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![[Post New]](/s/i/i.gif) 2022/11/09 16:29:38
Subject: Astra Militarum Rumors 2022
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Calculating Commissar
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EviscerationPlague wrote: Polonius wrote: Kid_Kyoto wrote:What about offering indirect fire? It seems it would give the GL a unique niche other than 'the gun that ain't good at anything'.
that's the other thing I've played with, but in my head canon, the GL is the sort of "default" weapon a guard squad would have, and I'd rather give it more raw power than a more defined niche.
The problem with that logic is that it's just launching grenades. Sticking them in the launcher would just increase range, not power. So a utility niche is where you have to start looking.
Assault 2 is an easy way to square that circle. Fires the same grenades, but faster. Basically every Guard grenade launcher except the Krieg one looks like a semi-auto model anyway.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2022/11/09 17:05:14
Subject: Re:Astra Militarum Rumors 2022
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Confessor Of Sins
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This message was edited 1 time. Last update was at 2022/11/09 17:05:57
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![[Post New]](/s/i/i.gif) 2022/11/09 17:16:37
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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Haighus wrote:EviscerationPlague wrote: Polonius wrote: Kid_Kyoto wrote:What about offering indirect fire? It seems it would give the GL a unique niche other than 'the gun that ain't good at anything'.
that's the other thing I've played with, but in my head canon, the GL is the sort of "default" weapon a guard squad would have, and I'd rather give it more raw power than a more defined niche.
The problem with that logic is that it's just launching grenades. Sticking them in the launcher would just increase range, not power. So a utility niche is where you have to start looking.
Assault 2 is an easy way to square that circle. Fires the same grenades, but faster. Basically every Guard grenade launcher except the Krieg one looks like a semi-auto model anyway.
I think firing twice would invaldate the flamer completely.
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![[Post New]](/s/i/i.gif) 2022/11/09 17:48:28
Subject: Re:Astra Militarum Rumors 2022
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Hardened Veteran Guardsman
Knee deep in bone ash, gore and mud
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Lol, isn't that model from the Catachan Command Squad? I did not see a destinct Catachan Command Squad in the Test Codex listing, so should the set not be discontinoued? Not that I'd want that, it's the only good source for Catachan minis from GW these days.
Again though, lol at that DKoK special rule. How many times have I had a squad wiped and thought, if only that 1 or 2 to wound would have been ignored, it must have been somewhere in the range of never and I don't think so.
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![[Post New]](/s/i/i.gif) 2022/11/09 17:50:23
Subject: Astra Militarum Rumors 2022
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Stalwart Veteran Guard Sergeant
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Haighus wrote:EviscerationPlague wrote: Polonius wrote: Kid_Kyoto wrote:What about offering indirect fire? It seems it would give the GL a unique niche other than 'the gun that ain't good at anything'.
that's the other thing I've played with, but in my head canon, the GL is the sort of "default" weapon a guard squad would have, and I'd rather give it more raw power than a more defined niche.
The problem with that logic is that it's just launching grenades. Sticking them in the launcher would just increase range, not power. So a utility niche is where you have to start looking.
Assault 2 is an easy way to square that circle. Fires the same grenades, but faster. Basically every Guard grenade launcher except the Krieg one looks like a semi-auto model anyway.
Assault 2/ 2d6 would be a nice change that makes sense (for non- DKoK style launchers anyway). GLs are very multipurpose in today's day and age, launching everything from smoke, CS (non-military), flares, and even small drones. Giving it buffs to cover (smoke, dense cover), charge defense (flashbang/ CS), and/or visibility (flare if night fight ever comes back, drones for arty spotting) would all be useful. They can even trigger off of stratagems like other factions if you'd like (though I'm not a huge fan of that).
Additionally, an under barrel GL options would be cool. Assault 1/ d6 that fires in addition to the lasgun. Maybe give it some of the above perks to keep it useful, or just make it a separate option altogether like a vox/med-kit so it's not taking a special weapon slot.
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![[Post New]](/s/i/i.gif) 2022/11/09 17:55:50
Subject: Re:Astra Militarum Rumors 2022
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Hardened Veteran Guardsman
Knee deep in bone ash, gore and mud
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Well they could give the GL the DoW treatment: If an Infantry unit gets hit, reduce the move charactaristic of that Unit by X until your next shooting phase. Where X is a reasonable number. Or alternatively, that the BS is reduced by 1. It's a hard sell though, opponent players would flip.
