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Made in us
Decrepit Dakkanaut





FezzikDaBullgryn wrote:
As Custodes, this is hilarious. We get 2d weapons, while Mutants with ramshackle hammers made from rebar get 3d weapons, and Tau are getting this stupidity. Can Custodes get their old Tank and Storm cannon profiles back now please?


Custodes has some monster gak now. Trajan can take a Rail Gun to the face, D3+3 salvo launchers on bikes with W5, turn off ob-sec, all custodes infantry is ob-sec ( INCLUDING characters ) and nearly fearless, and can teleport a captain into combat on your opponents turn....to name a few things.
   
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The Marine Standing Behind Marneus Calgar





Upstate, New York

So to anchor you need to give up that turn’s shooting for re-rolls on subsequent turns? Unless you have a trick that lets you shoot/act at the same time?

Seems situational.

   
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Mexico

 Nevelon wrote:
So to anchor you need to give up that turn’s shooting for re-rolls on subsequent turns? Unless you have a trick that lets you shoot/act at the same time?

Seems situational.

There is probably a "shoot while performing an action" rule somewhere, all 9th factions have it.

This message was edited 2 times. Last update was at 2022/01/13 16:28:42


 
   
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Annandale, VA

chaos0xomega wrote:
He said 100 *units*, not 100 *guys*.


No, he said 100 Guardsmen at 2K points. Read the post I replied to, thanks.

chaos0xomega wrote:
Given how wide unit frontages have become


Not in 40K, where the battlefield is a few hundred meters wide. We're not simulating COIN operations or maneuver warfare in Siberia. 40K is company-sized actions in space-WW2.

chaos0xomega wrote:
A King Tiger does not constitute a "strategic asset" by any sense of the definition of the term.


And yet German infantry company commanders didn't have King Tigers in their TOE, so it's a distinction without a relevant difference.

Please go be pointlessly pedantic somewhere else.

This message was edited 3 times. Last update was at 2022/01/13 16:37:53


   
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 Nevelon wrote:
So to anchor you need to give up that turn’s shooting for re-rolls on subsequent turns? Unless you have a trick that lets you shoot/act at the same time?

Seems situational.

The action completes at the beginning of your shooting phase. You only give up moving to use it.

This message was edited 1 time. Last update was at 2022/01/13 16:29:20


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Upstate, New York

 Tyran wrote:
 Nevelon wrote:
So to anchor you need to give up that turn’s shooting for re-rolls on subsequent turns? Unless you have a trick that lets you shoot/act at the same time?

Seems situational.

There is probably a "shoot while performing an action" rule somewhere, all 9th factions have it.


Do they? And are they tied to specific units you’s expect to be able to do that sort of thing, or blanket rules?

Honestly asking, not well versed in every codex. I know there are upgrades in Crusade play, not sure about matched.

   
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 Nevelon wrote:
 Tyran wrote:
 Nevelon wrote:
So to anchor you need to give up that turn’s shooting for re-rolls on subsequent turns? Unless you have a trick that lets you shoot/act at the same time?

Seems situational.

There is probably a "shoot while performing an action" rule somewhere, all 9th factions have it.


Do they? And are they tied to specific units you’s expect to be able to do that sort of thing, or blanket rules?

Honestly asking, not well versed in every codex. I know there are upgrades in Crusade play, not sure about matched.



If a unit is destroyed, makes a Normal Move, Advances, Falls Back, attempts to manifest a psychic power, declares a charge, performs a Heroic Intervention or makes any attacks with ranged weapons after it has started to perform an action but before that action is completed, that action is failed.



From the core rules. So yeah, stormsurge only gives up its movement to get rerolls. Probably worded that way instead of a simpler "if you didnt move, you reroll" so that montka doesnt stack with it
   
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Upstate, New York

Ah, my bad. I was thinking next turn’s shooting phase. But it just says the action last until the next one. So just don’t move, get to shoot better. Unless something happens to cancel the action. Which should be rare in your own movement phase.

   
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All of this "woe is me" panic about a 1 phase of play faction, as if we aren't going to see huge changes like the sisters of battle got for bloody rose in the "seasons of warhammer" nonsense, applied to most the other older factions
   
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Ireland

 Aenar wrote:
Now I'm curious to read how flat dmg 12 on the big stormsurge gun is going to be the end of all 40K



If there is a shoot twice Stratagem that can be used on this thing... ouch!

24" range, lack of Mortal Wounds, and no invulnerability bypassing shenanigans do reign this one in a bit. Still against melee or short ranges foes this is going to be a great counter to any big things... Greater Deamons, Tervigon, etc.

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 Aenar wrote:
Now I'm curious to read how flat dmg 12 on the big stormsurge gun is going to be the end of all 40K...


