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![[Post New]](/s/i/i.gif) 2022/02/01 16:37:18
Subject: Tyranid rumour summary
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Or it could be that they're losing default no LOS shooting and instead it will be tied to Synapse.
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![[Post New]](/s/i/i.gif) 2022/02/01 16:37:45
Subject: Re:Tyranid rumour summary
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Fixture of Dakka
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Possibly a Corsairs vs Tyranids Kill Team set coming up?
...go on then, GW. I'm in with Kill Team...sigh.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/02/01 16:42:22
Subject: Tyranid rumour summary
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Towering Hierophant Bio-Titan
Mexico
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Wasn't the rumor Catachans vs Lictors kill Team?
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This message was edited 1 time. Last update was at 2022/02/01 16:42:34
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![[Post New]](/s/i/i.gif) 2022/02/01 16:48:02
Subject: Re:Tyranid rumour summary
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Fixture of Dakka
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Dunno, but as much as that also sounds great( Jungles! Yes! My 'Nids are jungle inclined beasts ), its just a rumour and the current WHC articles are now going on about Corsairs and Tyranids.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/02/01 17:03:49
Subject: Re:Tyranid rumour summary
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Storm Trooper with Maglight
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SamusDrake wrote:Possibly a Corsairs vs Tyranids Kill Team set coming up?
...go on then, GW. I'm in with Kill Team...sigh.
I certainly hope not because Corsairs vs Tyranid in Warzone Nachmund makes NO sense.
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![[Post New]](/s/i/i.gif) 2022/02/01 17:14:38
Subject: Re:Tyranid rumour summary
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Fixture of Dakka
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About as much sense as not having Tyranids for the Octarius sector, considering it was an Ork & Nid infested warzone( Kill Team wise... ).
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This message was edited 1 time. Last update was at 2022/02/01 17:15:17
Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/02/01 17:25:29
Subject: Tyranid rumour summary
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Longtime Dakkanaut
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Tyranids vs Catachan makes too much sense not to do.
GW has riffed on Predator before.
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![[Post New]](/s/i/i.gif) 2022/02/01 17:29:01
Subject: Tyranid rumour summary
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Using Object Source Lighting
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dan2026 wrote:Tyranids vs Catachan makes too much sense not to do.
GW has riffed on Predator before.
Thats kroot.
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![[Post New]](/s/i/i.gif) 2022/02/01 17:32:37
Subject: Re:Tyranid rumour summary
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Towering Hierophant Bio-Titan
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SamusDrake wrote:Dunno, but as much as that also sounds great( Jungles! Yes! My 'Nids are jungle inclined beasts ), its just a rumour and the current WHC articles are now going on about Corsairs and Tyranids.
It's just referring to Yriel's old history with Tyranids as a hive fleet attacked Iyanden.
One of the KT videos from last week had "corsairs vs CSM box" in the link, so it's definitely Chaos.
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![[Post New]](/s/i/i.gif) 2022/02/01 17:45:12
Subject: Re:Tyranid rumour summary
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Nimble Skeleton Charioteer
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Pipe dream to never happen: Lictor plastic box of 3, but one sprue is clear plastic.
But yeah Tyranids/Lictors versus Catachan, that's a pairing I'm surprised that have never been done before. I'd love to see that happen. Would be perfect to introduce new Lictors/Genestealers/Hormagaunts (maybe Termagants too) if anything. Maybe even Biovore/Pyrovore as the Artillery/Heavy weapon kinda deal, kinda like they put some Chaos Oblits in one of the Chaos box, before getting them into their Start Collecting. Of course I don't expect new sculpt for most of them, but at least one or two would be great (we already got Necron and Eldar as a xenos range refresh, plus decent expansion to the Orks, so I would see Tyranids more a focus in the next edition while we get the Tau treatment in 9th).
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2022/02/01 17:50:01
Subject: Re:Tyranid rumour summary
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Fixture of Dakka
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xttz wrote:
One of the KT videos from last week had "corsairs vs CSM box" in the link, so it's definitely Chaos.
Was that a WHC video? Just interested...
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/02/01 18:03:11
Subject: Re:Tyranid rumour summary
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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SamusDrake wrote: xttz wrote:
One of the KT videos from last week had "corsairs vs CSM box" in the link, so it's definitely Chaos.
Was that a WHC video? Just interested...
Yes.