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![[Post New]](/s/i/i.gif) 2022/11/09 18:08:42
Subject: Re:Astra Militarum Rumors 2022
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Longtime Dakkanaut
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GiToRaZor wrote:
Lol, isn't that model from the Catachan Command Squad? I did not see a destinct Catachan Command Squad in the Test Codex listing, so should the set not be discontinoued? Not that I'd want that, it's the only good source for Catachan minis from GW these days.
Again though, lol at that DKoK special rule. How many times have I had a squad wiped and thought, if only that 1 or 2 to wound would have been ignored, it must have been somewhere in the range of never and I don't think so.
I mean at toughness 3 and all the reroll wound rolls stuff out there or +1 wound stuff it’s much better then the character or vehicle atk on death nonsense from before. I do hope there is something more though for the higher toughness units such as vehicles, artillery and deathriders…
But infantry engineers and deathriders are the meat of dkok lists anyway. Anything that helps me hold my objectives longer is great… I also love the 1cp fire on my position strat for dkok. Not as cool as the catachan maxed out set traps ability though.
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![[Post New]](/s/i/i.gif) 2022/11/09 18:20:26
Subject: Astra Militarum Rumors 2022
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Locked in the Tower of Amareo
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Togusa wrote:Personally I wouldn't be too upset about the auto-wound rule. This book will be outdated in less than a month, and will be trash bin material in five months when 10th comes out and resets the entire game...again.
Like 9e made 8e books useless? What daemons played until short time then? What are ig playing atm?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/11/09 18:29:52
Subject: Astra Militarum Rumors 2022
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Hardened Veteran Guardsman
Knee deep in bone ash, gore and mud
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tneva82 wrote: Togusa wrote:Personally I wouldn't be too upset about the auto-wound rule. This book will be outdated in less than a month, and will be trash bin material in five months when 10th comes out and resets the entire game...again.
Like 9e made 8e books useless? What daemons played until short time then? What are ig playing atm?
No more like 7th, when overnight every codex was replaced by an Index, at least that is the rumor so far.
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![[Post New]](/s/i/i.gif) 2022/11/09 18:44:22
Subject: Re:Astra Militarum Rumors 2022
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Longtime Dakkanaut
Annandale, VA
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GW wrote:Perhaps our favourite change is to the biggest box of boom in the Astra Militarum arsenal – the Deathstrike missile launcher. This formidable artillery piece is getting a major overhaul. Random chance is out, mind games are in.
> Random chance is out
> Does literally nothing if you roll a 1
Never change, GW!
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![[Post New]](/s/i/i.gif) 2022/11/09 18:55:21
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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So dumb. Just have it do a few less MW. Talk about a stupid unnecessary feels-bad.
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![[Post New]](/s/i/i.gif) 2022/11/09 18:59:23
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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That's incredibly varying for Mortal Wound output too. You have a 1/6 chance to do nothing, and that jumps straight to 8-16 mortal wounds. Automatically Appended Next Post: Also WHAT mind games are there for this weapon?
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This message was edited 1 time. Last update was at 2022/11/09 19:00:36
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![[Post New]](/s/i/i.gif) 2022/11/09 19:00:52
Subject: Re:Astra Militarum Rumors 2022
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Towering Hierophant Bio-Titan
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catbarf wrote:
> Random chance is out
> Does literally nothing if you roll a 1
Does nothing to _one_ of the targets on a 1. It can still hit anything else in the radius.
Still less random than regular weapons where rolling a 1 on the hit or on the wound can end the attack. Plus deathstrikes have a secondary benefit as they can force enemy units off an objective before they even fire.
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![[Post New]](/s/i/i.gif) 2022/11/09 19:03:07
Subject: Astra Militarum Rumors 2022
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Courageous Space Marine Captain
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GiToRaZor wrote:
No more like 7th, when overnight every codex was replaced by an Index, at least that is the rumor so far.
What is the source of this rumour?
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![[Post New]](/s/i/i.gif) 2022/11/09 20:02:18
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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EviscerationPlague wrote:That's incredibly varying for Mortal Wound output too. You have a 1/6 chance to do nothing, and that jumps straight to 8-16 mortal wounds.
