones that started this thread. So he clearly doesn't use his reliable sources to confirm other rumours.
2) How do you know that some random Discord admin diligently checks his sources, except taking his word for it?
3) We only know that OK_Entrepeneur's Reddit posts are legit since the Eldritch Omen teaser confirmed it.
So there is no direct way to judge the veracity of a rumour except you have connections yourself to someone who can verify it.
Because the Discord admin posted how and why he was able to verify the leaks; namely the leaker told him a bunch of stuff about Custodes and GSC which turned out to be true. He had been sitting on the leaks for about a week beforehand and then when those Custodes details turned out to be completely accurate he went ahead and started the Advent leaks. As for Valrak, he made a rumour video about new Chaos Knights and an Autarch with a Fusion Gun like, 7 months ago, with the same source being the one who leaked Krieg vs Kommandos KT box over a year ago.
And those original Reddit leaks are actually, technically, true. They're from a Test Print version of the Codex (which is mainly how GW legal came down on the guy who posted them) which again is something that has been independently confirmed by other trustworthy people.
They were also taken out of the Craftworld book at about the same time they were removed from the DE book though, because they were spun out into their own codex. So they were in both for roughly the same amount of time. Like, by that logic it’s been 7 years since they were in a Craftworld Eldar book either. I really don’t get your point.
Agreed, bit of a kick in the teeth of Drukhari players IMO, now they will need to buy a second codex to use them, assuming that its still a soupable option for them in the first place. Also a bit startling that they would reintroduce the concept of codex supplements only to seemingly not utilize them for factions other than space marines.
So I asked how long it had been since Harlequins had been in the DE Codex. It's my opinion that framing the inclusion of Harlequins in CWE and not in DE as some kind of gross injustice is just flat-out silly when for the past 7 years you've needed to buy 2 Codexes to use them together anyway.
At least now you have one Codex with CWE, Harlequins, and Ynarri so if you do want to run a mixed/Ynarri army you need to get just 2 Codexes instead of 3 + a White Dwarf that you might get a hold of. Honestly, if I were a betting gentlemen, I wouldn't be surprised to see all the Aeldari in the one Codex with all the rules to use them as individual armies or as mixed Ynarri forces.
Probably missed the edit I made after this, but the Dark Eldar didn’t get a 6th edition codex, so the Harlequins were removed from both Eldar and Dark Eldar codexes in the same edition, 7th. So it’s weird that they’ve then added them back to just one of the books. For the past 7 years you’ve had to buy 2 books to run harlequins no matter which flavour of Eldar you play. Now you only need to if you play Dark Eldar. That’s the ‘gross injustice’.
This message was edited 1 time. Last update was at 2022/01/07 22:53:56
Probably missed the edit I made after this, but the Dark Eldar didn’t get a 6th edition codex, so the Harlequins were removed from both Eldar and Dark Eldar codexes in the same edition, 7th. So it’s weird that they’ve then added them back to just one of the books. For the past 7 years you’ve had to buy 2 books to run harlequins no matter which flavour of Eldar you play. Now you only need to if you play Dark Eldar. That’s the ‘gross injustice’.
I would disagree, especially considering the rule that prevents mixed non-Ynarri detachments in the Drukhari Codex where it specifically notes that the Drukhari don't play well with any of their kind, Craftworld or Harlequin. Why would the subsect of Aeldari that consider all outsiders to be lesser work with them in such a way that mixed forces wouldn't be a concern? It's a balancing mechanic (probably) that fits properly with the background of the Drukhari and (IMO) emphasises the importance of the Ynarri.
But you do you, I just think some of the reactions are a bit OTT.
Nazrak wrote: If they'e folded Harlequins back in, I'll be delighted.
I'm just confused about it.
I mean... I like fewer books and fewer teeny-tiny subfactions.
But not too long ago, Harlies were in both Craftworlds and Dark Eldar.
Then they got their own book and weren't in either (despite working with both, fluffwise and on the table)
Now they're... not in Dark Eldar, but will be in Craftworlds. That's just... gakky.
