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![[Post New]](/s/i/i.gif) 2022/02/16 20:05:13
Subject: Aeldari rumours
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Mutated Chosen Chaos Marine
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Sasori wrote: l0k1 wrote:Hmmm Howling Banshees, Fire Dragons, Dire Avengers, Wraithguard, and Wraithblades all seem like great elite choices this edition. I also wonder what the Dire Avenger Exarch's Shimmershield will do now that the unit already gets a 5++ .
Advent leaks had it as a 4++ for the unit.
Interesting. A 4++ instead of a 5++ is nice. But I guess it'll depend on points.
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![[Post New]](/s/i/i.gif) 2022/02/16 20:25:52
Subject: Aeldari rumours
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Decrepit Dakkanaut
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Nevelon wrote:What will Eldar players do if we get a codex that has decent internal balance?
Complain. Endlessly.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2022/02/16 20:57:45
Subject: Re:Aeldari rumours
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Boom! Leman Russ Commander
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New Banshee rules look spicY!!!!!!
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2022/02/16 21:21:45
Subject: Aeldari rumours
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Ridin' on a Snotling Pump Wagon
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No no no.
You’re thinking of Chaos players
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![[Post New]](/s/i/i.gif) 2022/02/16 21:45:49
Subject: Aeldari rumours
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Decrepit Dakkanaut
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...it isn't a state of being limited to one faction, Doc - we can probably throw the Ork players under the bus too, though their complaints might be a little more valid.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2022/02/16 22:13:57
Subject: Aeldari rumours
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Ridin' on a Snotling Pump Wagon
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Did you not see the smiley of obvious cheekiness?
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![[Post New]](/s/i/i.gif) 2022/02/16 23:31:47
Subject: Aeldari rumours
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Been Around the Block
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Mad Doc Grotsnik wrote: Nevelon wrote: l0k1 wrote:Hmmm Howling Banshees, Fire Dragons, Dire Avengers, Wraithguard, and Wraithblades all seem like great elite choices this edition. I also wonder what the Dire Avenger Exarch's Shimmershield will do now that the unit already gets a 5++ .
Hopefully if will boost the squad’s invuln, but I suspect it might just give him a 4++ instead. That’s just a guess though.
What will Eldar players do if we get a codex that has decent internal balance? Would we be able to figure out how to build lists? Has it ever happened before?
How many “trap” choice have we seen so far? Most things seem pretty good, although points can make/break a lot of things.
2nd Ed. Nothing sucked.
And 6th. Always did fine or wiped the floor rolling to see what units I took, including options and wargear (having a considerable force at the time), instead of building a list.
*with the exception of storm guardians.
Aspects especially complimented each other really well and when fielding them all together they really did well and were a load of fun. Each with an important role to play with some redundancy. Keen to see if spectres are getting and rule love as they were a key unit to fill multiple roles.
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This message was edited 2 times. Last update was at 2022/02/16 23:35:03
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![[Post New]](/s/i/i.gif) 2022/02/17 00:36:31
Subject: Aeldari rumours
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Longtime Dakkanaut
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Second verse same as the first. I imagine Eldar players will still point to the age of most of their hover vehicles, the rest of the phoenix lords and aspect warriors that still aren't out in plastic, and a few other things besides.
Rumors hit natfka that the release schedule of GW is 11 months behind. That's a whole year of unrealized models, books, and other things.
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![[Post New]](/s/i/i.gif) 2022/02/17 00:50:18
Subject: Aeldari rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Yeah, when Natfka says it everyone repeats it...
That Ork coin that was available back in September of 2021?
It was, per the SKU info, from March 2020.
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![[Post New]](/s/i/i.gif) 2022/02/17 03:07:25
Subject: Aeldari rumours
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Growlin' Guntrukk Driver with Killacannon
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New Banshee rules look great, glad to see the Aspects shown thus far look fun to play and emphasize their role better than before.
