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Made in us
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Philadelphia PA

 Mad Doc Grotsnik wrote:
Depends if they expand each wave of releases.

Right now I think it’s been three boxes per side per wave. Up that to four or five, and they’d soon be caught up.


But where's the production capacity going to be coming from? Heresy is already barely keeping stock, at least here in the states.

Then add the waves of new stuff for 40k, AOS, etc. It just doesn't seem like GW can/would be willing to allocate that much factory time.
   
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I was referring to Legions Imperialis

Apologies for my lack of clarity on that one!

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Sedona, Arizona

On a less whiny note (though I agree with all of the comments about the useless road map):

Next tanks up are likely to be Sicarans, probably the Arcus and Punisher given we've seen artwork and they're missing. I kind of doubt we'll see a plastic Fellblade or any variants in the near future, but I could be wrong.

   
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Australia

Contents page on the NZ website confirms that Aster Crohne, Kaedes Nex and Camba Diaz have profiles in the book.

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Vihti, Finland

New unit mentioned is Krios Squadron so those are probably getting something new.
   
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Krios/ Kris Venator in plastic is a 99% likelyhood
   
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 Marshal Loss wrote:
Contents page on the NZ website confirms that Aster Crohne, Kaedes Nex and Camba Diaz have profiles in the book.


The book looks like lore dump , marine edition and a bunch of profiles we allready got... And would be in serious need of a rework...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
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GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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Longtime Dakkanaut





As expected the Thanatar has its weapon on its own sprue so second version with swapped weapon sprue can be expected.
Also the Krios Squadron entry is the same as the previous Krios except that it adds a new weapon in the Irradiation Blaster as the Krios Irradiator which is another sign that the Krios is coming in the next wave

This message was edited 2 times. Last update was at 2024/08/31 10:03:37


 
   
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Puget sound region, WA

I'm not sure why some folks are excited over Irradiated being great as S2 vs T4 is massively underwhelming. Even with Fleshbane.

BUT, it is nice to have more options, and probably someone smarter than me can make it work nicely.

 
   
Made in gb
Calculating Commissar





England

 Moopy wrote:
I'm not sure why some folks are excited over Irradiated being great as S2 vs T4 is massively underwhelming. Even with Fleshbane.

BUT, it is nice to have more options, and probably someone smarter than me can make it work nicely.

What does fleshbane do in HH2? In HH1 it wounded on a 2+, completely sidestepping toughness.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
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Melbourne

 Haighus wrote:
What does fleshbane do in HH2? In HH1 it wounded on a 2+, completely sidestepping toughness.
Same for 2.0

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Hyderabad, India

Silly question, but I thought the half cyber skull symbol came after the Heresy, obviously I'm wrong since all the Mechanium models have it, but what that ever true?

 
   
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The symbol represents the duality of the Mechanicum.

They are human but aspire to the purity of the blessed machine, trying to get the best of both worlds so they can become one with the Omnissiah.

This book is a bit naff for the rules side for Mechanicum, however, Camba Diaz is in it and he's such a cool dude.

This message was edited 1 time. Last update was at 2024/08/31 12:57:50


 
   
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Melbourne

 Kid_Kyoto wrote:
Silly question, but I thought the half cyber skull symbol came after the Heresy, obviously I'm wrong since all the Mechanium models have it, but what that ever true?
I have a rather vague, somewhat hazy recollection of that, or something similar being the case. The cyber skull might have been around, but maybe the black/white colouring might have been post-heresy. Or vice-versa.

I would suspect though that it's been largely forgotten/retconned in favour of a more unified cross-time design language/aesthetic.

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England

 Snrub wrote:
 Haighus wrote:
What does fleshbane do in HH2? In HH1 it wounded on a 2+, completely sidestepping toughness.
Same for 2.0

Thanks! So what is the issue with rad weapons being S2? It only means they can't hurt vehicles?

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
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Gosport, UK

On a similar note to Kid_Kyoto’s question, is there anything on the 40k Tech-Priest Dominus model that is anachronistic to 30k? I prefer it to the new heresy Magos and (importantly) already own it somewhere, but I’m not sure if it needs anything doing to it.
   
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Nope, it's perfectly fine. The Mechanicus only really changed organisationally from the Mechanicum, the basic look stayed the same.
   
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Melbourne

Haighus wrote:Thanks! So what is the issue with rad weapons being S2? It only means they can't hurt vehicles?
Yeah, I can't honestly say I understand what the issue Moopy has with Irad. Although clarification would be great!
Template weapon, so you're auto-hitting. Wounding anything not a vehicle/fortification on a 2+ (Dreads and Mechanized rerolls successful wounds) and can assault into combat afterwards if that floats your boat. Only let down is it's AP5.