Automatically Appended Next Post:
Also WHAT mind games are there for this weapon?
You pick a target point and if the enemy moves away from that so nothing is within 3", the Deathstrike can pick another target that goes off next turn.
So to start with you're picking an objective you want to claim next turn, and either the enemy takes it and gets nuked, or stays away and you claim the objective before pointing the nuke at your next turn's objective.
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This message was edited 1 time. Last update was at 2022/11/09 20:02:43
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![[Post New]](/s/i/i.gif) 2022/11/09 20:10:31
Subject: Astra Militarum Rumors 2022
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Stealthy Warhound Titan Princeps
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Objectives are a 40mm base + 3" circle, so if you aim at the center of the objective there's 40mm around the edges an enemy unit can claim it while being safe from the blast.
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![[Post New]](/s/i/i.gif) 2022/11/09 20:18:13
Subject: Astra Militarum Rumors 2022
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[MOD]
Otiose in a Niche
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Rihgu wrote:Objectives are a 40mm base + 3" circle, so if you aim at the center of the objective there's 40mm around the edges an enemy unit can claim it while being safe from the blast.
This mixing of metric and imperial irritates me even more than the rules do.
Pick one!
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![[Post New]](/s/i/i.gif) 2022/11/09 20:19:40
Subject: Astra Militarum Rumors 2022
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Humming Great Unclean One of Nurgle
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Rihgu wrote:Objectives are a 40mm base + 3" circle, so if you aim at the center of the objective there's 40mm around the edges an enemy unit can claim it while being safe from the blast.
I thought objectives were from the center. The size of the marker was irrelevant.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/11/09 20:20:43
Subject: Astra Militarum Rumors 2022
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Stealthy Warhound Titan Princeps
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Kid_Kyoto wrote: Rihgu wrote:Objectives are a 40mm base + 3" circle, so if you aim at the center of the objective there's 40mm around the edges an enemy unit can claim it while being safe from the blast.
This mixing of metric and imperial irritates me even more than the rules do.
Pick one!
I can't just convert 40mm to inches off the top of my head! Uhhh an objective zone is 4.5748" so there's 1.5748" around the outside of the blast zone an enemy unit can safely claim!
I thought objectives were from the center. The size of the marker was irrelevant.
I thought so to. In a sane world, they would be, but these aren't sane rules.
OBJECTIVE MARKERS
Many missions use objective markers – these represent sites of tactical or strategic import that both sides are attempting to secure. If a battle has any objective markers, then the mission will say where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.
When setting objective markers up on the battlefield, always place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, always measure to and from the closest part of that objective marker.
A model is in range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.
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This message was edited 3 times. Last update was at 2022/11/09 20:22:45
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![[Post New]](/s/i/i.gif) 2022/11/09 20:53:57
Subject: Astra Militarum Rumors 2022
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Towering Hierophant Bio-Titan
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Rihgu wrote:Objectives are a 40mm base + 3" circle, so if you aim at the center of the objective there's 40mm around the edges an enemy unit can claim it while being safe from the blast.
While true, in practice that might be quite limited. Often there will be terrain near the objective marker that prevents models being placed all around it, and limits where units like vehicles or artillery can claim it.
Also FWIW the other two versions of the deathstrike can cover an entire objective marker at the cost of doing fewer mortals:
Godspear Roll 1d6 for each unit within 3" of the target marker. On a 1 nothing. On a 2-3 the unit suffers 8 mortal wounds, on a 4-5 it suffers 12 mortal wounds, on a 6 it suffers 16 mortal wounds.
Plasma Barrage Roll 1d6 for each unit within d3+6" of the target marker. On a 1 nothing. On a 2-3 the unit suffers d3+1 mortal wounds, on a 4-5 it suffers 2d3 mortal wounds, on a 6 it suffers d3+3 mortal wounds. -1 for enemy infantry characters.
Vortex Roll 1d6 for each unit within d3+3"of the target marke. On a 1 nothing. On a 2-3 the unit suffers d3 mortal wounds, on a 4-5 it suffers d3+1 mortal wounds, on a 6 it suffers 2d3 mortal wounds.