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![[Post New]](/s/i/i.gif) 2022/02/17 03:10:43
Subject: Aeldari rumours
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote: Nevelon wrote: l0k1 wrote:Hmmm Howling Banshees, Fire Dragons, Dire Avengers, Wraithguard, and Wraithblades all seem like great elite choices this edition. I also wonder what the Dire Avenger Exarch's Shimmershield will do now that the unit already gets a 5++ .
Hopefully if will boost the squad’s invuln, but I suspect it might just give him a 4++ instead. That’s just a guess though.
What will Eldar players do if we get a codex that has decent internal balance? Would we be able to figure out how to build lists? Has it ever happened before?
How many “trap” choice have we seen so far? Most things seem pretty good, although points can make/break a lot of things.
2nd Ed. Nothing sucked.
2nd ed. Dire Avengers did. As in they were nothing special, with the same gun as Guardians. A relative big points increase for that extra BS and 4+ armor save. Far more effective to field massed Guardians in 2nd edition.
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![[Post New]](/s/i/i.gif) 2022/02/17 08:41:29
Subject: Aeldari rumours
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Swift Swooping Hawk
UK
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Nevelon wrote: l0k1 wrote:Hmmm Howling Banshees, Fire Dragons, Dire Avengers, Wraithguard, and Wraithblades all seem like great elite choices this edition. I also wonder what the Dire Avenger Exarch's Shimmershield will do now that the unit already gets a 5++ .
Hopefully if will boost the squad’s invuln, but I suspect it might just give him a 4++ instead. That’s just a guess though.
What will Eldar players do if we get a codex that has decent internal balance? Would we be able to figure out how to build lists? Has it ever happened before?
How many “trap” choice have we seen so far? Most things seem pretty good, although points can make/break a lot of things.
I dunno about trap choices but it feels like they might have overcorrected Shining Spears and especially Dark Reapers going by some of the leaks. Apparently Reapers are losing Inescapable Accuracy and can only ignore the Heavy penalty through an Exarch power (which cost points now) and they're also still quite expensive for a T3 1W model. Added to this F&F doesn't allow you to re-embark onto transports and I look at them and the rest of the improved codex and wonder why even bother with the unit?
Spears are losing charging after Quicken and the 2++ (perfectly reasonable changes don't get me wrong!) and are getting a damage boost through extra attacks and improved shuriken. But they're also losing their 4++, are on big 60mm flying bases and might still be pushing the mid-30's for points. The mobility and fly is nice of course, but they sound like a really tough sell for those rules, at that cost. Harder to hide and much less durable for a little damage boost. They aren't lighting my world on fire at the moment.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2022/02/17 08:50:20
Subject: Aeldari rumours
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Locked in the Tower of Amareo
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Mad Doc Grotsnik wrote:Particularly cool for me are the Banshees Masks forcing the charged unit to fight last of all.
Means I’d be a bit more confident in using a small squad to help say, Storm Guardians in tackling a numerically superior foe.
Also the deny overwatch doesn't rely on actually making charge. You could quite easily declare 12" charge against unit just to deny overwatch for real unit to charge safe from overwatch.
Vs tau handy. One unit charges every unit within reach regardless of can they end up or not, nobody overwatch.
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This message was edited 1 time. Last update was at 2022/02/17 10:37:39
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/02/17 10:07:15
Subject: Aeldari rumours
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Longtime Dakkanaut
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Are DAs confirmed Elites? Bit disappointed with that if so as I was sort of half-planning on an all-Aspects army.
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![[Post New]](/s/i/i.gif) 2022/02/17 10:20:08
Subject: Aeldari rumours
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Master Engineer with a Brace of Pistols
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Nazrak wrote:Are DAs confirmed Elites? Bit disappointed with that if so as I was sort of half-planning on an all-Aspects army.
Yes, says so in one of the warcom articles.
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![[Post New]](/s/i/i.gif) 2022/02/17 10:25:44
Subject: Aeldari rumours
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Longtime Dakkanaut
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Olthannon wrote: Nazrak wrote:Are DAs confirmed Elites? Bit disappointed with that if so as I was sort of half-planning on an all-Aspects army.