ImAGeek wrote:On a similar note to Kid_Kyoto’s question, is there anything on the 40k Tech-Priest Dominus model that is anachronistic to 30k? I prefer it to the new heresy Magos and (importantly) already own it somewhere, but I’m not sure if it needs anything doing to it.
Nah you're right to slip him straight into 30k.

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 Kid_Kyoto wrote:
Silly question, but I thought the half cyber skull symbol came after the Heresy, obviously I'm wrong since all the Mechanium models have it, but what that ever true?


It might have only been officially sanctioned/recognized after, but as I recall the whole Cult Mechanicum were up to a great many shaaaady as hell techno- (and otherwise) heresies to the the imperial cult all along. That much heterodoxy it's not hard to imagine they had something like this brewing, just didn't particularly bother asking for permission (...if that's even the right word in their mind back then; wasn't their status in/with the imperium more as an ally / treaty partner than as a subsumed, subservient element?)
   
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The Mechanicum did largely believe itself to be an ally to the Imperium rather than a part of it, something that extended to a lot of worlds that were brought into compliance during the Crusade.

Even after becoming an Adeptus, the new Mechanicus still clung to a lot of its old values. The Fabricator General during the War of the Beast hampered a lot of war effort by trying to prevent Mars from losing assets just in case they needed to break from Terra and run away.
   
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You know what I would like? A book on how the Mechanicum functions as a society. Like, not the details of the priesthood or the war machine, but who operates the factories, where do little techpriests come from (no not the story of the avian drone and the insectoid microdrone), who grows their food, all that.

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Hyderabad, India

 Mr_Rose wrote:
You know what I would like? A book on how the Mechanicum functions as a society. Like, not the details of the priesthood or the war machine, but who operates the factories, where do little techpriests come from (no not the story of the avian drone and the insectoid microdrone), who grows their food, all that.


Food? Clothes? Babies? I'm sure the answer to all of the above is factories.

Thinking more about it, IIRC the explanation for Forge Worlds etc is that the Mechanicus existed before the Age of Strife and dates to the Dark Age of Technology, so yeah a real history of them would be cool, does the Cult of the Machine God (was it ever confirmed to be a C'Tan?) precede the Emperor? Is it C'Tan all the way down? Or did the Immortal Emperor plant something early on?

Probably better for a background thread.

This message was edited 1 time. Last update was at 2024/08/31 18:56:21


 
   
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Codex: Skitarii has some fluff on forgeworld populations in it.
Then there was a thread in the 40k background subtopic...
https://www.dakkadakka.com/dakkaforum/posts/list/812808.page#11635146

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
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Gosport, UK

Gert wrote:Nope, it's perfectly fine. The Mechanicus only really changed organisationally from the Mechanicum, the basic look stayed the same.


Snrub wrote:Nah you're right to slip him straight into 30k.


Perfect, thanks both!
   
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Puget sound region, WA

 Haighus wrote:
 Moopy wrote:
I'm not sure why some folks are excited over Irradiated being great as S2 vs T4 is massively underwhelming. Even with Fleshbane.

BUT, it is nice to have more options, and probably someone smarter than me can make it work nicely.

What does fleshbane do in HH2? In HH1 it wounded on a 2+, completely sidestepping toughness.


See? Someone smarter than me stepped up!

 
   
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So what's your problem with Irradiated, Moopy?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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In My Lab

 Moopy wrote:
 Haighus wrote:
 Moopy wrote:
I'm not sure why some folks are excited over Irradiated being great as S2 vs T4 is massively underwhelming. Even with Fleshbane.

BUT, it is nice to have more options, and probably someone smarter than me can make it work nicely.

What does fleshbane do in HH2? In HH1 it wounded on a 2+, completely sidestepping toughness.


See? Someone smarter than me stepped up!
It still does that in this edition.

Except against Mortarion and… maybe Dorn?

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 JNAProductions wrote:
 Moopy wrote:
 Haighus wrote:
 Moopy wrote:
I'm not sure why some folks are excited over Irradiated being great as S2 vs T4 is massively underwhelming. Even with Fleshbane.

BUT, it is nice to have more options, and probably someone smarter than me can make it work nicely.

What does fleshbane do in HH2? In HH1 it wounded on a 2+, completely sidestepping toughness.


See? Someone smarter than me stepped up!
It still does that in this edition.

Except against Mortarion and… maybe Dorn?


Also in original edition, successful wounds with the fleshbane or poisoned rule had to be re-rolled for models with a Cybernetica Cortex. (Cybernetic Resilience)

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
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Puget sound region, WA

 Dysartes wrote:
So what's your problem with Irradiated, Moopy?


My problem is I can't keep my rules straight and make unnecessary posts.

 
   
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 Moopy wrote:
 Dysartes wrote:
So what's your problem with Irradiated, Moopy?


My problem is I can't keep my rules straight and make unnecessary posts.


I'm willing to cut you some slack on the basis that your geographic super-positionality has got to be confusing as f

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
 
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