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![[Post New]](/s/i/i.gif) 2022/03/15 05:44:18
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2022/03/15 05:44:55
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Blood Angel Terminator with Lightning Claws
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So pretty much everything is leaking on Discord right now.
Trygon Prime has 12, TWELVE attacks. So I was right...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2022/03/15 05:49:02
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Longtime Dakkanaut
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EDIT: Actually I'm having second thoughts about posting this. It's pretty much the whole codex, which might make the mods upset. I'm sure it won't be hard to find, but I might just edit it out.
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This message was edited 3 times. Last update was at 2022/03/15 06:13:53
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![[Post New]](/s/i/i.gif) 2022/03/15 05:56:33
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Blood Angel Terminator with Lightning Claws
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Mawloc has SIXTEEN attacks. They're only S7 AP-1 D1, but still...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2022/03/15 06:21:19
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Archmagos Veneratus Extremis
On the Internet
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Well they made sure Gaunts don't get the good versions of scything talons or devourers:
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![[Post New]](/s/i/i.gif) 2022/03/15 06:25:11
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Blood Angel Terminator with Lightning Claws
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Hormies still get 3 attacks at least. But yeah, RIP Devilgaunts...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2022/03/15 06:31:07
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Archmagos Veneratus Extremis
On the Internet
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As a long time fan of devilgaunts (I mean they even have the coolest nickname) it feels like an unfair nerf. Like was it so wrong to let them keep assault 3 on what's basically a lasgun?
EDIT: Toxin sacs are basically an autotake on Hormagaunts. Maybe Adrenal Glands too (Move 11" anyone?).
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This message was edited 1 time. Last update was at 2022/03/15 06:32:40
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![[Post New]](/s/i/i.gif) 2022/03/15 06:35:19
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Locked in the Tower of Amareo
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Wonder how common gargoyles will be for anti-tau. Getting to combat without overwatch might be useful there just to tie stuff up.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/15 06:40:44
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Fixture of Dakka
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LOL, a dakkafex can get 30-32 shots in one turn. 24=D3 at strength 6, and 5 more at strength 5. Not too bad looking.
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![[Post New]](/s/i/i.gif) 2022/03/15 06:42:29
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Blood Angel Terminator with Lightning Claws
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Gaunts have a 5+ save now. Their survivability just doubled!*
*Too bad everyone and their mother now has AP-1 weapons, including gaunts now...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2022/03/15 06:44:22
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Archmagos Veneratus Extremis
On the Internet
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Ferrum_Sanguinis wrote:Gaunts have a 5+ save now. Their survivability just doubled!*
*Too bad everyone and their mother now has AP-1 weapons, including gaunts now...
Guess that's one way to let them have a 6+ save in a world of AP-1.
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![[Post New]](/s/i/i.gif) 2022/03/15 07:35:27
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Longtime Dakkanaut
Ireland
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Arson Fire wrote: stonehorse wrote:chaos0xomega wrote: stonehorse wrote:
Edit.
Think the Scything Talons only add 1 additional attack per set, not per Scything Talon. Dual Boneswords grants the same bonus, so I take from that that dual weapons bonus is the same across the board for Tyranids... shame Rending Claws (which also come as a pair on the models) don't get an additional attack, but that is down to game balance I guess.
Reading is fundamental. The weapon options are "dual boneswords" or "2 scything talons". "Dual boneswords" are a single weapon. "2 Scything Talons" are, in fact, two weapons. Both Dual Boneswords and Scything Talons have the same bonus text, as you noted, except you have 2 scything talons vs 1 dual boneswords, thus when it says you get an extra attack with "this weapon", you have 2 scything talon weapons eligible to make the aforementioned additional attack - and therefore get 2 extra attacks - vs just 1 dual bonesword which can only grant you one additional attack with that weapon..
Think you may be over thinking this, GW aren't the best when it comes to explaining their rules, remember the back & forth debate about how many weapons a Monstrous Creature could use in Overwatch due to the wording say may make an attack?
There's really not much to overthink here.
'Scything Talon' is a weapon. You get two of them. Each one grants an extra attack, worded the same as lightning claws (minus the re-roll wounds bit).
Do space marines with two lightning claws not get two extra attacks?
GW have treated Tyranid melee weapons as a pair being equivalent to a single melee weapon since pretty much forever*. Your argument is that the weapon profile lists Scything Talon and not Scything Talons, there for as models have them in sets they get 2 extra attacks.
Prepare to be disappointed, because when GW do their FAQ/Errata they will say words to the effect of treat each pair as a single Scything Talon.