Yes, says so in one of the warcom articles.
Aw, butts.
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![[Post New]](/s/i/i.gif) 2022/02/17 11:21:47
Subject: Re:Aeldari rumours
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Executing Exarch
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Hawks, Grenades, Stratagem, that is all...
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2022/02/17 13:10:29
Subject: Aeldari rumours
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Decrepit Dakkanaut
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2022/02/17 13:19:29
Subject: Aeldari rumours
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The Marine Standing Behind Marneus Calgar
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How much space is there for a unit to be wholly within 6” of both arches? I don’t have the webway to check, but don’t they have a pretty wide stance? Seems like that’s just going to be a slim sliver between them.
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![[Post New]](/s/i/i.gif) 2022/02/17 13:31:52
Subject: Aeldari rumours
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Angered Reaver Arena Champion
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Nevelon wrote:How much space is there for a unit to be wholly within 6” of both arches? I don’t have the webway to check, but don’t they have a pretty wide stance? Seems like that’s just going to be a slim sliver between them.
It's a decent size if the 3" deployment counts the top of the arches and not the bottom.
Either way I think halving CP costs of reinforcement is going to be the main attraction if any.
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![[Post New]](/s/i/i.gif) 2022/02/17 13:54:57
Subject: Aeldari rumours
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Walking Dead Wraithlord
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I guess you can always put them back to back and have the bases touching.
Is it me or this suggest you will need to have a web way to DS?
If this is the only way we will get DS... damn... GW
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![[Post New]](/s/i/i.gif) 2022/02/17 14:02:10
Subject: Aeldari rumours
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Growlin' Guntrukk Driver with Killacannon
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Bosskelot wrote: Nevelon wrote: l0k1 wrote:Hmmm Howling Banshees, Fire Dragons, Dire Avengers, Wraithguard, and Wraithblades all seem like great elite choices this edition. I also wonder what the Dire Avenger Exarch's Shimmershield will do now that the unit already gets a 5++ .
Hopefully if will boost the squad’s invuln, but I suspect it might just give him a 4++ instead. That’s just a guess though.
What will Eldar players do if we get a codex that has decent internal balance? Would we be able to figure out how to build lists? Has it ever happened before?
How many “trap” choice have we seen so far? Most things seem pretty good, although points can make/break a lot of things.
I dunno about trap choices but it feels like they might have overcorrected Shining Spears and especially Dark Reapers going by some of the leaks. Apparently Reapers are losing Inescapable Accuracy and can only ignore the Heavy penalty through an Exarch power (which cost points now) and they're also still quite expensive for a T3 1W model. Added to this F&F doesn't allow you to re-embark onto transports and I look at them and the rest of the improved codex and wonder why even bother with the unit?
Spears are losing charging after Quicken and the 2++ (perfectly reasonable changes don't get me wrong!) and are getting a damage boost through extra attacks and improved shuriken. But they're also losing their 4++, are on big 60mm flying bases and might still be pushing the mid-30's for points. The mobility and fly is nice of course, but they sound like a really tough sell for those rules, at that cost. Harder to hide and much less durable for a little damage boost. They aren't lighting my world on fire at the moment.
That would certainly be a new trend for GW, usually the new model has appealing rules and capabilities to drive sales. I think Shining Spears will still see their place on the tabletop (and the new models are gorgeous!) but I agree with you the Dark Reapers leak seemed underwhelming.
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![[Post New]](/s/i/i.gif) 2022/02/17 14:40:24
Subject: Aeldari rumours
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Powerful Phoenix Lord
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So I noticed they removed the "must be set up outside 3" of other terrain features" wording for the Gate, which was what made it pointless to field before.
Is there something in the main rules for deploying Forts that still applies the 3" bubble? If so, the WWG is still unplayable because you'll never be able to place it anywhere but your own DZ (probably at the back edge), which kinda defeats it's purpose
If that wording doesn't exist anywhere and you CAN place it outside your DZ, we are in business.
