Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2022/02/18 16:36:19
Subject: Tyranid rumour summary
|
 |
Decrepit Dakkanaut
|
Shadow Walker wrote: NAVARRO wrote: Shadow Walker wrote:Part of the reason I want new Raveners models is that I hate how they have the same ranged weapons as Warriors but somehow they are completely inside their bodies when Warriors need to carry sizeable ones. If i remember first Raveners had to carry their devourers etc. I would like them to either have their ranged options removed or made visible or changed to something else like 'thorax bio hive'' etc. which would have much shorter range etc. than Warrior weapons.
Reason number one I dislike weapons on hands designs on Nids... Looks awful and not something I imagine a constant evolving biocreature to have. The fact some look like pistols is even worse.
Integrated with body and design should be the way to go.
You misunderstood me. I am not against integrated weapons. I am against integrated weapons pretending to be the very same weapons that are not integrated.
Oh, don't worry, they'll just make them all have one "Ravener Torso Weapon" statline because Jervis' kids can't tell the visual clues apart for each type.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/18 16:49:34
Subject: Tyranid rumour summary
|
 |
Dominating Dominatrix
|
Platuan4th wrote: Shadow Walker wrote: NAVARRO wrote: Shadow Walker wrote:Part of the reason I want new Raveners models is that I hate how they have the same ranged weapons as Warriors but somehow they are completely inside their bodies when Warriors need to carry sizeable ones. If i remember first Raveners had to carry their devourers etc. I would like them to either have their ranged options removed or made visible or changed to something else like 'thorax bio hive'' etc. which would have much shorter range etc. than Warrior weapons.
Reason number one I dislike weapons on hands designs on Nids... Looks awful and not something I imagine a constant evolving biocreature to have. The fact some look like pistols is even worse.
Integrated with body and design should be the way to go.
You misunderstood me. I am not against integrated weapons. I am against integrated weapons pretending to be the very same weapons that are not integrated.
Oh, don't worry, they'll just make them all have one "Ravener Torso Weapon" statline because Jervis' kids can't tell the visual clues apart for each type.
Yeah, that is very possible. Especially after Harlequins weapons change. There will be only 2 stats - 1 for Tyranid ranged biomorphs and 1 forTyranid close combat biomorphs so the game could be even more awesome than now
|
This message was edited 1 time. Last update was at 2022/02/18 16:50:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/18 18:38:33
Subject: Tyranid rumour summary
|
 |
Towering Hierophant Bio-Titan
Mexico
|
The thing about Jervisation (is that the correct term?) is that it is the new phase of GW's box only rules.
Thankfully for us, most of our kits come with all the weapons we need, the only major exception being the Hive Tyrant kit (which does mean we may lose some weapons there).
Both Raveners and Termagants come with all weapons in the kit, so I doubt we will see Jervisation.
|
This message was edited 2 times. Last update was at 2022/02/18 18:38:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/18 20:45:05
Subject: Re:Tyranid rumour summary
|
 |
Nimble Skeleton Charioteer
|
xttz wrote:Some minor updates from the guy on Reddit who has been leaking now verified details for Eldar, Tau, and other codexes over the last few months:
Replying to comment about Tyranid codex leaks.
Lol You like attacks? You get LOTS of attacks You like hitting better? You get to hit better
You better not have made nothing but devil gaunts... Cause you might as well throw them in the bin and take fleshborers
Hope you also put impalers on your hive guard...
Although the shock is amazing against vehicles
That's good, one of my hope for the Nids is to have more attacks, always baffled me how having 4 arms gave so little attacks  Hope it's good.
And I have a bit of every type of Gants so I should be good if the flavor of month changes with the new book too!
|
Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/18 20:47:12
Subject: Tyranid rumour summary
|
 |
Longtime Dakkanaut
|
Platuan4th wrote: Shadow Walker wrote: NAVARRO wrote: Shadow Walker wrote:Part of the reason I want new Raveners models is that I hate how they have the same ranged weapons as Warriors but somehow they are completely inside their bodies when Warriors need to carry sizeable ones. If i remember first Raveners had to carry their devourers etc. I would like them to either have their ranged options removed or made visible or changed to something else like 'thorax bio hive'' etc. which would have much shorter range etc. than Warrior weapons.