*one exception is Bonesword and Lashwhip combo.
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This message was edited 2 times. Last update was at 2022/03/15 07:41:36
The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2022/03/15 07:41:19
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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2+ save! 2+ save! 2+ save! 2+ save! 2+ save! 2+ save! 2+ mother fething save! I cannot begin to tell you how happy seeing that on a Carnifex makes me. [EDIT]: Please post the Trygon/Prime/Mawloc! [EDIT 2]: Can't say I'm a fan of the bloated weapon profiles. "Carnifex Scything Talon", "Screamer-Killer Talons", "Termagant Devourer".
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This message was edited 1 time. Last update was at 2022/03/15 07:44:27
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![[Post New]](/s/i/i.gif) 2022/03/15 07:56:08
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Longtime Dakkanaut
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EDIT: Nevermind. Not worth it.
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This message was edited 2 times. Last update was at 2022/03/15 08:31:45
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![[Post New]](/s/i/i.gif) 2022/03/15 07:56:17
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Liche Priest Hierophant
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stonehorse wrote:Arson Fire wrote: stonehorse wrote:chaos0xomega wrote: stonehorse wrote:
Edit.
Think the Scything Talons only add 1 additional attack per set, not per Scything Talon. Dual Boneswords grants the same bonus, so I take from that that dual weapons bonus is the same across the board for Tyranids... shame Rending Claws (which also come as a pair on the models) don't get an additional attack, but that is down to game balance I guess.
Reading is fundamental. The weapon options are "dual boneswords" or "2 scything talons". "Dual boneswords" are a single weapon. "2 Scything Talons" are, in fact, two weapons. Both Dual Boneswords and Scything Talons have the same bonus text, as you noted, except you have 2 scything talons vs 1 dual boneswords, thus when it says you get an extra attack with "this weapon", you have 2 scything talon weapons eligible to make the aforementioned additional attack - and therefore get 2 extra attacks - vs just 1 dual bonesword which can only grant you one additional attack with that weapon..
Think you may be over thinking this, GW aren't the best when it comes to explaining their rules, remember the back & forth debate about how many weapons a Monstrous Creature could use in Overwatch due to the wording say may make an attack?
There's really not much to overthink here.
'Scything Talon' is a weapon. You get two of them. Each one grants an extra attack, worded the same as lightning claws (minus the re-roll wounds bit).
Do space marines with two lightning claws not get two extra attacks?
GW have treated Tyranid melee weapons as a pair being equivalent to a single melee weapon since pretty much forever*. Your argument is that the weapon profile lists Scything Talon and not Scything Talons, there for as models have them in sets they get 2 extra attacks.
Prepare to be disappointed, because when GW do their FAQ/Errata they will say words to the effect of treat each pair as a single Scything Talon.
*one exception is Bonesword and Lashwhip combo.
Given that the wargear option list is "... 1 bonesword and 1 lash whip; 1 dual boneswords; 2 rending claws; 2 scything talons", it's very clear that they are two distinct weapons and not 1 paired weapon.
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![[Post New]](/s/i/i.gif) 2022/03/15 08:21:41
Subject: Re:Tyranid Codex rumours (first three full datasheets pg23)
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Towering Hierophant Bio-Titan
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Seeing a lot of predicted changes here, like Rippers on W4, Hive Guard on T6 with flat damage shock cannons, Zoans going to T5 W4 4++. Luckily Neurothropes keep the 3++.
In addition to the obvious ability-becomes-strat like Blinding Venom (which is much more useful now), the same has also happened in reverse. Lots of old strats have been turned into datasheet abilities; such as the Toxicrene preventing enemy units falling back, and very notably the Maleceptor's Encelphalic Diffusion is now a psychic action instead of costing CP!
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![[Post New]](/s/i/i.gif) 2022/03/15 08:24:01
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Fresh-Faced New User
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Just to add to the confusion, the screamer killer has 4 claws (which offer no extra attacks) and 10 attacks total. The regular carnifex has 4 attacks base and can have 4 claws with 1 extra attack each.
Edited, thanks Mat.Kingsley
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This message was edited 1 time. Last update was at 2022/03/15 08:56:39
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![[Post New]](/s/i/i.gif) 2022/03/15 08:26:43
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Liche Priest Hierophant
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Sureshot05 wrote:Just to add to the confusion, the screamer killer has 4 claws (which offer no extra attacks) and 6 attacks total. The regular carnifex has 4 attacks base and can have 4 claws with 1 extra attack each.
The Screamer-Killer Datasheet I'm looking at has 10 attacks, not 6.