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![[Post New]](/s/i/i.gif) 2022/02/17 14:52:25
Subject: Aeldari rumours
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Decrepit Dakkanaut
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Galef wrote:So I noticed they removed the "must be set up outside 3" of other terrain features" wording for the Gate, which was what made it pointless to field before.
Is there something in the main rules for deploying Forts that still applies the 3" bubble? If so, the WWG is still unplayable because you'll never be able to place it anywhere but your own DZ (probably at the back edge), which kinda defeats it's purpose
If that wording doesn't exist anywhere and you CAN place it outside your DZ, we are in business.
EDIT: sorry - looks like it just has it's own rules it seems so it can deploy on the Eldar half without regard to bumping into other terrain is what it sounds like.
The other fort rules are "unless otherwise stated" and this states otherwise.
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This message was edited 4 times. Last update was at 2022/02/17 15:12:26
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![[Post New]](/s/i/i.gif) 2022/02/17 15:18:26
Subject: Aeldari rumours
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Powerful Phoenix Lord
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Daedalus81 wrote: Galef wrote:So I noticed they removed the "must be set up outside 3" of other terrain features" wording for the Gate, which was what made it pointless to field before.
Is there something in the main rules for deploying Forts that still applies the 3" bubble? If so, the WWG is still unplayable because you'll never be able to place it anywhere but your own DZ (probably at the back edge), which kinda defeats it's purpose
If that wording doesn't exist anywhere and you CAN place it outside your DZ, we are in business.
They changed how faction terrain is placed. IF there is a spot outside the Eldar DZ where it can fit it will probably be busted.

Well tartar sauce. Looks like the WWG is STILL pointless.
It doesn't matter how good it is, if you can't deploy it OUTSIDE your DZ, why bother? It's unlikely that the points needed to take the WWG are worth having a unit come out turn 2 at the back edge of your table.
Because let's be real, if you have to deploy 3" away from terrain with something as big as the WWG, the only spot available is gonna be your table edge
Super lame.
And what's worse is that there's going to be loads of players rushing to get the WWG only to have missed this crucial bit and have wasted their money. Don't get me wrong, it's a nice piece for display, but if you bought specifically to play it, you're in for disappointment.
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This message was edited 1 time. Last update was at 2022/02/17 15:22:54
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![[Post New]](/s/i/i.gif) 2022/02/17 15:36:33
Subject: Aeldari rumours
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Decrepit Dakkanaut
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Galef wrote:
Well tartar sauce. Looks like the WWG is STILL pointless.
It doesn't matter how good it is, if you can't deploy it OUTSIDE your DZ, why bother? It's unlikely that the points needed to take the WWG are worth having a unit come out turn 2 at the back edge of your table.
Because let's be real, if you have to deploy 3" away from terrain with something as big as the WWG, the only spot available is gonna be your table edge
Super lame.
And what's worse is that there's going to be loads of players rushing to get the WWG only to have missed this crucial bit and have wasted their money. Don't get me wrong, it's a nice piece for display, but if you bought specifically to play it, you're in for disappointment.
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See my correction - I had read it wrong, I think.
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This message was edited 1 time. Last update was at 2022/02/17 15:36:44
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![[Post New]](/s/i/i.gif) 2022/02/17 15:56:43
Subject: Aeldari rumours
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Powerful Phoenix Lord
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Daedalus81 wrote:
EDIT: sorry - looks like it just has it's own rules it seems so it can deploy on the Eldar half without regard to bumping into other terrain is what it sounds like.
The other fort rules are "unless otherwise stated" and this states otherwise.
That's freaking Awesome. Good catch. Will probably lead to some minor disagreements, but it's a start
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This message was edited 1 time. Last update was at 2022/02/17 15:57:36
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![[Post New]](/s/i/i.gif) 2022/02/17 15:56:47
Subject: Aeldari rumours
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Enginseer with a Wrench
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Marine Infiltrators and admech Technoarcheologists nearby just negate the entire thing as well. Anything that prevents reinforcements with X distance.
