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Made in ca
Heroic Senior Officer





Krieg! What a hole...

 endlesswaltz123 wrote:
Not looking like we'll get Krieg Grenadiers though which makes me a little sad personally, though they could just have Karskin rules and a switch of keywords if they did come back about, hopefully the engineers are still an option.


Yep, sadface. Unless those plasma wielding vets are the new Grenadiers that are more distinct than Scions and Kasrkins. Makes me sad, too, the OG Grenadiers were the first models I bought, and it seems like GW forgot/stopped caring about them when they released the plastic Kriegsmen and called them Veterans.

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Gathering the Informations.

 Bobthehero wrote:
 endlesswaltz123 wrote:
Not looking like we'll get Krieg Grenadiers though which makes me a little sad personally, though they could just have Karskin rules and a switch of keywords if they did come back about, hopefully the engineers are still an option.


Yep, sadface. Unless those plasma wielding vets are the new Grenadiers that are more distinct than Scions and Kasrkins. Makes me sad, too, the OG Grenadiers were the first models I bought, and it seems like GW forgot/stopped caring about them when they released the plastic Kriegsmen and called them Veterans.

The Kill Team list was called veterans. Death Korps just happened to be a convenient, on hand ready to release item from what's been insinuated.

Grenadiers were rumored but so is a DKoK supplement book.
   
Made in fi
Locked in the Tower of Amareo





Dudeface wrote:
DeadliestIdiot wrote:
Given the amount of indirect firepower guard has, I'm worried the codex will be overpowered (although I assume they'll revoke the indirect fire nerf exception for guard). I suppose there's still the issue of our troops having zero staying power.


There's little so far that suggests they have more indirect fire than now and they're not currently OP.


Well hard to compare now to new codex with inevitable stat upgrades. They might have same amount of guns but stats will take upgrade.

Potential for being op is there but question is what gw wants to sell.

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The dark hollows of Kentucky

 H.B.M.C. wrote:
 Kid_Kyoto wrote:
You can take either Hammer of the Emperor (auto wound on 6) or regiment traits
Really? That fething rule is making it to print?

Are you really surprised? The "balance patch" for DttFE was basically a preview for "Chaos Doctrines" (I honestly can't remember the actual name ). Some of these patches are more like previews. And apparently gw thinks that auto wounding is A-OK (see LoV).

But why do sergeants get autoguns instead of lasguns? I guess it's sorta what Guard players have been wanting?

And Volcano Cannons are flat D14? Here's hoping that they don't get as many shots as they do now....
   
Made in ca
Sagitarius with a Big F'in Gun




Canada,eh

Very little of this makes sense. I know they have to try to shoehorn guard into something approaching functional in 9th because it sure as hell wasn't designed with guard in mind. It seems very obvious to me that this book is a 6 month advert for the new models. GW can't convince people to use a 6 month codex. But if they dangle a lot of new shinies and use the codex as the way to unlock those models, they can probably cock tease enough players into wanting to buy and use the new stuff. Me, I'll be reading codex reviews and looking at the absurd power creep while staying as far away from the atrocity that is comp 9th. I was a little on the fence before LoV. After reading that, I know I'm not sweaty enough to use a book on that power level
.




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Versteckt in den Schatten deines Geistes.

 Gadzilla666 wrote:
But why do sergeants get autoguns instead of lasguns? I guess it's sorta what Guard players have been wanting?
It's specifically not what one particular Guard player wants, which makes it equal parts baffling and delicious.

Guess it's another example of the miniature team going "We made this. Find a way to put it into the same!".

 Gadzilla666 wrote:
And Volcano Cannons are flat D14? Here's hoping that they don't get as many shots as they do now....
Will they ignore invul saves, or will they be so powerful they ignore the unignorable invul saves?

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Made in us
Longtime Dakkanaut






Flat 14 damage on a Shadowsword volcano cannon. Belicosa on a Warlord Titan is only flat 12. GW needs to up the rules for Titans.
   