Its like they didn't plan out the edition and what they were going to do with the, for lack of better word, stray subfactions. (See the guard datasheets being removed from GSC, which is more like Dark Eldar without Harlies rather than Craftworlds with Harlies). Makes me wonder about Chaos Cultists, to be honest (since there are rumors about range expansion there).
Anyway, mid edition paradigm shift screws over an earlier release again. Nothing new, I guess. But no guard in GSC makes me wonder if DE will ever get harlies back directly.
Seems to me that GW is being rather consistent with a paradigm shift that just wasn't noticed. They are avoiding duplicating datasheets in different codexes because they don't want to have contradictory datasheets for the same unit. Look at what they have done:
Codex Space Marine & Supplements: All the shared units are in the Codex with only unique units in the Supplements instead of having multiple codexes all with the same Intercessor datasheet in them.
Codex Death Guard: All the non-vehicle units shared with normal CSM are now Death Guard Unit rather than just Unit.
Codex Genestealer Cults: All the Astra Militarum units are out in favor of rules allowing you to field an Brood Brother AM detachment, unifying the rules for the GCS versions with those for the AM version.
Now in typical GW fashion, they managed to half-ass the process by not doing Chaos Vehicles or most units in Codex Thousand Sons in a consistent manner, but GW has got to GW
Irbis wrote: So, let's see. Eldari have super advanced holofields backed by psychic powers that allow them to dodge any incoming fire. Or are a literal god disintegrating anything that dares to touch them. Unless it's a chunk of iron thrown in a straight line, then none of this works. Broken gak, meet even more broken gak
Heavy wraithcannon, titan scale gun that literally sends half of the target into the warp, somehow deals less damage than a first sized piece of scrap. Oh, and less AP to boot (and no ignoring ++) because FRAK YOU, having a cybernetic finger or first aid kit now means you're warp- (but not thrown stone-) proof. Anyone willing to tell me how this idiocy makes any sense whatsoever?
Meanwhile, heavy AT guns of SM and Necron vehicles cry in corner because neither book managed to catch the wave of broken cheese change of design direction. Especially Necron doom X guns that used to be better than both of the above. Bravo
H.B.M.C. wrote: Sisters: When you get a Miracle Dice, roll a D6 and keep it to one side. Then, when you wish to use them, simply substitute a dice with the miracle dice result.
Eldar: At the start of each battle round, roll six D6! Then, you get to keep some, depending on the size of the battle! (...)
I like how the badly scaling mechanic of miracle dice was #1 complaint of Sister players for years, then, as soon as GW fixes it and introduces similar mechanic that attempts to take it into account, they get bashed for it being somehow 'too complicated'. It would be funny if it wasn't so sad...
Sisters players must be feeling great here "we took your mechanic, fixed it, made it better and gave it to eldar. Sucks to be you"
Irbis wrote: So, let's see. Eldari have super advanced holofields backed by psychic powers that allow them to dodge any incoming fire. Or are a literal god disintegrating anything that dares to touch them. Unless it's a chunk of iron thrown in a straight line, then none of this works. Broken gak, meet even more broken gak
Heavy wraithcannon, titan scale gun that literally sends half of the target into the warp, somehow deals less damage than a first sized piece of scrap. Oh, and less AP to boot (and no ignoring ++) because FRAK YOU, having a cybernetic finger or first aid kit now means you're warp- (but not thrown stone-) proof. Anyone willing to tell me how this idiocy makes any sense whatsoever?
Meanwhile, heavy AT guns of SM and Necron vehicles cry in corner because neither book managed to catch the wave of broken cheese change of design direction. Especially Necron doom X guns that used to be better than both of the above. Bravo
H.B.M.C. wrote: Sisters: When you get a Miracle Dice, roll a D6 and keep it to one side. Then, when you wish to use them, simply substitute a dice with the miracle dice result.
Eldar: At the start of each battle round, roll six D6! Then, you get to keep some, depending on the size of the battle! (...)