The Facebook link to the Corsair tease was literally written out as "Corsairs v CSM box" if you viewed the longform URL redirect.
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![[Post New]](/s/i/i.gif) 2022/02/01 18:07:51
Subject: Re:Tyranid rumour summary
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Fixture of Dakka
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Oooooooooh, Facebook.
Nah, didn't see that. Fair play.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/02/01 20:38:26
Subject: Re:Tyranid rumour summary
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Hardened Veteran Guardsman
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Nevelon wrote:
Officialness be damned, I’ve been using base extenders on mine to bring them up to 32s. With their arms everywhere they were never getting into actual BTB contact anyway. And now they look better and are more stable.
Yeah I started Tyras two years ago and put genestealers on 32mm bases from the get go. Best decision ever.
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![[Post New]](/s/i/i.gif) 2022/02/01 21:57:46
Subject: Tyranid rumour summary
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Pragmatic Primus Commanding Cult Forces
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Mr_Rose wrote:New Termagants with more than one pose and not-sucky heads would be nice. Having weapon options back on top of that? Perfect.
Plastic Lictors, yes, also good.
Something old made new? Great.
Something completely unexpected like a new super-heavy? Okay I guess.
A full re-examination of the rules to make ‘nids terrifying up close again, the way T’au are terrifying at range? Outstanding.
Yeaaaah. I gave up all hope of getting back my fast and deadly swarm a looooooong time ago. My thousands of points of Hive Fleet Gorgon that I played at many an event back in the day is now boxed away. As in packed away, not stored in cases. I'm too attached to it to ever sell it off, but I very literally have no desire to ever play them again under the rules design concepts of the past few editions that I can only assume will continue. It's been *very* uninspired, mail-it-in work from the studio with Tyranid rules for years and years. Not saying any of this to be dramatic or whiny...it's just the honest truth of my relationship with the army, lol. It's just complete ambivalence at this point.
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![[Post New]](/s/i/i.gif) 2022/02/01 22:22:42
Subject: Tyranid rumour summary
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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No LOS Hive Guard shooting will become a strat. That will be how GW curtails people who brought more than one unit.
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![[Post New]](/s/i/i.gif) 2022/02/01 23:40:14
Subject: Tyranid rumour summary
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Aspirant Tech-Adept
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With those two, all my old resin models would have rules.
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![[Post New]](/s/i/i.gif) 2022/02/01 23:52:08
Subject: Tyranid rumour summary
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Focused Fire Warrior
Les Etats Unis
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Mr_Rose wrote:
Only thing is that they’d probably feel obliged to change the old Epic design, which would suck.
Even worse is it would be because someone just “couldn’t believe” a lever arm mechanism like that could throw things hard enough. To which I say mantis shrimp!
In all fairness, the mantis shrimp's body structure is a lot more efficient than that of the epic Dactylis, which resembles a large trebuchet more than anything else. Unlike the mantis shrimp, it also has to deal a lot more with gravity.
I'm not a big nid guy, but I think the famous custom Dactylis conversion is probably the best direction GW could go for the model:
Realism aside, it just looks cool, and is a nice evolution from the Biovore and Exocrine.
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Dudeface wrote: Eldarain wrote:Is there another game where players consistently blame each other for the failings of the creator?
If you want to get existential, life for some. |
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![[Post New]](/s/i/i.gif) 2022/02/02 00:02:40
Subject: Tyranid rumour summary
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Longtime Dakkanaut
Germany
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Flipsiders wrote: Mr_Rose wrote:
Only thing is that they’d probably feel obliged to change the old Epic design, which would suck.
Even worse is it would be because someone just “couldn’t believe” a lever arm mechanism like that could throw things hard enough. To which I say mantis shrimp!
In all fairness, the mantis shrimp's body structure is a lot more efficient than that of the epic Dactylis, which resembles a large trebuchet more than anything else. Unlike the mantis shrimp, it also has to deal a lot more with gravity.
I'm not a big nid guy, but I think the famous custom Dactylis conversion is probably the best direction GW could go for the model:
Realism aside, it just looks cool, and is a nice evolution from the Biovore and Exocrine.
I absolutely love the "chitinous anti-tank gun gunshield" thing it's got going for.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2022/02/02 00:28:21
Subject: Tyranid rumour summary
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's a sweet conversion, but I feel that as a Dactylis it's just too much like a "bigger Exocrine".