Reason number one I dislike weapons on hands designs on Nids... Looks awful and not something I imagine a constant evolving biocreature to have. The fact some look like pistols is even worse.
Integrated with body and design should be the way to go.
You misunderstood me. I am not against integrated weapons. I am against integrated weapons pretending to be the very same weapons that are not integrated.
Oh, don't worry, they'll just make them all have one "Ravener Torso Weapon" statline because Jervis' kids can't tell the visual clues apart for each type.
Either that or you get hit with the Plague Marine datasheet. GW is either/or
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/18 20:50:12
Subject: Tyranid rumour summary
|
 |
Terrifying Doombull
|
Yeah, you're giving them too much credit. They'll do 'tyranid weapons' for one thing, free choice of weapons for warriors (because those are all in the box), and the limited jigsaw for something else.
|
Efficiency is the highest virtue. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/18 21:29:35
Subject: Tyranid rumour summary
|
 |
Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
|
Voss wrote:
Yeah, you're giving them too much credit. They'll do 'tyranid weapons' for one thing, free choice of weapons for warriors (because those are all in the box), and the limited jigsaw for something else.
Tyranid Weapon Raveners, Free choice Warriors, Limited Jigsaw Tyrants. It's coming.
|
Now only a CSM player. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 02:59:16
Subject: Tyranid rumour summary
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Tyran wrote:The thing about Jervisation (is that the correct term?)
Very close:
Jervis [ Jer-viss] Jer-vised, Jer-vis-i-fy, Jer-vis-i-fied, Jer-vis-i-fi-ca-tion
–verb
1. to remove options inherent in a list. // 2. to reduce existing sub-lists into a single list. // 3. To triple (or more) the amount of Special Characters in a Codex. // 4. To take away. // 5. To give what isn't wanted nor needed.
Origin: Mid-1980's, England, Nottingham
Synonyms: Bland, Blandify, Codex: Dark Angels (4th Edition)
Antonyms: Codex: Chaos Space Marines (3.5 Edition)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 04:12:29
Subject: Tyranid rumour summary
|
 |
Humming Great Unclean One of Nurgle
|
Exalted!
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 07:19:14
Subject: Tyranid rumour summary
|
 |
Fresh-Faced New User
|
Personally i prefer the blending of melee weapon types. Both for speed but also because it means i can convert whatever grubbly weapon monstrosity i wish and it is legal in rules with no count as ambiguity.
My issue is that it appears to be melee only whereas range still has the fidelity. This seems an inherent contradiction.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 08:38:37
Subject: Tyranid rumour summary
|
 |
Angered Reaver Arena Champion
|
Sureshot05 wrote:Personally i prefer the blending of melee weapon types. Both for speed but also because it means i can convert whatever grubbly weapon monstrosity i wish and it is legal in rules with no count as ambiguity.
My issue is that it appears to be melee only whereas range still has the fidelity. This seems an inherent contradiction.
I agree on both accounts(unification and the weird contradiction of it).
Personally I like the unification of many weapon stats(at least where there is abundance of them) is that it means I can model for the rule of cool without having to accept the fact that what I found was cool is now utter garbage and will be for the next 2-3 editions.
I just wish they had done unification on the Death Guard melee weapons.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 16:24:23
Subject: Tyranid rumour summary
|
 |
Humming Great Unclean One of Nurgle
|
Funnysad that it's taken for granted that GW can't be trusted to simply balance bespoke weapon stats.
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 18:21:33
Subject: Re:Tyranid rumour summary
|
 |
Towering Hierophant Bio-Titan
|
From Tyranids Discord - allegedly confirmed (not written) by a verified playtester
New rumour-leaks.
Synaptic Links are changing to once per game effects that work on every unit within 6" of a Synapse Unit.
- Zoanthropes give 4++ to Synapse and 5++ to non-Synapse.
- All other units have changed Links.
A lot of buffs trigger off the Synapse keyword (Warriors are beasts, apparently)
Unit Changes:
Swarmlord - Loses Hive Commander and 3++. Gains Chapter Master Re-rolls and gives a unit Obsec.