I like how the badly scaling mechanic of miracle dice was #1 complaint of Sister players for years, then, as soon as GW fixes it and introduces similar mechanic that attempts to take it into account, they get bashed for it being somehow 'too complicated'. It would be funny if it wasn't so sad...
Sisters players must be feeling great here "we took your mechanic, fixed it, made it better and gave it to eldar. Sucks to be you"
I'm not seeing it. They might get multiple dice a turn and guaranteed 6's, but they are highly restricted on when they can use them. A guaranteed 6 on a Wound Roll isn't great if the weapon you want to use it on misses. That's one of the things I love about Faith and Fury (yes, my meltagun rolled a 4 to hit and to wound your tank. Say good night.).
Irbis wrote: So, let's see. Eldari have super advanced holofields backed by psychic powers that allow them to dodge any incoming fire. Or are a literal god disintegrating anything that dares to touch them. Unless it's a chunk of iron thrown in a straight line, then none of this works. Broken gak, meet even more broken gak
Heavy wraithcannon, titan scale gun that literally sends half of the target into the warp, somehow deals less damage than a first sized piece of scrap. Oh, and less AP to boot (and no ignoring ++) because FRAK YOU, having a cybernetic finger or first aid kit now means you're warp- (but not thrown stone-) proof. Anyone willing to tell me how this idiocy makes any sense whatsoever?
Meanwhile, heavy AT guns of SM and Necron vehicles cry in corner because neither book managed to catch the wave of broken cheese change of design direction. Especially Necron doom X guns that used to be better than both of the above. Bravo
H.B.M.C. wrote: Sisters: When you get a Miracle Dice, roll a D6 and keep it to one side. Then, when you wish to use them, simply substitute a dice with the miracle dice result.
Eldar: At the start of each battle round, roll six D6! Then, you get to keep some, depending on the size of the battle! (...)
I like how the badly scaling mechanic of miracle dice was #1 complaint of Sister players for years, then, as soon as GW fixes it and introduces similar mechanic that attempts to take it into account, they get bashed for it being somehow 'too complicated'. It would be funny if it wasn't so sad...
Sisters players must be feeling great here "we took your mechanic, fixed it, made it better and gave it to eldar. Sucks to be you"
I'm not seeing it. They might get multiple dice a turn and guaranteed 6's, but they are highly restricted on when they can use them. A guaranteed 6 on a Wound Roll isn't great if the weapon you want to use it on misses. That's one of the things I love about Faith and Fury (yes, my meltagun rolled a 4 to hit and to wound your tank. Say good night.).
Agreed. Plus, I don't have to worry about crazy mental gymnastics just to figure out the rule. I roll a dice, I add it to pool, I use it where I want. Straightforward and yet effective.
Irbis wrote: So, let's see. Eldari have super advanced holofields backed by psychic powers that allow them to dodge any incoming fire. Or are a literal god disintegrating anything that dares to touch them. Unless it's a chunk of iron thrown in a straight line, then none of this works. Broken gak, meet even more broken gak
Heavy wraithcannon, titan scale gun that literally sends half of the target into the warp, somehow deals less damage than a first sized piece of scrap. Oh, and less AP to boot (and no ignoring ++) because FRAK YOU, having a cybernetic finger or first aid kit now means you're warp- (but not thrown stone-) proof. Anyone willing to tell me how this idiocy makes any sense whatsoever?
Meanwhile, heavy AT guns of SM and Necron vehicles cry in corner because neither book managed to catch the wave of broken cheese change of design direction. Especially Necron doom X guns that used to be better than both of the above. Bravo
H.B.M.C. wrote: Sisters: When you get a Miracle Dice, roll a D6 and keep it to one side. Then, when you wish to use them, simply substitute a dice with the miracle dice result.
Eldar: At the start of each battle round, roll six D6! Then, you get to keep some, depending on the size of the battle! (...)