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Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 H.B.M.C. wrote:
 Gadzilla666 wrote:
And Volcano Cannons are flat D14? Here's hoping that they don't get as many shots as they do now....
Will they ignore invul saves, or will they be so powerful they ignore the unignorable invul saves?

Probably just skip them both and make all of the damage MWs. Maybe make you use a stratagem for it.
   
Made in gb
Nasty Nob






 Gadzilla666 wrote:
But why do sergeants get autoguns instead of lasguns?

Maybe so they are still visually distinct from the normal lasgun troopers?
Also, SMGs (as well as carbines and other quick-shooting and compact guns) are a classic 'sergeant weapon' in action movies (and, to some extent, real life).

   
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Gathering the Informations.

 Perfect Organism wrote:
 Gadzilla666 wrote:
But why do sergeants get autoguns instead of lasguns?

Maybe so they are still visually distinct from the normal lasgun troopers?
Also, SMGs (as well as carbines and other quick-shooting and compact guns) are a classic 'sergeant weapon' in action movies (and, to some extent, real life).

It's worth mentioning that in the Mordian Glory bit, there's a note that it's:
A) Playtest book
B) No lore given or anything like that

Wild, wild speculation on my part is that it's just a return to rifle weapons for Sergeants...since Autoguns are still considered "rifles" rather than carbines or SMGs. We do actually have rules for Lascarbines now as well via Gaunt's Ghosts, which are literally 24" Assault 3 weapons. so there is always that possibility.

This message was edited 1 time. Last update was at 2022/09/26 17:40:49


 
   
Made in de
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Just because I'm currently building the next batch of infantry for my dudes: how sure are we currently that SWS are gone? And has there been any news if medics and regimental standards can still be in a Command squad?

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 Pyroalchi wrote:
Just because I'm currently building the next batch of infantry for my dudes: how sure are we currently that SWS are gone? And has there been any news if medics and regimental standards can still be in a Command squad?

Pretty sure we've seen standards, probably a medic there - it's the special weapons in those teams that I think are more at risk. Probably limited to just one or two as you're supposed to have a flag, a medic and a vox.
   
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Tacoma, WA, USA

 Pyroalchi wrote:
Just because I'm currently building the next batch of infantry for my dudes: how sure are we currently that SWS are gone? And has there been any news if medics and regimental standards can still be in a Command squad?
No one is sure of anything. We are dealing with conflicting rumors for a codex 3+ months away.
   
Made in gb
Longtime Dakkanaut





It is highly likely though that special weapon squads are gone. Those rumours came from a pretty good source.

The Cadian Shock troop unit with double specials also seems to fill a similar niche, so not hard to see that those units would go.
   
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Though they may linger in Legends.

Has GW updated that lately?

Not that it will matter when 10th hits...

 
   
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There's also the rumor that the guard codex has gone through multiple rewrites. If that rumor is true, it brings up the question of which version the each of the various rumor are for...
   
Made in ca
Gargantuan Gargant






Yeaaaaah, rules development for guard seem to be a clusterfeth of changes that's hard to keep track of. Fingers crossed we get something relatively coherent and not some Frankenstein's monster of drafts stapled together.
   
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It seems like they don't know what the Hell to do at all.
   
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Wish they would dump cadian and switch to kreag. They look so much better (subjective). When a planet is blown up in setting let make sure it has some results. There time is done let them die.
   
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Boom! Leman Russ Commander






 Tastyfish wrote:
 Pyroalchi wrote:
Just because I'm currently building the next batch of infantry for my dudes: how sure are we currently that SWS are gone? And has there been any news if medics and regimental standards can still be in a Command squad?

Pretty sure we've seen standards, probably a medic there - it's the special weapons in those teams that I think are more at risk. Probably limited to just one or two as you're supposed to have a flag, a medic and a vox.


Ok thanks for that. Guess I'll keep it save and build them as a normal Squad, Vox + the Standard dude and wait before I put together a medic until I'm sure he is still there.