Hive Tyrant - Captain Re-rolls aura.
Tervigon - +1 to hit for Termagants in range (don't know what). If there is a 15+ model Termagant unit within 1" of her she is untargetable.
Termagants - Devourers are **** now. Fleshborers go to Assault 1 S5 AP1 D1
Tyranid Warriors - S5/T5 base. Access to -1D strat in all phases. Can get to A4 S8 AP2 D2.
Wargear Changes:
Boneswords - S+2 AP2 D2
Adrenal Glands - +1S/+1Mv
Hive Fleet Changes:
Leviathan - 1-2 TransNid on non-synapse creatures. 1-3 TransNid on synapse creatures.
Kronos - extra AP at half range
Gorgon gets some variety of Poison weapons.
Named Hive Fleets get 1-2 traits +1 customisable trait from a list.
Gargoyles to Troops
Genestealers to Elites
Rippers to Fast Attack
Leviathan far and away the best pick, apparently.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 22:33:41
Subject: Re:Tyranid rumour summary
|
 |
Crazed Spirit of the Defiler
|
xttz wrote:From Tyranids Discord - allegedly confirmed (not written) by a verified playtester
I hate almost all of that.
|
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 22:39:46
Subject: Tyranid rumour summary
|
 |
The Marine Standing Behind Marneus Calgar
|
I like the leviathan transhuman vs the 6+++.
Little skeptical over the slot swaps, but could make it work. Hope stealers get a buff to make them feel more elite if they are going there.
Interesting to see what shows up in the end.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 23:06:45
Subject: Re:Tyranid rumour summary
|
 |
Fixture of Dakka
|
Genestealers no longer troops? No thanks.
|
Casual gaming, mostly solo-coop these days.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/19 23:14:44
Subject: Tyranid rumour summary
|
 |
The Marine Standing Behind Marneus Calgar
|
I get loosing rippers as troops. They are a minimal investment slot filler.
But every nid player should have buckets of stealers that were filling the role. What to replace them with?
Moving gargoyles to troops makes it the one stop gaunt shop. Shooty, stabby, and flappy. What flavor do you want? Thematically, I get the appeal.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 00:07:58
Subject: Tyranid rumour summary
|
 |
Towering Hierophant Bio-Titan
Mexico
|
I can see Genestealers being moved to Elites.
Lore wise, Genestealers have never been the meat of Tyranid swarms.
But Rippers as fast attack doesn't make much sense IMHO.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 00:20:56
Subject: Tyranid rumour summary
|
 |
Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
|
Sureshot05 wrote:Personally i prefer the blending of melee weapon types. Both for speed but also because it means i can convert whatever grubbly weapon monstrosity i wish and it is legal in rules with no count as ambiguity.
My issue is that it appears to be melee only whereas range still has the fidelity. This seems an inherent contradiction.
I'll be honest. I have no problems giving units a 'combined' profile like this. It's a nice blanket rule that compensates for kits not having all the options, older miniatures existing etc.
But it needs to be consistent. All or nothing, as it were.
The problem we have with this is....well, quite simply the fact there are armies ( GSC) where 3 different units can have the EXACT same weapon options but different profiles! And that's a problem. If you want to simplify things then WYSIWYG is an incredibly important thing to consider here. Oversimplifying and ignoring that is contradictory....
If Unit X can be armed with specific weapons then Unit Y, also armed with the exact same weapons should NOT be given a blanket profile. Automatically Appended Next Post: xttz wrote:
Leviathan - 1-2 TransNid on non-synapse creatures. 1-3 TransNid on synapse creatures.
.
....That might just be good enough to tempt away from Crusher Stampede. I mean, Crusher Stampede lists can still be played as normal Fleet lists, just there wasn't any bonuses worth a damn compared but that...that is tasty with a Warrior troop core.
|
This message was edited 1 time. Last update was at 2022/02/20 00:24:22
Now only a CSM player. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 00:55:03
Subject: Tyranid rumour summary
|
 |
Humming Great Unclean One of Nurgle
|
I always felt rippers as troops that didn't count towards force org requirements was a good way to go.
Gargoyles as troops... I miss when warlord choice could change forge org slots. A flyrant with gargoyle troops works for me, but as generic, eh. I can see the appeal though.