I like how the badly scaling mechanic of miracle dice was #1 complaint of Sister players for years, then, as soon as GW fixes it and introduces similar mechanic that attempts to take it into account, they get bashed for it being somehow 'too complicated'. It would be funny if it wasn't so sad...
Sisters players must be feeling great here "we took your mechanic, fixed it, made it better and gave it to eldar. Sucks to be you"
I'm not seeing it. They might get multiple dice a turn and guaranteed 6's, but they are highly restricted on when they can use them. A guaranteed 6 on a Wound Roll isn't great if the weapon you want to use it on misses. That's one of the things I love about Faith and Fury (yes, my meltagun rolled a 4 to hit and to wound your tank. Say good night.).
SoB get freedom of choice on what rolls, though of varying effect. Eldar mechanic gives them guaranteed 6's but random choice of rolls they can apply the 6's to.
I actually think from a background perspective, it is backwards. If the SoB miracles are meant to be Emperor sent miracles, then should they not be overpowering (6's) but without player choice? Whereas the Eldar Farseers are trying to consciously manipulate fate, so should they not instead get freedom of choice of rolls (i.e. what they choose to manipulate) but be of varying success in their manipulations?
Irbis wrote: So, let's see. Eldari have super advanced holofields backed by psychic powers that allow them to dodge any incoming fire. Or are a literal god disintegrating anything that dares to touch them. Unless it's a chunk of iron thrown in a straight line, then none of this works. Broken gak, meet even more broken gak
Heavy wraithcannon, titan scale gun that literally sends half of the target into the warp, somehow deals less damage than a first sized piece of scrap. Oh, and less AP to boot (and no ignoring ++) because FRAK YOU, having a cybernetic finger or first aid kit now means you're warp- (but not thrown stone-) proof. Anyone willing to tell me how this idiocy makes any sense whatsoever?
Meanwhile, heavy AT guns of SM and Necron vehicles cry in corner because neither book managed to catch the wave of broken cheese change of design direction. Especially Necron doom X guns that used to be better than both of the above. Bravo
H.B.M.C. wrote: Sisters: When you get a Miracle Dice, roll a D6 and keep it to one side. Then, when you wish to use them, simply substitute a dice with the miracle dice result.
Eldar: At the start of each battle round, roll six D6! Then, you get to keep some, depending on the size of the battle! (...)
I like how the badly scaling mechanic of miracle dice was #1 complaint of Sister players for years, then, as soon as GW fixes it and introduces similar mechanic that attempts to take it into account, they get bashed for it being somehow 'too complicated'. It would be funny if it wasn't so sad...
Sisters players must be feeling great here "we took your mechanic, fixed it, made it better and gave it to eldar. Sucks to be you"
I'm not seeing it. They might get multiple dice a turn and guaranteed 6's, but they are highly restricted on when they can use them. A guaranteed 6 on a Wound Roll isn't great if the weapon you want to use it on misses. That's one of the things I love about Faith and Fury (yes, my meltagun rolled a 4 to hit and to wound your tank. Say good night.).
We will have to see actual games played with this new mechanic to have an idea on how powerful it is. But I feel that it is more powerful than miracle dice. Maybe you can't rely on it 100% of the time, but it is no less reliable than Sister's miracle dice. Because you could also roll low 1 to 3 for all your miracle dice as well. Strike force 2000 points gives you 4 dice each round. That's pretty good odds of getting the phase you want to use those 6s in. That's 20 sixes through 5 rounds. That... sounds pretty OP to me.
6s on a save is a successful save if your unit has an invul. 6s on a charge (as we have seen in sisters) is really good when you need that unit to make its charge. I think 6s to hit are probably the least useful. 6s to wound is good too. and 6s on a psychic almost gaurantees any psychic will definitely go off.
The thing is, in a typical game, maybe I see a sisters army get three to four 5/6 on their miracle dice, and those are used in key moments by the player, and it already feels so good. Eldar getting 20 sixes in the course of a game sounds absolutely bonkers.