Once resolved roll 1 d6. on a 1-3 remove the target marker. on a 4+ do not remove marker but it cant be moved again using the align target action.
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![[Post New]](/s/i/i.gif) 2022/11/09 21:23:26
Subject: Astra Militarum Rumors 2022
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Hardened Veteran Guardsman
Knee deep in bone ash, gore and mud
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Crimson wrote: GiToRaZor wrote:
No more like 7th, when overnight every codex was replaced by an Index, at least that is the rumor so far.
What is the source of this rumour?
https://www.dakkadakka.com/dakkaforum/posts/list/0/806314.page
I didn't really follow up where it originated. But I do recall that one of the rumor sources on Reddit claimed that IG and WE would only have a lifetime of 6 months.
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This message was edited 1 time. Last update was at 2022/11/09 21:25:59
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![[Post New]](/s/i/i.gif) 2022/11/09 21:28:45
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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An ICBM with a blast radius smaller than if the missile carrier (sans missile) explodes...
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![[Post New]](/s/i/i.gif) 2022/11/09 21:37:45
Subject: Astra Militarum Rumors 2022
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Stalwart Veteran Guard Sergeant
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Lord Damocles wrote:An ICBM with a blast radius smaller than if the missile carrier (sans missile) explodes...
More like an IRBM. Personally, I want to make one modeled off the Conventional Prompt Strike / LRHW concept the US is working with.
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![[Post New]](/s/i/i.gif) 2022/11/09 22:12:43
Subject: Astra Militarum Rumors 2022
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Lone Wolf Sentinel Pilot
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I don't like the idea that each box of models gets a datasheet and you can only take the wargear in the box, seems very limiting. Hope that's not the case. Hope the Imperial Armour datasheets for DKOK don't legended yet. Hope their's some good artwork in the codex at least, whenever I get to buy it, without buying a lot of models I don't want.
On the positive side, those artillery peices are cool and i'll have fun making my own versions; reckon there's a typo with that rocket launcher thing, should shoot out of LOS, the other gun got it's special rule instead. Lol @ heavy lascannon
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![[Post New]](/s/i/i.gif) 2022/11/09 22:40:35
Subject: Astra Militarum Rumors 2022
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Doubling down on the "Aspect Warrior" Guard squads.
And I love them talking about Catachans "boasting" 2 flamers, like it's some amazing boon to have that "option".
GW, you can piss on my leg all you like, but you'll never convince me it's raining.
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![[Post New]](/s/i/i.gif) 2022/11/09 22:42:21
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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You'd probably be better off putting it just over the objective, putting a 6" bubble that the enemy needs to move around, forcing them to advance if they want to take it.
Or chucking it at heavy units so they are forced to move and fire.
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![[Post New]](/s/i/i.gif) 2022/11/09 22:42:41
Subject: Astra Militarum Rumors 2022
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Powerful Pegasus Knight
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These all just feels disheartening. Both rule, fluff, and lore wise.
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![[Post New]](/s/i/i.gif) 2022/11/09 23:04:58
Subject: Astra Militarum Rumors 2022
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Perfect Shot Ultramarine Predator Pilot
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Calling it now, in the 10th edition codex each aspect regiment gets a phoenix lord legendary general with an improved version of the rules. Catachans get S6 and a heavy flamer, Krieg can only be wounded on unmodified 6s, Cadian has a Heavy 10 lasgun that auto-wounds on a 3+ to hit if you didn't move.
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This message was edited 1 time. Last update was at 2022/11/09 23:05:16
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![[Post New]](/s/i/i.gif) 2022/11/09 23:14:01
Subject: Astra Militarum Rumors 2022
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But don't you feel better now knowing that when Catachans go to war they "boast" 2 flamers?
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![[Post New]](/s/i/i.gif) 2022/11/09 23:15:30
Subject: Astra Militarum Rumors 2022
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Regular Dakkanaut
Aus
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PaddyMick wrote:
On the positive side, those artillery peices are cool and i'll have fun making my own versions; reckon there's a typo with that rocket launcher thing, should shoot out of LOS, the other gun got it's special rule instead. Lol @ heavy lascannon
It does seem very odd, the nebelwerfer really should indirect, and the infantry gun doesn't look like a small howitzer but an anti-tank gun which should be direct fire.
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