Stealers definitely make sense to me as elites more than troops.
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 00:59:26
Subject: Tyranid rumour summary
|
 |
Towering Hierophant Bio-Titan
Mexico
|
NinthMusketeer wrote:I always felt rippers as troops that didn't count towards force org requirements was a good way to go.
Troops do bring a lot of benefits that I don't think Rippers should have. I would have put them as Elites that don't take FOC slots.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 01:01:19
Subject: Tyranid rumour summary
|
 |
Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
|
Tyran wrote:
But Rippers as fast attack doesn't make much sense IMHO.
Unless they're coming with Deep Strike as standard now.
|
Now only a CSM player. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 01:08:44
Subject: Tyranid rumour summary
|
 |
Towering Hierophant Bio-Titan
|
Tyran wrote:I can see Genestealers being moved to Elites.
Lore wise, Genestealers have never been the meat of Tyranid swarms.
But Rippers as fast attack doesn't make much sense IMHO.
If they're keeping the deep strike ability then I think it kinda does. With the Parasite of Mortrex looking likely to happen I wonder if we'll see some creative use of Ripper swarms spawning around enemy units .
Meanwhile Gargoyles are the classic Tyranid horde unit for swamping objectives. Having a highly mobile (and presumably morale-immune) Troop/obsec unit looks like fun.
|
This message was edited 1 time. Last update was at 2022/02/20 01:09:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 01:37:32
Subject: Tyranid rumour summary
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Warriors are Beasts?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 04:35:29
Subject: Tyranid rumour summary
|
 |
Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
|
Not Beasts as in unit type but as in absolute beasts for what they are getting.
Between Leviathan's TransNid on Synapse, access to a -1 D strat, buffed Strength and Toughness, buffed Boneswords and the way Synapse apparently is key for things now the Warrior went from being an okay midline to a beast of a unit.
|
Now only a CSM player. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 09:02:23
Subject: Re:Tyranid rumour summary
|
 |
Fixture of Dakka
|
Given that warriors are more beefy, well equiped and suited to leading swarms, I'd put them as elites way before genestealers.
|
Casual gaming, mostly solo-coop these days.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 09:21:58
Subject: Tyranid rumour summary
|
 |
Longtime Dakkanaut
Germany
|
NinthMusketeer wrote:
Gargoyles as troops... I miss when warlord choice could change forge org slots. A flyrant with gargoyle troops works for me, but as generic, eh. I can see the appeal though.
Same, to be honest. I wonder why they did away with it.
|
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 10:11:28
Subject: Tyranid rumour summary
|
 |
Dominating Dominatrix
|
Tyranid Warriors - S5/T5. Finally!
Genestealers as Elites. Makes sense.
Rippers as Fast Attack. Mixed feelings.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 11:48:47
Subject: Tyranid rumour summary
|
 |
Dakka Veteran
|
NinthMusketeer wrote:I always felt rippers as troops that didn't count towards force org requirements was a good way to go.
Gargoyles as troops... I miss when warlord choice could change forge org slots. A flyrant with gargoyle troops works for me, but as generic, eh. I can see the appeal though.
Stealers definitely make sense to me as elites more than troops.
Theres another rumour block which says gargs aren't troops but can move there with a flyrant as warlord. Also Shrikes are coming as a kit with lots of weapon options like warriors- so flying circus is back if these rumours hold up..
Rippers as fast attack make sense if they have deep strike as standard.
Most of this I can't really understand as I haven't played since 5th but there does seem to be a bit of flavour from 2nd/3rd/4th editions in there. Fleshborers always had higher strength than Devs so it was more of a choice and they are the classic Gant weapon so they need a reason to be taken.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/02/20 13:58:57
Subject: Tyranid rumour summary
|
 |
[DCM]
Tzeentch's Fan Girl
|
silverstu wrote: Fleshborers always had higher strength than Devs so it was more of a choice and they are the classic Gant weapon so they need a reason to be taken.
In my view, the reason to take them is because they're free instead increasing the cost of the model by 40%. In my son's opinion, it was so that he'd have something to spawn out of the Tervigon in Narrative Play games.
|
|
|
 |
 |
|