Irbis wrote: So, let's see. Eldari have super advanced holofields backed by psychic powers that allow them to dodge any incoming fire. Or are a literal god disintegrating anything that dares to touch them. Unless it's a chunk of iron thrown in a straight line, then none of this works. Broken gak, meet even more broken gak
Heavy wraithcannon, titan scale gun that literally sends half of the target into the warp, somehow deals less damage than a first sized piece of scrap. Oh, and less AP to boot (and no ignoring ++) because FRAK YOU, having a cybernetic finger or first aid kit now means you're warp- (but not thrown stone-) proof. Anyone willing to tell me how this idiocy makes any sense whatsoever?
Meanwhile, heavy AT guns of SM and Necron vehicles cry in corner because neither book managed to catch the wave of broken cheese change of design direction. Especially Necron doom X guns that used to be better than both of the above. Bravo
H.B.M.C. wrote: Sisters: When you get a Miracle Dice, roll a D6 and keep it to one side. Then, when you wish to use them, simply substitute a dice with the miracle dice result.
Eldar: At the start of each battle round, roll six D6! Then, you get to keep some, depending on the size of the battle! (...)
I like how the badly scaling mechanic of miracle dice was #1 complaint of Sister players for years, then, as soon as GW fixes it and introduces similar mechanic that attempts to take it into account, they get bashed for it being somehow 'too complicated'. It would be funny if it wasn't so sad...
Sisters players must be feeling great here "we took your mechanic, fixed it, made it better and gave it to eldar. Sucks to be you"
I'm not seeing it. They might get multiple dice a turn and guaranteed 6's, but they are highly restricted on when they can use them. A guaranteed 6 on a Wound Roll isn't great if the weapon you want to use it on misses. That's one of the things I love about Faith and Fury (yes, my meltagun rolled a 4 to hit and to wound your tank. Say good night.).
We will have to see actual games played with this new mechanic to have an idea on how powerful it is. But I feel that it is more powerful than miracle dice. Maybe you can't rely on it 100% of the time, but it is no less reliable than Sister's miracle dice. Because you could also roll low 1 to 3 for all your miracle dice as well. Strike force 2000 points gives you 4 dice each round. That's pretty good odds of getting the phase you want to use those 6s in. That's 20 sixes through 5 rounds. That... sounds pretty OP to me.
6s on a save is a successful save if your unit has an invul. 6s on a charge (as we have seen in sisters) is really good when you need that unit to make its charge. I think 6s to hit are probably the least useful. 6s to wound is good too. and 6s on a psychic almost gaurantees any psychic will definitely go off.
The thing is, in a typical game, maybe I see a sisters army get three to four 5/6 on their miracle dice, and those are used in key moments by the player, and it already feels so good. Eldar getting 20 sixes in the course of a game sounds absolutely bonkers.
I mean the playtesters are all going "Eldar are fething nuts guys. Like, burn all your armies now and buy out the craftworlds line, nothing else matters for however long it takes to nerf them"
I might be a bit hyperbolic there, but the rumors are churning that this book is going to be excessive and oppressive. So, just returning eldar back to the way the GW writers are comfortable with.
I mean the playtesters are all going "Eldar are fething nuts guys. Like, burn all your armies now and buy out the craftworlds line, nothing else matters for however long it takes to nerf them"
I might be a bit hyperbolic there, but the rumors are churning that this book is going to be excessive and oppressive. So, just returning eldar back to the way the GW writers are comfortable with.
I started playing Eldar in 4th/5th and didn't ever feel they were that great. Fun, but not OP.
Then 7th happened and MAN that was some interesting times.
I was glad 8th toned them down, but I still think they over nerfed the WK and Bikes.
I'll enjoy the Eldar supremacy for the hot minute it lasts, but with Chapter Approved coming every 6 months now, I guarantee it won't last long.
Heck, it's possible GW already has points increases drafted and ready to go. Once the initial band-wagoners buy thier lot and sales dip, BOOM, points increases across the Codex
The opposite, they were on the money. It's worth noting the owner of the images calls the book out as "in the realm of Drukhari at release" so expect some teeth gnashing. Especially since a lot of the people telling us the rumour smust be fake because they were too good will be upset!