It is Ld 6 though, which is next to Attacks.
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![[Post New]](/s/i/i.gif) 2022/03/15 09:33:56
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Man, talk about an overcorrection on Hive Guard. I'm kinda surprised they didn't also put their points up on top of all the nerfs. Wish page 66 was about as then we could see how Adaptive Physiologies are applied. Dermic Symbiosis is there, but now it's just a flat 4+ Invul save with no extra rules.
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This message was edited 1 time. Last update was at 2022/03/15 09:34:41
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![[Post New]](/s/i/i.gif) 2022/03/15 09:39:51
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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The Dread Evil Lord Varlak
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i like how unremarkable the fleshborers look in comparison to the other gaunt weapons, completely not remarkable in any way shape or form.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/03/15 09:47:43
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Lord of the Fleet
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Really surprised at the Gaunt weapon changes. I'm guessing there's a strat to boost Devourers and Spinefists as that's the only way I can imagine anyone taking them over Fleshborers.
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![[Post New]](/s/i/i.gif) 2022/03/15 09:57:19
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Devourers cost +1 point. I... wha... ?
Valkyrie wrote:Really surprised at the Gaunt weapon changes. I'm guessing there's a strat to boost Devourers and Spinefists as that's the only way I can imagine anyone taking them over Fleshborers.
Nope, unless we're missing something.
I mean Pathogenic Slime would work, but that works on all shooting attacks.
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![[Post New]](/s/i/i.gif) 2022/03/15 10:07:27
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Locked in the Tower of Amareo
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Valkyrie wrote:Really surprised at the Gaunt weapon changes. I'm guessing there's a strat to boost Devourers and Spinefists as that's the only way I can imagine anyone taking them over Fleshborers.
Well that's fine by GW. They have sold plenty of those before. Time to sell something else instead.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/15 10:10:00
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Towering Hierophant Bio-Titan
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Valkyrie wrote:Really surprised at the Gaunt weapon changes. I'm guessing there's a strat to boost Devourers and Spinefists as that's the only way I can imagine anyone taking them over Fleshborers.
From a quick glance:
Kronos can give extra range + AP to ranged weapons and can add +1S to ranged attacks (making devs S4 AP1)
Gorgon has armywide poison, including for ranged attacks.
Pathogenic slime strat gives auto-wound on 6's to hit
Tyranid Prime imperative is exploding 6's on ranged attacks.
There's probably other stuff I haven't read yet.
I'm still not convinced they should cost +1pt, but you can likely build lists where devourers outperform fleshborers due to double base shots.
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![[Post New]](/s/i/i.gif) 2022/03/15 10:27:37
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Barpharanges
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ClockworkZion wrote:Well they made sure Gaunts don't get the good versions of scything talons or devourers:

One day Spinefists will be good...
...one day
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2022/03/15 10:34:01
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Battleship Captain
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They were good in 4th? They were the go to for that edition.
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![[Post New]](/s/i/i.gif) 2022/03/15 10:38:03
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Mighty Chosen Warrior of Chaos
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so nids genestealers vs GSC genestealer:
GSC stealer:
hit on 2+
can advance and charge
always have a 4++
cost 14 points
Nids stealer:
hit in 3+
can not advance and charge
have 5++ and 4++ in CC
cost 16 points
WTF did i miss something?
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![[Post New]](/s/i/i.gif) 2022/03/15 10:44:51
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Moustache-twirling Princeps
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If you discount GW incompetence - they're different units ( GSC Purestrain Genestealers v. Tyranids Genestealers) with different stratagems and Auras that can affect them.
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![[Post New]](/s/i/i.gif) 2022/03/15 10:45:47
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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Locked in the Tower of Amareo
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/15 10:52:08
Subject: Tyranid Codex rumours (first three full datasheets pg23)
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The Marine Standing Behind Marneus Calgar
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H.B.M.C. wrote:Devourers cost +1 point. I... wha... ?
Valkyrie wrote:Really surprised at the Gaunt weapon changes. I'm guessing there's a strat to boost Devourers and Spinefists as that's the only way I can imagine anyone taking them over Fleshborers.
Nope, unless we're missing something.
I mean Pathogenic Slime would work, but that works on all shooting attacks.
They charging points for that nerf?
I could maybe see taking some devourers as a free lateral shift. You do get twice the shots. But it’s really only going to be good vs. certain targets (T3 guys with bad armor) or if you have something else leveraging the buckets of dice you are rolling. But 2S and a point of AP is huge.
This is classic GW pendulum balance. Pay for the sins of the last edition. Gold to garbage, never the halfway point of decent.
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