I think there is a way they could take the Hive War "slug" style Dactylis and turn it into the more multi-limbed bug style thing we have now without losing the big glob-chucking arms that it had.
I think the translation from Hive War Exocrine to what we have in 40k was great (so much so that I am seriously torn on whether to build my third kit as a Haruspex, of which I have none, or a third Exocrine), so I think they could do it with a Dactylis.
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![[Post New]](/s/i/i.gif) 2022/02/02 00:55:42
Subject: Tyranid rumour summary
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Decrepit Dakkanaut
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Yeah, a Dactylis just isn't the same without the tomato chuckers.
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![[Post New]](/s/i/i.gif) 2022/02/04 08:42:21
Subject: Re:Tyranid rumour summary
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Towering Hierophant Bio-Titan
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New Exocrine stats
M +2"
WS/ BS +1
W +3
Ld +1
Sv +1
Bio plasma cannon +D3 shots
S +1
AP +1
D +1
Presumably the existing rules for fire twice and +1 to hit when stationary have been removed or changed.
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This message was edited 1 time. Last update was at 2022/02/04 08:44:40
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![[Post New]](/s/i/i.gif) 2022/02/04 11:48:13
Subject: Tyranid rumour summary
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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A 2+ save? Things going to cost 250 points, isn't it?
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![[Post New]](/s/i/i.gif) 2022/02/04 12:13:11
Subject: Tyranid rumour summary
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The Marine Standing Behind Marneus Calgar
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I’d rather our giant monsters had stats and points to match their looks.
Right now their game mechanics are just not doing justice to the look of the minis.
How may points of army is that gun killing in one shot? Not a small amount.
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![[Post New]](/s/i/i.gif) 2022/02/04 13:16:28
Subject: Tyranid rumour summary
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Nimble Skeleton Charioteer
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With 15 wounds it can survive 1 Rail Gun shot at least!
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2022/02/04 13:23:42
Subject: Tyranid rumour summary
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The Marine Standing Behind Marneus Calgar
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I’m glad to see that.
As a way to make nids more survivable, I’d like to see them just have buckets of wounds. Rather than fancy tricks or gimmicky rules, you just need to pour fire into them to bring them down. Feels right for the faction.
And it layers nice with any gimmicks we do get...
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![[Post New]](/s/i/i.gif) 2022/02/04 14:48:05
Subject: Re:Tyranid rumour summary
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Towering Hierophant Bio-Titan
Mexico
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xttz wrote:New Exocrine stats
M +2"
WS/ BS +1
W +3
Ld +1
Sv +1
Bio plasma cannon +D3 shots
S +1
AP +1
D +1
Presumably the existing rules for fire twice and +1 to hit when stationary have been removed or changed.
I expect it to still have a +1 (or maybe re-rolls) to hit when Remained Stationary, because that is part of the lore of the model.
Firing twice is gone, because otherwise that thing would be broken. Likely also has blast which is a nerf for when it gets caught in melee.
Overall a massive improvement in all fields maybe except against light infantry given that it will fire less shots.
Moreover the +1 to WS and BS hopefully means our monsters (or at least our melee) now have 3+ to hit as standard, similar to how Daemon Engines went from 4+ to 3+ (or you know, like our FW models did).
+3 to wounds also probably means we have similar increases of wounds for our other monsters, kinda worried on the Tyrannofex and Tervigon as that may mean they got pushed to 18 wounds and thus may no longer benefit from cover (to be fair, they are very big and bulky models). It also means we are unlikely to have defensive special rules and will have to rely on sheer stats for defense, but I guess that's why we have Crusher Stampede.
But the one thing I'm the most hopeful is that with fire twice gone, we can actually move and fire that thing without sacrificing 2/3 of its firepower, allowing it to be far more dynamic, and we can assume the same thing will apply to the Tyrannofex.
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![[Post New]](/s/i/i.gif) 2022/02/04 14:50:30
Subject: Tyranid rumour summary
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So Tyrannofexes are going LoW, right?
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![[Post New]](/s/i/i.gif) 2022/02/04 14:55:17
Subject: Tyranid rumour summary
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Dominating Dominatrix
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If we judge only by the model then they could easly be LOW as they are basically slimmer version of the Hierodules.
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![[Post New]](/s/i/i.gif) 2022/02/04 14:58:17
Subject: Tyranid rumour summary
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Considering how that worked out for Monoliths and Ork 'Naughts, you'd better hope not.
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