If GW frigs this up we'll probably wind up with a general riot in the competitive scene. I
I mean the playtesters are all going "Eldar are fething nuts guys. Like, burn all your armies now and buy out the craftworlds line, nothing else matters for however long it takes to nerf them"
I might be a bit hyperbolic there, but the rumors are churning that this book is going to be excessive and oppressive. So, just returning eldar back to the way the GW writers are comfortable with.
So basically pre drukhari release or even more concerned?
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Bosskelot wrote: Because the Discord admin posted how and why he was able to verify the leaks; namely the leaker told him a bunch of stuff about Custodes and GSC which turned out to be true. He had been sitting on the leaks for about a week beforehand and then when those Custodes details turned out to be completely accurate he went ahead and started the Advent leaks.
This is incorrect. I made a post about the exact timeline in this post: https://www.dakkadakka.com/dakkaforum/posts/list/90/802147.page#11265638.(Please ignore my misguided overly cocky intro.)
It goes like this: Admin is excited about vyper-diorama/mini-avatar reddit fakes, so clearly isn't convinced that they are fake -> gets message with 4 pages of leaks and the custodes stuff -> decides to make a advent calendar out of it and posts his intention on the Discord -> Custodes stuff gets verified -> posts his first advent entry.
The decision to post the stuff was clearly made before he could verify it.
As for Valrak, he made a rumour video about new Chaos Knights and an Autarch with a Fusion Gun like, 7 months ago, with the same source being the one who leaked Krieg vs Kommandos KT box over a year ago. And those original Reddit leaks are actually, technically, true. They're from a Test Print version of the Codex (which is mainly how GW legal came down on the guy who posted them) which again is something that has been independently confirmed by other trustworthy people.
He made a video about the latest reddit rumours with the vyper diorama, embers of khaine, morai-heg avatar, etc. These are completely contradictory with the official GW previews, so fake. Valrak made a video about them nonetheless.
So no, these people do not verify their information. They had the luck that some of their sources were actually sincere. If someone fed them fake news, they would spread the misinformation as surely as Faeit or SpikyBits.
The point I agree with you is, that there are more people in the community than ever before that can verify such rumours. And some of them do so publicly, like the podcast you mentioned or Pete from HonestWargamer on the 40k Adjacent Show. This is something I will keep in mind.
I mean the playtesters are all going "Eldar are fething nuts guys. Like, burn all your armies now and buy out the craftworlds line, nothing else matters for however long it takes to nerf them"
I might be a bit hyperbolic there, but the rumors are churning that this book is going to be excessive and oppressive. So, just returning eldar back to the way the GW writers are comfortable with.
I started playing Eldar in 4th/5th and didn't ever feel they were that great. Fun, but not OP.
Then 7th happened and MAN that was some interesting times.
I was glad 8th toned them down, but I still think they over nerfed the WK and Bikes.
I'll enjoy the Eldar supremacy for the hot minute it lasts, but with Chapter Approved coming every 6 months now, I guarantee it won't last long.
Heck, it's possible GW already has points increases drafted and ready to go. Once the initial band-wagoners buy thier lot and sales dip, BOOM, points increases across the Codex
Similar for me, I started with Eldar in 3rd and 7th was by far the worst. Problem is myself and a lot of Eldar like players like to play the models that aren't broken, mainly the infantry like Aspects or Phoenix Lords, and those haven't been that great in a longtime. There's been some broken Eldar stuff every edition (7th Scatbikes and WK, 8th Flyers) but I would love to have a codex where most of the units are viable instead of just a few broken units or overly relying psychic combos.
Likewise I won't be surprised if they nerf the points after the initial sales rush. The WK was intentionally under costed on release to move models then got nerfed into the ground in 8th. With CA so frequent I doubt Eldar supremacy will last long. We'll see what happens.