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![[Post New]](/s/i/i.gif) 2022/02/17 16:08:51
Subject: Aeldari rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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The Red Hobbit wrote: Bosskelot wrote: Nevelon wrote: l0k1 wrote:Hmmm Howling Banshees, Fire Dragons, Dire Avengers, Wraithguard, and Wraithblades all seem like great elite choices this edition. I also wonder what the Dire Avenger Exarch's Shimmershield will do now that the unit already gets a 5++ .
Hopefully if will boost the squad’s invuln, but I suspect it might just give him a 4++ instead. That’s just a guess though.
What will Eldar players do if we get a codex that has decent internal balance? Would we be able to figure out how to build lists? Has it ever happened before?
How many “trap” choice have we seen so far? Most things seem pretty good, although points can make/break a lot of things.
I dunno about trap choices but it feels like they might have overcorrected Shining Spears and especially Dark Reapers going by some of the leaks. Apparently Reapers are losing Inescapable Accuracy and can only ignore the Heavy penalty through an Exarch power (which cost points now) and they're also still quite expensive for a T3 1W model. Added to this F&F doesn't allow you to re-embark onto transports and I look at them and the rest of the improved codex and wonder why even bother with the unit?
Spears are losing charging after Quicken and the 2++ (perfectly reasonable changes don't get me wrong!) and are getting a damage boost through extra attacks and improved shuriken. But they're also losing their 4++, are on big 60mm flying bases and might still be pushing the mid-30's for points. The mobility and fly is nice of course, but they sound like a really tough sell for those rules, at that cost. Harder to hide and much less durable for a little damage boost. They aren't lighting my world on fire at the moment.
That would certainly be a new trend for GW, usually the new model has appealing rules and capabilities to drive sales. I think Shining Spears will still see their place on the tabletop (and the new models are gorgeous!) but I agree with you the Dark Reapers leak seemed underwhelming.
Thats a meme unsupported by reality. One could write a list of new models that had gakky rules and capabilities, some pertinent examples as of late:
Castigator Tanks
Paragon Warsuits
Vanguard/Phobos Marines
Primaris tanks/vehicles (in all their forms - Repulsor, Repulsor Executioner, Gladiator, Impulsor, Firestrike Servo-Turret, Hammerfall Bunker, etc.)
Really, Primaris in general
Skorpekh Destroyers
Ophydian Destroyers
Flayed Ones
Necron Monolith
Canoptek Reanimator
Ork Boyz (resculpt)
Hunta & Kill Rig
etc.
Plenty of new models (and hell, new armies) get released with subpar rules that gives little incentive for people to field them. In general there seems to be more of a tendency for new models to be underpowered rather than overpowered - the new models that do release as OP tend to get hit by a nerf bat and never really recover from it (Mortarion and Magnus are good examples of models that were absolute terrors when they first released that got toned down dramatically and since then have continued to be viewed as being generally subpar/uncompetitive chocies at best rather than models that you build armies around). The new hotness in many factions are overwhelmingly models that were released in previous editions that weren't good previously, rather than new models released in the current edition - for example, Tau players right now are all about Crisis Suits, Broadsides, Hammerheads, and Sky Rays - none of these are new models. GSC players are all about basically everything that isn't the newly released Saboteur model and the previously newly released Abominants (which got nerfed after being OP and have never been good again).
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This message was edited 1 time. Last update was at 2022/02/17 16:09:40
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![[Post New]](/s/i/i.gif) 2022/02/17 16:14:52
Subject: Aeldari rumours
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Powerful Phoenix Lord
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Octovol wrote:Marine Infiltrators and admech Technoarcheologists nearby just negate the entire thing as well. Anything that prevents reinforcements with X distance.
Very true.
Although assuming the WWG can ignore the CA Fort deploy rules (because it has its own rules for deploying), and you go first, those forward deployed units won't be an issue. In fact, the WWG deploy 12" from the enemy DZ will likely mess with those units more.
Going 2nd on alternate deployment won't be ideal, but it shouldn't be that bad as the opponent will only have 1 unit deployed and that could still leave room on one side or the other to deploy forward
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