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Made in gb
Ridin' on a Snotling Pump Wagon






I’m hoping they’re One Per Slot!

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Gargantuan Gargant






 Nevelon wrote:
Um, wow. That seems a little over the top. Like what I’d expect to find on titans, not 40k scale units.

That’s pretty much going to one shot anything.


To be fair, that IS the point of a Hammerhead. It's been a recurring issue that the LR Vanquisher Cannon and Hammerhead Railgun were touted as the premier anti-tank variants but were consistently outperformed by generalist weapons because of their low rate of fire and lack of reliability in terms of actually getting through invulns, to hit and wound mods and swingy damage. They should be able to reliably pop a transport a turn, GW just needs to price the HH accordingly.
   
Made in gb
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Yup. Minimum 10 wounds per, erm, wound. Max 12.

Two should be able, with just a smidge of jammy rolling, delete pretty much anything in regular 40K.

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Germany

Am i wrong or is it literally a 5 in 6 chance of one-shotting Guilliman?

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
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Unless he has some kind of per phase damage limitation? Seems so.

Also, guess which kit is currently sold out on GW!

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Versteckt in den Schatten deines Geistes.

This is fantastic news.

I was worried that games might go to turn 3. With this kind of lethality, we can pretty much ensure that games won't even need a second turn.

Industrial Insanity - My Terrain Blog
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 Wha-Mu-077 wrote:
Am i wrong or is it literally a 5 in 6 chance of one-shotting Guilliman?


GW really want to make sure you buy those Victrix Guard so you can't sniperoonies ol Guilly off his feet.

Daemon Primarchs must be sweating though.
   
Made in us
Nihilistic Necron Lord






People were clearly fielding too many vehicles and needed a reason not to.

 
   
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Not sure Tau would worry overmuch about some weedy bodyguards. Not like they’re short of firepower!

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Locked in the Tower of Amareo





Nope. With cp reroll good chance of one shotting dreadnought. Less than 1/6 one shotting leman russ.

Still good but for expensive 1 shot weapon it needs to be

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Made in ca
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 Mad Doc Grotsnik wrote:
Not sure Tau would worry overmuch about some weedy bodyguards. Not like they’re short of firepower!


Mainly the shenanigans from hiding bodyguards behind cover, while still within the 3" bodyguard range of Guilliman so he can be visible but still untargetable. I guess Tau do still have SMS, but I'm not sure if they can reliably kill Victrix Guard on their own.

All I can say is that I'm glad Ghazzy can only take 4 wounds a phase lol.
   
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Wonder what the Ion Cannon is gonna look like. I’ve never been a fan since Tau first arrived, but I think it got quite good last edition or the edition before?

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 Mad Doc Grotsnik wrote:
I feel sick!!!


You feel sick? This makes my Fellblade's Accelerator Cannon look sad. I'm fine with Tau getting the MWs and "ignore invuls" stuff because of "Superior Alien Technology" or whatever, just give me the Dd3+6.



   
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 Mad Doc Grotsnik wrote:
Wonder what the Ion Cannon is gonna look like. I’ve never been a fan since Tau first arrived, but I think it got quite good last edition or the edition before?


They were "okay" in 8th, mostly by virtue of the fact that the railgun was utter garbage.
   
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 Mad Doc Grotsnik wrote:
Wonder what the Ion Cannon is gonna look like. I’ve never been a fan since Tau first arrived, but I think it got quite good last edition or the edition before?


I think it was technically last edition? It's basically a flat 3 damage battlecannon when you overcharge it, but you only ever take 1 mortal wound if you roll any one's to hit. Otherwise its a flat 2 AP-2 plasma cannon with three shots. Not great, but not terrible for the time it was released. Obviously far behind the curve now. It's main issue was that it was competing against battle suits and Riptides, who far outgunned and were way more survivable.

In terms of new stats? We haven't seen any ion weapons yet leaks wise, but I assume the overcharge at the very least is significantly stronger. It'll probably feature more of that anti-elite infantry focus to avoid overlapping roles with the railgun.
   
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I’m just gonna predict current profile, but maybe Heavy 5?

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Versteckt in den Schatten deines Geistes.

And Submunitions is a strat now, because of course it fething is...

This message was edited 1 time. Last update was at 2021/12/29 14:52:44


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Ridin' on a Snotling Pump Wagon






Probably the trade off of making the Railgun AT filth.

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 H.B.M.C. wrote:
And Submunitions is a strat now, because of course it fething is...



It definitely sucks, but to be fair did anyone ever use the submunition profile to begin with? It was god-awful, D6 shots S6 AP-1 blast? At least with the strat it seems semi-useful. I'm not sure if GW would have given them an actual decent profile to use since people would be complaining even more that it does literally everything.
   
Made in ca
Veteran Wolf Guard Squad Leader






Love the update on the railgun, It's finally the devastating anti-tank gun it should be. I'm scared to go against it, but this is awesome.

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Germany

Jesus imagine this with Longstrike and his re-rolling wound rolls.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
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Made in fr
Been Around the Block





In the current codex, the BS3+ is due to the targeting array or it's the base profil? Because if targeting array is now reroll to hit then maybe the HH is now BS4+.

That would still allow to boost it to 3+ with laser designation. (and reroll on top of that.)
   
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Sneaky Sniper Drone




Psychocouac wrote:
In the current codex, the BS3+ is due to the targeting array or it's the base profil? Because if targeting array is now reroll to hit then maybe the HH is now BS4+.

That would still allow to boost it to 3+ with laser designation. (and reroll on top of that.)


Hammerheads are 3+ base. Targetting Array is a brand new thing I'm pretty sure.
   
Made in be
Longtime Dakkanaut





Good. At last the Railgun Hammerhead is becoming fearsome again. Not like previous edition where it was considered like a wimp.

And yeah, that's what it does : destroy enemies big things.

Don't worry, I'm pretty sure it will still die fast to the enemy's own anti-vehicle weaponry.

9th edition lethality is here to stay, anyway.

   
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Submunitions, yet another way to not let Necrons use their Reanimation Protocols!

 
   
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Stockholm, Sweden

Wow, that's pretty disgusting. My poor Doomsday Cannons look like flashlights in comparison.

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So, the official paradigm shift is MSU infantry swarms always, right?

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Just wait until we see the Eldar hvy wraithcannons.
   
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Voss wrote:
So, the official paradigm shift is MSU infantry swarms always, right?

This thing still deletes two marines per shot or four guardsmen since the MW are additional damage. MSU might not fare so well either on that basis.

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