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Boosykes wrote:
Wish they would dump cadian and switch to kreag. They look so much better (subjective). When a planet is blown up in setting let make sure it has some results. There time is done let them die.


They use to not, believe it or not, look like poo.
   
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My preference is that they didn't pick one regiment to be poster boys and instead really emphasized the variety of guard (even if they do so by making sure two or three styles are all very prevalent in the imagery)
   
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 BlackoCatto wrote:
Boosykes wrote:
Wish they would dump cadian and switch to kreag. They look so much better (subjective). When a planet is blown up in setting let make sure it has some results. There time is done let them die.


They use to not, believe it or not, look like poo.

Oh yeah, I wish they brought back the metal Cadian looks with the flak vest, the mini-pauldroncore, the actually military-looking helmets, and the badass rolled-up sleeves. Those guys looked awesome!

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Honestly, guard would work aesthetically so much better if you bought the legs and torso (more than 1 combination) then different sets of heads/arms/backpacks/accessories that were able to make multiple squads.

People get the variety they want, GW probably don't take up any more shop space with guard infantry sets than they currently do.

Also I concur, the second edition cadian sculpts were so much more aesthetically pleasing than any of the plastic sculpts so far (helmet is too big, hands are too big, lasgun is too big).

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The Shire(s)

 endlesswaltz123 wrote:
Honestly, guard would work aesthetically so much better if you bought the legs and torso (more than 1 combination) then different sets of heads/arms/backpacks/accessories that were able to make multiple squads.

People get the variety they want, GW probably don't take up any more shop space with guard infantry sets than they currently do.

Also I concur, the second edition cadian sculpts were so much more aesthetically pleasing than any of the plastic sculpts so far (helmet is too big, hands are too big, lasgun is too big).

I am very fond of the second ed sculpts (I have a company of Valhallans), but they still have very chunky hands and guns, the lasguns are actually noticeably bulkier (esp. the barrels).

The plastic command squads for Cadians and Catachans are pretty good, I would like the ranges updated to at least that level. Obviously the Cadian aesthetic is the modern one, and I appreciate the older aesthetic is awesome, but the quality of detail and proportions are not as good as the most recent plastics.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Hardened Veteran Guardsman




 endlesswaltz123 wrote:
Honestly, guard would work aesthetically so much better if you bought the legs and torso (more than 1 combination) then different sets of heads/arms/backpacks/accessories that were able to make multiple squads.

People get the variety they want, GW probably don't take up any more shop space with guard infantry sets than they currently do.


This would be fantastic, not only would it make individuality it would save so much wasted plastic. Due to legs being the limiting factor (and to a lesser extent bodies) I have so may arms and heads I will never be able to use. There is nothing wrong with a few extra bits on a sprue but when you are wasting 50% of a sprue just for the want of some legs and bodies it's not a great position for the wallet or the environment.

This message was edited 1 time. Last update was at 2022/09/27 12:11:29


 
   
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The chunkiness of the older model was for a logical reason. The chunkiness of the plastic has none.
   
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Hyderabad, India

 endlesswaltz123 wrote:
Honestly, guard would work aesthetically so much better if you bought the legs and torso (more than 1 combination) then different sets of heads/arms/backpacks/accessories that were able to make multiple squads.

People get the variety they want, GW probably don't take up any more shop space with guard infantry sets than they currently do.

Also I concur, the second edition cadian sculpts were so much more aesthetically pleasing than any of the plastic sculpts so far (helmet is too big, hands are too big, lasgun is too big).


In case anyone doesn't know both Mad Robot and Victoria Miniatures have some great lines of resin IG, complete with picking your own heads and bodies ala carte and these days cheaper than a Cadian squad (fifty dollary-doos?! really?)

 
   
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It's amazing how they've prices themselves out of the market with Guard.
   
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 BlackoCatto wrote:
It's amazing how they've prices themselves out of the market with Guard.


I was thinking of adding a 50 person platoon the other day, thinking the new kit was a 'mere' $40. I mean I make a good living, but no, just no.

 
   
 
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