I mean, if units with "RFP a vehicle a turn" haven't killed the game for you by now I fail to see how piling more damage creep on is going to make that much difference. The game right now feels to me like everyone you play against has the 7e Eldar book and is playing D-spam.

This message was edited 1 time. Last update was at 2022/01/13 17:31:52


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The Great State of New Jersey

Heh, Eldar broke the game in 7e so hard, so the solution to fixing the game was to make everyone else also be Eldar.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Dispersed shot is better against greater daemons. And DE transports and heavy infantry. And a lot of things, really.

Once you factor in invulnerable saves and how S16 is meaningless against anything below T7, you're better off sitting back and blasting.

This message was edited 1 time. Last update was at 2022/01/13 17:37:51


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Springfield, VA

Yeah. Even with 2 shots, not impressed compared to HH railgun. It doesn't ignore invulns.

This message was edited 1 time. Last update was at 2022/01/13 17:49:02


 
   
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UK

These new T'au knight killers make me optimistic that the new Imperial and Chaos Knights codexes will have some interesting buffs...

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Honestly, with this gak, I think buggies didn’t need a nerf.

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 dreadblade wrote:
These new T'au knight killers make me optimistic that the new Imperial and Chaos Knights codexes will have some interesting buffs...


It also makes me worry about what they’re going to do for said Knight codexes. If Tau are getting all these buffs and people are losing they’re minds over them, then I don’t even want to think about how well other factions getting similar or higher level buffs would go.
Knights definitely need a revamp for 9th edition, but if GW continues with the level of buffs for every other faction like they did for the Tau, then I think knights are at high risk of becoming their old edition OP versions again.
   
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Knights will get "Force Field" it will give you a save vs all weapons even those that ignore invulnerable saves.

This is GW's answer to everything just add more rules.
   
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San Jose, CA

Leo_the_Rat wrote:
Knights will get "Force Field" it will give you a save vs all weapons even those that ignore invulnerable saves.

This is GW's answer to everything just add more rules.


Water is wet
   
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 Some_Call_Me_Tim wrote:
Honestly, with this gak, I think buggies didn’t need a nerf.


Eh. This sort of thing bothers me less than buggies or railguns.
There's no real practical way to spam this- you're dumping points and CP and 1 of 3 (or 2) detachments, and it won't get certain subfaction benefits (unless they've changed that for tau).

Its a bit of an excessive weapon profile, but at least it isn't violating any game rules. Just maybe one-shotting vehicles or elite terminator-level infantry MSUs.
Though the amount of innate re-rolls they're handing out to Tau is profoundly stupid.

This message was edited 1 time. Last update was at 2022/01/13 20:22:08


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Switzerland

I think everyone will get quantum shielding
   
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Germany

 Unit1126PLL wrote:
Yeah. Even with 2 shots, not impressed compared to HH railgun. It doesn't ignore invulns.


Is this the new standard now ? Not impressive, unless it ignores invulns ?
   
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Noctis Labyrinthus

 pumaman1 wrote:
All of this "woe is me" panic about a 1 phase of play faction, as if we aren't going to see huge changes like the sisters of battle got for bloody rose in the "seasons of warhammer" nonsense, applied to most the other older factions


You misunderstand the problem friend. It is because Tau are a mono-phase army that makes their previews worrying. Instead of fixing the fundamental flaws in Tau's binary playstyle, GW just appears to want to buff their shooting. Either their shooting won't be enough and they'll continue to be bad, or they'll be overbearing like Admech planes before the nerf. The game has outgrown armies that only play the game in the shooting phase. Unfortunately most Tau fans in my experience are delusional about how poorly-designed their army really is.
   
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Springfield, VA

 p5freak wrote:
 Unit1126PLL wrote:
Yeah. Even with 2 shots, not impressed compared to HH railgun. It doesn't ignore invulns.


Is this the new standard now ? Not impressive, unless it ignores invulns ?


Oh, no, I am very impressed.

Just not compared to the HH railgun (like I said in my post).
   
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Biloxi, MS USA

I have a feeling that had the reveals been reversed, there would have been more discussion on this. As is, GW kind of blew their load early by leading with the Railgun.

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 Blndmage wrote:
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Meanwhile, in the Tomb World...

It really does suck to be the first Codex of a new edition.


This message was edited 1 time. Last update was at 2022/01/14 00:07:13


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At least Necrons got a codex this edition. There are lots of players waiting for their (soon to be hybrid) 9th/10th editions codices.
   
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 H.B.M.C. wrote:


It really does suck to be the first Codex of a new edition.



At least you’re not CSM still rocking the second codex of 8th? But it is funny that the faction with technology that makes a mockery of space-time is getting out done by make mass for fast.

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